Difference between revisions of "Category:LSL Library"

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(Removed broken TimeAPI HTTP GET example and replaced it with a working one using GridSurvey)
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NOTE: Please add your scripts to this page and then add them to a category on the [[:Category:LSL Categorized Library|Categorized Library]] page.
Come to this page to see complex examples that show how to combine parts of LSL.
Come to this page to see complex examples that show how to combine parts of LSL.


Go to the [[:Category:LSL Examples|LSL Examples]] page to see brief examples of how to use parts of LSL  
Go to the [[:Category:LSL Examples|LSL Examples]] page to see brief examples of how to use parts of LSL.


Why collect complex examples here? Well, ...
Why collect complex examples here? Well, ...


There are many [[script|scripts]] that have become buried in the [[Old forum Scripting Library index| old forum Scripting Library]] or the newer [https://blogs.secondlife.com/community/forums/scripting_library?view=discussions Scripting Library forum], were lost with the death of the early scripting forums, or sit idle in [[inventory|inventories]] that could be useful and should be more accessible.
There is a treasure trove of user developed scripts that have become hard to find over time throughout Second Life's web server revisions and redesigns. The [http://community.secondlife.com/t5/Community-General/Upgrading-the-Forums/bc-p/77385 Huge Leap] to the new [http://www.jivesoftware.com/ Jive software], while traumatic and disruptive, has failed to dispose of  what's come before at the moment of your reading. These valuable community generated resources do indeed still remain and can be browsed/retrieved from several disjointed and disparate locations. While some links may point to duplicated, revised, or downright ancient wisdom, you may derive some enlightened perspective researching their hard won, timely solutions we encounter day to day.
 
# [[Old forum Scripting Library index| Old Forums -Scripting Library index (wiki)]],
# [http://community.secondlife.com/t5/Scripting/bd-p/2108 Old Forums -Scripting Forum Archive],
# [http://forums-archive.secondlife.com/15/1.html Old Forums -Scripting Library],
# [http://community.secondlife.com/t5/Scripting-Library/bd-p/2122 new Forums -Archives > Scripting Library],
# [http://community.secondlife.com/t5/LSL-Scripting-Library/bd-p/LSLScriptingLibrary new Forums -LSL Library].


Other scripters may be in the same situation. This wiki is a well-suited medium for a script library. Feel free to add your scripts to the script library by creating new pages for them and linking to those pages here.


Note that there are many more scripts in the LSL Library here, but you can't get to them if you don't know they exist, because they are subpages now, instead of an automatically updated category. Good luck searching.
The wiki medium is well-suited for a script library due to its revision based historical foundation. If you feel inclined to release your scripts to the entire community, there's no better place to preserve your work/love/energy/gift as a unified and cohesive repository. Feel free to add your script page links here as well as adding it to the [[:Category:LSL Categorized Library|Categorized Library]].
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#Your script must be tested and working. If it's not, stick it in your user-space until it is. This is a list of working, usable scripts.
#Your script must be tested and working. If it's not, stick it in your user-space until it is. This is a list of working, usable scripts.
#Add a link to your script's page here. Link back to this page from your script's page. Start your page with <nowiki>{{LSL Header}}</nowiki>.
#Add a link to your script's page here. Link back to this page from your script's page. Start your page with <code><nowiki>{{LSL Header}}</nowiki></code>.
#Do not add scripts that duplicate the same functionality as an existing script or built in {{LSLGC|Functions|function}}. If yours does, explain why.
#Do not add scripts that duplicate the same functionality as an existing script or built in {{LSLGC|Functions|function}}. If yours does, explain why.
#Do not list simple scripts here. Include those among the [[:Category:LSL Examples|LSL Examples]] instead.
#Do not list simple scripts here. Include those among the [[:Category:LSL Examples|LSL Examples]] instead.
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==LSL Script Library==
==LSL Script Library==


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! '''Description'''
! '''Description'''
|-
|-
||[[1st necessity of SL]]
|[[Teleporter_Anywhere]]
||[[User:Beer Dailey|Beer Dailey]]
|{{User|Luxen Resident}}
||Monitors for avatars and (de)activates scripts states to control script performance/lag.
|Zx Teleporter Anywhere v5.1.
|-
|[[Ultimate_Radar]]
|{{User|Luxen Resident}}
|Zx Ultimate Radar v5.
|-
|[[Language_Scanner]]
|{{User|Luxen Resident}}
|Zx Language Scanner v5.
|-
|[[Visitor_Counter_Tracker]]
|{{User|Luxen Resident}}
|Zx Visitor Counter - Tracker v3.1.
|-
|[[Notecard_Configuration_Reader_by_Maddox_Deluxe]]
|{{User2|Maddox Deluxe}}
|Notecard Multi-line Entries Configuration Reader v1.6.
|-
|[[User:Yumi Murakami/Addiction Moderator|Addiction Moderator and World Clock]]
|{{User|Yumi Murakami}}
|Keep tabs on usage of SL and easily share local times with other users.
|-
|[[User:Yumi Murakami/Bijocam And Other Camera Scripts|Bijocam and Other Camera Scripts]]
|{{User|Yumi Murakami}}
|Various camera control systems for machinima, security, and other effects.
|-
|[[Recent Avatar Scanner]]
|[[User:Ackley Bing|Ackley]]
|Recent Avatar Scanner notifies you as it collects avatar names. Touch it to see a list of recently collected names.
|-
|[[Target Crosshair HUD]]
|[[User:Ackley Bing|Ackley]]
|A 2 prim HUD with crosshair targets nearby players names, profiles and user key
|-
|[[User:Ackley Bing/Basic Sim Status Button Indicator HUD|Basic Sim Status Button Indicator HUD]]
|[[User:Ackley Bing|Ackley]]
|A single prim HUD. Color indicates sim status changes.
|-
|[[Basic Target Scanner HUD]]
|[[User:Ackley Bing|Ackley]]
|A single prim HUD.  Scrolls through nearby players names, photos and user key.
|-
 
