Category:LSL Alpha

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Revision as of 18:12, 2 January 2008 by JetZep Zabelin (Talk | contribs)

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Alpha indicates how much an object is opaque or translucent. In LSL alpha is set using a float value ranging from 0.0, indicating a clear object to the highest value 1.0, indicating an opaque object.

When setting the alpha channel through the SL GUI alpha is represented as a percentage value ranging from 0 to 100, and there is a cap at 90%.