Difference between revisions of "Category:LSL Library"

From Second Life Wiki
Jump to navigation Jump to search
(Removed broken TimeAPI HTTP GET example and replaced it with a working one using GridSurvey)
(92 intermediate revisions by 34 users not shown)
Line 4: Line 4:
<div id="box">
<div id="box">
<div style="padding: 0.5em 0.5em 1.5em">
<div style="padding: 0.5em 0.5em 1.5em">
NOTE: Please add you scripts to this page and then add them to a category on the [[:Category:LSL Categorized Library|Categorized Library]] page.
NOTE: Please add your scripts to this page and then add them to a category on the [[:Category:LSL Categorized Library|Categorized Library]] page.


Come to this page to see complex examples that show how to combine parts of LSL.
Come to this page to see complex examples that show how to combine parts of LSL.


Go to the [[:Category:LSL Examples|LSL Examples]] page to see brief examples of how to use parts of LSL  
Go to the [[:Category:LSL Examples|LSL Examples]] page to see brief examples of how to use parts of LSL.


Why collect complex examples here? Well, ...
Why collect complex examples here? Well, ...


There are many [[script|scripts]] that have become buried in the [[Old forum Scripting Library index| old forum Scripting Library]], the [http://community.secondlife.com/t5/Scripting-Library/bd-p/2122 2010 library archive], or the current [http://community.secondlife.com/t5/LSL-Scripting-Library/bd-p/LSLScriptingLibrary LSL Scripting Library]; were lost with the death of the early scripting forums; or sit idle in [[inventory|inventories]] that could be useful and should be more accessible.
There is a treasure trove of user developed scripts that have become hard to find over time throughout Second Life's web server revisions and redesigns. The [http://community.secondlife.com/t5/Community-General/Upgrading-the-Forums/bc-p/77385 Huge Leap] to the new [http://www.jivesoftware.com/ Jive software], while traumatic and disruptive, has failed to dispose of  what's come before at the moment of your reading. These valuable community generated resources do indeed still remain and can be browsed/retrieved from several disjointed and disparate locations. While some links may point to duplicated, revised, or downright ancient wisdom, you may derive some enlightened perspective researching their hard won, timely solutions we encounter day to day.


Other scripters may be in the same situation. This wiki is a well-suited medium for a script library. Feel free to add your scripts to the script library by creating new pages for them and linking to those pages here.
# [[Old forum Scripting Library index| Old Forums -Scripting Library index (wiki)]],
# [http://community.secondlife.com/t5/Scripting/bd-p/2108 Old Forums -Scripting Forum Archive],
# [http://forums-archive.secondlife.com/15/1.html Old Forums -Scripting Library],
# [http://community.secondlife.com/t5/Scripting-Library/bd-p/2122 new Forums -Archives > Scripting Library],
# [http://community.secondlife.com/t5/LSL-Scripting-Library/bd-p/LSLScriptingLibrary new Forums -LSL Library].


Note that there are many more scripts in the LSL Library here, but you can't get to them if you don't know they exist, because they are subpages now, instead of an automatically updated category.  Good luck searching.


Visit the new [[:Category:LSL Categorized Library|Categorized Library]] which might help make it easier to find a script by the type of script it is. Please note, to wiki editors, if you want your script to appear on the category page after adding it to this library you need to also add it to the category library page as well.
The wiki medium is well-suited for a script library due to its revision based historical foundation. If you feel inclined to release your scripts to the entire community, there's no better place to preserve your work/love/energy/gift as a unified and cohesive repository. Feel free to add your script page links here as well as adding it to the [[:Category:LSL Categorized Library|Categorized Library]].
</div>
</div>
</div>
</div>
Line 27: Line 30:
<div style="padding: 0.5em">
<div style="padding: 0.5em">
#Your script must be tested and working. If it's not, stick it in your user-space until it is. This is a list of working, usable scripts.
#Your script must be tested and working. If it's not, stick it in your user-space until it is. This is a list of working, usable scripts.
#Add a link to your script's page here. Link back to this page from your script's page. Start your page with <nowiki>{{LSL Header}}</nowiki>.
#Add a link to your script's page here. Link back to this page from your script's page. Start your page with <code><nowiki>{{LSL Header}}</nowiki></code>.
#Do not add scripts that duplicate the same functionality as an existing script or built in {{LSLGC|Functions|function}}. If yours does, explain why.
#Do not add scripts that duplicate the same functionality as an existing script or built in {{LSLGC|Functions|function}}. If yours does, explain why.
#Do not list simple scripts here. Include those among the [[:Category:LSL Examples|LSL Examples]] instead.
#Do not list simple scripts here. Include those among the [[:Category:LSL Examples|LSL Examples]] instead.
Line 33: Line 36:


<div id="box">
<div id="box">
==LSL Script Library==
==LSL Script Library==


Line 41: Line 45:
! '''Description'''
! '''Description'''
|-
|-
||[[StringIsNum|(Function) StringIsNum]]
|[[Teleporter_Anywhere]]
||[[User:Zion Tristan|Zion Tristan]]
|{{User|Luxen Resident}}
||A User Made Function to return TRUE if a string based input consists entirely of a whole number, and return FALSE otherwise.
|Zx Teleporter Anywhere v5.1.
|-
|[[Ultimate_Radar]]
|{{User|Luxen Resident}}
|Zx Ultimate Radar v5.
|-
|[[Language_Scanner]]
|{{User|Luxen Resident}}
|Zx Language Scanner v5.
|-
|[[Visitor_Counter_Tracker]]
|{{User|Luxen Resident}}
|Zx Visitor Counter - Tracker v3.1.
|-
|-
||[[Remove all scripts from a linkset]]
|[[Notecard_Configuration_Reader_by_Maddox_Deluxe]]
||[[User:Dahlia Orfan|Dahlia Orfan]]
|{{User2|Maddox Deluxe}}
||Remove all scripts from a linkset.
|Notecard Multi-line Entries Configuration Reader v1.6.
|-
|-
||[[RLV Viewer Titler]]
|[[User:Yumi Murakami/Addiction Moderator|Addiction Moderator and World Clock]]
||[[User:Jenna Felton|Jenna Felton]]
|{{User|Yumi Murakami}}
||Titler displaying viewer and it's version, revealed via RLV interface.
|Keep tabs on usage of SL and easily share local times with other users.
|-
|-
||[[Script Vitality plug-in]]
|[[User:Yumi Murakami/Bijocam And Other Camera Scripts|Bijocam and Other Camera Scripts]]
||[[User:Jenna Felton|Jenna Felton]]
|{{User|Yumi Murakami}}
||Uses vehicle technology to allow scripts (in same prim) to run in 'dead', i.e. no-script areas.
|Various camera control systems for machinima, security, and other effects.
|-
|-
||[[1st necessity of SL]]
|[[Recent Avatar Scanner]]
||[[User:Beer Dailey|Beer Dailey]]
|[[User:Ackley Bing|Ackley]]
||Monitors for avatars and (de)activates scripts states to control script performance/lag.
|Recent Avatar Scanner notifies you as it collects avatar names. Touch it to see a list of recently collected names.
|-
|-
||[[SetLinkText]]
|[[Target Crosshair HUD]]
||[[User:Tacusin Memo|Tacusin Memo]]
|[[User:Ackley Bing|Ackley]]
||Custom function like llSetText only applying to linked sets.
|A 2 prim HUD with crosshair targets nearby players names, profiles and user key
|-
|-
||[[3D Radar]]
|[[User:Ackley Bing/Basic Sim Status Button Indicator HUD|Basic Sim Status Button Indicator HUD]]
||[[User:Jesse Barnett|Jesse Barnett]]
|[[User:Ackley Bing|Ackley]]
||Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.
|A single prim HUD. Color indicates sim status changes.
|-
|-
||[[RegionSitTeleport]]
|[[Basic Target Scanner HUD]]
||[[User:Vincent_Nacon| Vincent Nacon]]
|[[User:Ackley Bing|Ackley]]
||A very simple and clean sit/unsit teleporter.
|A single prim HUD.  Scrolls through nearby players names, photos and user key.
|-
|-
||[[AbcText]]
 
||[[User:Ange Capalini|Ange Capalini]]
|[[StringIsNum|(Function) StringIsNum]]
||EXPERIMENTAL Hyper low prim Display. only 2 prims for 25char.
|{{User|Zion Tristan}}
|A User Made Function to return TRUE if a string based input consists entirely of a whole number, and return FALSE otherwise.
|-
|-
||[[Access (NewAge)]]
|[[Remove all scripts from a linkset]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User2|Dahlia Orfan}}
||An easy to use script for permissions on who can use the script, Public/Group/Owner
|Remove all scripts from a linkset.
|-
|-
||[[Aim Detection]]
|[[RLV Viewer Titler]]
||[[User:Han Shuffle|Dugley Reanimator]]
||[[User:Jenna_Felton|Jenna_Felton]]
||Monitors for avatars and reports back to owner about who is aiming at them.
|Titler displaying viewer and it's version, revealed via RLV interface.
|-
|-
||[[AnkleLock]]
|[[Sim Restart Notifyer]]
||[[User:Kira Komarov|Kira Komarov]]
||[[User:Jenna_Felton|Jenna_Felton]]
||An ankle lock script and attached animation to fix your displaced shoes. This will help if your shoes look displaced when you sit in certain poses or when your animation overrider is active.
|On region restart, notifyes registered residents about the sim is online and the current sim version
|-
|-
||[[AntiDelay Node]]
|[[Script Vitality plug-in]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
||[[User:Jenna_Felton|Jenna_Felton]]
||Uses [[llMessageLinked]] to stop those pesky delays.
|Uses vehicle technology to allow scripts (in same prim) to run in 'dead', i.e. no-script areas.
|-
|-
||[[AO Overriding Pose Ball]]
|[[Chat Painter]]
||[[User:Jesse Barnett|Jesse Barnett]]
||[[User:Jenna_Felton|Jenna_Felton]]
||No more turning your AO off and on when you sit down
|Changes texture and collor properties of named prims in a linkset by using chat commands.
|-
|-
||[[ARCFOUR Strong Encryption Implementation]]
|[[1st necessity of SL]]
||[[User:Nekow42 Zarf|Nekow42 Zarf]]
|{{User|Beer Dailey}}
||An LSL implementation of ARCFOUR, the most popular stream cipher still in use. It is licensed under a Creative Commons Attribution 3.0 license.
|Monitors for avatars and (de)activates scripts states to control script performance/lag.