|[[StringIsNum|(Function) StringIsNum]]
|{{User|Zion Tristan}}
|A User Made Function to return TRUE if a string based input consists entirely of a whole number, and return FALSE otherwise.
|-
|[[Remove all scripts from a linkset]]
|{{User2|Dahlia Orfan}}
|Remove all scripts from a linkset.
|-
|[[RLV Viewer Titler]]
||[[User:Jenna_Felton|Jenna_Felton]]
|Titler displaying viewer and it's version, revealed via RLV interface.
|-
|[[Sim Restart Notifyer]]
||[[User:Jenna_Felton|Jenna_Felton]]
|On region restart, notifyes registered residents about the sim is online and the current sim version
|-
|[[Script Vitality plug-in]]
||[[User:Jenna_Felton|Jenna_Felton]]
|Uses vehicle technology to allow scripts (in same prim) to run in 'dead', i.e. no-script areas.
|-
|[[Chat Painter]]
||[[User:Jenna_Felton|Jenna_Felton]]
|Changes texture and collor properties of named prims in a linkset by using chat commands.
|-
|[[1st necessity of SL]]
|{{User|Beer Dailey}}
|Monitors for avatars and (de)activates scripts states to control script performance/lag.
|-
|[[3D Radar]]
|{{User|Jesse Barnett}}
|Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.
|-
|-
||[[SetLinkText]]
|[[RegionSitTeleport]]
||[[User:Tacusin Memo|Tacusin Memo]]
|{{User|Vincent Nacon}}
||Custom function like llSetText only applying to linked sets.
|A very simple and clean sit/unsit teleporter.
|-
|-
||[[3D Radar]]
|[[Avatar Position Adjustement to Avatar Height When Sitting]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User|Cay Trudeau}}
||Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.
|Animation Adjustement According to Avatar Height. A simple snippet to calculate avatar position upwards.
|-
|-
||[[Access (NewAge)]]
|[[AbcText]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Ange Capalini}}
||An easy to use script for permissions on who can use the script, Public/Group/Owner
|EXPERIMENTAL Hyper low prim Display. only 2 prims for 25char.
|-
|-
||[[Aim Detection]]
|[[Access (NewAge)]]
||[[User:Han Shuffle|Unrevoked Clarity]]
|{{User|Asia Snowfall}}
||Monitors for avatars and reports back to owner about who is aiming at them.
|An easy to use script for permissions on who can use the script, Public/Group/Owner
|-
|-
||[[AntiDelay Node]]
|[[User:Daemonika_Nightfire/Scripts/Access_Tutorial_EN|Access Tutorial (EN)]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Daemonika Nightfire}}
||Uses [[llMessageLinked]] to stop those pesky delays.
|Short examples about permission to executable commands.
|-
|-
||[[AO Overriding Pose Ball]]
|[[Aim Detection]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User2|Han Shuffle|Dugley Reanimator}}
||No more turning your AO off and on when you sit down
|Monitors for avatars and reports back to owner about who is aiming at them.
|-
|-
||[[ARCFOUR Strong Encryption Implementation]]
|[[User:Daemonika_Nightfire/Scripts/Anti_copy_trans|Anti (copy & transfer)]]
||[[User:Nekow42 Zarf|Nekow42 Zarf]]
|{{User|Daemonika Nightfire}}
||An LSL implementation of ARCFOUR, the most popular stream cipher still in use. It is licensed under a Creative Commons Attribution 3.0 license.
|This funktion allows you to give away scripts with copy & transfer permissions and force the reseller to change the permission.
|-
|-
||[[Assembly Programming Language|Assembly-Like Programming Language]]
|[[User:Daemonika_Nightfire/Scripts/Anti_Rezz|Anti Rezz]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Daemonika Nightfire}}
||A compiler that runs assembly-like programs.
|This script delete the complete object by rezzing on ground and detach it after 5 minutes from avatar.  
|-
|-
||[[Associative Array Emulator|Associative Array (Dictionary) Emulator]]
|[[AnkleLock]]
||[[User:Alynna Vixen|Alynna Vixen]]
|[[Wizardry and Steamworks]]
||This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.
|An ankle lock script and attached animation to fix your displaced shoes. This will help if your shoes look displaced when you sit in certain poses or when your animation overrider is active.
|-
|-
||[[AvatarFollower]]
|[[AntiDelay Node]]
||[[User:Dale Innis|Dale Innis]]
|{{User|Xaviar Czervik}}
||Allows one avatar to automatically follow another.
|Uses [[llMessageLinked]] to stop those pesky delays.
|-
|-
||[[Avatar Radar (NewAge)]]
|[[Artillery]]
||[[User:Asia Snowfall|Asia Snowfall]]
|[[Wizardry and Steamworks]]
||Version 1.2; A nice new avatar radar script i just finish that you can place in your hud, Also features avatar locator
|An artillery gun script, performing the necessary calculations based on a user-chosen velocity, in order to hit a designated target avatar.
|-
|-
||[[Base2Dec]]
|[[AO Overriding Pose Ball]]
||[[User:Siann Beck|Siann Beck]]
|{{User|Jesse Barnett}}
||Convert a number to decimal from any base.
|No more turning your AO off and on when you sit down
|-
|-
||[[BaseN]]
|[[ARCFOUR Strong Encryption Implementation]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User2|Nekow42 Zarf}}
||Variable base compression, dynamically maps to usable UTF code points.
|An LSL implementation of ARCFOUR, the most popular stream cipher still in use.
|-
|-
||[[Basic A-Star Pathfinder]]
|[[Assembly Programming Language|Assembly-Like Programming Language]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Xaviar Czervik}}
|| My own interpretation of A Star into a highly efficient algorithmn
|A compiler that runs assembly-like programs.
|-
|-
||[[Basic Encryption Modules]]
|[[Associative Array Emulator|Associative Array (Dictionary) Emulator]]
||[[User:Beverly Larkin|Beverly Larkin]]
|{{User2|Alynna Vixen}}
||Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.
|This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.
|-
|-
||[[Be happy]]
|[[AvatarFollower]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Dale Innis}}
||Basic smile attachment script, makes your avatar smile.
|Allows one avatar to automatically follow another.
|-
|-
||[[Best Neighbor Ad Hiding Script|Best Neighbor]]
|[[Avatar Radar (NewAge)]]
||[[User:Doran Zemlja|Doran Zemlja]]
|{{User|Asia Snowfall}}
||Reduce ad clutter by hiding ads when users are on their own land nearby.
|Version 1.2; A nice new avatar radar script i just finish that you can place in your hud, Also features avatar locator
|-
|-
||[[BigNum|BigNum Library (RSA Encryption)]]
|[[Base2Dec]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Siann Beck}}
||A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.
|Convert a number to decimal from any base.
|-
|-
||[[Binary Clock v1.1|Binary Clock]]
|[[BaseN]]
||[[User:Fox Diller|Fox Diller]]
|{{User|Nexii Malthus}}
||A Binary Clock.
|Variable base compression, dynamically maps to usable UTF code points.
|-
|-
||[[BinaryDecimalConverter]]
|[[Basic Encryption Modules]]
||[[User:Soundless Smalls|Soundless Smalls]]
|{{User|Beverly Larkin}}
||Converts a binary value to a decimal value and vice versa.
|Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.
|-
|-
||[[Blacklist and Remote Kill|Blacklist and Remote Kill]]
|[[Be happy]]
||[[User:Chase Quinnell|Chase Quinnell]]
|{{User|Emmas Seetan}}
||Blacklist(denial of use) or a creator kill script(can delete someone's item by command on private channel)
|Basic smile attachment script, makes your avatar smile.
|-
|-
||[[User_talk:Rolig_Loon/Bookmark_URLs|Bookmark URLs]]
|[[Beat The Average Vendor]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User2|Kristen Giano}}
||Dialog driven HUD reads bookmarked URLs from notecards and navigates directly to them with user's in-world browser.
|A vendor script based on humblebundle.com
|-
|-
||[[Builders Buddy|Builder's Buddy Tool]]
|[[Best Neighbor Ad Hiding Script|Best Neighbor]]
||[[User:Newfie Pendragon|Newfie Pendragon]]
|{{User2|Doran Zemlja}}
||Script to easily move/rotate large builds that exceed the linkable size limit (30 meters).
|Reduce ad clutter by hiding ads when users are on their own land nearby.
|-
|-
||[[Button Click Detector]]
|[[BigNum|BigNum Library (RSA Encryption)]]
||{{User|Sendao Goodman}}
|{{User|Xaviar Czervik}}
||Use [[llDetectedTouchUV]] to determine which button was pressed on a texture.
|A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.
|-
|-
||[[Camera following prim]]
|[[Binary Clock v1.1|Binary Clock]]
||[[User:Dale Innis|Dale Innis]]
|{{User|Fox Diller}}
||Pair of scripts to make a prim follow your camera position around (for lights etc).
|A Binary Clock.
|-
|-
||[[Camera Sync]]
|[[BinaryDecimalConverter]]
||[[User:Meyermagic Salome|Meyermagic Salome]] and [[User:Nomad Padar|Nomad Padar]]
|{{User2|Soundless Smalls}}
||A system to synchronize the cameras of two avatars.
|Converts a binary value to a decimal value and vice versa.
|-
|-
||[[Chatbot]]
|[[Blacklist and Remote Kill|Blacklist and Remote Kill]]
||Anonymous
|{{User|Chase Quinnell}}
||Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.
|Blacklist(denial of use) or a creator kill script(can delete someone's item by command on private channel)
|-
|-
||[[Chat Logger (GPL)]]
|[[User_talk:Rolig_Loon/Bookmark_URLs|Bookmark URLs]]
||[[User:Nobody Fugazi|Nobody Fugazi]]
|{{User|Rolig Loon}}
||Chat logger which requests permission from participants before recording them.
|Dialog driven HUD reads bookmarked URLs from notecards and navigates directly to them with user's in-world browser.
|-
|-
||[[Chat_Relay|Chat Relay]]
|[[Bubble Gum]]
||[[User:grumble Loudon|grumble Loudon]]
|[[Wizardry and Steamworks]]
||A Chat relay which can be routed using a path header and won't echo.
|A script to create a bubble gum effect with sounds and animations.
|-
|-
||[[ClickAndDrag]]
|[[Bubble Trapper]]
||[[User:Nexii Malthus|Nexii Malthus]]
|[[Wizardry and Steamworks]]
|| Click and Drag user interface elements using dynamic feedback
|A script that rezzes a bubble and surrounds a dialog-chosen avatar, exploding 2 seconds after it has reached the avatar. The article also explains how to hash a name to a number or a key to a number and thereby avoiding to block the rezzer's [[timer]] [[event]] or using [[llRegionSay]].
|-
|-
||[[Code Racer]]
|[[Builders Buddy|Builder's Buddy Tool]]
||Anonymous
|{{User|Newfie Pendragon}}
||Race two versions of code forever, to see which runs faster.
|Script to easily move/rotate large builds that exceed the linkable size [[limits]].
|-
|-
||[[Code Sizer]]
|[[Button Click Detector]]
||Anonymous
|{{User2|Sendao Goodman}}
||Count the bytes compiled from source code, to measure how to write small code.
|Use [[llDetectedTouchUV]] to determine which button was pressed on a texture.
|-
|-
||[[User:Void_Singer/Programs#v7-D_Enh._Color_Picker|Color Changer]]
|[[Camera following prim]]
||[[User:Void_Singer|Void_Singer]]
|{{User|Dale Innis}}
||Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.
|Pair of scripts to make a prim follow your camera position around (for lights etc).
|-
|-
||[[Color Changer|Color Changer Plus]]
|[[Camera Sync]]
||[[User:Neo Calcutt|Neo Calcutt]]
|{{User|Meyermagic Salome}} and {{User2|Nomad Padar}}
||A color changer with 14 colors, a random function, and a custom vector function.
|A system to synchronize the cameras of two avatars.
|-
|-
||[[Color conversion scripts|Color Conversion]]
|[[Chatbot]]
||[[User:Sally LaSalle|Sally LaSalle]]
|Anonymous
||Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).
|Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.
|-
|-
||[[ColorConvert]]
|[[Chat Logger (GPL)]]
||[[User:Siann Beck|Siann Beck]]
|{{User|Nobody Fugazi}}
||Convert color values to vector from RGB, hex or HTML color name.
|Chat logger which requests permission from participants before recording them.
|-
|-
||[[Color script]]
|[[Chat_Relay|Chat Relay]]
||[[User:Masakazu Kojima|Masakazu Kojima]]
|{{User|grumble Loudon}}
||Script for changing colors trough a listener with pre-defined colors.
|A Chat relay which can be routed using a path header and won't echo.
|-
|-
||[[Library Combined Library|Combined Library]]
|[[ClickAndDrag]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Nexii Malthus}}
||Library of mostly encoding and decoding functions, some more useful then others.
| Click and Drag user interface elements using dynamic feedback
|-
|[[User:Lou_Netizen/HTTP_GET_Example_(GridSurvey)|HTTP Get Example (GridSurvey)]]
|[[User:Lou_Netizen|Lou Netizen]]
|Shows how to use LSL to perform an HTTP GET to retreive the name of a random online region from GridSurvey.
|-
|[[Code Racer]]
|Anonymous
|Race two versions of code forever, to see which runs faster.
|-
|[[Code Sizer]]
|Anonymous
|Count the bytes compiled from source code, to measure how to write small code.
|-
|[[Collision message sender]]
|{{User2|Taff Nouvelle}}
|Give a message to an avatar on collision if the message has not been sent in the last 10 minutes.
|-
|[[User:Void_Singer/Programs#v7-D_Enh._Color_Picker|Color Changer]]
|{{User|Void Singer}}
|Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.
|-
|[[Color Changer|Color Changer Plus]]
|{{User2|Neo Calcutt}}
|A color changer with 14 colors, a random function, and a custom vector function.
|-
|[[Color conversion scripts|Color Conversion]]
|{{User|Sally LaSalle}}
|Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).
|-
|[[ColorConvert]]
|{{User|Siann Beck}}
|Convert color values to vector from RGB, hex or HTML color name.
|-
|[[Color script]]
|{{User2|Masakazu Kojima}}
|Script for changing colors trough a listener with pre-defined colors.
|-
|[[Library Combined Library|Combined Library]]
|{{User|Strife Onizuka}}
|Library of mostly encoding and decoding functions, some more useful then others.
* String functions: Replace / Trim right / Trim left / Trim both
* String functions: Replace / Trim right / Trim left / Trim both
* Unicode conversion: UTF8 to Unicode / Unicode to UTF8
* Unicode conversion: UTF8 to Unicode / Unicode to UTF8
* List functions: Replace / Compare
* List functions: Replace / Compare
|-
|-
||[[Computer:jaycoonlanguage]]
|[[Computer:jaycoonlanguage]]
||[[User:jayco121 Bing|jayco121 Bing]]
|{{User|jayco121 Bing}}
|| A language written in LSL that is meant for my computer (available at the shop).
| A language written in LSL that is meant for my computer (available at the shop).
|-
|[[Read Note Card Configuration|Configuration Notecard Reader]]
|{{User|Dedric Mauriac}}
|A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.
|-
|[[AdvancedNotecardReader|Configuration Notecard Reader (advanced)]]
|[[Lear Cale|Lear Cale]]
|Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.
|-
|-
||[[Read Note Card Configuration|Configuration Notecard Reader]]
|[[Library_Chat_Relay|Conversation Relay]]
||{{User|Dedric Mauriac}}
|{{User|Jippen Faddoul}}
||A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.
|Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).
|-
|-
||[[AdvancedNotecardReader|Configuration Notecard Reader (advanced)]]
|[[Curtain script]]
||[[Lear Cale|Lear Cale]]
|{{User|Zilla Larsson}}
||Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.
|A simple script to retract/stretch curtains, blinds, bedcovers and more
|-
|-
||[[Library_Chat_Relay|Conversation Relay]]
|[[Library_Cycle_Dialog_Items|Cycle Dialog Items w/ Callback]]
||[[User:Jippen Faddoul|Jippen Faddoul]]
|{{User|Hawkster Westmoreland}}
||Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).
|A customizable way to cycle dialog items with pagination
|-
|-
||[[Curtain script]]
|[[Dataserver API]]
||[[User:Zilla Larsson|Zilla Larsson]]
|{{User|Revolution Perenti}}
||A simple script to retract/stretch curtains, blinds, bedcovers and more
|Dataserver Framework for Notecards.
|-
|-
||[[Dataserver API]]
|[[Date Library]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User|Corto Maltese}}
||Dataserver Framework for Notecards.
| Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.
|-
|-
||[[Date Library]]
|[[Day of the Week]]
||[[User:Corto Maltese|Corto Maltese]]
|{{User|DoteDote Edison}}
|| Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.
|Function to get day of the week from [[llGetUnixTime]].
|-
|-
||[[Day of the Week]]
|[[Days in Month]]
||[[User:DoteDote Edison|DoteDote Edison]]
|{{User|IntLibber Brautigan}}
||Function to get day of the week from [[llGetUnixTime]].
|Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.
|-
|-
||[[Days in Month]]
|[[Deed Tools]]
||[[User:IntLibber Brautigan begin_of_the_skype_highlighting     end_of_the_skype_highlighting begin_of_the_skype_highlighting     end_of_the_skype_highlighting|IntLibber Brautigan]]
|{{User|Falados Kapuskas}}
||Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.
|Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.
|-
|-
||[[Deed Tools]]
|[[User:Daemonika_Nightfire/Scripts/DEMO_Shield|DEMO_Shield]]
||[[User:Falados Kapuskas|Falados Kapuskas]]
|{{User|Daemonika Nightfire}}
||Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.
|With this script, it is impossible to use these scripts in copied (Copybot) object.
|-
|-
||[[Describe Chatter]]
|[[Describe Chatter]]
||Anonymous
|Anonymous
||Chat to see yourself as others do.
|Chat to see yourself as others do.
|-
|-
||[[Dialog Control]]
|[[Dialog Control]]
||[[User:Nargus Asturias|Nargus Asturias]]
|{{User|Nargus Asturias}}
|| A (not-so) simple dialog & menu control script. Call dialog and receive selected value via [[link_message]](), with built-in timer and [[link_message]]() notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog's returned value can differ.
| A (not-so) simple dialog & menu control script. Call dialog and receive selected value via [[link_message]], with built-in timer and [[link_message]] notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog's returned value can differ.
Latest version also has [[Dialog Menus Control]] built-in; which allow multi-level menus through SL dialog system.
Latest version also has [[Dialog Menus Control]] built-in; which allow multi-level menus through SL dialog system.
|-
|-
||[[MultiUser_Dialog_Handler|Dialog Menus (multiuser)]]
|[[Dispenser Vendor]]
||[[User:SimonT Quinnell|SimonT Quinnell]]
|[[Wizardry and Steamworks]]
|| Menu dialog handler that supports multiple menus open at once from the single script. Displays multi-page menus if necessary as well as allowing for fixed header and footer buttons.  Timeouts as well as Text and button size limits are handled.
| A twist on [[Vendor]] that dispenses one object and then removes it from the list of objects.
|-
|[[MultiUser_Dialog_Handler|Dialog Menus (multiuser)]]
|{{User|SimonT Quinnell}}
| Menu dialog handler that supports multiple menus open at once from the single script. Displays multi-page menus if necessary as well as allowing for fixed header and footer buttons.  Timeouts as well as Text and button size limits are handled.
|-
|[[Dialog NumberPad|Dialog Number Pad]]
|{{User|DoteDote Edison}}
|Use a dialog to accept positive integer input from users.
|-
|[[Display Names Radar]]
|{{User|Cerise Sorbet}}
|Simple HUD type avatar radar that can show [[display names]] and script memory usage
|-
|-
||[[Dialog NumberPad|Dialog Number Pad]]
|[[Display Names to Key]]
||[[User:DoteDote Edison|DoteDote Edison]]
|{{User|Joran Yoshikawa}}
||Use a dialog to accept positive integer input from users.
|Simple way to get UUIDs from displaynames
|-
|-
||[[Display Names Radar]]
|[[User:Daemonika_Nightfire/Scripts/DS_Display-Username_Online_Indicator|Display-Username_Online_Indicator]]
||[[User:Cerise Sorbet|Cerise Sorbet]]
|{{User|Daemonika Nightfire}}
||Simple HUD type avatar radar that can show [[display names]] and script memory usage
|This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner.
|-
|-
||[[Display Names to Key]]
|[[Displayer Script]]
||[[User:Joran Yoshikawa|Joran Yoshikawa]]
|{{User|Akinori Kimagawa}}
||Simple way to get UUIDs from displaynames
|Display Words On Top Of An Object
|-
|-
||[[User:Daemonika_Nightfire/Scripts/DS_Display-Username_Online_Indicator|*DS*_Display-Username_Online_Indicator]]
|[[Distributed Primitive Database]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|[[Wizardry and Steamworks]]
||This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner.  
|The distributed primitive database (DPD) is a database which is meant to survive entirely in SL by using redundancy, replication and time synchronisation to maintain the consistency of the dataset contained in the DPD node/primitives spread out between regions and even grids. Similarly to the [[Intercom]], the robustness of the theory would allow users to maintain a cross-grid database; as of 30 of August 2011 I have managed to couple and replicate data between the two grids by using the methodology described in the script article.
|-
|-
||[[Displayer Script]]
|[[Drink script]]
||[[User:Akinori Kimagawa|Akinori Kimagawa]]
|{{User|Emmas Seetan}}
||Display Words On Top Of An Object
|Used mainly for food and drink in Second Life.
|-
|-
||[[Drink script]]
|[[Donut Dance]]
||[[User:Emmas Seetan|Emmas Seetan]]
|[[Wizardry and Steamworks]]
||Used mainly for food and drink in Second Life.
|Err, a script that makes you dance and say something on the local chat once you attach an object (good example for conditional re-entry flipping).
|-
|-
||[[User:Daemonika_Nightfire/Scripts/DS_Single_AO-Sit|*DS*_Single_AO-Sit]]
|[[User:Daemonika_Nightfire/Scripts/DS_Single_AO-Sit|Single_AO-Sit]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Daemonika Nightfire}}
||Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
|Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
|-
|-
||[[TOXDropBox|DropBox]]
|[[TOXDropBox|DropBox]]
||[[User:Dimentox Travanti|Dimentox Travanti]]
|{{User|Dimentox Travanti}}
|| This is a Drop box which allows people to drop certain items in a object & has many config options.
| This is a Drop box which allows people to drop certain items in a object & has many config options.
|-
|-
||[[Efficiency Tester]]
|[[Efficiency Tester]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Xaviar Czervik}}
||Tests the speed of a function.
|Tests the speed of a function.
|-
|-
||[[Email-to-IM|Email2IM]]
|[[Email-to-IM|Email2IM]]
||[[User:DoteDote Edison|DoteDote Edison]]
|{{User|DoteDote Edison}}
||Send IMs to SL friends via [[email]] (translate emails from friends into IMs).
|Send IMs to SL friends via [[email]].
|-
|-
|-
|-
||[[User:Kireji_Haiku/SIMchat_headset|Encrypted Region-wide chat]]
|[[User:Kireji_Haiku/SIMchat_headset|Encrypted Region-wide chat]]
||'''[[User:Kireji Haiku|Kireji Haiku]]''' <sup><small>([[User talk:Kireji Haiku|talk]]|[[Special:Contributions/Kireji Haiku|contribs]])</small></sup>
|{{User|Kireji Haiku}}
||Encrypted Region-wide chat
|Encrypted Region-wide chat
|-
|-
||[[ExplodingObjects]]
|[[ExplodingObjects]]
||[[User:Dale Innis|Dale Innis]]
|{{User|Dale Innis}}
||Causes an object (of the appropriate type) to explode on command.
|Causes an object (of the appropriate type) to explode on command.
|-
|-
||[[FadeEasy]]
|[[FadeEasy]]
||[[User:Nika Rugani|Nika Rugani]]
|{{User2|Nika Rugani}}
||The easy way of fading objects in or out (Using llSetLinkAlpha)
|The easy way of fading objects in or out (Using llSetLinkAlpha)
|-
|-
||[[FastConeSpread]]
|[[FastConeSpread]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Nexii Malthus}}
|| Fast Algorithmn to achieve cone spread, main use in weaponry systems.
| Fast Algorithmn to achieve cone spread, main use in weaponry systems.
|-
|-
||[[User:PixelProphet Lane/Scripts#Fast List Prim Contents|Fast List Prim Contents]]
|[[User:PixelProphet Lane/Scripts#Fast List Prim Contents|Fast List Prim Contents]]
||[[User:PixelProphet Lane|PixelProphet Lane]]
|{{User|PixelProphet Lane}}
||Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)
|Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)
|-
|-
||[[Find Avatar Key|Find Avatar Key]]
|[[User:PixelProphet_Lane/Scripts#Grid_Status_Feed|Grid Status Feed]]
||[[User:Huney Jewell|Huney Jewell]]
|{{User|PixelProphet Lane}}
||Explores [[UUID]] of avatar whose name is said in local chat or who touches the prim.
|Receive important Grid information in-world
|-
|-
||[[First Name Letter Prize]]
|[[Find Avatar Key|Find Avatar Key]]
||[[User:RaithSphere Whybrow|RaithSphere Whybrow]]
|{{User2|Huney Jewell}}
||Gives a prize if the person who sits on it's first letter of first name matches the random letter!
|Explores [[UUID]] of avatar whose name is said in local chat or who touches the prim.
|-
|-
||[[Fix Small Prims|Fix_Small_Prims]]
|[[First Name Letter Prize]]
||[[User:Emma Nowhere|Emma Nowhere]]
|{{User|RaithSphere Whybrow}}
||Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.
|Gives a prize if the person who sits on it's first letter of first name matches the random letter!
|-
|-
||[[Float2Hex]]
|[[Fix Small Prims|Fix_Small_Prims]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Emma Nowhere}}
||Very useful for transporting [[float|floats]].
|Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.
|-
|-
||[[Float Box Contents]]
|[[Flight Assist]]
||[[User:Rolig Loon|Rolig Loon]]
|[[Wizardry and Steamworks]]
||Displays object inventory in hover text, identified by type and updated marquee-style.
|Flight feather / flight band implementation supporting various commands and allowing you to fly above the clouds.
|-
|-
||[[Follower (script)|Follower]]
|[[Float2Hex]]
||Unknown, uploaded by [[User:Slik Swindlehurst|Slik Swindlehurst]]
|{{User|Strife Onizuka}}
||Makes an object follow the nearest person. Do not use for [[grief|griefing]].
|Very useful for transporting [[float|floats]].
|-
|-
||[[GA Event Notifier]]
|[[Float Box Contents]]
||[[User:Victor Hua|Victor Hua]]
|{{User|Rolig Loon}}
||Gathers seven days event data from a Google calendar and display it through a simple interface. The lsl script can access several calendars at once through seperate php files. One file per calendar. Host the included php on your own web server.
|Displays object inventory in hover text, identified by type and updated marquee-style.
|-
|-
||[[Geometric|Geometric Library]]
|[[Follower (script)|Follower]]
||Community Project
|Unknown, uploaded by {{User|Slik Swindlehurst}}
||A substantial amount of various geometric functions for intersection and other purposes of 3D maths.
|Makes an object follow the nearest person. Do not use for [[grief|griefing]].
|-
|-
||[[Get Profile Picture]]
|[[FURWARE_text]]
||[[User:Valentine Foxdale|Valentine Foxdale]]
|{{User|Ochi Wolfe}}
||Sets the texture of the object to profile picture of the person that touches ot
|Versatile text-on-prim script, open source under the MIT license
|-
|-
||[[GetTimestampOffset]]
|[[GA Event Notifier]]
||[[User:Siann_Beck|Siann Beck]]
|{{User|Victor Hua}}
||Returns [[llGetTimestamp]]() with an hour offset.
|Gathers seven days event data from a Google calendar and display it through a simple interface. The lsl script can access several calendars at once through seperate php files. One file per calendar. Host the included php on your own web server.
|-
|-
||[[Give InvItem every n hours]]
|[[Geometric|Geometric Library]]
||[[User:Criz Collins|Criz Collins]]
|Community Project
||Will give an inventory item on touch only every n hours, even if somebody touches the object more than once.  
|A substantial amount of various geometric functions for intersection and other purposes of 3D maths.
|-
|-
||[[Give random object]]
|[[Get Profile Picture]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User2|Valentine Foxdale}}
||Touch to receive a random object in the prim's inventory
|Sets the texture of the object to profile picture of the person that touches ot
|-
|-
||[[Google Charts]]
|[[GetTimestampOffset]]
||[[User:Dedric Mauriac|Dedric Mauriac]]
|[[User:Siann_Beck|Siann Beck]]
||Create links to display raw data as a chart image.
|Returns [[llGetTimestamp]] with an hour offset.
|-
|-
||[[Google_Translator]]
|[[Give InvItem every n hours]]
||[[User:Ugleh Ulrik|Ugleh Ulrik]]
|{{User|Criz Collins}}
||Translates spanish to english, and its simple to make it any other way.
|Will give an inventory item on touch only every n hours, even if somebody touches the object more than once.
|-
|-
||[[Go transparent when walking]]
|[[Give random object]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Emmas Seetan}}
||An attachment that goes invisible when you walk and visible when you don't walk.
|Touch to receive a random object in the prim's inventory
|-
|-
||[[Group Authorization]]
|[[Giver]]
||[[User:Chase Quinnell|Chase Quinnell]]
|[[Wizardry and Steamworks]]
||Checks to see if object is set to appropriate group (checks by [[Group key finder|group key]])
|A menu-driven script that will hand out the objects in a prim. Supports multiple pages.
|-
|-
||[[Group Information v1.0]]
|[[User:Yumi Murakami/Golden Vendor|Golden Vendor]]
||[[User:Tyrennic Rivera|Tyrennic Rivera]]
|{{User|Yumi Murakami}}
||When clicked the prim will show group information (set on the prim) from the official Second Life Search page.
|A cross between a vendor and a game.
|-
|-
||[[Group key finder]]
|[[Google Charts]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Dedric Mauriac}}
||Touch to find the key of the group
|Create links to display raw data as a chart image.
|-
|-
||[[Group Privacy]]
|[[Google_Translator]]
||[[User:Chance Unknown|Chance Unknown]]
|{{User|Ugleh Ulrik}}
||Security device to insure members of a group can have a private area. Deactivates when nobody present.
|Translates spanish to english, and its simple to make it any other way.
|-
|-
||[[Hello Avatar]]
|[[Go transparent when walking]]
||Linden Lab
|{{User|Emmas Seetan}}
||SL's default script.
|An attachment that goes invisible when you walk and visible when you don't walk.
|-
|-
||[[Hello Avatar Companion]]
|[[Great Wanderer]]
||[[Chase Quinnell]]
|[[Wizardry and Steamworks]]
||Companion to the original [[Hello Avatar]] script
|A movement system based on [[Wizardry and Steamworks|State Machines]] which provides free roaming.
|-
|-
||[[Hierarchics]]
|[[Greeter]]
||[[User:Nexii Malthus|Nexii Malthus]]
|[[Wizardry and Steamworks]]
|| Advanced script to create an efficient self-aware hierarchic structure.
|A multi-purpose greeter with multiple options (IM, landmark, notecard, URL, visitor statistics, shared access and compatible with the [[Mail]] system) that could work for shops, clubs, galleries and any other public place.
|-
|-
||[[Hierarchics2]]
|[[Group Authorization]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Chase Quinnell}}
