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Alpha indicates how much an object is opaque or translucent. In LSL alpha is set using a float value ranging from 0.0, indicating a clear object to the highest value 1.0, indicating an opaque object.
When setting the alpha channel through the SL GUI alpha is represented as a percentage value ranging from 0 to 100, and there is a cap at 90%.
This category has only the following subcategory.
Pages in category "LSL Alpha"
The following 22 pages are in this category, out of 22 total.