|-
|-
||[[Artillery]]
|[[3D Radar]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Jesse Barnett}}
||An artillery gun script, performing the necessary calculations based on a user-chosen velocity, in order to hit a designated target avatar.
|Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.
|-
|-
||[[Assembly Programming Language|Assembly-Like Programming Language]]
|[[RegionSitTeleport]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Vincent Nacon}}
||A compiler that runs assembly-like programs.
|A very simple and clean sit/unsit teleporter.
|-
|-
||[[Associative Array Emulator|Associative Array (Dictionary) Emulator]]
|[[Avatar Position Adjustement to Avatar Height When Sitting]]
||[[User:Alynna Vixen|Alynna Vixen]]
|{{User|Cay Trudeau}}
||This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.
|Animation Adjustement According to Avatar Height. A simple snippet to calculate avatar position upwards.
|-
|-
||[[AvatarFollower]]
|[[AbcText]]
||[[User:Dale Innis|Dale Innis]]
|{{User|Ange Capalini}}
||Allows one avatar to automatically follow another.
|EXPERIMENTAL Hyper low prim Display. only 2 prims for 25char.
|-
|-
||[[Avatar Radar (NewAge)]]
|[[Access (NewAge)]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Asia Snowfall}}
||Version 1.2; A nice new avatar radar script i just finish that you can place in your hud, Also features avatar locator
|An easy to use script for permissions on who can use the script, Public/Group/Owner
|-
|-
||[[Base2Dec]]
|[[User:Daemonika_Nightfire/Scripts/Access_Tutorial_EN|Access Tutorial (EN)]]
||[[User:Siann Beck|Siann Beck]]
|{{User|Daemonika Nightfire}}
||Convert a number to decimal from any base.
|Short examples about permission to executable commands.
|-
|-
||[[BaseN]]
|[[Aim Detection]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User2|Han Shuffle|Dugley Reanimator}}
||Variable base compression, dynamically maps to usable UTF code points.
|Monitors for avatars and reports back to owner about who is aiming at them.
|-
|-
||[[Basic Encryption Modules]]
|[[User:Daemonika_Nightfire/Scripts/Anti_copy_trans|Anti (copy & transfer)]]
||[[User:Beverly Larkin|Beverly Larkin]]
|{{User|Daemonika Nightfire}}
||Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.
|This funktion allows you to give away scripts with copy & transfer permissions and force the reseller to change the permission.
|-
|-
||[[Be happy]]
|[[User:Daemonika_Nightfire/Scripts/Anti_Rezz|Anti Rezz]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Daemonika Nightfire}}
||Basic smile attachment script, makes your avatar smile.
|This script delete the complete object by rezzing on ground and detach it after 5 minutes from avatar.  
|-
|-
||[[Best Neighbor Ad Hiding Script|Best Neighbor]]
|[[AnkleLock]]
||[[User:Doran Zemlja|Doran Zemlja]]
|[[Wizardry and Steamworks]]
||Reduce ad clutter by hiding ads when users are on their own land nearby.
|An ankle lock script and attached animation to fix your displaced shoes. This will help if your shoes look displaced when you sit in certain poses or when your animation overrider is active.
|-
|-
||[[BigNum|BigNum Library (RSA Encryption)]]
|[[AntiDelay Node]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Xaviar Czervik}}
||A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.
|Uses [[llMessageLinked]] to stop those pesky delays.
|-
|-
||[[Binary Clock v1.1|Binary Clock]]
|[[Artillery]]
||[[User:Fox Diller|Fox Diller]]
|[[Wizardry and Steamworks]]
||A Binary Clock.
|An artillery gun script, performing the necessary calculations based on a user-chosen velocity, in order to hit a designated target avatar.
|-
|-
||[[BinaryDecimalConverter]]
|[[AO Overriding Pose Ball]]
||[[User:Soundless Smalls|Soundless Smalls]]
|{{User|Jesse Barnett}}
||Converts a binary value to a decimal value and vice versa.
|No more turning your AO off and on when you sit down
|-
|-
||[[Blacklist and Remote Kill|Blacklist and Remote Kill]]
|[[ARCFOUR Strong Encryption Implementation]]
||[[User:Chase Quinnell|Chase Quinnell]]
|{{User2|Nekow42 Zarf}}
||Blacklist(denial of use) or a creator kill script(can delete someone's item by command on private channel)
|An LSL implementation of ARCFOUR, the most popular stream cipher still in use.
|-
|-
||[[User_talk:Rolig_Loon/Bookmark_URLs|Bookmark URLs]]
|[[Assembly Programming Language|Assembly-Like Programming Language]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User|Xaviar Czervik}}
||Dialog driven HUD reads bookmarked URLs from notecards and navigates directly to them with user's in-world browser.
|A compiler that runs assembly-like programs.
|-
|-
||[[Bubble Gum]]
|[[Associative Array Emulator|Associative Array (Dictionary) Emulator]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User2|Alynna Vixen}}
||A script to create a bubble gum effect with sounds and animations.
|This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.
|-
|-
||[[Bubble Trapper]]
|[[AvatarFollower]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Dale Innis}}
||A script that rezzes a bubble and surrounds a dialog-chosen avatar, exploding 2 seconds after it has reached the avatar. The article also explains how to hash a name to a number or a key to a number and thereby avoiding to block the rezzer's timer() event or using llRegionSay().
|Allows one avatar to automatically follow another.
|-
|-
||[[Builders Buddy|Builder's Buddy Tool]]
|[[Avatar Radar (NewAge)]]
||[[User:Newfie Pendragon|Newfie Pendragon]]
|{{User|Asia Snowfall}}
||Script to easily move/rotate large builds that exceed the linkable size limit (30 meters).
|Version 1.2; A nice new avatar radar script i just finish that you can place in your hud, Also features avatar locator
|-
|-
||[[Button Click Detector]]
|[[Base2Dec]]
||{{User|Sendao Goodman}}
|{{User|Siann Beck}}
||Use [[llDetectedTouchUV]] to determine which button was pressed on a texture.
|Convert a number to decimal from any base.
|-
|-
||[[Camera following prim]]
|[[BaseN]]
||[[User:Dale Innis|Dale Innis]]
|{{User|Nexii Malthus}}
||Pair of scripts to make a prim follow your camera position around (for lights etc).
|Variable base compression, dynamically maps to usable UTF code points.
|-
|-
||[[Camera Sync]]
|[[Basic Encryption Modules]]
||[[User:Meyermagic Salome|Meyermagic Salome]] and [[User:Nomad Padar|Nomad Padar]]
|{{User|Beverly Larkin}}
||A system to synchronize the cameras of two avatars.
|Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.
|-
|-
||[[Chatbot]]
|[[Be happy]]
||Anonymous
|{{User|Emmas Seetan}}
||Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.
|Basic smile attachment script, makes your avatar smile.
|-
|-
||[[Chat Logger (GPL)]]
|[[Beat The Average Vendor]]
||[[User:Nobody Fugazi|Nobody Fugazi]]
|{{User2|Kristen Giano}}
||Chat logger which requests permission from participants before recording them.
|A vendor script based on humblebundle.com
|-
|-
||[[Chat_Relay|Chat Relay]]
|[[Best Neighbor Ad Hiding Script|Best Neighbor]]
||[[User:grumble Loudon|grumble Loudon]]
|{{User2|Doran Zemlja}}
||A Chat relay which can be routed using a path header and won't echo.
|Reduce ad clutter by hiding ads when users are on their own land nearby.
|-
|-
||[[ClickAndDrag]]
|[[BigNum|BigNum Library (RSA Encryption)]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Xaviar Czervik}}
|| Click and Drag user interface elements using dynamic feedback
|A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.
|-
|-
||[[Code Racer]]
|[[Binary Clock v1.1|Binary Clock]]
||Anonymous
|{{User|Fox Diller}}
||Race two versions of code forever, to see which runs faster.
|A Binary Clock.
|-
|-
||[[Code Sizer]]
|[[BinaryDecimalConverter]]
||Anonymous
|{{User2|Soundless Smalls}}
||Count the bytes compiled from source code, to measure how to write small code.
|Converts a binary value to a decimal value and vice versa.
|-
|-
||[[Collision message sender]]
|[[Blacklist and Remote Kill|Blacklist and Remote Kill]]
||[[Taff Nouvelle]]
|{{User|Chase Quinnell}}
||Give a message to an avatar on collision if the message has not been sent in the last 10 minutes.
|Blacklist(denial of use) or a creator kill script(can delete someone's item by command on private channel)
|-
|-
||[[User:Void_Singer/Programs#v7-D_Enh._Color_Picker|Color Changer]]
|[[User_talk:Rolig_Loon/Bookmark_URLs|Bookmark URLs]]
||[[User:Void_Singer|Void_Singer]]
|{{User|Rolig Loon}}
||Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.
|Dialog driven HUD reads bookmarked URLs from notecards and navigates directly to them with user's in-world browser.
|-
|-
||[[Color Changer|Color Changer Plus]]
|[[Bubble Gum]]
||[[User:Neo Calcutt|Neo Calcutt]]
|[[Wizardry and Steamworks]]
||A color changer with 14 colors, a random function, and a custom vector function.
|A script to create a bubble gum effect with sounds and animations.
|-
|-
||[[Color conversion scripts|Color Conversion]]
|[[Bubble Trapper]]
||[[User:Sally LaSalle|Sally LaSalle]]
|[[Wizardry and Steamworks]]
||Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).
|A script that rezzes a bubble and surrounds a dialog-chosen avatar, exploding 2 seconds after it has reached the avatar. The article also explains how to hash a name to a number or a key to a number and thereby avoiding to block the rezzer's [[timer]] [[event]] or using [[llRegionSay]].
|-
|-
||[[ColorConvert]]
|[[Builders Buddy|Builder's Buddy Tool]]
||[[User:Siann Beck|Siann Beck]]
|{{User|Newfie Pendragon}}
||Convert color values to vector from RGB, hex or HTML color name.
|Script to easily move/rotate large builds that exceed the linkable size [[limits]].
|-
|-
||[[Color script]]
|[[Button Click Detector]]
||[[User:Masakazu Kojima|Masakazu Kojima]]
|{{User2|Sendao Goodman}}
||Script for changing colors trough a listener with pre-defined colors.
|Use [[llDetectedTouchUV]] to determine which button was pressed on a texture.
|-
|-
||[[Library Combined Library|Combined Library]]
|[[Camera following prim]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Dale Innis}}
||Library of mostly encoding and decoding functions, some more useful then others.
|Pair of scripts to make a prim follow your camera position around (for lights etc).