|| Second generation, one script per object. Only two functions, can be embedded in others. Uses the new [[llSetLinkPrimitiveParamsFast]]/[[llGetLinkPrimitiveParams]] functions.
|Checks to see if object is set to appropriate group (checks by [[Group key finder|group key]])
|-
|-
||[[User:Rolig_Loon/High-Capacity_Greeter-Counter|High-Capacity Greeter-Counter]]
|[[Group key finder]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User|Emmas Seetan}}
||Uses a memory compression algorithm to store hashed visitor UUID's in a string instead of using a list.
|Touch to find the key of the group
|-
|-
||[[Holodeck]]
|[[Group Privacy]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User|Chance Unknown}}
||Home Rezzing System (Open Source).
|Security device to insure members of a group can have a private area. Deactivates when nobody present.
|-
|-
||[[HUD Dots Radar]]
|[[Hello Avatar]]
||[[User:Cerise Sorbet|Cerise]]
|Linden Lab
||HUD target example, draws dots on the HUD over avatars in view.
|SL's default script.
|-
|-
||[[Interpolation|Interpolation Library]]
|[[Hello Avatar Companion]]
||[[User:Nexii_Malthus|Nexii Malthus]]
|[[Chase Quinnell]]
||A small set of interpolation functions.
|Companion to the original [[Hello Avatar]] script
|-
|-
||[[Intra-Region Update Server]]
|[[Hierarchics]]
||[[User:Emma_Nowhere|Emma Nowhere]]
|{{User|Nexii Malthus}}
||Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.
| Advanced script to create an efficient self-aware hierarchic structure.
|-
|-
||[[Inventory_Based_Menu]]
|[[Hierarchics2]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User|Nexii Malthus}}
||Inventory Based Menu System.
| Second generation, one script per object. Only two functions, can be embedded in others. Uses the new [[llSetLinkPrimitiveParamsFast]]/[[llGetLinkPrimitiveParams]] functions.
|-
|-
||[[iTunes RPC Email|iTunes RPC]]
|[[User:Rolig_Loon/High-Capacity_Greeter-Counter|High-Capacity Greeter-Counter]]
||[[User:Fox Diller|Fox Diller]]
|{{User|Rolig Loon}}
||iTunes RPC via LSL [[llEmail]] and [[llRemoteDataReply]].
|Uses a memory compression algorithm to store hashed visitor UUID's in a string instead of using a list.
|-
|-
||[[Kilt Editor|Kilt / Skirt Editor]]
|[[Holodeck]]
||[[User:Brangus Weir|Brangus Weir]]
|{{User|Revolution Perenti}}
|| This changes all the parameters of all the flexis in the link set in one swell foop!
|Home Rezzing System.
|-
|-
||[[Key Pad Door|Keypad Door]]
|[[HUD Dots Radar]]
||[[User:Tdub Dowler|Tdub Dowler]]
|[[User:Cerise Sorbet|Cerise]]
|| Door and keypad with changeable code. Follow instructions carefully!
|HUD target example, draws dots on the HUD over avatars in view.
|-
|-
||[[Last Sound System]]
|[[I Got It]]
||[[User:Babbage Linden|Babbage Linden]]
|[[Wizardry and Steamworks]]
||An LSL [http://Last.fm Last.fm] client.
|Educational tool to provide feedback from students.
|-
|-
||[[LibraryDisplayLandScreenshot]]
|[[Intercom|Intercom]]
||[[User:Jon Desmoulins|Jon Desmoulins]]
|[[Wizardry and Steamworks]]
||A modified version of LibraryDisplayProfilePic using the new [[PARCEL_DETAILS_ID]] Implemented in Server v1.36
|A system allowing region-wide and grid-wide (as of 30 of August 2011, it also works grid-wide, a test was performed by linking up the chat between the OSGrid and SecondLife) mass chat relay. By using this you can relay a main chat across multiple regions or grids. The script was initially meant as a mid-way project in order to test and gather information for the [[Distributed Primitive Database]].
|-
|-
||[[User:Daemonika_Nightfire/Scripts/LinkNumber-List_in_llSetLinkPrimitiveParamsFast|LinkNumber-List_in_llSetLinkPrimitiveParamsFast]]
|[[Interpolation|Interpolation Library]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Nexii Malthus}}
||Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)
|A small set of interpolation functions.
|-
|-
||[[Linkset resizer]]
|[[Intra-Region Update Server]]
||[[User:Maestro Linden|Maestro Linden]]
|[[User:Emma_Nowhere|Emma Nowhere]]
||Systematically rescales a linkset by moving and resizing each prim (by using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]])
|Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.
|-
|-
||[[Linkset resizer with menu]]
|[[Inventory_Based_Menu]]
||[[User:Brilliant Scientist|Brilliant Scientist]]
|{{User|Revolution Perenti}}
||A menu-driven script that rescales a linkset by moving and resizing the prims using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]] functions. Based on [[Linkset resizer]].
|Inventory Based Menu System.
|-
|-
||[[Linkset Resizer 2]]
|[[iTunes RPC Email|iTunes RPC]]
||[[User:Emma Nowhere|Emma Nowhere]]
|{{User|Fox Diller}}
||A more user-friendly resizer script designed for either drop-in use by the end-user or builder or for use in products. Based on [[Fix Small Prims]].
|iTunes RPC via LSL [[llEmail]] and [[llRemoteDataReply]].
|-
|-
||[[List2CSV]]
|[[Jingle]]
||[[User:Kunnis Basiat|Kunnis Basiat]]
|[[Wizardry and Steamworks]]
||List2CSV & CSV2List that include preserving type and escaping characters.
|A script that will make a primitive emit a sound when you wear it and walk around. Ideal for bells, footsteps and so on...
|-
|-
||[[list_cast]]
|[[Key Frame Animator|Keyframe Animator]]
||[[User:Fractured Crystal|Fractured Crystal]]
|{{User|Jasper Flossberg}}
||Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into [[llSetPrimitiveParams]]
| This is a KeyFrame Animator Script to simplify construction of keyframed animations.
|-
|-
||[[Listener Script]]
|[[Key Pad Door|Keypad Door]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Tdub Dowler}}
||Use to [[listen]] to other people's conversations (Like spying)
| Door and keypad with changeable code. Follow instructions carefully!
|-
|-
||[[User:Void_Singer/Functions#List:_Find_Last_Index|List: Find Last Index]]
|[[Key2Name]]
||[[User:Void Singer|Void Singer]]
|{{User2|Nika Rugani}}
||Returns the last index of searched item in a source list. (backwards version of [[llListFindList]])
| Key2Name service where a user no longer needs to be in the same region to get users name
|-
|-
||[[User:Void_Singer/Functions#List:_Multi-Find_Index_.28First_or_Last.29|List: Multi Find]]
|[[Kilt Editor|Kilt / Skirt Editor]]
||[[User:Void Singer|Void Singer]]
|{{User|Brangus Weir}}
||Returns the first found index of multiple search items in a list. (Multi-item version of [[llListFindList]]. Fwd and Rev versions included)
| This changes all the parameters of all the flexis in the link set in one swell foop!
|-
|-
||[[User:Void_Singer/Functions#List:_Get_Reverse_Order|List: Reverse]]
|[[Kira Warp Core Drive]]
||[[User:Void Singer|Void Singer]]
|[[Wizardry and Steamworks]]
||Returns an input List in reverse order
|Scripts and instructions on how to create a vehicle that teleports an avatar and a vehicle to any region on the grid. You can [http://www.youtube.com/watch?v=xQkBRD7HBvw watch the YouTube video showing the prototype] I created to demonstrate how it works.
|-
|-
||[[Load URL]]
|[[Last Sound System]]
||[[User:Emmas Seetan|Emmas Seetan]]
|Babbage Linden
||Touch to get a dialog to visit the URL inside the script.
|An LSL [http://Last.fm Last.fm] client.
|-
|-
||[[User:Kephra_Nurmi/lsDancemachine|lsDancemachine]]
|[[LibObj]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|{{User|Ochi Wolfe}}
|| Low lag client server dancemachine.
|A library to manage state in LSL using an object-oriented approach.
|-
|-
||[[User:Kephra_Nurmi/lsDeejay|lsDeejay Home Edition]]  
|[[LibraryDisplayLandScreenshot]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|{{User|Jon Desmoulins}}
|| Client server media control for music, video, youtube, pictures, and texture animations.
|A modified version of LibraryDisplayProfilePic using the new [[PARCEL_DETAILS_ID]] Implemented in Server v1.36
|-
|-
||[[User:Kephra_Nurmi/lsDialog|lsDialog]]
|[[User:Daemonika_Nightfire/Scripts/LinkNumber-List_in_llSetLinkPrimitiveParamsFast|LinkNumber-List_in_llSetLinkPrimitiveParamsFast]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|{{User|Daemonika Nightfire}}
|| Universal notecard driven menu dialog system.
|Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)
|-
|-
||[[User:Kephra_Nurmi/lsDisplay|lsDisplay]]
|[[Limit Vendor]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|[[Wizardry and Steamworks]]
|| Picture cycler with preloader.
|This is a vendor supporting any number of items with different prices which will only dispense a certain number of individual items by setting limits for each item based on a notecard configuration.
|-
|-
||[[User:Kephra_Nurmi/lsDistributor|lsDistributor]]
|[[Linkset resizer]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|Maestro Linden
|| Simple 'try' and 'buy' vendor system.
|Systematically rescales a linkset by moving and resizing each prim (by using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]])
|-
|-
||[[LSL_languageAPI]]
|[[Linkset resizer with menu]]
||[[User:Gypsy paz|Gypsy Paz]]
|{{User|Brilliant Scientist}}
||Multi-lingual API from notecard based language files
|A menu-driven script that rescales a linkset by moving and resizing the prims using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]] functions. Based on [[Linkset resizer]].
|-
|-
||[[Mandelbrot Explorer]]
|[[User:Daemonika_Nightfire/Scripts/*DS*_Resize_Script|Resize Script (m/c/t) v2.0.01]]
||[[User:Babbage Linden|Babbage Linden]]
|{{User|Daemonika Nightfire}}
||An interactive fractal explorer.
|Single resize script for a complete linkset with save and restore option.
|-
|-
||[[Materialization Effects]]
|[[Pointing Stick]]
||[[User:Overbrain Unplugged|Overbrain Unplugged]]
|{{User|rhonin Nissondorf}}
|| Special effects to add to rezzing events to simulate a teleportation or materialization.
|A device that takes controls of your arrow keys and directs the device in the relative direction its pointing, forward and back of course.
|-
|-
||[[Merge Sort]]
|[[Gun Script]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|[[User:rhonin Nissondorf| rhonin Nissondorf]]
||Implements a Merge Sort in LSL, however this code is 300(ish) times slower than [[llListSort]]. Don't use this in a script!
|Shoots out "ammo" from the root prim of your "gun".
|-
|-
||[[Minesweeper]]
|[[Grenade Script]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|[[User:rhonin Nissondorf| rhonin Nissondorf]]
||A simple minesweeper game.
|Uses a timed factor to add influence to the velocity of a throw object.
|-
|-
||[[Morse Code]]
|[[Linkset Resizer 2]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User|Emma Nowhere}}
||A script that allows for the conversion to and from morse code and can "play" morse code.
|A more user-friendly resizer script designed for either drop-in use by the end-user or builder or for use in products. Based on [[Fix Small Prims]].
|-
|-
||[[Multi-displays Texture Cycler]]
|[[List2CSV]]
||[[User:Nargus Asturias|Nargus Asturias]]
|{{User|Kunnis Basiat}}
||A simple texture rotator designed for multiple display screens. With delay between each screen AND delay between each loop.
|Similar to [[llList2CSV]] & [[llCSV2List]] which includes preserving type and escaping characters.
|-
|-
||[[Multi Item Rezzer|Multi Item Rezzer]]
|[[list_cast]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User2|Fractured Crystal}}
||A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.
|Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into [[llSetPrimitiveParams]]
|-
|-
||[[Multirezzer|Multirezzer (on collision)]]
|[[Listener Script]]
||[[User:Beet Streeter|Beet Streeter]]
|{{User|Emmas Seetan}}
||Spawns up to 10 objects when the object containing the script collides with a user.
|Use to [[listen]] to other people's conversations (Like spying)
|-
|-
||[[Name2Key in LSL]]
|[[User:Void_Singer/Functions#List:_Find_Last_Index|List: Find Last Index]]
||[[User:Maeva Anatine|Maeva Anatine]]
|{{User|Void Singer}}
||Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.
|Returns the last index of searched item in a source list. (backwards version of [[llListFindList]])
|-
|-
||[[No Auto-Return]]
|[[User:Void_Singer/Functions#List:_Multi-Find_Index_.28First_or_Last.29|List: Multi Find]]
||[[User:Bellla Clarity|Bella Clarity]]
|{{User|Void Singer}}
||To stop your long and hard builds from getting returned in sandboxes (''only single prims, though!'').
|Returns the first found index of multiple search items in a list. (Multi-item version of [[llListFindList]]. Fwd and Rev versions included)
|-
|-
||[[No Auto-Return NR]]
|[[User:Void_Singer/Functions#List:_Get_Reverse_Order|List: Reverse]]
||[[User:Jor3l Boa|Jor3l Boa]]
|{{User|Void Singer}}
||This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)
|Returns an input List in reverse order
|-
|-
||[[No Auto-Return (Multi)]]
|[[LinksetIndexing]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Nexii Malthus}}
||A revision of Bella's that works for multi-prim objects.
|Functions for indexing a linkset by patterns or names down to their linkset numbers.
|-
|-
||[[No Limit Teleporter]]
|[[llGetAgentList Sim-Wide Radar]]
||[[User:Morgam Biedermann|Morgam Biedermann]]
|{{User|Tiaeld Tolsen}}
||Teleport to infinite altitudes (up to 4096m)
|Simple radar implementation using the new [[llGetAgentList]] LSL Function.
|-
|-
||[[Object Size]]
|[[Live Event Timeout]]
||[[User:Chase Quinnell|Chase Quinnell]]
|[[Wizardry and Steamworks]]
||Gets the dimensions and footprint of a linkset
|A script which will set the the music URL back to a radio station of your liking when a DJ leaves or forgets to switch back the URL after a live event. It takes multiple DJs, using a notecard and several configuration parameters.
|-
|-
||[[Object to Data v1.3|Object to Data]]
|[[LOGO Turtle]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|[[Wizardry and Steamworks]]
||Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).
|A script that interprets basic LOGO commands, extending the directions to 3D.
|-
|-
||[[Online Indicator|Online Indicator]]
|[[User:Kephra_Nurmi/lsDancemachine|lsDancemachine]]
||[[User:Kristy Fanshaw|Kristy Fanshaw]]
|[[User:Kephra_Nurmi|Kephra Nurmi]]
||Will show if the user is online or not. Displays users profile picture and allows to send IM's to user. Also gives a link to open the users profile
| Low lag client server dancemachine.
|-
|-
||[[Open Group Join]]
|[[User:Kephra_Nurmi/lsDeejay|lsDeejay Home Edition]]
||[[User:Alicia Stella|Alicia Stella]]
|[[User:Kephra_Nurmi|Kephra Nurmi]]
||User Touches Object to Join Group from Group Info window, (no bot.)
| Client server media control for music, video, youtube, pictures, and texture animations.
|-
|-
||[[Open Prim Animator]]
|[[User:Kephra_Nurmi/lsDialog|lsDialog]]
||[[User:Todd Borst|Todd Borst]]
|[[User:Kephra_Nurmi|Kephra Nurmi]]
||Single script prim animation tool.  Menu driven, easy to use.
| Universal notecard driven menu dialog system.
|-
|-
||[[Open Zyngo Skin Installer]]
|[[User:Kephra_Nurmi/lsDisplay|lsDisplay]]
||[[User:Tmzasz Luminos|Tmzasz Luminos]]
|[[User:Kephra_Nurmi|Kephra Nurmi]]
||A Simple Script designed to install skins on the popular Skill machines.
| Picture cycler with preloader.
|-
|-
||[[One Script, many doors]]
|[[User:Kephra_Nurmi/lsDistributor|lsDistributor]]
||[[User:Kyrah Abattoir|Kyrah Abattoir]]
|[[User:Kephra_Nurmi|Kephra Nurmi]]
||Door script able to manage more than 50 linked doors from a single script instance.
| Simple 'try' and 'buy' vendor system.
|-
|-
||[[ParseString2List]]
|[[Wizardry_and_Steamworks/LSL|LSL FUSS]]
||[[User:Strife Onizuka|Strife Onizuka]]
|[[Wizardry and Steamworks]]
||Same as [[llParseString2List]] and [[llParseStringKeepNulls]], but not limited to 8 spacers or separators. Thus substitute a call to the [[llParseString2List]] and [[llParseStringKeepNulls]] functions by a call to [[Parse_String_To_List|ParseString2List]] whenever you have more than 8 separators or more than 8 spacers.
|FUSS (Frequently Used Short Snippets) is an collection of short snippets provided by [[Wizardry and Steamworks]]. They range from functions to one-liners and are provided for LSL developers.
|-
|-
||[[Password Generator]]
|[[LSL_languageAPI]]
||[[User:Syntrax Canucci|Syntrax Canucci]]
|{{User|Gypsy Paz}}
||This is an over-complicated, semi-complex password generator, which goes through multiple steps.
|Multi-lingual API from notecard based language files
|-
|-
||[[Pathfinder]]
|[[Mail]]
||[[User:Babbage Linden|Babbage Linden]]
|[[Wizardry and Steamworks]]
||A potential field based pathfinding library.
|An system for sending objects to multiple recipients automatically supporting shared access and [[Greeter]] compatible auto-subscriptions.
|-
|-
||[[Personal ATM Machine]]
|[[Mandelbrot Explorer]]
||[[User:Jessikiti Nikitin|Jessikiti Nikitin]]
|Babbage Linden
||Allows deposits and withdrawals into another of your accounts, without the account being logged in.
|An interactive fractal explorer.
|-
|-
||[[Phantom Child]]
|[[Materialization Effects]]
||[[User:Aeron Kohime|Aeron Kohime]]
|{{User|Overbrain Unplugged}}
||Causes a child in a link set to become phantom without the entire object becoming phantom.
| Special effects to add to rezzing events to simulate a teleportation or materialization.
|-
|-
||[[PHP_RegionFunctions]]
|[[Materialization Effects 2]]
||[[User:Gypsy Paz|Gypsy Paz]] and [[User:Zayne Exonar|Zayne Exonar]]
|{{User2|Nika Rugani}}
||Three useful PHP functions to get region info
| More efficient and faster version of Materialization Effects by Overbrain Unplugged.
|-
|-
||[[PhysicsLib]]
|[[Matrix Functions]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|KyleFlynn}}
|| Interesting set of fun physics functions.
| A set of 3x3 matrix functions, multiplication, division, inversion, transposition, etc.
|-
|-
||[[Play and Loop Sound]]
|[[Memory Module]]
||[[User:Bellla Clarity|Bella Clarity]]
|[[Wizardry and Steamworks]]
||Very short and simple script; plays and loops a sound in an object.
|An example of pseudo-persistent variable in-world storage.
|-
|-
||[[Posing stand|Posing Stand]]
|[[Merge Sort]]
||[[User:Bellla Clarity|Bella Clarity]]
|{{User|Xaviar Czervik}}
||Just a pose script to edit [[attachments]] more easily.
|Implements a Merge Sort in LSL, however this code is 300(ish) times slower than [[llListSort]]. Don't use this in a script!
|-
|-
||[[PosJump]]
|[[Minesweeper]]
||[[User:Uchi Desmoulins|Uchi Desmoulins]]
|{{User|Xaviar Czervik}}
||A much more efficient alternative to the popular [[warpPos]] function for bypassing 10m distance-moved limitations.
|A simple minesweeper game.
|-
|-
||[[Prefix Calculator]]
|[[Mood Color Changer]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|[[Wizardry and Steamworks]]
|| A calculator that evaluates expressions in prefix notation.  
|A script that changes the color of all primitives in a linkset depending on the smileys the owner types on the main chat.
|-
|[[Morse Code]]
|{{User|Bobbyb30 Swashbuckler}}
|A script that allows for the conversion to and from morse code and can "play" morse code.
|-
|[[Multi-displays Texture Cycler]]
|{{User|Nargus Asturias}}
|A simple texture rotator designed for multiple display screens. With delay between each screen AND delay between each loop.
|-
|[[Multi Item Rezzer|Multi Item Rezzer]]
|{{User|Jesse Barnett}}
|A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.
|-
|[[Multirezzer|Multirezzer (on collision)]]
|{{User2|Beet Streeter}}
|Spawns up to 10 objects when the object containing the script collides with a user.
|-
|[[User:Allen_Kerensky/Myriad_Lite_Preview_5|Myriad Lite Preview 5 RPG System]]
|[[User:Allen_Kerensky|Allen Kerensky]]
|Working preview of the Myriad Universal RPG System by Ashok Desai, converted to LSL as a roleplay meter with quest NPC and goals, hand-to-hand and melee close combat, ranged combat, armor, healing, bullet, firearm, holster, practice target, and much more
|-
|[[N2K]]
|[[Wizardry and Steamworks]]
|A Name To Key (Name2Key) implementation that does not use third-party databases, nor relies on the uptime of not well known websites but rather uses the World Wide Web Consortium to fetch the key of avatars while trying to alert the developers of the consequences of using Name2Key third-party providers as well as trying to refrain from sales pitch terminology such as "best", "newest" and "fastest".
|-
|[[Name2Key in LSL]]
|{{User|Maeva Anatine}}
|Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.
|-
|[[Name2Key]]
|{{User2|Nika Rugani}}
|Newest and fastest Name2Key search, While the database is small it is also connected to Second Life's search.
|-
|[[NexiiText]]
|{{User|Nexii Malthus}}
| Text Renderer, specialised in features, performance and a compact nature. It features unique per character control, such as Colour, Bold, Italics, Underline, Stroke, Icons. The high performance means it comes in at a 5 char / prim ratio, but it is perfect where highly dynamic and rich text is required.
|-
|[[NexiiText2]]
|{{User|Nexii Malthus}}
| Second Gen Text Renderer. Same as above but features use of [[PRIM_LINK_TARGET]] and an awesome dynamic prim allocation architecture.
|-
|[[No Auto-Return]]
|{{User|Bellla Clarity}}
|To stop your long and hard builds from getting returned in sandboxes (''only single prims, though!'').
|-
|[[No Auto-Return NR]]
|{{User|Jor3l Boa}}
|This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)
|-
|[[No Auto-Return (Multi)]]
|{{User|Xaviar Czervik}}
|A revision of Bella's that works for multi-prim objects.
|-
|[[No Limit Teleporter]]
|{{User|Morgam Biedermann}}
|Teleport to infinite altitudes (up to 4096m)
|-
|[[Object Size]]
|{{User|Chase Quinnell}}
|Gets the dimensions and footprint of a linkset
|-
|[[Object to Data v1.4|Object to Data]]
|{{User|Xaviar Czervik}}
|Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).
|-
|[[Online Indicator|Online Indicator]]
|{{User|Kristy Fanshaw}}
|Will show if the user is online or not. Displays users profile picture and allows to send IM's to user. Also gives a link to open the users profile
|-
|[[Open Group Join]]
|{{User|Alicia Stella}}
|User Touches Object to Join Group from Group Info window, (no bot.)
|-
|[[Open Prim Animator]]
|{{User|Todd Borst}}
|Single script prim animation tool.  Menu driven, easy to use.
|-
|[[Open Zyngo Skin Installer]]
|{{User2|Tmzasz Luminos}}
|A Simple Script designed to install skins on the popular Skill machines.
|-
|[[Orbitor]]
|[[Wizardry and Steamworks]]
|Based on [[Wanderer]], we create [[Orbitor]] which allows a primitive to orbit around an origin point.
|-
|[[One Script, many doors]]
|{{User|Kyrah Abattoir}}
|Door script able to manage more than 50 linked doors from a single script instance.
|-
|[[ParseString2List]]
|{{User|Strife Onizuka}}
|Same as [[llParseString2List]] and [[llParseStringKeepNulls]], but not limited to 8 spacers or separators. Thus substitute a call to the [[llParseString2List]] and [[llParseStringKeepNulls]] functions by a call to [[Parse_String_To_List|ParseString2List]] whenever you have more than 8 separators or more than 8 spacers.
|-
|[[Password Generator]]
|{{User2|Syntrax Canucci}}
|This is an over-complicated, semi-complex password generator, which goes through multiple steps.
|-
|[[Pathfinder]]
|Babbage Linden
|A potential field based pathfinding library.
|-
|[[Pay to Strip]]
|[[Wizardry and Steamworks]]
|This script is mainly meant for dancers and uses RLV to allow people to strip an avatar by making every clothes and attachment piece removable, respectively detachable for a settable price.
|-
|[[Permanent Primitive URL]]
|[[Wizardry and Steamworks]]
|A script that uses [http://tiny.cc http://tiny.cc] REST API to update a SIM URL and make it permanent. Full description on how to register and set up a "nice" URL, like: http://tiny.cc/Kira. Should work with most URL shortening services (I'm not affiliated with tiny.cc except for having a pass at them for not allowing OpenSIM-style generated URLs).
|-
|[[Personal ATM Machine]]
|{{User|Jessikiti Nikitin}}
|Allows deposits and withdrawals into another of your accounts, without the account being logged in.
|-
|[[Phantom Child]]
|{{User|Aeron Kohime}}
|Causes a child in a link set to become phantom without the entire object becoming phantom.
|-
|[[PHP_RegionFunctions]]
|{{User|Gypsy Paz}} and {{User2|Zayne Exonar}}
|Three useful PHP functions to get region info
|-
|[[PhysicsLib]]
|{{User|Nexii Malthus}}
| Interesting set of fun physics functions.
|-
|[[Planar Tile Generator]]
|[[Wizardry and Steamworks]]
|A script to generate perfectly aligned tiles.
|-
|[[Play and Loop Sound]]
|{{User|Bellla Clarity}}
|Very short and simple script; plays and loops a sound in an object.
|-
|[[Posing stand|Posing Stand]]
|{{User|Bellla Clarity}}
|Just a pose script to edit [[attachments]] more easily.
|-
|[[PosJump]]
|{{User|Uchi Desmoulins}}
|A much more efficient alternative to the popular [[warpPos]] function for bypassing 10m distance-moved limitations.
|-
|[[Puppeteer]]
|[[Wizardry and Steamworks]]
|A simple puppeteer script that will allow you to record and animate prim movements and rotations.
|-
|[[Primitive Name Changer]]
|[[Wizardry and Steamworks]]
| A script that changes the primitive's name based on an user-configurable interval and a notecard list containing possible names.
|-
|[[Prefix Calculator]]
|{{User|Xaviar Czervik}}
| A calculator that evaluates expressions in prefix notation.
<code>+ 3 4 = 5. * + 1 2 + 3 4 = 14.</code>
<code>+ 3 4 = 5. * + 1 2 + 3 4 = 14.</code>
|-
|-
||[[Progress Bar]]
|[[Profile Generator]]
||[[User:Nexii Malthus|Nexii Malthus]]
|[[Wizardry and Steamworks]]
|| Flexible and powerful little function for creating progress bars useful in hovertext.
|A cynical script for generating boilerplate profiles by based on cliches and profile memes.
|-
|[[Profile Picture]]
|[[User: Jor3l Boa|Jor3l Boa]]
|A working profile picture script with the new SecondLife API (1/11/2011)
|-
|[[Progress Bar]]
|{{User|Nexii Malthus}}
| Flexible and powerful little function for creating progress bars useful in hovertext.
|-
|[[Pseudo-random Number Generator]]
|{{User|Xaviar Czervik}}
|Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF
|-
|[[Quick Collar]]
|[[Wizardry and Steamworks]]
|A simple, no-bulk, no external database and essential feature-packed RLV collar script for your pleasures.
|-
|[[Quicksort]]
|[[Wizardry and Steamworks]]
|LSL implementation of the Quicksort algorithm.
|-
|[[User:Rolig_Loon/Quiz_From_Notecard|Quiz From Notecard]]
|{{User|Rolig Loon}}
|A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.
|-
|[[Racter]]
|[[Wizardry and Steamworks]]
|In-world, multi-purpose chatterbot (Eliza/A.L.I.C.E. inspired) supporting multiple configurable hot-swappable brain-files with a wide range of applications.
|-
|[[Rainbow_palette]]
|{{User|Rui Clary}}
|Build a color picker, using only one prim, and a few lines of code.
|-
|[[Random Gaussian Number Generator]]
|{{User2|Vlad Davidson}}
|Generates a random number drawn from a normal (Gaussian; bell-curve) distribution, based on a specified mean/stdev
|-
|[[Random AV Profile Projector]]
|{{User|Debbie Trilling}}
|Randomly selects an AV from a crowd & then projects their profile picture as a 'holographic' image
|-
|[[Random Object Vendor]]
|{{User|CodeBastard Redgrave}}
|Simple vendor that gives out random objects when paid the right amount
|-
|[[Random Password Generator]]
|{{User|Jor3l Boa}}
|Generate Random passwords based on String Length.
|-
|[[RandomPrimParams]]
|{{User|Xintar Citron}}
|Simple script which randoms Prim Parameteres, in this example i used color, but you can use everything.
|-
|[[RavText]]
|{{User|Ravenous Dingo}}
|An alternate to XyText.  This is a lightweight, multiple font 10 character text display system.  It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra "bells and whistles" are not needed.
|-
|[[User:PixelProphet Lane/Scripts#Real Object Inventory To Dialog|Real Object Inventory To Dialog]]
|{{User|PixelProphet Lane}}
|Display any amount of items contained in an Object in a Dialog, regardless of item name length.
|-
|[[RentalBoxv1|Rental Box, Simply]]
|{{User2|Sendao Goodman}}
|Simple explanation of how to make rental boxes.
|-
|-
||[[Pseudo-random Number Generator]]
|[[Rental Cube]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Hank Ramos}}
||Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF
|Simple cube for renting out a space.
|-
|-
||[[User:Rolig_Loon/Quiz_From_Notecard|Quiz From Notecard]]
|[[User:Daemonika_Nightfire/Scripts/*DS*_Rental-Cube|Rental-Cube]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User|Daemonika Nightfire}}
||A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.
|This is an Open-Source version of a Rental-Cube from Daemonika Nightfire. Just copy/paste this script into a inworld lsl-script and add one notecard called Info/Rules to the content of your cube.
|-
|-
||[[Rainbow_palette]]
|[[User:Ackley Bing/Textbox2Hovertext|Textbox2Hovertext]]
||[[User:Rui Clary|Rui Clary]]
|[[User:Ackley Bing|Ackley]]
||Build a color picker, using only one prim, and a few lines of code.
|A simple script to allow hovertext to be set with a dialog text box.
|-
|-
||[[Random Gaussian Number Generator]]
|[[Remote Texture Loader]]
||[[User:Vlad Davidson|Vlad Davidson]]
|{{User|Bobbyb30 Swashbuckler}}
||Generates a random number drawn from a normal (Gaussian; bell-curve) distribution, based on a specified mean/stdev
|A set of scripts for remotely loading textures within a sim. This means that a single "texture server" can manage multiple changing billboards within a sim.
|-
|-
||[[Random AV Profile Projector]]
|[[Say Region Frames Per Second|Region Frames Per Second]]
||[[User:Debbie Trilling|Debbie Trilling]]
|{{User2|Heymeriou Mystakidou}}
||Randomly selects an AV from a crowd & then projects their profile picture as a 'holographic' image
| Says the region name and frames per second out loud on command.
|-
|-
||[[Random Object Vendor]]
|[[Security Orb|Security Orb]]
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]
|[[Wizardry and Steamworks]]
||Simple vendor that gives out random objects when paid the right amount
|A regular security orb that ejects people from a land parcel supporting a menu configuration and a notecard based access list.
|-
|-
||[[Random Password Generator]]
|[[Resizer multi-prims|Resizer multi-prims]]
||[[User:Jor3l Boa|Jor3l Boa]]
|{{User2|Christy Mansbridge}}
