Category:LSL Face
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A prim has one or more faces depending on its basic shape and its shape parameters. Each face of a prim can have its own texture properties, color, alpha, and attributes (shiny, fullbright, and bumpmap). The texture properties that each face can have are: texture, texture map (standard or planar), scale, offset, and rotation. The properties of a prim face can be changed individually by using its face number or all of the prim faces can be modified at once using the ALL_SIDES face number.
Prims are formed by moving a circle, triangle, or square through a path in 3D space. For boxes, prisms, and cylinders the path is a line. For tori, rings, and tubes the path is a circle. For a sphere the path is rotation of a halfcircle around a point. A circle (or halfcircle) defines one face along its path, a triangle defines three faces along its path, and a square defines four faces along its path. The interior face of a hollow prim is always one face, even if the hollow shape is a triangle or a square.
Using the Face List Table
The following table lists all of the possible faces for the seven different prim types. A given prim will have some subset of this list depending on its shape parameters. The face number of a prim face is determined by its position in the face list after nonexistent faces have been removed. The first face in the list that exists will be face zero, the next existing face will be face one, and so on. The positions of the faces listed in the table are in the local coordinate space of the prim, assuming no twist. If beginning twist or end twist is nonzero then the faces will move with respect to the prim's local coordinate space.
The following rules determine whether a face exists and has a face number:
 The outside face always exists on circle derived prims (sphere, cylinder, and torus).
 Both path cut faces exist if path cut begin > 0 or path cut end < 1
 Both path cut faces exist on circular path prims (torus, ring, and tube) if the circular path is broken: path cut, skewed, begin twist ≠ end twist, radius delta ≠ 0, revolutions > 1, or taper parameters ≠ 0.
 Even if begin twist ≡ end twist mod 360
 The sphere dimple begin face exists only if dimple begin > 0
 The sphere dimple end face exists only if dimple end < 1
 The hollow face only exists if hollow > 0
 Both profile cut faces exist if profile cut begin > 0 or profile cut end < 1
 If the path cut of a prism or box completely eliminates a face then that face doesn't exist
 If the profile cut of a ring or tube completely eliminates a face then that face doesn't exist
 A face 'still exists' even if it is shrunk all the way to a line or a point by the taper parameters
Sphere

Cylinder

Torus

Prism

Ring
 
Box

Tube

An example
If you have a box prim that has a path cut beginning of 0.30, a path cut ending of 1.00, and no hollow then your face list looks like this:
 top (+z) always exists
 y doesn't exist because the path cut beginning is ≥ 0.25
 +x exists
 +y exists
 x exists
 hollow doesn't exist because the hollow parameter is 0
 bottom (z) always exists
 path cut begin exists because path cut beginning > 0
 path cut end exists because path cut beginning > 0
So the face numbering for this prim is:
0  top (+z) 
1  +x 
2  +y 
3  x 
4  bottom (z) 
5  path cut begin 
6  path cut end 
Subcategories
This category has the following 10 subcategories, out of 10 total.
Pages in category "LSL Face"
The following 41 pages are in this category, out of 41 total.
ACDG 
G cont.OP
RS 
S cont. 