|-
|[[Camera Sync]]
|{{User|Meyermagic Salome}} and {{User2|Nomad Padar}}
|A system to synchronize the cameras of two avatars.
|-
|[[Chatbot]]
|Anonymous
|Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.
|-
|[[Chat Logger (GPL)]]
|{{User|Nobody Fugazi}}
|Chat logger which requests permission from participants before recording them.
|-
|[[Chat_Relay|Chat Relay]]
|{{User|grumble Loudon}}
|A Chat relay which can be routed using a path header and won't echo.
|-
|[[ClickAndDrag]]
|{{User|Nexii Malthus}}
| Click and Drag user interface elements using dynamic feedback
|-
|[[User:Lou_Netizen/HTTP_GET_Example_(GridSurvey)|HTTP Get Example (GridSurvey)]]
|[[User:Lou_Netizen|Lou Netizen]]
|Shows how to use LSL to perform an HTTP GET to retreive the name of a random online region from GridSurvey.
|-
|[[Code Racer]]
|Anonymous
|Race two versions of code forever, to see which runs faster.
|-
|[[Code Sizer]]
|Anonymous
|Count the bytes compiled from source code, to measure how to write small code.
|-
|[[Collision message sender]]
|{{User2|Taff Nouvelle}}
|Give a message to an avatar on collision if the message has not been sent in the last 10 minutes.
|-
|[[User:Void_Singer/Programs#v7-D_Enh._Color_Picker|Color Changer]]
|{{User|Void Singer}}
|Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.
|-
|[[Color Changer|Color Changer Plus]]
|{{User2|Neo Calcutt}}
|A color changer with 14 colors, a random function, and a custom vector function.
|-
|[[Color conversion scripts|Color Conversion]]
|{{User|Sally LaSalle}}
|Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).
|-
|[[ColorConvert]]
|{{User|Siann Beck}}
|Convert color values to vector from RGB, hex or HTML color name.
|-
|[[Color script]]
|{{User2|Masakazu Kojima}}
|Script for changing colors trough a listener with pre-defined colors.
|-
|[[Library Combined Library|Combined Library]]
|{{User|Strife Onizuka}}
|Library of mostly encoding and decoding functions, some more useful then others.
* String functions: Replace / Trim right / Trim left / Trim both
* String functions: Replace / Trim right / Trim left / Trim both
* Unicode conversion: UTF8 to Unicode / Unicode to UTF8
* Unicode conversion: UTF8 to Unicode / Unicode to UTF8
* List functions: Replace / Compare
* List functions: Replace / Compare
|-
|-
||[[Computer:jaycoonlanguage]]
|[[Computer:jaycoonlanguage]]
||[[User:jayco121 Bing|jayco121 Bing]]
|{{User|jayco121 Bing}}
|| A language written in LSL that is meant for my computer (available at the shop).
| A language written in LSL that is meant for my computer (available at the shop).
|-
|-
||[[Read Note Card Configuration|Configuration Notecard Reader]]
|[[Read Note Card Configuration|Configuration Notecard Reader]]
||{{User|Dedric Mauriac}}
|{{User|Dedric Mauriac}}
||A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.
|A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.
|-
|-
||[[AdvancedNotecardReader|Configuration Notecard Reader (advanced)]]
|[[AdvancedNotecardReader|Configuration Notecard Reader (advanced)]]
||[[Lear Cale|Lear Cale]]
|[[Lear Cale|Lear Cale]]
||Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.
|Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.
|-
|-
||[[Library_Chat_Relay|Conversation Relay]]
|[[Library_Chat_Relay|Conversation Relay]]
||[[User:Jippen Faddoul|Jippen Faddoul]]
|{{User|Jippen Faddoul}}
||Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).
|Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).
|-
|-
||[[Curtain script]]
|[[Curtain script]]
||[[User:Zilla Larsson|Zilla Larsson]]
|{{User|Zilla Larsson}}
||A simple script to retract/stretch curtains, blinds, bedcovers and more
|A simple script to retract/stretch curtains, blinds, bedcovers and more
|-
|-
||[[Library_Cycle_Dialog_Items|Cycle Dialog Items w/ Callback]]
|[[Library_Cycle_Dialog_Items|Cycle Dialog Items w/ Callback]]
||[[User:Hawkster Westmoreland|Hawkster Westmoreland]]
|{{User|Hawkster Westmoreland}}
||A customizable way to cycle dialog items with pagination
|A customizable way to cycle dialog items with pagination
|-
|-
||[[Dataserver API]]
|[[Dataserver API]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User|Revolution Perenti}}
||Dataserver Framework for Notecards.
|Dataserver Framework for Notecards.
|-
|-
||[[Date Library]]
|[[Date Library]]
||[[User:Corto Maltese|Corto Maltese]]
|{{User|Corto Maltese}}
|| Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.
| Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.
|-
|-
||[[Day of the Week]]
|[[Day of the Week]]
||[[User:DoteDote Edison|DoteDote Edison]]
|{{User|DoteDote Edison}}
||Function to get day of the week from [[llGetUnixTime]].
|Function to get day of the week from [[llGetUnixTime]].
|-
|-
||[[Days in Month]]
|[[Days in Month]]
||[[User:IntLibber Brautigan begin_of_the_skype_highlighting     end_of_the_skype_highlighting begin_of_the_skype_highlighting     end_of_the_skype_highlighting|IntLibber Brautigan]]
|{{User|IntLibber Brautigan}}
||Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.
|Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.
|-
|-
||[[Deed Tools]]
|[[Deed Tools]]
||[[User:Falados Kapuskas|Falados Kapuskas]]
|{{User|Falados Kapuskas}}
||Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.
|Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.
|-
|-
||[[User:Daemonika_Nightfire/Scripts/DEMO_Shield|*DS*_DEMO_Shield]]
|[[User:Daemonika_Nightfire/Scripts/DEMO_Shield|DEMO_Shield]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Daemonika Nightfire}}
||With this script, it is impossible to use these scripts in copied (Copybot) object.
|With this script, it is impossible to use these scripts in copied (Copybot) object.
|-
|-
||[[Describe Chatter]]
|[[Describe Chatter]]
||Anonymous
|Anonymous
||Chat to see yourself as others do.
|Chat to see yourself as others do.
|-
|-
||[[Dialog Control]]
|[[Dialog Control]]
||[[User:Nargus Asturias|Nargus Asturias]]
|{{User|Nargus Asturias}}
|| A (not-so) simple dialog & menu control script. Call dialog and receive selected value via [[link_message]](), with built-in timer and [[link_message]]() notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog's returned value can differ.
| A (not-so) simple dialog & menu control script. Call dialog and receive selected value via [[link_message]], with built-in timer and [[link_message]] notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog's returned value can differ.
Latest version also has [[Dialog Menus Control]] built-in; which allow multi-level menus through SL dialog system.
Latest version also has [[Dialog Menus Control]] built-in; which allow multi-level menus through SL dialog system.
|-
|-
||[[Dispenser Vendor]]
|[[Dispenser Vendor]]
||[[User:Kira Komarov|Kira Komarov]]
|[[Wizardry and Steamworks]]
|| A twist on [[Vendor]] that dispenses one object and then removes it from the list of objects.
| A twist on [[Vendor]] that dispenses one object and then removes it from the list of objects.
|-
|[[MultiUser_Dialog_Handler|Dialog Menus (multiuser)]]
|{{User|SimonT Quinnell}}
| Menu dialog handler that supports multiple menus open at once from the single script. Displays multi-page menus if necessary as well as allowing for fixed header and footer buttons.  Timeouts as well as Text and button size limits are handled.
|-
|[[Dialog NumberPad|Dialog Number Pad]]
|{{User|DoteDote Edison}}
|Use a dialog to accept positive integer input from users.
|-
|[[Display Names Radar]]
|{{User|Cerise Sorbet}}
|Simple HUD type avatar radar that can show [[display names]] and script memory usage
|-
|[[Display Names to Key]]
|{{User|Joran Yoshikawa}}
|Simple way to get UUIDs from displaynames
|-
|[[User:Daemonika_Nightfire/Scripts/DS_Display-Username_Online_Indicator|Display-Username_Online_Indicator]]
|{{User|Daemonika Nightfire}}
|This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner.
|-
|-
||[[MultiUser_Dialog_Handler|Dialog Menus (multiuser)]]
|[[Displayer Script]]
||[[User:SimonT Quinnell|SimonT Quinnell]]
|{{User|Akinori Kimagawa}}
|| Menu dialog handler that supports multiple menus open at once from the single script. Displays multi-page menus if necessary as well as allowing for fixed header and footer buttons.  Timeouts as well as Text and button size limits are handled.
|Display Words On Top Of An Object
|-
|-
||[[Dialog NumberPad|Dialog Number Pad]]
|[[Distributed Primitive Database]]
||[[User:DoteDote Edison|DoteDote Edison]]
|[[Wizardry and Steamworks]]
||Use a dialog to accept positive integer input from users.
|The distributed primitive database (DPD) is a database which is meant to survive entirely in SL by using redundancy, replication and time synchronisation to maintain the consistency of the dataset contained in the DPD node/primitives spread out between regions and even grids. Similarly to the [[Intercom]], the robustness of the theory would allow users to maintain a cross-grid database; as of 30 of August 2011 I have managed to couple and replicate data between the two grids by using the methodology described in the script article.
|-
|-
||[[Display Names Radar]]
|[[Drink script]]
||[[User:Cerise Sorbet|Cerise Sorbet]]
|{{User|Emmas Seetan}}
||Simple HUD type avatar radar that can show [[display names]] and script memory usage
|Used mainly for food and drink in Second Life.
|-
|-
||[[Display Names to Key]]
|[[Donut Dance]]
||[[User:Joran Yoshikawa|Joran Yoshikawa]]
|[[Wizardry and Steamworks]]
||Simple way to get UUIDs from displaynames
|Err, a script that makes you dance and say something on the local chat once you attach an object (good example for conditional re-entry flipping).
|-
|-
||[[User:Daemonika_Nightfire/Scripts/DS_Display-Username_Online_Indicator|*DS*_Display-Username_Online_Indicator]]
|[[User:Daemonika_Nightfire/Scripts/DS_Single_AO-Sit|Single_AO-Sit]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Daemonika Nightfire}}
||This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner.  
|Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
|-
|-
||[[Displayer Script]]
|[[TOXDropBox|DropBox]]
||[[User:Akinori Kimagawa|Akinori Kimagawa]]
|{{User|Dimentox Travanti}}
||Display Words On Top Of An Object
| This is a Drop box which allows people to drop certain items in a object & has many config options.