||Generate Random passwords based on String Length.
|1 Mono script to resize object (1 to 256 prims) by blue menu. Avoid risk to break the build by increasing link distance.
|-
|-
||[[RavText]]
|[[RLV Collision Grabber]]
||[[User:Ravenous Dingo|Ravenous Dingo]]
|[[User:Vala_Vella|Vala Vella]]
||An alternate to XyText.  This is a lightweight, multiple font 10 character text display system.  It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra "bells and whistles" are not needed.
|Grab people colliding with the object and sit them on a set target using RLV
|-
|-
||[[User:PixelProphet Lane/Scripts#Real Object Inventory To Dialog|Real Object Inventory To Dialog]]
|[[sbDialog]]
||[[User:PixelProphet Lane|PixelProphet Lane]]
|[[User:Siann_Beck|Siann Beck]]
||Display any amount of items contained in an Object in a Dialog, regardless of item name length.
|A simple replacement function for [[llDialog]]. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a [[llListen|listen]] on the specified channel, and returns the handle.
|-
|-
||[[RentalBoxv1|Rental Box, Simply]]
|[[Scheduled Payments]]
||[[User:Sendao Goodman|Sendao Goodman]]
|[[Wizardry and Steamworks]]
||Simple explanation of how to make rental boxes.
|A script that will allow you to make scheduled (and reoccurring) payments to multiple avatars via a notecard.
|-
|-
||[[Rental Cube]]
|[[Scheduler]]
||[[User:Hank Ramos|Hank Ramos]]
|{{User|Haravikk Mistral}}
||Simple cube for renting out a space.
|Schedule multiple events using a single script timer
|-
|-
||[[Remote Texture Loader]]
|[[Scheme_Interpreter|Scheme Interpreter]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User|Xaviar Czervik}}
||A set of scripts for remotely loading textures within a sim. This means that a single "texture server" can manage multiple changing billboards within a sim.
|A scheme interpreter capable of handling most scheme expressions, including lambda and lists.
|-
|-
||[[Say Region Frames Per Second|Region Frames Per Second]]
|[[Script Override Functions]]
||[[User:Heymeriou Mystakidou|Heymariou Mystakidou]]
|{{User|Revolution Perenti}}
|| Says the region name and frames per second out loud on command.
|bypass default strings, integer etc in chat channel.
|-
|-
||[[Resizer multi-prims|Resizer multi-prims]]
|[[User:Toady_Nakamura/Scrubber_Script|Script Scrubber]]
||[[User:Christy Mansbridge|Christy Mansbridge]]
|{{User|Toady Nakamura}}
||1 Mono script to resize object (1 to 256 prims) by blue menu. Avoid risk to break the build by increasing link distance.
|Script scrubs memory resident script functions from prim and self-deletes the script. Does not damage the prim, or remove other scripts. Use this to kill bling or other particle effects!
|-
|-
||[[sbDialog]]
|[[Scripted Attachment Detector.lsl|Scripted Attachment Detector]]
||[[User:Siann_Beck|Siann Beck]]
|{{User|Bobbyb30 Swashbuckler}}
||A simple replacement function for [[llDialog]]. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a [[llListen|listen]] on the specified channel, and returns the handle.
|A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed.
|-
|-
||[[Scheduler]]
|[[Self Upgrading Script Enhanced]]
||[[User:Haravikk Mistral|Haravikk Mistral]]
|{{User|Cron Stardust}}
||Schedule multiple events using a single script timer
|Keeps only latest version of the script on prim (even with multiple adds of the same script!)
|-
|-
||[[Scheme_Interpreter|Scheme Interpreter]]
|[[Sensor Visualizer]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Cerise Sorbet}}
||A scheme interpreter capable of handling most scheme expressions, including lambda and lists.
|Shows the size and shape you get with [[llSensor]] range and arc parameters
|-
|-
||[[Script Override Functions]]
|[[Serverless Key Exchange]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User2|Sendao Goodman}}
||bypass default strings, integer etc in chat channel.
|Maintains a network of object keys without using an external server.
|-
|-
||[[Scripted Attachment Detector.lsl|Scripted Attachment Detector]]
|[[SetLinkText]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User2|Tacusin Memo}}
||A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed.  
|Custom function like [[llSetText]] only applying to linked sets.
|-
|-
||[[Self Upgrading Script Enhanced]]
|[[SHA-1|SHA-1 Hash]]
||[[User:Cron Stardust|Cron Stardust]]
|{{User|Strife Onizuka}}
||Keeps only latest version of the script on prim (even with multiple adds of the same script!)
|Performs a SHA-1 Hash on an input text. Similar to MD5 only (slightly) more secure.
|-
|-
||[[Sensor Visualizer]]
|[[SHA-2|SHA-2 Hash]]
||[[User:Cerise Sorbet|Cerise Sorbet]]
|{{User|Strife Onizuka}}
||Shows the size and shape you get with [[llSensor]] range and arc parameters
|Performs a SHA-2 Hash on an input text. Similar to SHA-1 only (slightly) more secure.
|-
|-
||[[Serverless Key Exchange]]
|[[Shoutcast - radio controller v0.3 (remake of similar scripts)]]
||[[User:Sendao Goodman|Sendao Goodman]]
|{{User|Flennan Roffo}}
||Maintains a network of object keys without using an external server.
|Control your shoutcast radio stations with this shoutcast controller. Uses notecard for info about genres and stations and menu to select the station. Sends info to Xytext display.
|-
|-
||[[SHA1|SHA1 Hash]]
|[[User:PixelProphet Lane/Scripts#Show Agent Script Count and memory|Show Agent Script Count and memory]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|PixelProphet Lane}}
||Performs a SHA1 Hash on an input text. Similar to MD5 only (slightly) more secure.
|Fast and efficient method to display the amount of scripts and memory usage for an agent
|-
|-
||[[Shoutcast - radio controller v0.3 (remake of similar scripts)]]
|[[Sim Map Particle Projector]]
||[[User:Flennan Roffo|Logic Scripts]]
|{{User|Jesse Barnett}}
||Control your shoutcast radio stations with this shoutcast controller. Uses notecard for info about genres and stations and menu to select the station. Sends info to Xytext display.
|Displays a floating map of the sim the script is in.
|-
|-
||[[User:PixelProphet Lane/Scripts#Show Agent Script Count and memory|Show Agent Script Count and memory]]
|[[Sim Performance Collector (Web-based]]
||[[User:PixelProphet Lane|PixelProphet Lane]]
|{{User2|DeniseHoorn Slade}}
||Fast and efficient method to display the amount of scripts and memory usage for an agent
|Makes some graphs for your website on the sim-performance (DIL,FPS, PING). PHP and Round Robin Database on Server needed!
|-
|-
||[[Sim Map Particle Projector]]
|[[Sim Restart Logger]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User|Kyrah Abattoir}}
||Displays a floating map of the sim the script is in.
|Counts region restarts and displays log of last 9 restarts together with region FPS and dilation.
|-
|-
||[[Sim Restart Logger]]
|[[SIM status]]
||[[User:Kyrah Abattoir|Kyrah Abattoir]]
|[[Wizardry and Steamworks]]
||Counts region restarts and displays log of last 9 restarts together with region FPS and dilation.  
|A script that will scan and display the status of SIMs (up, down, starting, stopping, unknown, crashed) from a notecard in the same prim as the script.
|-
|-
||[[Simple Elevator in a Box]]
|[[Simple Elevator in a Box]]
||[[User:Hank Ramos|Hank Ramos]]
|{{User|Hank Ramos}}
||Simple elevator example.
|Simple elevator example.
|-
|-
||[[Simple Pay Door]]
|[[Simple Pay Door]]
||[[User:Giygas Static|Giygas Static]]
|{{User|Giygas Static}}
||Simple door you pay to get access.
|Simple door you pay to get access.
|-
|-
||[[Skillingo AntiHack Script]]
|[[Skillingo AntiHack Script]]
||[[User:Tmzasz Luminos|Tmzasz Luminos]]
|{{User2|Tmzasz Luminos}}
||A simple Protection script for skillingo thats modifyable to work with other machines.
|A simple Protection script for skillingo thats modifyable to work with other machines.
|-
|-
||[[Skunk Money]]
|[[Skunk Money]]
||[[User:Hank Ramos|Hank Ramos]]
|{{User|Hank Ramos}}
||Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling.  
|Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling.
|-
|-
||[[SLateIt]]
|[[SLateIt]]
||[[User:Babbage Linden|Babbage Linden]]
|Babbage Linden
||An augmented virtual reality HUD.
|An augmented virtual reality HUD.
|-
|-
||[[SLetanque]]
|[[SLetanque]]
||[[User:Babbage Linden|Babbage Linden]]
|Babbage Linden
||An LSL petanque game.
|An LSL petanque game.
|-
|-
||[[SLURL HUD]]
|[[SLURL HUD]]
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]
|{{User|CodeBastard Redgrave}}
||Touch this HUD to get a SLURL through IM, email and floating text.
|Touch this HUD to get a SLURL through IM, email and floating text.
|-
|-
||[[BuildSlurl (NewAge)]]
|[[BuildSlurl (NewAge)]]
||[[User:Archile Azalee|Archile Azalee]]
|{{User2|Archile Azalee}}
||A way to create a SLurl in a single function BuildSlurl
|A way to create a SLurl in a single function BuildSlurl
|-
|-
||[[SL Mail V1.2]]
|[[SL Mail V1.2]]
||[[User:Flennan Roffo|Flennan Roffo]]
|{{User|Flennan Roffo}}
||Second Life mail client V1.2 (released sept'07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon!  
|Second Life mail client V1.2 (released sept'07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon!
|-
|-
||[[SL_NTPoHTTP_v1.1_client|SL NTPoHTTP client]]
|[[SL_NTPoHTTP_v1.1_client|SL NTPoHTTP client]]
|[[User:SignpostMarv Martin|SignpostMarv Martin]]
|{{User|SignpostMarv Martin}}
||Second Life Needs Time Parsing over Hyper Text Transfer Protocol
|Second Life Needs Time Parsing over Hyper Text Transfer Protocol
Emulates the function of [[llGetWallclock]] for any timezone by using SLOpenID's SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!
Emulates the function of [[llGetWallclock]] for any timezone by using SLOpenID's SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!
|-
|-
||[[Smooth Rotating Door]]
|[[Slide Display]]
|[[User:Toy Wylie|Toy Wylie]]
|[[Wizardry and Steamworks]]
||A script for doors that open and close smoothly using llTargetOmega
|A display for presentations or talks supporting multiple slides as well as zooming-in on the slides.
|-
|[[Smile]]
|[[Wizardry and Steamworks]]
|An extended smile script supporting two smiles (extendable via a list) and a time delay triggering them at random.
|-
|[[Smooth Rotating Door]]
|{{User|Toy Wylie}}
|A script for doors that open and close smoothly using llTargetOmega
|-
|[[Smooth Rotating Linked Door With Hinge]]
|{{User2|Lyn Mimistrobell}}
|A script for linked uncut (mesh) doors that smoothly rotates around a virtual hinge without the use of timers
|-
|[[Smooth Sliding Door]]
|{{User|SimonT Quinnell}}
|A script for sliding doors that open and close smoothly using [[llMoveToTarget]]. Asjusts for prim orientation.
|-
|-
||[[Smooth Sliding Door]]
|[[Snake Game]]
|[[User:SimonT Quinnell|SimonT Quinnell]]
|[[Wizardry and Steamworks]]
||A script for sliding doors that open and close smoothly using [[llMoveToTarget]]. Asjusts for prim orientation.
|The game of snake in Second Life.
|-
|-
||[[Speed Tester]]
|[[Song Requests]]
||{{User|Bobbyb30 Swashbuckler}}
|[[Wizardry and Steamworks]]
||Similar to the [[Efficiency Tester]], this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.
|Helper script for DJs, allowing listeners to request songs and make dedications.
|-
|-
||[[Spiral Staircase Generator]]
||[[Sound Preloader]]
|[[User:Meyermagic Salome|Meyermagic Salome]]
|[[User:Trinity Dejavu|Trinity Dejavu]]
||Generates nice looking spiral staircases without much hassle.
||A tripwire that preloads a selection of sound files when avatar collides with prim.
|-
|-
||[[Static URL's for HTTP-In Service|Static_URLs]]
|[[Speed Tester]]
||[[User:Jor3l Boa|Jor3l Boa]]
|{{User|Bobbyb30 Swashbuckler}}
||How to generate a static url for HTTP-In temporal limitations.
|Similar to the [[Efficiency Tester]], this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.
|-
|-
||[[String Compare]]
|[[Spiral Staircase Generator]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Meyermagic Salome}}
||Compares two strings and reliably returns either 1, -1, or 0 if they are the same.
|Generates nice looking spiral staircases without much hassle.
|-
|-
||[[Synchronize]]
|[[String Compare]]
||[[User:Cay Trudeau|Cay Trudeau]]
|{{User|Xaviar Czervik}}
||Makes synchronized start to a task on even/odd seconds
|Compares two strings and reliably returns either 1, -1, or 0 if they are the same.
|-
|-
||[[User:Void_Singer/Functions#String:_Find_Last_Index|String: Reverse]]
|[[Synchronize]]
||[[User:Void Singer|Void Singer]]
|{{User|Cay Trudeau}}
||Returns an input string in reverse order
|Makes synchronized start to a task on even/odd seconds
|-
|-
||[[User:Void_Singer/Functions#String:_Get_Reverse_Order|String: Last Index]]
|[[User:Void_Singer/Functions#String:_Find_Last_Index|String: Reverse]]
||[[User:Void Singer|Void Singer]]
|{{User|Void Singer}}
||Returns the last index of search found in string (the backward equivalent of [[llSubStringIndex]])
|Returns an input string in reverse order
|-
|-
||[[Tail Messages (NewAge)]]
|[[User:Void_Singer/Functions#String:_Get_Reverse_Order|String: Last Index]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Void Singer}}
||A super nice easy to use script for those non-scripters out there! NewAge coding has done it again where you no longer need to scroll up and down adding buttons and adding messages, Features a tag system (you'll see what i mean :P)
|Returns the last index of search found in string (the backward equivalent of [[llSubStringIndex]])
|-
|-
||[[Teleport HUD]]
|[[Tail Messages (NewAge)]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User|Asia Snowfall}}
||WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching "Add" & naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.
|A super nice easy to use script for those non-scripters out there! NewAge coding has done it again where you no longer need to scroll up and down adding buttons and adding messages, Features a tag system (you'll see what i mean :P)
|-
|-
||[[User:Void_Singer/Programs#v7-D_Enh._Landmark-2-Map|Teleporter (landmark based)]]
|[[Taper Door (minimalistic)]]
||[[User:Void_Singer|Void_Singer]]
|{{User2|Kopilo Hallard}}
||Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.
|A basic script for doors which open and close using taper.
|-
|-
||[[Text_Scroller|Text Scroller]]
|[[Teleport HUD]]
||[[User:Fred_Gandt|Fred Gandt]]
|{{User|Jesse Barnett}}
||A simple text display object that scrolls text (applied as a texture) from right to left (like ''those'' LED signs) in a continuous loop.
|WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching "Add" & naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.
|-
|-
||[[Bobbyb's texture changer|Texture Changers]]
|[[User:Void_Singer/Programs#v7-D_Enh._Landmark-2-Map|Teleporter (landmark based)]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User|Void Singer}}
||A collection of texture changing scripts.
|Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.
|-
|-
||[[Texture Menu Management|Texture Management]]
|[[Text_Scroller|Text Scroller]]
||[[User:Revolution Perenti|Revolution Perenti]]
|[[User:Fred_Gandt|Fred Gandt]]
||Dialog Menu based Texture Selection.
|A simple text display object that scrolls text (applied as a texture) from right to left (like ''those'' LED signs) in a continuous loop.
|-
|-
||[[Tic Tac Toe]]
|[[Bobbyb's texture changer|Texture Changers]]
||[[User:CG Linden|CG Linden]]
|{{User|Bobbyb30 Swashbuckler}}
||Step by step demo on how to implement a larger scripting project
|A collection of texture changing scripts.
|-
|-
||[[TightList]]
|[[Texture Menu Management|Texture Management]]
||[[User:Strife Onizuka|Revolution Perenti]]
|{{User|Revolution Perenti}}
||Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.
|Dialog Menu based Texture Selection.
There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn't preserve type.  
|-
|-
||[[Timer Module]]
|[[Texture Particle Poofer|Texture Particle Poofer]]
||[[User:Isabelle Aquitaine|Isabelle Aquitaine]]
|[[Wizardry and Steamworks]]
||Manage multiple timers via linked messages.
|This is a generic dialog-based particle poofer, emitting textures towards an avatar for a configurable amount of time.
|-
|-
||[[User:Void_Singer/Functions#Unix_time_code_to_list_format|Timestamp:<br>Unix time code to list format]]
|[[User:Xen_Lisle/Texture_Slide|Texture Slide]]
||[[User:Void Singer|Void Singer]]
|{{User|Xen Lisle}}
||converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])
|Slides a texture on mouse movement
|-
|-
||[[User:Void_Singer/Functions#List_format_to_Unix_time_code.|Timestamp:<br>List format to Unix time code]]
|[[Tic Tac Toe]]
||[[User:Void Singer|Void Singer]]
|CG Linden
||converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)
|Step by step demo on how to implement a larger scripting project
|-
|-
||[[User:Void_Singer/Functions#Weekday_from_Unix_timestamp|Timestamp:<br>Weekday from Unix timestamp]]
|[[TightList]]
||[[User:Void Singer|Void Singer]]
|{{User|Strife Onizuka}}
||Gets weekday from Unix timestamps (ex: "Friday" from 1234567890)
|Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.
There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn't preserve type.
|-
|-
||[[User:Void_Singer/Functions#Weekday_from_.28_Y.2C_M.2C_D_.29_format|Timestamp:<br>Weekday from (Y, M, D) format]]
|[[Timer Module]]
||[[User:Void Singer|Void Singer]]
|{{User|Isabelle Aquitaine}}
||Gets weekday from (Y, M, D) timestamps (ex: "Friday" from (2009, 2, 13))
|Manage multiple timers via linked messages.
|-
|-
||[[Touch A Quote]]
|[[Two Avatars on single prim]]
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]
|{{User2|Pale Janus|Cay Trudeau}}
||Touch an object to read quotes sequentially from a notecard
|Allow two (or more) avatars to sit on same prim
|-
|-
||[[Touring Balloon]]
|[[User:Void_Singer/Functions#Unix_time_code_to_list_format|Timestamp:<br>Unix time code to list format]]
||[[User:Hank Ramos|Hank Ramos]]
|{{User|Void Singer}}
||Automated touring balloon with many options from long ago.  Always seems to work on one SL release, and not the other.
|converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])
|-
|-
||[[Under Age Boot]]
|[[User:Void_Singer/Functions#List_format_to_Unix_time_code.|Timestamp:<br>List format to Unix time code]]
|[[User:Chance Unknown|Chance Unknown]]
|{{User|Void Singer}}
||Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.
|converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)
|-
|-
||[[User:Rolig_Loon/UNDO_PosRot|UNDO_PosRot]]
|[[User:Void_Singer/Functions#Weekday_from_Unix_timestamp|Timestamp:<br>Weekday from Unix timestamp]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User|Void Singer}}
||Allows user to undo position and rotation changes that have been made "manually" to any or all prims in a linkset.
|Gets weekday from Unix timestamps (ex: "Friday" from 1234567890)
|-
|-
||[[Universal Translator]]
|[[Texture Repeater]]
|[[User:Hank Ramos|Hank Ramos]]
|{{User2|Jenna Felton}}
||Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration. Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.
|Observes textures and texture parameters on the prim. If changed, bulk-updates other prims in linkset.
|-
|-
||[[Unix2DateTime]]
|[[The Stash (Bank)]]
|[[User:Flennan Roffo|Flennan Roffo]]
|[[Wizardry and Steamworks]]
||Conversion from Unix time ([[llGetUnixTime]]()) to date and time string and vice versa.
|This is a depositing system to link your secondary account (alt) to a prim in-world so you can retrieve money without switching back and forth between accounts. It supports setting an upper limit, sharing the stash if you wish, logging everybody who deposited money and retrieved money, sending money to a list of bookmarked avatars and getting a status of your current holdings. It also explains some tricks for developers, for example, how to get another timer() if your current timer() is used up already.
|-
|-
||[[Unmutable Descript Nagger]]
|[[Tipjar]]
|[[User:Bobbyb30 Zohari|Bobbyb30 Zohari]]
|[[Wizardry and Steamworks]]
||To nag avatars to take off their scripted attatchments.
|This is a fully fledged tipjar supporting shared access, split profits, inviting to group, handing over gifts, maintaining statistics of who tipped most and who tipped in general, eliminating deed to group and comes with an innovative feature: it periodically moves around from avatar to avatar in the room and returns back to its initial position after a sweep. This way your tijpar will not be static, but participate in the party!
|-
|-
||[[Unpacker On Rez (NewAge)]]
|[[User:Void_Singer/Functions#Weekday_from_.28_Y.2C_M.2C_D_.29_format|Timestamp:<br>Weekday from (Y, M, D) format]]
|[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Void Singer}}
||A very simple to use script for all you creators out there, This script will enable you to send out boxed items and make it easier for users to unpack, Also features auto die on completion. Very simple to configure!
|Gets weekday from (Y, M, D) timestamps (ex: "Friday" from (2009, 2, 13))
|-
|-
||[[Unpacker On Touch (NewAge)]]
|[[Touch A Quote]]
|[[User:Asia Snowfall|Asia Snowfall]]
|{{User|CodeBastard Redgrave}}
||Exactly like Unpacker On Rez, But changed some things about to make it Unpack On Touch
|Touch an object to read quotes sequentially from a notecard
|-
|-
||[[Update distributor]]
|[[Touring Balloon]]
|[[User:Dale Innis|Dale Innis]]
|{{User|Hank Ramos}}
||Distribute an object (like a project update) to a list of people named in a notecard.
|Automated touring balloon with many options from long ago.  Always seems to work on one SL release, and not the other.
|-
|-
||[[UUID2Channel]]
|[[Towncrier]]
||[[User:Project Neox|Project Neox]]
|[[Wizardry and Steamworks]]
||Optimised version of the original key2channel generators.
|A simple towncrier to be used in role-play SIMs or wherever there is a need to broadcast news in random intervals.
|-
|-
||[[UUID Song Generator]]
|[[Trivia]]
||{{User|Sendao Goodman}}
|[[Wizardry and Steamworks]]
||Translates a UUID into a simple song and plays it.
|A trivia game engine with provided ready-made notecards.
|-
|-
||[[VirtualID_URLMap|VirtualID URL Mapper for HTTP-in]]
|[[Under Age Boot]]
|[[User:Cenji Neutra|Cenji Neutra]]
|{{User|Chance Unknown}}
||A script showing how to setup a static URL of the form <your-alias>.obj.virtualid.info which maps to the dynamic HTTP-in URL LSL generates and keeps it up-to-date.
|Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.
|-
|-
||[[User:Void_Singer/Programs#v7-D_Advanced_Visitor_Greeter|Visitor Greeter]]
|[[User:Rolig_Loon/UNDO_PosRot|UNDO_PosRot]]
|[[User:Void_Singer|Void_Singer]]
|{{User|Rolig Loon}}
||Reduced spam visitor greeter, highly configurable, easy to modify.
|Allows user to undo position and rotation changes that have been made "manually" to any or all prims in a linkset.
|-
|-
||[[Visitor Logger (Web/Basic) ]]
|[[Universal Translator]]
|[[User:Buddy Sprocket|Buddy Sprocket]]
|{{User|Hank Ramos}}
||A very basic visitor logger - log visitors in SL to a text file on your web-site.
|Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration.  Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.
|-
|-
||[[Vote Simple]]
|[[Unix2DateTime]]
|[[User:JB_Kraft|JB Kraft]]
|{{User|Flennan Roffo}}
||Simple vote collector. One avi, one vote.
|Conversion from Unix time ([[llGetUnixTime]]()) to date and time string and vice versa.
|-
|-
||[[Walking Sound (NewAge)]]
|[[Unmutable Descript Nagger]]
|[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Bobbyb30 Zohari}}
||Very powerful walking sound script, Featuring customer ability to add their own sounds with the API Sound Feature!
|To nag avatars to take off their scripted attatchments.
|-
|-
||[[WarpPos]]
|[[Unpacker On Rez (NewAge)]]
|[[User:Keknehv Psaltery|Keknehv Psaltery]]
|{{User|Asia Snowfall}}
||Non-physical movement without the 10m limit.
|A very simple to use script for all you creators out there, This script will enable you to send out boxed items and make it easier for users to unpack, Also features auto die on completion. Very simple to configure!
|-
|-
||[[Wiki3DBuilder]] [[Wiki3DBuilder1.0]]
|[[Unpacker On Touch (NewAge)]]
||[[User:Salahzar Stenvaag|Salahzar Stenvaag]]
|{{User|Asia Snowfall}}
||Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.
|Exactly like Unpacker On Rez, But changed some things about to make it Unpack On Touch
|-
|-
||[[Window Control]]
|[[Update distributor]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Dale Innis}}
||For window opacity, helpful for buildings.
|Distribute an object (like a project update) to a list of people named in a notecard.
|-
|-
||[[WHMcs SecondLife plugin]]
|[[UUID2Channel]]
|[[User:Alicia Sautereau|Alicia Sautereau]]
|{{User|Project Neox}}
||Linden Dollar payment plugin for the WHMcs hosting portal.
|Optimised version of the original key2channel generators.
|-
|-
||[[XTEA Strong Encryption Implementation]]
|[[UUID Song Generator]]
||[[User:Morse Dillon|Morse Dillon]]
|{{User2|Sendao Goodman}}
||An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm).  This is the first known public release of a 'real' strong encryption implementation in LSL and is released under the GNU General Public License (GPL).
|Translates a UUID into a simple song and plays it.
|-
|-
||[[XyText 1.5|XyText]]
|[[User:Void_Singer/Programs#v7-D_Advanced_Visitor_Greeter|Visitor Greeter]]
||[[User:Xylor Baysklef|Xylor Baysklef]]
|{{User|Void Singer}}
|| Display text (up to 10 characters) on a prim. Use as many prims as desired.
|Reduced spam visitor greeter, highly configurable, easy to modify.
|-
|-
||[[XyyyyzText|XyyyyzText]]
|[[VariText]]
||[[User:Criz Collins|Criz Collins]]
|[[User:Geneko Nemeth|Geneko Nemeth (Kakurady)]]
|| Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO
|Display text on a prim, without looking like from a typewriter
|-
|-
||[[XyzzyText|XyzzyText]]
|[[Visitor Logger (Web/Basic) ]]
||[[User:Thraxis Epsilon|Thraxis Epsilon]] and [[User:Gigs Taggart|Gigs Taggart]]
|{{User|Buddy Sprocket}}
|| Display text (up to 10 characters) on a prim. Way more efficient than XyText.
|A very basic visitor logger - log visitors in SL to a text file on your web-site.
|-
|-
||[[Youtube TV]]
|[[Visitors]]
||[[User:Morgam Biedermann|Morgam Biedermann]]
|[[Wizardry and Steamworks]]
||Watch your favorite Youtube videos / auto set the texture to the parcel media texture.
|A series of scripts to hold lists of visitors taking into account display names and supporting tracking multiple visits.
|-
|-
||[[Zero Lag Poseball]]
|[[Volleyball Game (Kira's Artillery Variations)]]
||[[User:Jippen Faddoul|Jippen Faddoul]] and [[User:Daemonika Nightfire|Daemonika Nightfire]]
|[[Wizardry and Steamworks]]
||A simple poseball with no lag
|The game of Volleyball in SecondLife, based on the [[Artillery]] script and freefall theory. Full build instructions, scripts, import archive and marketplace freebie product. All full permission.
|-
|-
||[[Input number of seconds, get a string back that shows days, hours, minutes, seconds]]
|[[Vote Simple]]
||[[User:Fire Centaur|Fire Centaur]]
|{{User|JB Kraft}}
||Returns a string that displays days, hours, seconds
|Simple vote collector. One avi, one vote.
|-
|-
||[[Random Giver Prim]]
|[[Walking Sound (NewAge)]]
||[[User:Damian Darkwyr|Damian Darkwyr]]
|{{User|Asia Snowfall}}
||A randomized item giver with a game-like twist
|Very powerful walking sound script, Featuring customer ability to add their own sounds with the API Sound Feature!
|-
|-
||[[Client Specific Contents Giver]]
|[[Wanderer]]
||[[User:Damian Darkwyr|Damian Darkwyr]]
|[[Wizardry and Steamworks]]
||Give Contents only to users of a specific Client. Such as Phoenix, CoolVL or 2.0
|A script that can be used to randomly move a prim around relative to its origin point. Can be used for breeders, robots, birds and other applications where a primitive has to move around by itself.
|-
|[[WarpPos]]
|{{User2|Keknehv Psaltery}}
|Non-physical movement without the 10m limit.
|-
|[[Watchdog]]
|{{User|Tika Oberueng}}
|LSL Watchdog scripts to monitor other scripts in the prim and restart them if they crash or stop running.
|-
|[[Wiki3DBuilder]] [[Wiki3DBuilder1.0]]
|{{User|Salahzar Stenvaag}}
|Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.
|-
|[[Window Control]]
|{{User|Emmas Seetan}}
|For window opacity, helpful for buildings.
|-
|[[XTEA Strong Encryption Implementation]]
|{{User|Morse Dillon}}
|An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm).  This is the first known public release of a 'real' strong encryption implementation in LSL and is released under the GNU General Public License (GPL).
|-
|[[XyText 1.5|XyText]]
|{{User2|Xylor Baysklef}}
| Display text (up to 10 characters) on a prim. Use as many prims as desired.
|-
|[[XyyyyzText|XyyyyzText]]
|{{User|Criz Collins}}
| Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO
|-
|[[XyzzyText|XyzzyText]]
|{{User|Thraxis Epsilon}} and {{User|Gigs Taggart}}
| Display text (up to 10 characters) on a prim. Way more efficient than XyText.
|-
|[[Youtube TV]]
|{{User|Morgam Biedermann}}
|Watch your favorite Youtube videos / auto set the texture to the parcel media texture.
|-
|[[Input number of seconds, get a string back that shows days, hours, minutes, seconds]]
|{{User|Fire Centaur}}
|Returns a string that displays days, hours, seconds
|-
|[[Presenter with Timer]]
|[[User:Fire Centaur]]
|Yet another texture presenter with a timer, lock, next/prev etc
|-
|[[Random Giver Prim]]
|{{User|Damian Darkwyr}}
|A randomized item giver with a game-like twist
|-
|[[Client Specific Contents Giver]]
|{{User|Damian Darkwyr}}
|Give Contents only to users of a specific Client. Such as Phoenix, CoolVL or 2.0
|-
|[[User:Void_Singer/v7-D_Zen_Resizer|Zen Resizer]]
|{{User|Void Singer}}
|Single script object resizer w/ multi-language & multi-menu support, + many other features for simple or advanced use.
|-
|[[User:Yumi Murakami/Weaver Spell Grid|Weaver Spell Grid]]
|{{User|Yumi Murakami}}
|Designs simple objects and creates them with magic words.
|-
|[[Zero Lag Poseball]]
|{{User|Jippen Faddoul}} and {{User|Daemonika Nightfire}}
|A simple poseball with no lag
|-
|[[User:Dora_Gustafson/bezier_toy|Bézier Toy]]
|{{User|Dora Gustafson}}
|Strictly for fun! The toy is made by one prim and a script. The prim will move along a smooth closed Bézier curve in space until it is stopped.
|}
|}


