Category:LSL Events/zh-Hant

From Second Life Wiki
< Category:LSL Events
Revision as of 18:28, 21 September 2009 by Strife Onizuka (Talk | contribs)

(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Emblem-important.png Important! Page is missing translations

This page needs a translation to traditional Chinese. Please have a look at the related discussion page in case you'd like to help.

Within states LSL works on events, such as the scripted object starting to move (moving_start), colliding with things (collision_start) or a recurring timer (timer).

Events do not interrupt each other, but instead are queued FIFO, though the state_entry event can jump the queue. On state change the event queue is cleared and any open listens are removed automatically. Reoccurring events (sensor and timer) are set not to reoccur in the new state and must be manually re-enabled (via llSensor, llSensorRepeat or llSetTimerEvent). Please refer to the State article for further details.

This category currently contains no pages or media.