|-
|-
||[[Distributed Primitive Database]]
|[[Efficiency Tester]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Xaviar Czervik}}
||The distributed primitive database (DPD) is a database which is meant to survive entirely in SL by using redundancy, replication and time synchronisation to maintain the consistency of the dataset contained in the DPD node/primitives spread out between regions and even grids. Similarly to the [[Intercom]], the robustness of the theory would allow users to maintain a cross-grid database; as of 30 of August 2011 I have managed to couple and replicate data between the two grids by using the methodology described in the script article.
|Tests the speed of a function.
|-
|-
||[[Drink script]]
|[[Email-to-IM|Email2IM]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|DoteDote Edison}}
||Used mainly for food and drink in Second Life.
|Send IMs to SL friends via [[email]].
|-
|-
||[[Donut Dance]]
||[[User:Kira Komarov|Kira Komarov]]
||Err, a script that makes you dance and say something on the local chat once you attach an object (good example for conditional re-entry flipping).
|-
|-
||[[User:Daemonika_Nightfire/Scripts/DS_Single_AO-Sit|*DS*_Single_AO-Sit]]
|[[User:Kireji_Haiku/SIMchat_headset|Encrypted Region-wide chat]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Kireji Haiku}}
||Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
|Encrypted Region-wide chat
|-
|-
||[[TOXDropBox|DropBox]]
|[[ExplodingObjects]]
||[[User:Dimentox Travanti|Dimentox Travanti]]
|{{User|Dale Innis}}
|| This is a Drop box which allows people to drop certain items in a object & has many config options.
|Causes an object (of the appropriate type) to explode on command.
|-
|-
||[[Efficiency Tester]]
|[[FadeEasy]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User2|Nika Rugani}}
||Tests the speed of a function.
|The easy way of fading objects in or out (Using llSetLinkAlpha)
|-
|-
||[[Email-to-IM|Email2IM]]
|[[FastConeSpread]]
||[[User:DoteDote Edison|DoteDote Edison]]
|{{User|Nexii Malthus}}
||Send IMs to SL friends via [[email]] (translate emails from friends into IMs).
| Fast Algorithmn to achieve cone spread, main use in weaponry systems.
|-
|-
|[[User:PixelProphet Lane/Scripts#Fast List Prim Contents|Fast List Prim Contents]]
|{{User|PixelProphet Lane}}
|Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)
|-
|-
||[[User:Kireji_Haiku/SIMchat_headset|Encrypted Region-wide chat]]
|[[User:PixelProphet_Lane/Scripts#Grid_Status_Feed|Grid Status Feed]]
||'''[[User:Kireji Haiku|Kireji Haiku]]''' <sup><small>([[User talk:Kireji Haiku|talk]]|[[Special:Contributions/Kireji Haiku|contribs]])</small></sup>
|{{User|PixelProphet Lane}}
||Encrypted Region-wide chat
|Receive important Grid information in-world
|-
|-
||[[ExplodingObjects]]
|[[Find Avatar Key|Find Avatar Key]]
||[[User:Dale Innis|Dale Innis]]
|{{User2|Huney Jewell}}
||Causes an object (of the appropriate type) to explode on command.
|Explores [[UUID]] of avatar whose name is said in local chat or who touches the prim.
|-
|-
||[[FadeEasy]]
|[[First Name Letter Prize]]
||[[User:Nika Rugani|Nika Rugani]]
|{{User|RaithSphere Whybrow}}
||The easy way of fading objects in or out (Using llSetLinkAlpha)
|Gives a prize if the person who sits on it's first letter of first name matches the random letter!
|-
|-
||[[FastConeSpread]]
|[[Fix Small Prims|Fix_Small_Prims]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Emma Nowhere}}
|| Fast Algorithmn to achieve cone spread, main use in weaponry systems.
|Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.
|-
|-
||[[User:PixelProphet Lane/Scripts#Fast List Prim Contents|Fast List Prim Contents]]
|[[Flight Assist]]
||[[User:PixelProphet Lane|PixelProphet Lane]]
|[[Wizardry and Steamworks]]
||Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)
|Flight feather / flight band implementation supporting various commands and allowing you to fly above the clouds.
|-
|-
||[[Find Avatar Key|Find Avatar Key]]
|[[Float2Hex]]
||[[User:Huney Jewell|Huney Jewell]]
|{{User|Strife Onizuka}}
||Explores [[UUID]] of avatar whose name is said in local chat or who touches the prim.
|Very useful for transporting [[float|floats]].
|-
|-
||[[First Name Letter Prize]]
|[[Float Box Contents]]
||[[User:RaithSphere Whybrow|RaithSphere Whybrow]]
|{{User|Rolig Loon}}
||Gives a prize if the person who sits on it's first letter of first name matches the random letter!
|Displays object inventory in hover text, identified by type and updated marquee-style.
|-
|-
||[[Fix Small Prims|Fix_Small_Prims]]
|[[Follower (script)|Follower]]
||[[User:Emma Nowhere|Emma Nowhere]]
|Unknown, uploaded by {{User|Slik Swindlehurst}}
||Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.
|Makes an object follow the nearest person. Do not use for [[grief|griefing]].
|-
|-
||[[Flight Assist]]
|[[FURWARE_text]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Ochi Wolfe}}
||Flight feather / flight band implementation supporting various commands and allowing you to fly above the clouds.
|Versatile text-on-prim script, open source under the MIT license
|-
|-
||[[Float2Hex]]
|[[GA Event Notifier]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Victor Hua}}
||Very useful for transporting [[float|floats]].
|Gathers seven days event data from a Google calendar and display it through a simple interface. The lsl script can access several calendars at once through seperate php files. One file per calendar. Host the included php on your own web server.
|-
|-
||[[Float Box Contents]]
|[[Geometric|Geometric Library]]
||[[User:Rolig Loon|Rolig Loon]]
|Community Project
||Displays object inventory in hover text, identified by type and updated marquee-style.
|A substantial amount of various geometric functions for intersection and other purposes of 3D maths.
|-
|-
||[[Follower (script)|Follower]]
|[[Get Profile Picture]]
||Unknown, uploaded by [[User:Slik Swindlehurst|Slik Swindlehurst]]
|{{User2|Valentine Foxdale}}
||Makes an object follow the nearest person. Do not use for [[grief|griefing]].
|Sets the texture of the object to profile picture of the person that touches ot
|-
|-
||[[GA Event Notifier]]
|[[GetTimestampOffset]]
||[[User:Victor Hua|Victor Hua]]
|[[User:Siann_Beck|Siann Beck]]
||Gathers seven days event data from a Google calendar and display it through a simple interface. The lsl script can access several calendars at once through seperate php files. One file per calendar. Host the included php on your own web server.
|Returns [[llGetTimestamp]] with an hour offset.
|-
|-
||[[Geometric|Geometric Library]]
|[[Give InvItem every n hours]]
||Community Project
|{{User|Criz Collins}}
||A substantial amount of various geometric functions for intersection and other purposes of 3D maths.
|Will give an inventory item on touch only every n hours, even if somebody touches the object more than once.
|-
|-
||[[Get Profile Picture]]
|[[Give random object]]
||[[User:Valentine Foxdale|Valentine Foxdale]]
|{{User|Emmas Seetan}}
||Sets the texture of the object to profile picture of the person that touches ot
|Touch to receive a random object in the prim's inventory
|-
|-
||[[GetTimestampOffset]]
|[[Giver]]
||[[User:Siann_Beck|Siann Beck]]
|[[Wizardry and Steamworks]]
||Returns [[llGetTimestamp]]() with an hour offset.
|A menu-driven script that will hand out the objects in a prim. Supports multiple pages.
|-
|-
||[[Give InvItem every n hours]]
|[[User:Yumi Murakami/Golden Vendor|Golden Vendor]]
||[[User:Criz Collins|Criz Collins]]
|{{User|Yumi Murakami}}
||Will give an inventory item on touch only every n hours, even if somebody touches the object more than once.  
|A cross between a vendor and a game.
|-
|-
||[[Give random object]]
|[[Google Charts]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Dedric Mauriac}}
||Touch to receive a random object in the prim's inventory
|Create links to display raw data as a chart image.
|-
|-
||[[Giver]]
|[[Google_Translator]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Ugleh Ulrik}}
||A menu-driven script that will hand out the objects in a prim. Supports multiple pages.
|Translates spanish to english, and its simple to make it any other way.
|-
|-
||[[Google Charts]]
|[[Go transparent when walking]]
||[[User:Dedric Mauriac|Dedric Mauriac]]
|{{User|Emmas Seetan}}
||Create links to display raw data as a chart image.
|An attachment that goes invisible when you walk and visible when you don't walk.
|-
|-
||[[Google_Translator]]
|[[Great Wanderer]]
||[[User:Ugleh Ulrik|Ugleh Ulrik]]
|[[Wizardry and Steamworks]]
||Translates spanish to english, and its simple to make it any other way.
|A movement system based on [[Wizardry and Steamworks|State Machines]] which provides free roaming.
|-
|-
||[[Go transparent when walking]]
|[[Greeter]]
||[[User:Emmas Seetan|Emmas Seetan]]
|[[Wizardry and Steamworks]]
||An attachment that goes invisible when you walk and visible when you don't walk.
|A multi-purpose greeter with multiple options (IM, landmark, notecard, URL, visitor statistics, shared access and compatible with the [[Mail]] system) that could work for shops, clubs, galleries and any other public place.
|-
|-
||[[Great Wanderer]]
|[[Group Authorization]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Chase Quinnell}}
||A movement system based on [[Wizardry and Steamworks|State Machines]] which provides free roaming.
|Checks to see if object is set to appropriate group (checks by [[Group key finder|group key]])
|-
|-
||[[Greeter]]
|[[Group key finder]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Emmas Seetan}}
||A multi-purpose greeter with multiple options (IM, landmark, notecard, URL, visitor statistics, shared access and compatible with the [[Mail]] system) that could work for shops, clubs, galleries and any other public place.
|Touch to find the key of the group
|-
|-
||[[Group Authorization]]
|[[Group Privacy]]
||[[User:Chase Quinnell|Chase Quinnell]]
|{{User|Chance Unknown}}
||Checks to see if object is set to appropriate group (checks by [[Group key finder|group key]])
|Security device to insure members of a group can have a private area. Deactivates when nobody present.
|-
|-
||[[Group Information v1.0]]
|[[Hello Avatar]]
||[[User:Tyrennic Rivera|Tyrennic Rivera]]
|Linden Lab
||When clicked the prim will show group information (set on the prim) from the official Second Life Search page.