Line 1,011: Line 1,452:
! '''Description'''
! '''Description'''
|-
|-
|| [[User:Ina Centaur/UUID/calimg.api|Calendar Image UUID API]]
|[https://github.com/Nexii-Malthus/phpPathfinding phpPathfinding]
|| [[User:Ina Centaur|Ina Centaur]]
|{{User|Nexii Malthus}}
|| API that gives the UUID of an image of a calendar image give month and year arguments.
|PHP script for offloading complex pathfinding operations away from heavy use simulators onto external servers. Primarily A* Algorithm. Flexible -- works with any type of node graph. Public Domain. Clean and minimalistic code.
|-
|[[User:Ina Centaur/UUID/calimg.api|Calendar Image UUID API]]
|{{User|Ina Centaur}}
|API that gives the UUID of an image of a calendar image give month and year arguments.
|-
|-
||[[HTTP Post request to a PHP server]]
|[[HTTP Post request to a PHP server]]
||[[User:Corto Maltese|Corto Maltese]]
|{{User|Corto Maltese}}
|| This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.
|This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.
|-
|-
|| [[User:Ina Centaur/PHP/k2n.php|Key2Name.php]]
|[[User:Ina Centaur/PHP/k2n.php|Key2Name.php]]
|| [[User:Ina Centaur|Ina Centaur]]
|{{User|Ina Centaur}}
|| Get Avatar's Name using Second Life search service. (like in LSL Key2Name)
|Get Avatar's Name using Second Life search service. (like in LSL Key2Name)
|-
|-
|| [[Lame_Object_DNS_and_Cross_Sim_Messaging|Lame Object DNS and Cross Sim Messaging]]
|[[User:Darien_Caldwell/HTTP-DNS|HTTP-IN DNS]]
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]
|{{User|Darien Caldwell}}
|| Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.
|Public Domain DNS and HTTP-IN URL Distribution system running on GAE (the original). Deploy your own for maximum utility and security.
|-
|-
|| [[User:SignpostMarv Martin/PHP/llXorBase64StringsCorrect|llXorBase64StringsCorrect]]
|[[Lame_Object_DNS_and_Cross_Sim_Messaging|Lame Object DNS and Cross Sim Messaging]]
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]
|{{User2|Liandra Ceawlin}}
|| An implementation of [[llXorBase64StringsCorrect]] in PHP- should be useful if you're using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via [[llHTTPRequest]].
|Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.
|-
|-
|| [[User:SignpostMarv Martin/PHP/lsl fu.php|lsl_fu.php]]
|[[Minify|LSL Minify]]
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]
|[[Wizardry and Steamworks]]
|| A basic OOP'd PHP Class containing VeloxSeverine's $_POST fixer and Marv's own eccentric ideas for "fixing" things.
|LSL Minification and obfuscation tool written in JavaScript. Contains a form on the wiki using a widget where you can post LSL scripts to be minified as well as the source-code. For another full-screen demo you may [http://eva.comaroski.me/lslclean.html check it on my website]. To use, paste any LSL code and press ctrl+alt+enter to get the minified version.
|-
|-
|| [[User:Jor3l Boa/PHP/n2k.php|Name2Key.php]]
|[[User:SignpostMarv Martin/PHP/llXorBase64StringsCorrect|llXorBase64StringsCorrect]]
|| [[User:Jor3l Boa|Jor3l Boa]]
|{{User|SignpostMarv Martin}}
|| Get Avatar's UUID using Second Life search service. (like in LSL Name2Key)
|An implementation of [[llXorBase64StringsCorrect]] in PHP- should be useful if you're using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via [[llHTTPRequest]].
|-
|-
|| [[Public_Object_DNS|Public Object DNS]]
|[[User:SignpostMarv Martin/PHP/lsl fu.php|lsl_fu.php]]
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]
|{{User|SignpostMarv Martin}}
|| Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.
|A basic OOP'd PHP Class containing VeloxSeverine's $_POST fixer and Marv's own eccentric ideas for "fixing" things.
|-
|-
|| Silo
|[[User:Jor3l Boa/PHP/n2k.php|Name2Key.php]]
|| [[User:Zero_Linden|Zero Linden]]
|{{User|Jor3l Boa}}
|| General purpose data store in PHP.  Use this to persist arbitrary data from LSL via [[llHTTPRequest]].  See:
|Get Avatar's UUID using Second Life search service. (like in LSL Name2Key)
|-
|[[Public_Object_DNS|Public Object DNS]]
|{{User2|Liandra Ceawlin}}
|Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.
|-
|[[Rake|Rake]]
|[[Wizardry and Steamworks]]
|A C# utility meant to create full inventory backups to your local hard-drive including Textures/Sculpts, Animations, Notecards and Scripts.
|-
|Silo
|{{User2|Zero Linden}}
|General purpose data store in PHP.  Use this to persist arbitrary data from LSL via [[llHTTPRequest]].  See:
* [http://www.notabene-sl.com/misc/silo-README.txt README] file
* [http://www.notabene-sl.com/misc/silo-README.txt README] file
* [http://www.notabene-sl.com/misc/silo.tgz silo.tgz] tarball
* [http://www.notabene-sl.com/misc/silo.tgz silo.tgz] tarball
* forum post [http://forums-archive.secondlife.com/54/69/119570/1.html Announcement].
* forum post [http://forums-archive.secondlife.com/54/69/119570/1.html Announcement].
|-
|-
||[[Silverday ObjectDNS]]
|[[Silverday ObjectDNS]]
||[[User:Till Stirling|Till Stirling]]
|{{User|Till Stirling}}
||Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. Features include redirect service, password protected domains, write protected domains, LSL-API for all necessary functions, optional web-interface.
|Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. Features include redirect service, password protected domains, write protected domains, LSL-API for all necessary functions, optional web-interface.
|-
|[https://github.com/jgpippin/sldb SLDB]
|{{User2|Luc Aubret}}
|Flexible web database storage using PHP/MySQL.  Used to store per-user field/value pairs from in-world objects using [[llHTTPRequest]].
|-
|-
|| [http://aubretec.com/products/sldb SLDB]
|[https://tlabsfoundry.atlassian.net/wiki/display/SLAD/SL+Asset+Data SL Asset Data]
|| [[User:Luc Aubret|Luc Aubret]]
|{{User|Trimda Hedges}}
|| Flexible web database storage using PHP/MySQLUsed to store per-user field/value pairs from in-world objects using [[llHTTPRequest]].  
|A set of Java classes to retrieve information about Groups, Parcels and Agents/Avatars based on their key (UUID)Includes caching of requests and results and example application. Copyright under Eclipse Public License v1
* [http://aubretec.com/support/manuals/sldbkit/ Implementation Guide]
* [https://tlabsfoundry.atlassian.net/wiki/display/SLAD/Downloads Downloads]
* [http://aubretec.com/wp-content/uploads/2009/05/sldb.zip Download] (.zip, 12kb)
* [http://trimda.com/javadocs/slassetdata/1.1.0/ JavaDocs]
* [https://tlabsfoundry.atlassian.net/wiki/display/TF/TLabs+Foundry Other Projects]
|}
|}



Revision as of 14:28, 29 June 2018

Script Library

NOTE: Please add your scripts to this page and then add them to a category on the Categorized Library page.

Come to this page to see complex examples that show how to combine parts of LSL.

Go to the LSL Examples page to see brief examples of how to use parts of LSL.

Why collect complex examples here? Well, ...

There is a treasure trove of user developed scripts that have become hard to find over time throughout Second Life's web server revisions and redesigns. The Huge Leap to the new Jive software, while traumatic and disruptive, has failed to dispose of what's come before at the moment of your reading. These valuable community generated resources do indeed still remain and can be browsed/retrieved from several disjointed and disparate locations. While some links may point to duplicated, revised, or downright ancient wisdom, you may derive some enlightened perspective researching their hard won, timely solutions we encounter day to day.

  1. Old Forums -Scripting Library index (wiki),
  2. Old Forums -Scripting Forum Archive,
  3. Old Forums -Scripting Library,
  4. new Forums -Archives > Scripting Library,
  5. new Forums -LSL Library.


The wiki medium is well-suited for a script library due to its revision based historical foundation. If you feel inclined to release your scripts to the entire community, there's no better place to preserve your work/love/energy/gift as a unified and cohesive repository. Feel free to add your script page links here as well as adding it to the Categorized Library.

Rules for posting:

  1. Your script must be tested and working. If it's not, stick it in your user-space until it is. This is a list of working, usable scripts.
  2. Add a link to your script's page here. Link back to this page from your script's page. Start your page with {{LSL Header}}.
  3. Do not add scripts that duplicate the same functionality as an existing script or built in function. If yours does, explain why.
  4. Do not list simple scripts here. Include those among the LSL Examples instead.