|SL's default script.
|-
|-
||[[Group key finder]]
|[[Hello Avatar Companion]]
||[[User:Emmas Seetan|Emmas Seetan]]
|[[Chase Quinnell]]
||Touch to find the key of the group
|Companion to the original [[Hello Avatar]] script
|-
|-
||[[Group Privacy]]
|[[Hierarchics]]
||[[User:Chance Unknown|Chance Unknown]]
|{{User|Nexii Malthus}}
||Security device to insure members of a group can have a private area. Deactivates when nobody present.
| Advanced script to create an efficient self-aware hierarchic structure.
|-
|-
||[[Hello Avatar]]
|[[Hierarchics2]]
||Linden Lab
|{{User|Nexii Malthus}}
||SL's default script.
| Second generation, one script per object. Only two functions, can be embedded in others. Uses the new [[llSetLinkPrimitiveParamsFast]]/[[llGetLinkPrimitiveParams]] functions.
|-
|-
||[[Hello Avatar Companion]]
|[[User:Rolig_Loon/High-Capacity_Greeter-Counter|High-Capacity Greeter-Counter]]
||[[Chase Quinnell]]
|{{User|Rolig Loon}}
||Companion to the original [[Hello Avatar]] script
|Uses a memory compression algorithm to store hashed visitor UUID's in a string instead of using a list.
|-
|-
||[[Hierarchics]]
|[[Holodeck]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Revolution Perenti}}
|| Advanced script to create an efficient self-aware hierarchic structure.
|Home Rezzing System.
|-
|-
||[[Hierarchics2]]
|[[HUD Dots Radar]]
||[[User:Nexii Malthus|Nexii Malthus]]
|[[User:Cerise Sorbet|Cerise]]
|| Second generation, one script per object. Only two functions, can be embedded in others. Uses the new [[llSetLinkPrimitiveParamsFast]]/[[llGetLinkPrimitiveParams]] functions.
|HUD target example, draws dots on the HUD over avatars in view.
|-
|-
||[[User:Rolig_Loon/High-Capacity_Greeter-Counter|High-Capacity Greeter-Counter]]
|[[I Got It]]
||[[User:Rolig Loon|Rolig Loon]]
|[[Wizardry and Steamworks]]
||Uses a memory compression algorithm to store hashed visitor UUID's in a string instead of using a list.  
|Educational tool to provide feedback from students.
|-
|-
||[[Holodeck]]
|[[Intercom|Intercom]]
||[[User:Revolution Perenti|Revolution Perenti]]
|[[Wizardry and Steamworks]]
||Home Rezzing System (Open Source).
|A system allowing region-wide and grid-wide (as of 30 of August 2011, it also works grid-wide, a test was performed by linking up the chat between the OSGrid and SecondLife) mass chat relay. By using this you can relay a main chat across multiple regions or grids. The script was initially meant as a mid-way project in order to test and gather information for the [[Distributed Primitive Database]].
|-
|-
||[[HUD Dots Radar]]
|[[Interpolation|Interpolation Library]]
||[[User:Cerise Sorbet|Cerise]]
|{{User|Nexii Malthus}}
||HUD target example, draws dots on the HUD over avatars in view.
|A small set of interpolation functions.
|-
|-
||[[I Got It]]
|[[Intra-Region Update Server]]
||[[User:Kira Komarov|Kira Komarov]]
|[[User:Emma_Nowhere|Emma Nowhere]]
||Educational tool to provide feedback from students.
|Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.
|-
|-
||[[Intercom|Intercom]]
|[[Inventory_Based_Menu]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Revolution Perenti}}
||A system allowing region-wide and grid-wide (as of 30 of August 2011, it also works grid-wide, a test was performed by linking up the chat between the OSGrid and SecondLife) mass chat relay. By using this you can relay a main chat across multiple regions or grids. The script was initially meant as a mid-way project in order to test and gather information for the [[Distributed Primitive Database]].
|Inventory Based Menu System.
|-
|-
||[[Interpolation|Interpolation Library]]
|[[iTunes RPC Email|iTunes RPC]]
||[[User:Nexii_Malthus|Nexii Malthus]]
|{{User|Fox Diller}}
||A small set of interpolation functions.
|iTunes RPC via LSL [[llEmail]] and [[llRemoteDataReply]].
|-
|-
||[[Intra-Region Update Server]]
|[[Jingle]]
||[[User:Emma_Nowhere|Emma Nowhere]]
|[[Wizardry and Steamworks]]
||Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.
|A script that will make a primitive emit a sound when you wear it and walk around. Ideal for bells, footsteps and so on...
|-
|-
||[[Inventory_Based_Menu]]
|[[Key Frame Animator|Keyframe Animator]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User|Jasper Flossberg}}
||Inventory Based Menu System.
| This is a KeyFrame Animator Script to simplify construction of keyframed animations.
|-
|-
||[[iTunes RPC Email|iTunes RPC]]
|[[Key Pad Door|Keypad Door]]
||[[User:Fox Diller|Fox Diller]]
|{{User|Tdub Dowler}}
||iTunes RPC via LSL [[llEmail]] and [[llRemoteDataReply]].
| Door and keypad with changeable code. Follow instructions carefully!
|-
|-
||[[Jingle]]
|[[Key2Name]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User2|Nika Rugani}}
||A script that will make a primitive emit a sound when you wear it and walk around. Ideal for bells, footsteps and so on...
| Key2Name service where a user no longer needs to be in the same region to get users name
|-
|-
||[[Key Pad Door|Keypad Door]]
|[[Kilt Editor|Kilt / Skirt Editor]]
||[[User:Tdub Dowler|Tdub Dowler]]
|{{User|Brangus Weir}}
|| Door and keypad with changeable code. Follow instructions carefully!
| This changes all the parameters of all the flexis in the link set in one swell foop!
|-
|-
||[[Key2Name]]
|[[Kira Warp Core Drive]]
||[[User:Nika Rugani|Nika Rugani]]
|[[Wizardry and Steamworks]]
|| Key2Name service where a user no longer needs to be in the same region to get users name
|Scripts and instructions on how to create a vehicle that teleports an avatar and a vehicle to any region on the grid. You can [http://www.youtube.com/watch?v=xQkBRD7HBvw watch the YouTube video showing the prototype] I created to demonstrate how it works.
|-
|-
||[[Kilt Editor|Kilt / Skirt Editor]]
|[[Last Sound System]]
||[[User:Brangus Weir|Brangus Weir]]
|Babbage Linden
|| This changes all the parameters of all the flexis in the link set in one swell foop!
|An LSL [http://Last.fm Last.fm] client.
|-
|-
||[[Kira Warp Core Drive]]
|[[LibObj]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Ochi Wolfe}}
||Scripts and instructions on how to create a vehicle that teleports an avatar and a vehicle to any region on the grid. You can [http://www.youtube.com/watch?v=xQkBRD7HBvw watch the YouTube video showing the prototype] I created to demonstrate how it works.
|A library to manage state in LSL using an object-oriented approach.
|-
|-
||[[Last Sound System]]
|[[LibraryDisplayLandScreenshot]]
||[[User:Babbage Linden|Babbage Linden]]
|{{User|Jon Desmoulins}}
||An LSL [http://Last.fm Last.fm] client.
|A modified version of LibraryDisplayProfilePic using the new [[PARCEL_DETAILS_ID]] Implemented in Server v1.36
|-
|-
||[[LibraryDisplayLandScreenshot]]
|[[User:Daemonika_Nightfire/Scripts/LinkNumber-List_in_llSetLinkPrimitiveParamsFast|LinkNumber-List_in_llSetLinkPrimitiveParamsFast]]
||[[User:Jon Desmoulins|Jon Desmoulins]]
|{{User|Daemonika Nightfire}}
||A modified version of LibraryDisplayProfilePic using the new [[PARCEL_DETAILS_ID]] Implemented in Server v1.36
|Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)
|-
|-
||[[User:Daemonika_Nightfire/Scripts/LinkNumber-List_in_llSetLinkPrimitiveParamsFast|LinkNumber-List_in_llSetLinkPrimitiveParamsFast]]
|[[Limit Vendor]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|[[Wizardry and Steamworks]]
||Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)
|This is a vendor supporting any number of items with different prices which will only dispense a certain number of individual items by setting limits for each item based on a notecard configuration.
|-
|-
||[[Limit Vendor]]
|[[Linkset resizer]]
||[[User:Kira Komarov|Kira Komarov]]
|Maestro Linden
||This is a vendor supporting any number of items with different prices which will only dispense a certain number of individual items by setting limits for each item based on a notecard configuration.
|Systematically rescales a linkset by moving and resizing each prim (by using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]])
|-
|-
||[[Linkset resizer]]
|[[Linkset resizer with menu]]
||[[User:Maestro Linden|Maestro Linden]]
|{{User|Brilliant Scientist}}
||Systematically rescales a linkset by moving and resizing each prim (by using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]])
|A menu-driven script that rescales a linkset by moving and resizing the prims using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]] functions. Based on [[Linkset resizer]].
|-
|-
||[[Linkset resizer with menu]]
|[[User:Daemonika_Nightfire/Scripts/*DS*_Resize_Script|Resize Script (m/c/t) v2.0.01]]
||[[User:Brilliant Scientist|Brilliant Scientist]]
|{{User|Daemonika Nightfire}}
||A menu-driven script that rescales a linkset by moving and resizing the prims using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]] functions. Based on [[Linkset resizer]].
|Single resize script for a complete linkset with save and restore option.
|-
|-
||[[User:Daemonika_Nightfire/Scripts/*DS*_Resize_Script|*DS* Resize Script (m/c/t) v2.0.01]]
|[[Pointing Stick]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|rhonin Nissondorf}}
||Single resize script for a complete linkset with save and restore option.  
|A device that takes controls of your arrow keys and directs the device in the relative direction its pointing, forward and back of course.
|-
|-
||[[Pointing Stick]]
|[[Gun Script]]
||[[User: rhonin Nissondorf|rhonin Nissondorf]]
|[[User:rhonin Nissondorf| rhonin Nissondorf]]
||A device that takes controls of your arrow keys and directs the device in the relative direction its pointing, forward and back of course.
|Shoots out "ammo" from the root prim of your "gun".
|-
|-
||[[Gun Script]]
|[[Grenade Script]]
||[[User:rhonin Nissondorf| rhonin Nissondorf]]
|[[User:rhonin Nissondorf| rhonin Nissondorf]]
||Shoots out "ammo" from the root prim of your "gun".