LSL Script Library

Name Creator Description
Teleporter_Anywhere Luxen Resident Zx Teleporter Anywhere v5.1.
Ultimate_Radar Luxen Resident Zx Ultimate Radar v5.
Language_Scanner Luxen Resident Zx Language Scanner v5.
Visitor_Counter_Tracker Luxen Resident Zx Visitor Counter - Tracker v3.1.
Notecard_Configuration_Reader_by_Maddox_Deluxe Maddox Deluxe Notecard Multi-line Entries Configuration Reader v1.6.
Addiction Moderator and World Clock Yumi Murakami Keep tabs on usage of SL and easily share local times with other users.
Bijocam and Other Camera Scripts Yumi Murakami Various camera control systems for machinima, security, and other effects.
Recent Avatar Scanner Ackley Recent Avatar Scanner notifies you as it collects avatar names. Touch it to see a list of recently collected names.
Target Crosshair HUD Ackley A 2 prim HUD with crosshair targets nearby players names, profiles and user key
Basic Sim Status Button Indicator HUD Ackley A single prim HUD. Color indicates sim status changes.
Basic Target Scanner HUD Ackley A single prim HUD. Scrolls through nearby players names, photos and user key.
(Function) StringIsNum Zion Tristan A User Made Function to return TRUE if a string based input consists entirely of a whole number, and return FALSE otherwise.
Remove all scripts from a linkset Dahlia Orfan Remove all scripts from a linkset.
RLV Viewer Titler Jenna_Felton Titler displaying viewer and it's version, revealed via RLV interface.
Sim Restart Notifyer Jenna_Felton On region restart, notifyes registered residents about the sim is online and the current sim version
Script Vitality plug-in Jenna_Felton Uses vehicle technology to allow scripts (in same prim) to run in 'dead', i.e. no-script areas.
Chat Painter Jenna_Felton Changes texture and collor properties of named prims in a linkset by using chat commands.
1st necessity of SL Beer Dailey Monitors for avatars and (de)activates scripts states to control script performance/lag.
3D Radar Jesse Barnett Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.
RegionSitTeleport Vincent Nacon A very simple and clean sit/unsit teleporter.
Avatar Position Adjustement to Avatar Height When Sitting Cay Trudeau Animation Adjustement According to Avatar Height. A simple snippet to calculate avatar position upwards.
AbcText Ange Capalini EXPERIMENTAL Hyper low prim Display. only 2 prims for 25char.
Access (NewAge) Asia Snowfall An easy to use script for permissions on who can use the script, Public/Group/Owner
Access Tutorial (EN) Daemonika Nightfire Short examples about permission to executable commands.
Aim Detection Dugley Reanimator Monitors for avatars and reports back to owner about who is aiming at them.
Anti (copy & transfer) Daemonika Nightfire This funktion allows you to give away scripts with copy & transfer permissions and force the reseller to change the permission.
Anti Rezz Daemonika Nightfire This script delete the complete object by rezzing on ground and detach it after 5 minutes from avatar.
AnkleLock Wizardry and Steamworks An ankle lock script and attached animation to fix your displaced shoes. This will help if your shoes look displaced when you sit in certain poses or when your animation overrider is active.
AntiDelay Node Xaviar Czervik Uses llMessageLinked to stop those pesky delays.
Artillery Wizardry and Steamworks An artillery gun script, performing the necessary calculations based on a user-chosen velocity, in order to hit a designated target avatar.
AO Overriding Pose Ball Jesse Barnett No more turning your AO off and on when you sit down
ARCFOUR Strong Encryption Implementation Nekow42 Zarf An LSL implementation of ARCFOUR, the most popular stream cipher still in use.
Assembly-Like Programming Language Xaviar Czervik A compiler that runs assembly-like programs.
Associative Array (Dictionary) Emulator Alynna Vixen This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.
AvatarFollower Dale Innis Allows one avatar to automatically follow another.
Avatar Radar (NewAge) Asia Snowfall Version 1.2; A nice new avatar radar script i just finish that you can place in your hud, Also features avatar locator
Base2Dec Siann Beck Convert a number to decimal from any base.
BaseN Nexii Malthus Variable base compression, dynamically maps to usable UTF code points.
Basic Encryption Modules Beverly Larkin Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.
Be happy Emmas Seetan Basic smile attachment script, makes your avatar smile.
Beat The Average Vendor Kristen Giano A vendor script based on humblebundle.com
Best Neighbor Doran Zemlja Reduce ad clutter by hiding ads when users are on their own land nearby.
BigNum Library (RSA Encryption) Xaviar Czervik A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.
Binary Clock Fox Diller A Binary Clock.
BinaryDecimalConverter Soundless Smalls Converts a binary value to a decimal value and vice versa.
Blacklist and Remote Kill Chase Quinnell Blacklist(denial of use) or a creator kill script(can delete someone's item by command on private channel)
Bookmark URLs Rolig Loon Dialog driven HUD reads bookmarked URLs from notecards and navigates directly to them with user's in-world browser.
Bubble Gum Wizardry and Steamworks A script to create a bubble gum effect with sounds and animations.
Bubble Trapper Wizardry and Steamworks A script that rezzes a bubble and surrounds a dialog-chosen avatar, exploding 2 seconds after it has reached the avatar. The article also explains how to hash a name to a number or a key to a number and thereby avoiding to block the rezzer's timer event or using llRegionSay.
Builder's Buddy Tool Newfie Pendragon Script to easily move/rotate large builds that exceed the linkable size limits.
Button Click Detector Sendao Goodman Use llDetectedTouchUV to determine which button was pressed on a texture.
Camera following prim Dale Innis Pair of scripts to make a prim follow your camera position around (for lights etc).
Camera Sync Meyermagic Salome and Nomad Padar A system to synchronize the cameras of two avatars.
Chatbot Anonymous Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.
Chat Logger (GPL) Nobody Fugazi Chat logger which requests permission from participants before recording them.
Chat Relay grumble Loudon A Chat relay which can be routed using a path header and won't echo.
ClickAndDrag Nexii Malthus Click and Drag user interface elements using dynamic feedback
HTTP Get Example (GridSurvey) Lou Netizen Shows how to use LSL to perform an HTTP GET to retreive the name of a random online region from GridSurvey.
Code Racer Anonymous Race two versions of code forever, to see which runs faster.
Code Sizer Anonymous Count the bytes compiled from source code, to measure how to write small code.
Collision message sender Taff Nouvelle Give a message to an avatar on collision if the message has not been sent in the last 10 minutes.
Color Changer Void Singer Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.
Color Changer Plus Neo Calcutt A color changer with 14 colors, a random function, and a custom vector function.
Color Conversion Sally LaSalle Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).
ColorConvert Siann Beck Convert color values to vector from RGB, hex or HTML color name.
Color script Masakazu Kojima Script for changing colors trough a listener with pre-defined colors.
Combined Library Strife Onizuka Library of mostly encoding and decoding functions, some more useful then others.
  • String functions: Replace / Trim right / Trim left / Trim both
  • Unicode conversion: UTF8 to Unicode / Unicode to UTF8
  • List functions: Replace / Compare
Computer:jaycoonlanguage jayco121 Bing A language written in LSL that is meant for my computer (available at the shop).
Configuration Notecard Reader Dedric Mauriac A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.
Configuration Notecard Reader (advanced) Lear Cale Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.
Conversation Relay Jippen Faddoul Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).
Curtain script Zilla Larsson A simple script to retract/stretch curtains, blinds, bedcovers and more
Cycle Dialog Items w/ Callback Hawkster Westmoreland A customizable way to cycle dialog items with pagination
Dataserver API Revolution Perenti Dataserver Framework for Notecards.
Date Library Corto Maltese Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.
Day of the Week DoteDote Edison Function to get day of the week from llGetUnixTime.
Days in Month IntLibber Brautigan Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.
Deed Tools Falados Kapuskas Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.
DEMO_Shield Daemonika Nightfire With this script, it is impossible to use these scripts in copied (Copybot) object.
Describe Chatter Anonymous Chat to see yourself as others do.
Dialog Control Nargus Asturias A (not-so) simple dialog & menu control script. Call dialog and receive selected value via link_message, with built-in timer and link_message notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog's returned value can differ.

Latest version also has Dialog Menus Control built-in; which allow multi-level menus through SL dialog system.

Dispenser Vendor Wizardry and Steamworks A twist on Vendor that dispenses one object and then removes it from the list of objects.
Dialog Menus (multiuser) SimonT Quinnell Menu dialog handler that supports multiple menus open at once from the single script. Displays multi-page menus if necessary as well as allowing for fixed header and footer buttons. Timeouts as well as Text and button size limits are handled.
Dialog Number Pad DoteDote Edison Use a dialog to accept positive integer input from users.
Display Names Radar Cerise Sorbet Simple HUD type avatar radar that can show display names and script memory usage
Display Names to Key Joran Yoshikawa Simple way to get UUIDs from displaynames
Display-Username_Online_Indicator Daemonika Nightfire This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner.
Displayer Script Akinori Kimagawa Display Words On Top Of An Object
Distributed Primitive Database Wizardry and Steamworks The distributed primitive database (DPD) is a database which is meant to survive entirely in SL by using redundancy, replication and time synchronisation to maintain the consistency of the dataset contained in the DPD node/primitives spread out between regions and even grids. Similarly to the Intercom, the robustness of the theory would allow users to maintain a cross-grid database; as of 30 of August 2011 I have managed to couple and replicate data between the two grids by using the methodology described in the script article.
Drink script Emmas Seetan Used mainly for food and drink in Second Life.
Donut Dance Wizardry and Steamworks Err, a script that makes you dance and say something on the local chat once you attach an object (good example for conditional re-entry flipping).
Single_AO-Sit Daemonika Nightfire Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
DropBox Dimentox Travanti This is a Drop box which allows people to drop certain items in a object & has many config options.
Efficiency Tester Xaviar Czervik Tests the speed of a function.
Email2IM DoteDote Edison Send IMs to SL friends via email.
Encrypted Region-wide chat Kireji Haiku Encrypted Region-wide chat
ExplodingObjects Dale Innis Causes an object (of the appropriate type) to explode on command.
FadeEasy Nika Rugani The easy way of fading objects in or out (Using llSetLinkAlpha)
FastConeSpread Nexii Malthus Fast Algorithmn to achieve cone spread, main use in weaponry systems.
Fast List Prim Contents PixelProphet Lane Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)
Grid Status Feed PixelProphet Lane Receive important Grid information in-world
Find Avatar Key Huney Jewell Explores UUID of avatar whose name is said in local chat or who touches the prim.
First Name Letter Prize RaithSphere Whybrow Gives a prize if the person who sits on it's first letter of first name matches the random letter!
Fix_Small_Prims Emma Nowhere Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.
Flight Assist Wizardry and Steamworks Flight feather / flight band implementation supporting various commands and allowing you to fly above the clouds.
Float2Hex Strife Onizuka Very useful for transporting floats.
Float Box Contents Rolig Loon Displays object inventory in hover text, identified by type and updated marquee-style.
Follower Unknown, uploaded by Slik Swindlehurst Makes an object follow the nearest person. Do not use for griefing.
FURWARE_text Ochi Wolfe Versatile text-on-prim script, open source under the MIT license
GA Event Notifier Victor Hua Gathers seven days event data from a Google calendar and display it through a simple interface. The lsl script can access several calendars at once through seperate php files. One file per calendar. Host the included php on your own web server.
Geometric Library Community Project A substantial amount of various geometric functions for intersection and other purposes of 3D maths.
Get Profile Picture Valentine Foxdale Sets the texture of the object to profile picture of the person that touches ot
GetTimestampOffset Siann Beck Returns llGetTimestamp with an hour offset.
Give InvItem every n hours Criz Collins Will give an inventory item on touch only every n hours, even if somebody touches the object more than once.
Give random object Emmas Seetan Touch to receive a random object in the prim's inventory
Giver Wizardry and Steamworks A menu-driven script that will hand out the objects in a prim. Supports multiple pages.
Golden Vendor Yumi Murakami A cross between a vendor and a game.
Google Charts Dedric Mauriac Create links to display raw data as a chart image.
Google_Translator Ugleh Ulrik Translates spanish to english, and its simple to make it any other way.
Go transparent when walking Emmas Seetan An attachment that goes invisible when you walk and visible when you don't walk.
Great Wanderer Wizardry and Steamworks A movement system based on State Machines which provides free roaming.
Greeter Wizardry and Steamworks A multi-purpose greeter with multiple options (IM, landmark, notecard, URL, visitor statistics, shared access and compatible with the Mail system) that could work for shops, clubs, galleries and any other public place.
Group Authorization Chase Quinnell Checks to see if object is set to appropriate group (checks by group key)
Group key finder Emmas Seetan Touch to find the key of the group
Group Privacy Chance Unknown Security device to insure members of a group can have a private area. Deactivates when nobody present.
Hello Avatar Linden Lab SL's default script.
Hello Avatar Companion Chase Quinnell Companion to the original Hello Avatar script
Hierarchics Nexii Malthus Advanced script to create an efficient self-aware hierarchic structure.
Hierarchics2 Nexii Malthus Second generation, one script per object. Only two functions, can be embedded in others. Uses the new llSetLinkPrimitiveParamsFast/llGetLinkPrimitiveParams functions.
High-Capacity Greeter-Counter Rolig Loon Uses a memory compression algorithm to store hashed visitor UUID's in a string instead of using a list.
Holodeck Revolution Perenti Home Rezzing System.
HUD Dots Radar Cerise HUD target example, draws dots on the HUD over avatars in view.
I Got It Wizardry and Steamworks Educational tool to provide feedback from students.
Intercom Wizardry and Steamworks A system allowing region-wide and grid-wide (as of 30 of August 2011, it also works grid-wide, a test was performed by linking up the chat between the OSGrid and SecondLife) mass chat relay. By using this you can relay a main chat across multiple regions or grids. The script was initially meant as a mid-way project in order to test and gather information for the Distributed Primitive Database.
Interpolation Library Nexii Malthus A small set of interpolation functions.
Intra-Region Update Server Emma Nowhere Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.
Inventory_Based_Menu Revolution Perenti Inventory Based Menu System.
iTunes RPC Fox Diller iTunes RPC via LSL llEmail and llRemoteDataReply.
Jingle Wizardry and Steamworks A script that will make a primitive emit a sound when you wear it and walk around. Ideal for bells, footsteps and so on...
Keyframe Animator Jasper Flossberg This is a KeyFrame Animator Script to simplify construction of keyframed animations.
Keypad Door Tdub Dowler Door and keypad with changeable code. Follow instructions carefully!
Key2Name Nika Rugani Key2Name service where a user no longer needs to be in the same region to get users name
Kilt / Skirt Editor Brangus Weir This changes all the parameters of all the flexis in the link set in one swell foop!
Kira Warp Core Drive Wizardry and Steamworks Scripts and instructions on how to create a vehicle that teleports an avatar and a vehicle to any region on the grid. You can watch the YouTube video showing the prototype I created to demonstrate how it works.
Last Sound System Babbage Linden An LSL Last.fm client.
LibObj Ochi Wolfe A library to manage state in LSL using an object-oriented approach.
LibraryDisplayLandScreenshot Jon Desmoulins A modified version of LibraryDisplayProfilePic using the new PARCEL_DETAILS_ID Implemented in Server v1.36
LinkNumber-List_in_llSetLinkPrimitiveParamsFast Daemonika Nightfire Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)
Limit Vendor Wizardry and Steamworks This is a vendor supporting any number of items with different prices which will only dispense a certain number of individual items by setting limits for each item based on a notecard configuration.
Linkset resizer Maestro Linden Systematically rescales a linkset by moving and resizing each prim (by using llGetLinkPrimitiveParams and llSetLinkPrimitiveParamsFast)
Linkset resizer with menu Brilliant Scientist A menu-driven script that rescales a linkset by moving and resizing the prims using llGetLinkPrimitiveParams and llSetLinkPrimitiveParamsFast functions. Based on Linkset resizer.
Resize Script (m/c/t) v2.0.01 Daemonika Nightfire Single resize script for a complete linkset with save and restore option.
Pointing Stick rhonin Nissondorf A device that takes controls of your arrow keys and directs the device in the relative direction its pointing, forward and back of course.
Gun Script rhonin Nissondorf Shoots out "ammo" from the root prim of your "gun".
Grenade Script rhonin Nissondorf Uses a timed factor to add influence to the velocity of a throw object.
Linkset Resizer 2 Emma Nowhere A more user-friendly resizer script designed for either drop-in use by the end-user or builder or for use in products. Based on Fix Small Prims.
List2CSV Kunnis Basiat Similar to llList2CSV & llCSV2List which includes preserving type and escaping characters.
list_cast Fractured Crystal Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into llSetPrimitiveParams
Listener Script Emmas Seetan Use to listen to other people's conversations (Like spying)
List: Find Last Index Void Singer Returns the last index of searched item in a source list. (backwards version of llListFindList)
List: Multi Find Void Singer Returns the first found index of multiple search items in a list. (Multi-item version of llListFindList. Fwd and Rev versions included)
List: Reverse Void Singer Returns an input List in reverse order
LinksetIndexing Nexii Malthus Functions for indexing a linkset by patterns or names down to their linkset numbers.
llGetAgentList Sim-Wide Radar Tiaeld Tolsen Simple radar implementation using the new llGetAgentList LSL Function.
Live Event Timeout Wizardry and Steamworks A script which will set the the music URL back to a radio station of your liking when a DJ leaves or forgets to switch back the URL after a live event. It takes multiple DJs, using a notecard and several configuration parameters.
LOGO Turtle Wizardry and Steamworks A script that interprets basic LOGO commands, extending the directions to 3D.
lsDancemachine Kephra Nurmi Low lag client server dancemachine.
lsDeejay Home Edition Kephra Nurmi Client server media control for music, video, youtube, pictures, and texture animations.
lsDialog Kephra Nurmi Universal notecard driven menu dialog system.
lsDisplay Kephra Nurmi Picture cycler with preloader.
lsDistributor Kephra Nurmi Simple 'try' and 'buy' vendor system.
LSL FUSS Wizardry and Steamworks FUSS (Frequently Used Short Snippets) is an collection of short snippets provided by Wizardry and Steamworks. They range from functions to one-liners and are provided for LSL developers.
LSL_languageAPI Gypsy Paz Multi-lingual API from notecard based language files
Mail Wizardry and Steamworks An system for sending objects to multiple recipients automatically supporting shared access and Greeter compatible auto-subscriptions.
Mandelbrot Explorer Babbage Linden An interactive fractal explorer.
Materialization Effects Overbrain Unplugged Special effects to add to rezzing events to simulate a teleportation or materialization.
Materialization Effects 2 Nika Rugani More efficient and faster version of Materialization Effects by Overbrain Unplugged.
Matrix Functions KyleFlynn A set of 3x3 matrix functions, multiplication, division, inversion, transposition, etc.
Memory Module Wizardry and Steamworks An example of pseudo-persistent variable in-world storage.
Merge Sort Xaviar Czervik Implements a Merge Sort in LSL, however this code is 300(ish) times slower than llListSort. Don't use this in a script!
Minesweeper Xaviar Czervik A simple minesweeper game.
Mood Color Changer Wizardry and Steamworks A script that changes the color of all primitives in a linkset depending on the smileys the owner types on the main chat.
Morse Code Bobbyb30 Swashbuckler A script that allows for the conversion to and from morse code and can "play" morse code.
Multi-displays Texture Cycler Nargus Asturias A simple texture rotator designed for multiple display screens. With delay between each screen AND delay between each loop.
Multi Item Rezzer Jesse Barnett A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.
Multirezzer (on collision) Beet Streeter Spawns up to 10 objects when the object containing the script collides with a user.
Myriad Lite Preview 5 RPG System Allen Kerensky Working preview of the Myriad Universal RPG System by Ashok Desai, converted to LSL as a roleplay meter with quest NPC and goals, hand-to-hand and melee close combat, ranged combat, armor, healing, bullet, firearm, holster, practice target, and much more
N2K Wizardry and Steamworks A Name To Key (Name2Key) implementation that does not use third-party databases, nor relies on the uptime of not well known websites but rather uses the World Wide Web Consortium to fetch the key of avatars while trying to alert the developers of the consequences of using Name2Key third-party providers as well as trying to refrain from sales pitch terminology such as "best", "newest" and "fastest".
Name2Key in LSL Maeva Anatine Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.
Name2Key Nika Rugani Newest and fastest Name2Key search, While the database is small it is also connected to Second Life's search.
NexiiText Nexii Malthus Text Renderer, specialised in features, performance and a compact nature. It features unique per character control, such as Colour, Bold, Italics, Underline, Stroke, Icons. The high performance means it comes in at a 5 char / prim ratio, but it is perfect where highly dynamic and rich text is required.
NexiiText2 Nexii Malthus Second Gen Text Renderer. Same as above but features use of PRIM_LINK_TARGET and an awesome dynamic prim allocation architecture.
No Auto-Return Bellla Clarity To stop your long and hard builds from getting returned in sandboxes (only single prims, though!).
No Auto-Return NR Jor3l Boa This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)
No Auto-Return (Multi) Xaviar Czervik A revision of Bella's that works for multi-prim objects.
No Limit Teleporter Morgam Biedermann Teleport to infinite altitudes (up to 4096m)
Object Size Chase Quinnell Gets the dimensions and footprint of a linkset
Object to Data Xaviar Czervik Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).
Online Indicator Kristy Fanshaw Will show if the user is online or not. Displays users profile picture and allows to send IM's to user. Also gives a link to open the users profile
Open Group Join Alicia Stella User Touches Object to Join Group from Group Info window, (no bot.)
Open Prim Animator Todd Borst Single script prim animation tool. Menu driven, easy to use.
Open Zyngo Skin Installer Tmzasz Luminos A Simple Script designed to install skins on the popular Skill machines.
Orbitor Wizardry and Steamworks Based on Wanderer, we create Orbitor which allows a primitive to orbit around an origin point.
One Script, many doors Kyrah Abattoir Door script able to manage more than 50 linked doors from a single script instance.
ParseString2List Strife Onizuka Same as llParseString2List and llParseStringKeepNulls, but not limited to 8 spacers or separators. Thus substitute a call to the llParseString2List and llParseStringKeepNulls functions by a call to ParseString2List whenever you have more than 8 separators or more than 8 spacers.
Password Generator Syntrax Canucci This is an over-complicated, semi-complex password generator, which goes through multiple steps.
Pathfinder Babbage Linden A potential field based pathfinding library.
Pay to Strip Wizardry and Steamworks This script is mainly meant for dancers and uses RLV to allow people to strip an avatar by making every clothes and attachment piece removable, respectively detachable for a settable price.
Permanent Primitive URL Wizardry and Steamworks A script that uses http://tiny.cc REST API to update a SIM URL and make it permanent. Full description on how to register and set up a "nice" URL, like: http://tiny.cc/Kira. Should work with most URL shortening services (I'm not affiliated with tiny.cc except for having a pass at them for not allowing OpenSIM-style generated URLs).
Personal ATM Machine Jessikiti Nikitin Allows deposits and withdrawals into another of your accounts, without the account being logged in.
Phantom Child Aeron Kohime Causes a child in a link set to become phantom without the entire object becoming phantom.
PHP_RegionFunctions Gypsy Paz and Zayne Exonar Three useful PHP functions to get region info
PhysicsLib Nexii Malthus Interesting set of fun physics functions.
Planar Tile Generator Wizardry and Steamworks A script to generate perfectly aligned tiles.
Play and Loop Sound Bellla Clarity Very short and simple script; plays and loops a sound in an object.
Posing Stand Bellla Clarity Just a pose script to edit attachments more easily.
PosJump Uchi Desmoulins A much more efficient alternative to the popular warpPos function for bypassing 10m distance-moved limitations.
Puppeteer Wizardry and Steamworks A simple puppeteer script that will allow you to record and animate prim movements and rotations.
Primitive Name Changer Wizardry and Steamworks A script that changes the primitive's name based on an user-configurable interval and a notecard list containing possible names.
Prefix Calculator Xaviar Czervik A calculator that evaluates expressions in prefix notation.