|Uses a timed factor to add influence to the velocity of a throw object.
|-
|-
||[[Linkset Resizer 2]]
|[[Linkset Resizer 2]]
||[[User:Emma Nowhere|Emma Nowhere]]
|{{User|Emma Nowhere}}
||A more user-friendly resizer script designed for either drop-in use by the end-user or builder or for use in products. Based on [[Fix Small Prims]].
|A more user-friendly resizer script designed for either drop-in use by the end-user or builder or for use in products. Based on [[Fix Small Prims]].
|-
|-
||[[List2CSV]]
|[[List2CSV]]
||[[User:Kunnis Basiat|Kunnis Basiat]]
|{{User|Kunnis Basiat}}
||List2CSV & CSV2List that include preserving type and escaping characters.
|Similar to [[llList2CSV]] & [[llCSV2List]] which includes preserving type and escaping characters.
|-
|-
||[[list_cast]]
|[[list_cast]]
||[[User:Fractured Crystal|Fractured Crystal]]
|{{User2|Fractured Crystal}}
||Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into [[llSetPrimitiveParams]]
|Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into [[llSetPrimitiveParams]]
|-
|-
||[[Listener Script]]
|[[Listener Script]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Emmas Seetan}}
||Use to [[listen]] to other people's conversations (Like spying)
|Use to [[listen]] to other people's conversations (Like spying)
|-
|-
||[[User:Void_Singer/Functions#List:_Find_Last_Index|List: Find Last Index]]
|[[User:Void_Singer/Functions#List:_Find_Last_Index|List: Find Last Index]]
||[[User:Void Singer|Void Singer]]
|{{User|Void Singer}}
||Returns the last index of searched item in a source list. (backwards version of [[llListFindList]])
|Returns the last index of searched item in a source list. (backwards version of [[llListFindList]])
|-
|-
||[[User:Void_Singer/Functions#List:_Multi-Find_Index_.28First_or_Last.29|List: Multi Find]]
|[[User:Void_Singer/Functions#List:_Multi-Find_Index_.28First_or_Last.29|List: Multi Find]]
||[[User:Void Singer|Void Singer]]
|{{User|Void Singer}}
||Returns the first found index of multiple search items in a list. (Multi-item version of [[llListFindList]]. Fwd and Rev versions included)
|Returns the first found index of multiple search items in a list. (Multi-item version of [[llListFindList]]. Fwd and Rev versions included)
|-
|-
||[[User:Void_Singer/Functions#List:_Get_Reverse_Order|List: Reverse]]
|[[User:Void_Singer/Functions#List:_Get_Reverse_Order|List: Reverse]]
||[[User:Void Singer|Void Singer]]
|{{User|Void Singer}}
||Returns an input List in reverse order
|Returns an input List in reverse order
|-
|-
||[[LinksetIndexing]]
|[[LinksetIndexing]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Nexii Malthus}}
||Functions for indexing a linkset by patterns or names down to their linkset numbers.
|Functions for indexing a linkset by patterns or names down to their linkset numbers.
|-
|-
||[[Live Event Timeout]]
|[[llGetAgentList Sim-Wide Radar]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Tiaeld Tolsen}}
||A script which will set the the music URL back to a radio station of your liking when a DJ leaves or forgets to switch back the URL after a live event. It takes multiple DJs, using a notecard and several configuration parameters.
|Simple radar implementation using the new [[llGetAgentList]] LSL Function.
|-
|-
||[[Load URL]]
|[[Live Event Timeout]]
||[[User:Emmas Seetan|Emmas Seetan]]
|[[Wizardry and Steamworks]]
||Touch to get a dialog to visit the URL inside the script.
|A script which will set the the music URL back to a radio station of your liking when a DJ leaves or forgets to switch back the URL after a live event. It takes multiple DJs, using a notecard and several configuration parameters.
|-
|-
||[[User:Kephra_Nurmi/lsDancemachine|lsDancemachine]]
|[[LOGO Turtle]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|[[Wizardry and Steamworks]]
|| Low lag client server dancemachine.
|A script that interprets basic LOGO commands, extending the directions to 3D.
|-
|-
||[[User:Kephra_Nurmi/lsDeejay|lsDeejay Home Edition]]  
|[[User:Kephra_Nurmi/lsDancemachine|lsDancemachine]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|[[User:Kephra_Nurmi|Kephra Nurmi]]
|| Client server media control for music, video, youtube, pictures, and texture animations.
| Low lag client server dancemachine.
|-
|-
||[[User:Kephra_Nurmi/lsDialog|lsDialog]]
|[[User:Kephra_Nurmi/lsDeejay|lsDeejay Home Edition]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|[[User:Kephra_Nurmi|Kephra Nurmi]]
|| Universal notecard driven menu dialog system.
| Client server media control for music, video, youtube, pictures, and texture animations.
|-
|-
||[[User:Kephra_Nurmi/lsDisplay|lsDisplay]]
|[[User:Kephra_Nurmi/lsDialog|lsDialog]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|[[User:Kephra_Nurmi|Kephra Nurmi]]
|| Picture cycler with preloader.
| Universal notecard driven menu dialog system.
|-
|-
||[[User:Kephra_Nurmi/lsDistributor|lsDistributor]]
|[[User:Kephra_Nurmi/lsDisplay|lsDisplay]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|[[User:Kephra_Nurmi|Kephra Nurmi]]
|| Simple 'try' and 'buy' vendor system.
| Picture cycler with preloader.
|-
|-
||[[LSL_languageAPI]]
|[[User:Kephra_Nurmi/lsDistributor|lsDistributor]]
||[[User:Gypsy paz|Gypsy Paz]]
|[[User:Kephra_Nurmi|Kephra Nurmi]]
||Multi-lingual API from notecard based language files
| Simple 'try' and 'buy' vendor system.
|-
|-
||[[Mail]]
|[[Wizardry_and_Steamworks/LSL|LSL FUSS]]
||[[User:Kira Komarov|Kira Komarov]]
|[[Wizardry and Steamworks]]
||An system for sending objects to multiple recipients automatically supporting shared access and [[Greeter]] compatible auto-subscriptions.
|FUSS (Frequently Used Short Snippets) is an collection of short snippets provided by [[Wizardry and Steamworks]]. They range from functions to one-liners and are provided for LSL developers.
|-
|-
||[[Mandelbrot Explorer]]
|[[LSL_languageAPI]]
||[[User:Babbage Linden|Babbage Linden]]
|{{User|Gypsy Paz}}
||An interactive fractal explorer.
|Multi-lingual API from notecard based language files
|-
|-
||[[Materialization Effects]]
|[[Mail]]
||[[User:Overbrain Unplugged|Overbrain Unplugged]]
|[[Wizardry and Steamworks]]
|| Special effects to add to rezzing events to simulate a teleportation or materialization.
|An system for sending objects to multiple recipients automatically supporting shared access and [[Greeter]] compatible auto-subscriptions.
|-
|-
||[[Materialization Effects 2]]
|[[Mandelbrot Explorer]]
||[[User:Nika Rugani|Nika Rugani]]
|Babbage Linden
|| More efficient and faster version of Materialization Effects by Overbrain Unplugged.
|An interactive fractal explorer.
|-
|-
||[[Memory Module]]
|[[Materialization Effects]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Overbrain Unplugged}}
||An example of pseudo-persistent variable in-world storage.
| Special effects to add to rezzing events to simulate a teleportation or materialization.
|-
|-
||[[Merge Sort]]
|[[Materialization Effects 2]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User2|Nika Rugani}}
||Implements a Merge Sort in LSL, however this code is 300(ish) times slower than [[llListSort]]. Don't use this in a script!
| More efficient and faster version of Materialization Effects by Overbrain Unplugged.
|-
|-
||[[Minesweeper]]
|[[Matrix Functions]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|KyleFlynn}}
||A simple minesweeper game.
| A set of 3x3 matrix functions, multiplication, division, inversion, transposition, etc.
|-
|-
||[[Mood Color Changer]]
|[[Memory Module]]
||[[User:Kira Komarov|Kira Komarov]]
|[[Wizardry and Steamworks]]
||A script that changes the color of all primitives in a linkset depending on the smileys the owner types on the main chat.
|An example of pseudo-persistent variable in-world storage.
|-
|-
||[[Morse Code]]
|[[Merge Sort]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User|Xaviar Czervik}}
||A script that allows for the conversion to and from morse code and can "play" morse code.
|Implements a Merge Sort in LSL, however this code is 300(ish) times slower than [[llListSort]]. Don't use this in a script!
|-
|-
||[[Multi-displays Texture Cycler]]
|[[Minesweeper]]
||[[User:Nargus Asturias|Nargus Asturias]]
|{{User|Xaviar Czervik}}
||A simple texture rotator designed for multiple display screens. With delay between each screen AND delay between each loop.
|A simple minesweeper game.
|-
|-
||[[Multi Item Rezzer|Multi Item Rezzer]]
|[[Mood Color Changer]]
||[[User:Jesse Barnett|Jesse Barnett]]
|[[Wizardry and Steamworks]]
||A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.
|A script that changes the color of all primitives in a linkset depending on the smileys the owner types on the main chat.
|-
|-
||[[Multirezzer|Multirezzer (on collision)]]
|[[Morse Code]]
||[[User:Beet Streeter|Beet Streeter]]
|{{User|Bobbyb30 Swashbuckler}}
||Spawns up to 10 objects when the object containing the script collides with a user.
|A script that allows for the conversion to and from morse code and can "play" morse code.
|-
|-
||[[User:Allen_Kerensky/Myriad_Lite_Preview_5|Myriad Lite Preview 5 RPG System]]
|[[Multi-displays Texture Cycler]]
||[[User:Allen_Kerensky|Allen Kerensky]]
|{{User|Nargus Asturias}}
||Working preview of the Myriad Universal RPG System by Ashok Desai, converted to LSL as a roleplay meter with quest NPC and goals, hand-to-hand and melee close combat, ranged combat, armor, healing, bullet, firearm, holster, practice target, and much more
|A simple texture rotator designed for multiple display screens. With delay between each screen AND delay between each loop.
|-
|-
||[[N2K]]
|[[Multi Item Rezzer|Multi Item Rezzer]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Jesse Barnett}}
||A Name To Key (Name2Key) implementation that does not use third-party databases, nor relies on the uptime of not well known websites but rather uses the World Wide Web Consortium to fetch the key of avatars while trying to alert the developers of the consequences of using Name2Key third-party providers as well as trying to refrain from sales pitch terminology such as "best", "newest" and "fastest".