+ 3 4 = 5. * + 1 2 + 3 4 = 14.

Profile Generator Wizardry and Steamworks A cynical script for generating boilerplate profiles by based on cliches and profile memes.
Profile Picture Jor3l Boa A working profile picture script with the new SecondLife API (1/11/2011)
Progress Bar Nexii Malthus Flexible and powerful little function for creating progress bars useful in hovertext.
Pseudo-random Number Generator Xaviar Czervik Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF
Quick Collar Wizardry and Steamworks A simple, no-bulk, no external database and essential feature-packed RLV collar script for your pleasures.
Quicksort Wizardry and Steamworks LSL implementation of the Quicksort algorithm.
Quiz From Notecard Rolig Loon A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.
Racter Wizardry and Steamworks In-world, multi-purpose chatterbot (Eliza/A.L.I.C.E. inspired) supporting multiple configurable hot-swappable brain-files with a wide range of applications.
Rainbow_palette Rui Clary Build a color picker, using only one prim, and a few lines of code.
Random Gaussian Number Generator Vlad Davidson Generates a random number drawn from a normal (Gaussian; bell-curve) distribution, based on a specified mean/stdev
Random AV Profile Projector Debbie Trilling Randomly selects an AV from a crowd & then projects their profile picture as a 'holographic' image
Random Object Vendor CodeBastard Redgrave Simple vendor that gives out random objects when paid the right amount
Random Password Generator Jor3l Boa Generate Random passwords based on String Length.
RandomPrimParams Xintar Citron Simple script which randoms Prim Parameteres, in this example i used color, but you can use everything.
RavText Ravenous Dingo An alternate to XyText. This is a lightweight, multiple font 10 character text display system. It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra "bells and whistles" are not needed.
Real Object Inventory To Dialog PixelProphet Lane Display any amount of items contained in an Object in a Dialog, regardless of item name length.
Rental Box, Simply Sendao Goodman Simple explanation of how to make rental boxes.
Rental Cube Hank Ramos Simple cube for renting out a space.
Rental-Cube Daemonika Nightfire This is an Open-Source version of a Rental-Cube from Daemonika Nightfire. Just copy/paste this script into a inworld lsl-script and add one notecard called Info/Rules to the content of your cube.
Textbox2Hovertext Ackley A simple script to allow hovertext to be set with a dialog text box.
Remote Texture Loader Bobbyb30 Swashbuckler A set of scripts for remotely loading textures within a sim. This means that a single "texture server" can manage multiple changing billboards within a sim.
Region Frames Per Second Heymeriou Mystakidou Says the region name and frames per second out loud on command.
Security Orb Wizardry and Steamworks A regular security orb that ejects people from a land parcel supporting a menu configuration and a notecard based access list.
Resizer multi-prims Christy Mansbridge 1 Mono script to resize object (1 to 256 prims) by blue menu. Avoid risk to break the build by increasing link distance.
RLV Collision Grabber Vala Vella Grab people colliding with the object and sit them on a set target using RLV
sbDialog Siann Beck A simple replacement function for llDialog. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a listen on the specified channel, and returns the handle.
Scheduled Payments Wizardry and Steamworks A script that will allow you to make scheduled (and reoccurring) payments to multiple avatars via a notecard.
Scheduler Haravikk Mistral Schedule multiple events using a single script timer
Scheme Interpreter Xaviar Czervik A scheme interpreter capable of handling most scheme expressions, including lambda and lists.
Script Override Functions Revolution Perenti bypass default strings, integer etc in chat channel.
Script Scrubber Toady Nakamura Script scrubs memory resident script functions from prim and self-deletes the script. Does not damage the prim, or remove other scripts. Use this to kill bling or other particle effects!
Scripted Attachment Detector Bobbyb30 Swashbuckler A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed.
Self Upgrading Script Enhanced Cron Stardust Keeps only latest version of the script on prim (even with multiple adds of the same script!)
Sensor Visualizer Cerise Sorbet Shows the size and shape you get with llSensor range and arc parameters
Serverless Key Exchange Sendao Goodman Maintains a network of object keys without using an external server.
SetLinkText Tacusin Memo Custom function like llSetText only applying to linked sets.
SHA-1 Hash Strife Onizuka Performs a SHA-1 Hash on an input text. Similar to MD5 only (slightly) more secure.
SHA-2 Hash Strife Onizuka Performs a SHA-2 Hash on an input text. Similar to SHA-1 only (slightly) more secure.
Shoutcast - radio controller v0.3 (remake of similar scripts) Flennan Roffo Control your shoutcast radio stations with this shoutcast controller. Uses notecard for info about genres and stations and menu to select the station. Sends info to Xytext display.
Show Agent Script Count and memory PixelProphet Lane Fast and efficient method to display the amount of scripts and memory usage for an agent
Sim Map Particle Projector Jesse Barnett Displays a floating map of the sim the script is in.
Sim Performance Collector (Web-based DeniseHoorn Slade Makes some graphs for your website on the sim-performance (DIL,FPS, PING). PHP and Round Robin Database on Server needed!
Sim Restart Logger Kyrah Abattoir Counts region restarts and displays log of last 9 restarts together with region FPS and dilation.
SIM status Wizardry and Steamworks A script that will scan and display the status of SIMs (up, down, starting, stopping, unknown, crashed) from a notecard in the same prim as the script.
Simple Elevator in a Box Hank Ramos Simple elevator example.
Simple Pay Door Giygas Static Simple door you pay to get access.
Skillingo AntiHack Script Tmzasz Luminos A simple Protection script for skillingo thats modifyable to work with other machines.
Skunk Money Hank Ramos Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling.
SLateIt Babbage Linden An augmented virtual reality HUD.
SLetanque Babbage Linden An LSL petanque game.
SLURL HUD CodeBastard Redgrave Touch this HUD to get a SLURL through IM, email and floating text.
BuildSlurl (NewAge) Archile Azalee A way to create a SLurl in a single function BuildSlurl
SL Mail V1.2 Flennan Roffo Second Life mail client V1.2 (released sept'07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon!
SL NTPoHTTP client SignpostMarv Martin Second Life Needs Time Parsing over Hyper Text Transfer Protocol

Emulates the function of llGetWallclock for any timezone by using SLOpenID's SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!

Slide Display Wizardry and Steamworks A display for presentations or talks supporting multiple slides as well as zooming-in on the slides.
Smile Wizardry and Steamworks An extended smile script supporting two smiles (extendable via a list) and a time delay triggering them at random.
Smooth Rotating Door Toy Wylie A script for doors that open and close smoothly using llTargetOmega
Smooth Rotating Linked Door With Hinge Lyn Mimistrobell A script for linked uncut (mesh) doors that smoothly rotates around a virtual hinge without the use of timers
Smooth Sliding Door SimonT Quinnell A script for sliding doors that open and close smoothly using llMoveToTarget. Asjusts for prim orientation.
Snake Game Wizardry and Steamworks The game of snake in Second Life.
Song Requests Wizardry and Steamworks Helper script for DJs, allowing listeners to request songs and make dedications.
Sound Preloader Trinity Dejavu A tripwire that preloads a selection of sound files when avatar collides with prim.
Speed Tester Bobbyb30 Swashbuckler Similar to the Efficiency Tester, this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.
Spiral Staircase Generator Meyermagic Salome Generates nice looking spiral staircases without much hassle.
String Compare Xaviar Czervik Compares two strings and reliably returns either 1, -1, or 0 if they are the same.
Synchronize Cay Trudeau Makes synchronized start to a task on even/odd seconds
String: Reverse Void Singer Returns an input string in reverse order
String: Last Index Void Singer Returns the last index of search found in string (the backward equivalent of llSubStringIndex)
Tail Messages (NewAge) Asia Snowfall A super nice easy to use script for those non-scripters out there! NewAge coding has done it again where you no longer need to scroll up and down adding buttons and adding messages, Features a tag system (you'll see what i mean :P)
Taper Door (minimalistic) Kopilo Hallard A basic script for doors which open and close using taper.
Teleport HUD Jesse Barnett WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching "Add" & naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.
Teleporter (landmark based) Void Singer Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.
Text Scroller Fred Gandt A simple text display object that scrolls text (applied as a texture) from right to left (like those LED signs) in a continuous loop.
Texture Changers Bobbyb30 Swashbuckler A collection of texture changing scripts.
Texture Management Revolution Perenti Dialog Menu based Texture Selection.
Texture Particle Poofer Wizardry and Steamworks This is a generic dialog-based particle poofer, emitting textures towards an avatar for a configurable amount of time.
Texture Slide Xen Lisle Slides a texture on mouse movement
Tic Tac Toe CG Linden Step by step demo on how to implement a larger scripting project
TightList Strife Onizuka Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.

There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn't preserve type.

Timer Module Isabelle Aquitaine Manage multiple timers via linked messages.
Two Avatars on single prim Cay Trudeau Allow two (or more) avatars to sit on same prim
Timestamp:
Unix time code to list format
Void Singer converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])
Timestamp:
List format to Unix time code
Void Singer converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)
Timestamp:
Weekday from Unix timestamp
Void Singer Gets weekday from Unix timestamps (ex: "Friday" from 1234567890)
Texture Repeater Jenna Felton Observes textures and texture parameters on the prim. If changed, bulk-updates other prims in linkset.
The Stash (Bank) Wizardry and Steamworks This is a depositing system to link your secondary account (alt) to a prim in-world so you can retrieve money without switching back and forth between accounts. It supports setting an upper limit, sharing the stash if you wish, logging everybody who deposited money and retrieved money, sending money to a list of bookmarked avatars and getting a status of your current holdings. It also explains some tricks for developers, for example, how to get another timer() if your current timer() is used up already.
Tipjar Wizardry and Steamworks This is a fully fledged tipjar supporting shared access, split profits, inviting to group, handing over gifts, maintaining statistics of who tipped most and who tipped in general, eliminating deed to group and comes with an innovative feature: it periodically moves around from avatar to avatar in the room and returns back to its initial position after a sweep. This way your tijpar will not be static, but participate in the party!
Timestamp:
Weekday from (Y, M, D) format
Void Singer Gets weekday from (Y, M, D) timestamps (ex: "Friday" from (2009, 2, 13))
Touch A Quote CodeBastard Redgrave Touch an object to read quotes sequentially from a notecard
Touring Balloon Hank Ramos Automated touring balloon with many options from long ago. Always seems to work on one SL release, and not the other.
Towncrier Wizardry and Steamworks A simple towncrier to be used in role-play SIMs or wherever there is a need to broadcast news in random intervals.
Trivia Wizardry and Steamworks A trivia game engine with provided ready-made notecards.
Under Age Boot Chance Unknown Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.
UNDO_PosRot Rolig Loon Allows user to undo position and rotation changes that have been made "manually" to any or all prims in a linkset.
Universal Translator Hank Ramos Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration. Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.
Unix2DateTime Flennan Roffo Conversion from Unix time (llGetUnixTime()) to date and time string and vice versa.
Unmutable Descript Nagger Bobbyb30 Zohari To nag avatars to take off their scripted attatchments.
Unpacker On Rez (NewAge) Asia Snowfall A very simple to use script for all you creators out there, This script will enable you to send out boxed items and make it easier for users to unpack, Also features auto die on completion. Very simple to configure!
Unpacker On Touch (NewAge) Asia Snowfall Exactly like Unpacker On Rez, But changed some things about to make it Unpack On Touch
Update distributor Dale Innis Distribute an object (like a project update) to a list of people named in a notecard.
UUID2Channel Project Neox Optimised version of the original key2channel generators.
UUID Song Generator Sendao Goodman Translates a UUID into a simple song and plays it.
Visitor Greeter Void Singer Reduced spam visitor greeter, highly configurable, easy to modify.
VariText Geneko Nemeth (Kakurady) Display text on a prim, without looking like from a typewriter
Visitor Logger (Web/Basic) Buddy Sprocket A very basic visitor logger - log visitors in SL to a text file on your web-site.
Visitors Wizardry and Steamworks A series of scripts to hold lists of visitors taking into account display names and supporting tracking multiple visits.
Volleyball Game (Kira's Artillery Variations) Wizardry and Steamworks The game of Volleyball in SecondLife, based on the Artillery script and freefall theory. Full build instructions, scripts, import archive and marketplace freebie product. All full permission.
Vote Simple JB Kraft Simple vote collector. One avi, one vote.
Walking Sound (NewAge) Asia Snowfall Very powerful walking sound script, Featuring customer ability to add their own sounds with the API Sound Feature!
Wanderer Wizardry and Steamworks A script that can be used to randomly move a prim around relative to its origin point. Can be used for breeders, robots, birds and other applications where a primitive has to move around by itself.
WarpPos Keknehv Psaltery Non-physical movement without the 10m limit.
Watchdog Tika Oberueng LSL Watchdog scripts to monitor other scripts in the prim and restart them if they crash or stop running.
Wiki3DBuilder Wiki3DBuilder1.0 Salahzar Stenvaag Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.
Window Control Emmas Seetan For window opacity, helpful for buildings.
XTEA Strong Encryption Implementation Morse Dillon An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm). This is the first known public release of a 'real' strong encryption implementation in LSL and is released under the GNU General Public License (GPL).
XyText Xylor Baysklef Display text (up to 10 characters) on a prim. Use as many prims as desired.
XyyyyzText Criz Collins Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO
XyzzyText Thraxis Epsilon and Gigs Taggart Display text (up to 10 characters) on a prim. Way more efficient than XyText.
Youtube TV Morgam Biedermann Watch your favorite Youtube videos / auto set the texture to the parcel media texture.
Input number of seconds, get a string back that shows days, hours, minutes, seconds Fire Centaur Returns a string that displays days, hours, seconds
Presenter with Timer User:Fire Centaur Yet another texture presenter with a timer, lock, next/prev etc
Random Giver Prim Damian Darkwyr A randomized item giver with a game-like twist
Client Specific Contents Giver Damian Darkwyr Give Contents only to users of a specific Client. Such as Phoenix, CoolVL or 2.0
Zen Resizer Void Singer Single script object resizer w/ multi-language & multi-menu support, + many other features for simple or advanced use.
Weaver Spell Grid Yumi Murakami Designs simple objects and creates them with magic words.
Zero Lag Poseball Jippen Faddoul and Daemonika Nightfire A simple poseball with no lag
Bézier Toy Dora Gustafson Strictly for fun! The toy is made by one prim and a script. The prim will move along a smooth closed Bézier curve in space until it is stopped.

Support Script Library

These are scripts in other languages, intended to be run on other systems that support scripts written in LSL

Name Creator Description
phpPathfinding Nexii Malthus PHP script for offloading complex pathfinding operations away from heavy use simulators onto external servers. Primarily A* Algorithm. Flexible -- works with any type of node graph. Public Domain. Clean and minimalistic code.
Calendar Image UUID API Ina Centaur API that gives the UUID of an image of a calendar image give month and year arguments.
HTTP Post request to a PHP server Corto Maltese This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.
Key2Name.php Ina Centaur Get Avatar's Name using Second Life search service. (like in LSL Key2Name)
HTTP-IN DNS Darien Caldwell Public Domain DNS and HTTP-IN URL Distribution system running on GAE (the original). Deploy your own for maximum utility and security.
Lame Object DNS and Cross Sim Messaging Liandra Ceawlin Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.
LSL Minify Wizardry and Steamworks LSL Minification and obfuscation tool written in JavaScript. Contains a form on the wiki using a widget where you can post LSL scripts to be minified as well as the source-code. For another full-screen demo you may check it on my website. To use, paste any LSL code and press ctrl+alt+enter to get the minified version.
llXorBase64StringsCorrect SignpostMarv Martin An implementation of llXorBase64StringsCorrect in PHP- should be useful if you're using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via llHTTPRequest.
lsl_fu.php SignpostMarv Martin A basic OOP'd PHP Class containing VeloxSeverine's $_POST fixer and Marv's own eccentric ideas for "fixing" things.
Name2Key.php Jor3l Boa Get Avatar's UUID using Second Life search service. (like in LSL Name2Key)
Public Object DNS Liandra Ceawlin Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.
Rake Wizardry and Steamworks A C# utility meant to create full inventory backups to your local hard-drive including Textures/Sculpts, Animations, Notecards and Scripts.
Silo Zero Linden General purpose data store in PHP. Use this to persist arbitrary data from LSL via llHTTPRequest. See:
Silverday ObjectDNS Till Stirling Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. Features include redirect service, password protected domains, write protected domains, LSL-API for all necessary functions, optional web-interface.
SLDB Luc Aubret Flexible web database storage using PHP/MySQL. Used to store per-user field/value pairs from in-world objects using llHTTPRequest.
SL Asset Data Trimda Hedges A set of Java classes to retrieve information about Groups, Parcels and Agents/Avatars based on their key (UUID). Includes caching of requests and results and example application. Copyright under Eclipse Public License v1

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This category has the following 2 subcategories, out of 2 total.

Pages in category "LSL Library"

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