|A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.
|-
|-
||[[Name2Key in LSL]]
|[[Multirezzer|Multirezzer (on collision)]]
||[[User:Maeva Anatine|Maeva Anatine]]
|{{User2|Beet Streeter}}
||Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.
|Spawns up to 10 objects when the object containing the script collides with a user.
|-
|-
||[[Name2Key]]
|[[User:Allen_Kerensky/Myriad_Lite_Preview_5|Myriad Lite Preview 5 RPG System]]
||[[User:Nika Rugani|Nika Rugani]]
|[[User:Allen_Kerensky|Allen Kerensky]]
||Newest and fastest Name2Key search, While the database is small it is also connected to Second Life's search.
|Working preview of the Myriad Universal RPG System by Ashok Desai, converted to LSL as a roleplay meter with quest NPC and goals, hand-to-hand and melee close combat, ranged combat, armor, healing, bullet, firearm, holster, practice target, and much more
|-
|-
||[[NexiiText]]
|[[N2K]]
||[[User:Nexii Malthus|Nexii Malthus]]
|[[Wizardry and Steamworks]]
|| Text Renderer, specialised in features, performance and a compact nature. It features unique per character control, such as Colour, Bold, Italics, Underline, Stroke, Icons. The high performance means it comes in at a 5 char / prim ratio, but it is perfect where highly dynamic and rich text is required.
|A Name To Key (Name2Key) implementation that does not use third-party databases, nor relies on the uptime of not well known websites but rather uses the World Wide Web Consortium to fetch the key of avatars while trying to alert the developers of the consequences of using Name2Key third-party providers as well as trying to refrain from sales pitch terminology such as "best", "newest" and "fastest".
|-
|-
||[[NexiiText2]]
|[[Name2Key in LSL]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Maeva Anatine}}
|| Second Gen Text Renderer. Same as above but features use of [[PRIM_LINK_TARGET]] and an awesome dynamic prim allocation architecture.
|Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.
|-
|-
||[[No Auto-Return]]
|[[Name2Key]]
||[[User:Bellla Clarity|Bella Clarity]]
|{{User2|Nika Rugani}}
||To stop your long and hard builds from getting returned in sandboxes (''only single prims, though!'').
|Newest and fastest Name2Key search, While the database is small it is also connected to Second Life's search.
|-
|-
||[[No Auto-Return NR]]
|[[NexiiText]]
||[[User:Jor3l Boa|Jor3l Boa]]
|{{User|Nexii Malthus}}
||This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)
| Text Renderer, specialised in features, performance and a compact nature. It features unique per character control, such as Colour, Bold, Italics, Underline, Stroke, Icons. The high performance means it comes in at a 5 char / prim ratio, but it is perfect where highly dynamic and rich text is required.
|-
|-
||[[No Auto-Return (Multi)]]
|[[NexiiText2]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Nexii Malthus}}
||A revision of Bella's that works for multi-prim objects.
| Second Gen Text Renderer. Same as above but features use of [[PRIM_LINK_TARGET]] and an awesome dynamic prim allocation architecture.
|-
|-
||[[No Limit Teleporter]]
|[[No Auto-Return]]
||[[User:Morgam Biedermann|Morgam Biedermann]]
|{{User|Bellla Clarity}}
||Teleport to infinite altitudes (up to 4096m)
|To stop your long and hard builds from getting returned in sandboxes (''only single prims, though!'').
|-
|-
||[[Object Size]]
|[[No Auto-Return NR]]
||[[User:Chase Quinnell|Chase Quinnell]]
|{{User|Jor3l Boa}}
||Gets the dimensions and footprint of a linkset
|This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)
|-
|-
||[[Object to Data v1.4|Object to Data]]
|[[No Auto-Return (Multi)]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Xaviar Czervik}}
||Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).
|A revision of Bella's that works for multi-prim objects.
|-
|-
||[[Online Indicator|Online Indicator]]
|[[No Limit Teleporter]]
||[[User:Kristy Fanshaw|Kristy Fanshaw]]
|{{User|Morgam Biedermann}}
||Will show if the user is online or not. Displays users profile picture and allows to send IM's to user. Also gives a link to open the users profile
|Teleport to infinite altitudes (up to 4096m)
|-
|-
||[[Open Group Join]]
|[[Object Size]]
||[[User:Alicia Stella|Alicia Stella]]
|{{User|Chase Quinnell}}
||User Touches Object to Join Group from Group Info window, (no bot.)
|Gets the dimensions and footprint of a linkset
|-
|-
||[[Open Prim Animator]]
|[[Object to Data v1.4|Object to Data]]
||[[User:Todd Borst|Todd Borst]]
|{{User|Xaviar Czervik}}
||Single script prim animation tool. Menu driven, easy to use.
|Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).
|-
|-
||[[Open Zyngo Skin Installer]]
|[[Online Indicator|Online Indicator]]
||[[User:Tmzasz Luminos|Tmzasz Luminos]]
|{{User|Kristy Fanshaw}}
||A Simple Script designed to install skins on the popular Skill machines.
|Will show if the user is online or not. Displays users profile picture and allows to send IM's to user. Also gives a link to open the users profile
|-
|-
||[[Orbitor]]
|[[Open Group Join]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Alicia Stella}}
||Based on [[Wanderer]], we create [[Orbitor]] which allows a primitive to orbit around an origin point.
|User Touches Object to Join Group from Group Info window, (no bot.)
|-
|-
||[[One Script, many doors]]
|[[Open Prim Animator]]
||[[User:Kyrah Abattoir|Kyrah Abattoir]]
|{{User|Todd Borst}}
||Door script able to manage more than 50 linked doors from a single script instance.
|Single script prim animation tool.  Menu driven, easy to use.
|-
|-
||[[ParseString2List]]
|[[Open Zyngo Skin Installer]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User2|Tmzasz Luminos}}
||Same as [[llParseString2List]] and [[llParseStringKeepNulls]], but not limited to 8 spacers or separators. Thus substitute a call to the [[llParseString2List]] and [[llParseStringKeepNulls]] functions by a call to [[Parse_String_To_List|ParseString2List]] whenever you have more than 8 separators or more than 8 spacers.
|A Simple Script designed to install skins on the popular Skill machines.
|-
|-
||[[Password Generator]]
|[[Orbitor]]
||[[User:Syntrax Canucci|Syntrax Canucci]]
|[[Wizardry and Steamworks]]
||This is an over-complicated, semi-complex password generator, which goes through multiple steps.
|Based on [[Wanderer]], we create [[Orbitor]] which allows a primitive to orbit around an origin point.
|-
|-
||[[Pathfinder]]
|[[One Script, many doors]]
||[[User:Babbage Linden|Babbage Linden]]
|{{User|Kyrah Abattoir}}
||A potential field based pathfinding library.
|Door script able to manage more than 50 linked doors from a single script instance.
|-
|-
||[[Pay to Strip]]
|[[ParseString2List]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Strife Onizuka}}
||This script is mainly meant for dancers and uses RLV to allow people to strip an avatar by making every clothes and attachment piece removable, respectively detachable for a settable price.
|Same as [[llParseString2List]] and [[llParseStringKeepNulls]], but not limited to 8 spacers or separators. Thus substitute a call to the [[llParseString2List]] and [[llParseStringKeepNulls]] functions by a call to [[Parse_String_To_List|ParseString2List]] whenever you have more than 8 separators or more than 8 spacers.
|-
|-
||[[Permanent Primitive URL]]
|[[Password Generator]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User2|Syntrax Canucci}}
||A script that uses [http://tiny.cc http://tiny.cc] REST API to update a SIM URL and make it permanent. Full description on how to register and set up a "nice" URL, like: http://tiny.cc/Kira. Should work with most URL shortening services (I'm not affiliated with tiny.cc except for having a pass at them for not allowing OpenSIM-style generated URLs).
|This is an over-complicated, semi-complex password generator, which goes through multiple steps.
|-
|-
||[[Personal ATM Machine]]
|[[Pathfinder]]
||[[User:Jessikiti Nikitin|Jessikiti Nikitin]]
|Babbage Linden
||Allows deposits and withdrawals into another of your accounts, without the account being logged in.
|A potential field based pathfinding library.
|-
|-
||[[Phantom Child]]
|[[Pay to Strip]]
||[[User:Aeron Kohime|Aeron Kohime]]
|[[Wizardry and Steamworks]]
||Causes a child in a link set to become phantom without the entire object becoming phantom.
|This script is mainly meant for dancers and uses RLV to allow people to strip an avatar by making every clothes and attachment piece removable, respectively detachable for a settable price.
|-
|-
||[[PHP_RegionFunctions]]
|[[Permanent Primitive URL]]
||[[User:Gypsy Paz|Gypsy Paz]] and [[User:Zayne Exonar|Zayne Exonar]]
|[[Wizardry and Steamworks]]
||Three useful PHP functions to get region info
|A script that uses [http://tiny.cc http://tiny.cc] REST API to update a SIM URL and make it permanent. Full description on how to register and set up a "nice" URL, like: http://tiny.cc/Kira. Should work with most URL shortening services (I'm not affiliated with tiny.cc except for having a pass at them for not allowing OpenSIM-style generated URLs).
|-
|-
||[[PhysicsLib]]
|[[Personal ATM Machine]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Jessikiti Nikitin}}
|| Interesting set of fun physics functions.
|Allows deposits and withdrawals into another of your accounts, without the account being logged in.
|-
|-
||[[Planar Tile Generator]]
|[[Phantom Child]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Aeron Kohime}}
||A script to generate perfectly aligned tiles.
|Causes a child in a link set to become phantom without the entire object becoming phantom.
|-
|-
||[[Play and Loop Sound]]
|[[PHP_RegionFunctions]]
||[[User:Bellla Clarity|Bella Clarity]]
|{{User|Gypsy Paz}} and {{User2|Zayne Exonar}}
||Very short and simple script; plays and loops a sound in an object.
|Three useful PHP functions to get region info
|-
|-
||[[Posing stand|Posing Stand]]
|[[PhysicsLib]]
||[[User:Bellla Clarity|Bella Clarity]]
|{{User|Nexii Malthus}}
||Just a pose script to edit [[attachments]] more easily.
| Interesting set of fun physics functions.
|-
|-
||[[PosJump]]
|[[Planar Tile Generator]]
||[[User:Uchi Desmoulins|Uchi Desmoulins]]
|[[Wizardry and Steamworks]]
||A much more efficient alternative to the popular [[warpPos]] function for bypassing 10m distance-moved limitations.
|A script to generate perfectly aligned tiles.
|-
|-
||[[Puppeteer]]
|[[Play and Loop Sound]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Bellla Clarity}}
||A simple puppeteer script that will allow you to record and animate prim movements and rotations.
|Very short and simple script; plays and loops a sound in an object.
|-
|-
||[[Primitive Name Changer]]
|[[Posing stand|Posing Stand]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Bellla Clarity}}
|| A script that changes the primitive's name based on an user-configurable interval and a notecard list containing possible names.
|Just a pose script to edit [[attachments]] more easily.
|-
|-
||[[Prefix Calculator]]
|[[PosJump]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Uchi Desmoulins}}
|| A calculator that evaluates expressions in prefix notation.  
|A much more efficient alternative to the popular [[warpPos]] function for bypassing 10m distance-moved limitations.
|-
|[[Puppeteer]]
|[[Wizardry and Steamworks]]
|A simple puppeteer script that will allow you to record and animate prim movements and rotations.
|-
|[[Primitive Name Changer]]
|[[Wizardry and Steamworks]]
| A script that changes the primitive's name based on an user-configurable interval and a notecard list containing possible names.
|-
|[[Prefix Calculator]]
|{{User|Xaviar Czervik}}
| A calculator that evaluates expressions in prefix notation.
<code>+ 3 4 = 5. * + 1 2 + 3 4 = 14.</code>
<code>+ 3 4 = 5. * + 1 2 + 3 4 = 14.</code>
|-
|-
||[[Profile Generator]]
|[[Profile Generator]]
||[[User:Kira Komarov|Kira Komarov]]
|[[Wizardry and Steamworks]]
||A cynical script for generating boilerplate profiles by based on cliches and profile memes.
|A cynical script for generating boilerplate profiles by based on cliches and profile memes.
|-
|-
||[[Profile Picture]]
|[[Profile Picture]]
||[[User: Jor3l Boa|Jor3l Boa]]
|[[User: Jor3l Boa|Jor3l Boa]]
||A working profile picture script with the new SecondLife API (1/11/2011)
|A working profile picture script with the new SecondLife API (1/11/2011)
|-
|-
||[[Progress Bar]]
|[[Progress Bar]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Nexii Malthus}}
|| Flexible and powerful little function for creating progress bars useful in hovertext.
| Flexible and powerful little function for creating progress bars useful in hovertext.
|-
|-
||[[Pseudo-random Number Generator]]
|[[Pseudo-random Number Generator]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Xaviar Czervik}}
||Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF
|Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF
|-
|-
||[[Quick Collar]]
|[[Quick Collar]]
||[[User:Kira Komarov|Kira Komarov]]
|[[Wizardry and Steamworks]]
||A simple, no-bulk, no external database and essential feature-packed RLV collar script for your pleasures.
|A simple, no-bulk, no external database and essential feature-packed RLV collar script for your pleasures.
|-
|-
||[[Quicksort]]
|[[Quicksort]]
||[[User:Kira Komarov|Kira Komarov]]
|[[Wizardry and Steamworks]]
||LSL implementation of the Quicksort algorithm.
|LSL implementation of the Quicksort algorithm.
|-
|-
||[[User:Rolig_Loon/Quiz_From_Notecard|Quiz From Notecard]]
|[[User:Rolig_Loon/Quiz_From_Notecard|Quiz From Notecard]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User|Rolig Loon}}
||A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.
|A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.
|-
|-
||[[Racter]]
|[[Racter]]
||[[User:Kira Komarov|Kira Komarov]]
|[[Wizardry and Steamworks]]
||In-world, multi-purpose chatterbot (Eliza/A.L.I.C.E. inspired) supporting multiple configurable hot-swappable brain-files with a wide range of applications.
|In-world, multi-purpose chatterbot (Eliza/A.L.I.C.E. inspired) supporting multiple configurable hot-swappable brain-files with a wide range of applications.
|-
|-
||[[Rainbow_palette]]
|[[Rainbow_palette]]
||[[User:Rui Clary|Rui Clary]]
|{{User|Rui Clary}}
||Build a color picker, using only one prim, and a few lines of code.
|Build a color picker, using only one prim, and a few lines of code.
|-
|-
||[[Random Gaussian Number Generator]]
|[[Random Gaussian Number Generator]]
||[[User:Vlad Davidson|Vlad Davidson]]
|{{User2|Vlad Davidson}}
||Generates a random number drawn from a normal (Gaussian; bell-curve) distribution, based on a specified mean/stdev
|Generates a random number drawn from a normal (Gaussian; bell-curve) distribution, based on a specified mean/stdev
|-
|-
||[[Random AV Profile Projector]]
|[[Random AV Profile Projector]]
||[[User:Debbie Trilling|Debbie Trilling]]
|{{User|Debbie Trilling}}
||Randomly selects an AV from a crowd & then projects their profile picture as a 'holographic' image  
|Randomly selects an AV from a crowd & then projects their profile picture as a 'holographic' image
|-
|-
||[[Random Object Vendor]]
|[[Random Object Vendor]]
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]
|{{User|CodeBastard Redgrave}}
||Simple vendor that gives out random objects when paid the right amount  
|Simple vendor that gives out random objects when paid the right amount
|-
|-
||[[Random Password Generator]]
|[[Random Password Generator]]
||[[User:Jor3l Boa|Jor3l Boa]]
|{{User|Jor3l Boa}}
||Generate Random passwords based on String Length.
|Generate Random passwords based on String Length.
|-
|-
||[[RavText]]
|[[RandomPrimParams]]
||[[User:Ravenous Dingo|Ravenous Dingo]]
|{{User|Xintar Citron}}
||An alternate to XyText.  This is a lightweight, multiple font 10 character text display system.  It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra "bells and whistles" are not needed.
|Simple script which randoms Prim Parameteres, in this example i used color, but you can use everything.
|-
|-
||[[User:PixelProphet Lane/Scripts#Real Object Inventory To Dialog|Real Object Inventory To Dialog]]
|[[RavText]]
||[[User:PixelProphet Lane|PixelProphet Lane]]
|{{User|Ravenous Dingo}}
||Display any amount of items contained in an Object in a Dialog, regardless of item name length.
|An alternate to XyText.  This is a lightweight, multiple font 10 character text display system.  It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra "bells and whistles" are not needed.
|-
|-
||[[RentalBoxv1|Rental Box, Simply]]
|[[User:PixelProphet Lane/Scripts#Real Object Inventory To Dialog|Real Object Inventory To Dialog]]
||[[User:Sendao Goodman|Sendao Goodman]]
|{{User|PixelProphet Lane}}
||Simple explanation of how to make rental boxes.
|Display any amount of items contained in an Object in a Dialog, regardless of item name length.
|-
|-
||[[Rental Cube]]
|[[RentalBoxv1|Rental Box, Simply]]
||[[User:Hank Ramos|Hank Ramos]]
|{{User2|Sendao Goodman}}
||Simple cube for renting out a space.
|Simple explanation of how to make rental boxes.
|-
|-
||[[Remote Texture Loader]]
|[[Rental Cube]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User|Hank Ramos}}
||A set of scripts for remotely loading textures within a sim. This means that a single "texture server" can manage multiple changing billboards within a sim.
|Simple cube for renting out a space.
|-
|-
||[[Say Region Frames Per Second|Region Frames Per Second]]
|[[User:Daemonika_Nightfire/Scripts/*DS*_Rental-Cube|Rental-Cube]]
||[[User:Heymeriou Mystakidou|Heymariou Mystakidou]]
|{{User|Daemonika Nightfire}}
|| Says the region name and frames per second out loud on command.
|This is an Open-Source version of a Rental-Cube from Daemonika Nightfire. Just copy/paste this script into a inworld lsl-script and add one notecard called Info/Rules to the content of your cube.
|-
|-
||[[Security Orb|Security Orb]]
|[[User:Ackley Bing/Textbox2Hovertext|Textbox2Hovertext]]
||[[User:Kira Komarov|Kira Komarov]]
|[[User:Ackley Bing|Ackley]]
||A regular security orb that ejects people from a land parcel supporting a menu configuration and a notecard based access list.
|A simple script to allow hovertext to be set with a dialog text box.
|-
|-
||[[Resizer multi-prims|Resizer multi-prims]]
|[[Remote Texture Loader]]
||[[User:Christy Mansbridge|Christy Mansbridge]]
|{{User|Bobbyb30 Swashbuckler}}
||1 Mono script to resize object (1 to 256 prims) by blue menu. Avoid risk to break the build by increasing link distance.
|A set of scripts for remotely loading textures within a sim. This means that a single "texture server" can manage multiple changing billboards within a sim.
|-
|-
||[[sbDialog]]
|[[Say Region Frames Per Second|Region Frames Per Second]]
||[[User:Siann_Beck|Siann Beck]]
|{{User2|Heymeriou Mystakidou}}
||A simple replacement function for [[llDialog]]. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a [[llListen|listen]] on the specified channel, and returns the handle.
| Says the region name and frames per second out loud on command.
|-
|-
||[[Scheduled Payments]]
|[[Security Orb|Security Orb]]
||[[User:Kira Komarov|Kira Komarov]]
|[[Wizardry and Steamworks]]
||A script that will allow you to make scheduled (and reoccurring) payments to multiple avatars via a notecard.  
|A regular security orb that ejects people from a land parcel supporting a menu configuration and a notecard based access list.
|-
|-
||[[Scheduler]]
|[[Resizer multi-prims|Resizer multi-prims]]
||[[User:Haravikk Mistral|Haravikk Mistral]]
|{{User2|Christy Mansbridge}}
||Schedule multiple events using a single script timer
|1 Mono script to resize object (1 to 256 prims) by blue menu. Avoid risk to break the build by increasing link distance.
|-
|-
||[[Scheme_Interpreter|Scheme Interpreter]]
|[[RLV Collision Grabber]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|[[User:Vala_Vella|Vala Vella]]
||A scheme interpreter capable of handling most scheme expressions, including lambda and lists.
|Grab people colliding with the object and sit them on a set target using RLV
|-
|-
||[[Script Override Functions]]
|[[sbDialog]]
||[[User:Revolution Perenti|Revolution Perenti]]
|[[User:Siann_Beck|Siann Beck]]
||bypass default strings, integer etc in chat channel.
|A simple replacement function for [[llDialog]]. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a [[llListen|listen]] on the specified channel, and returns the handle.
|-
|-
||[[User:Toady_Nakamura/Scrubber_Script|Script Scrubber]]
|[[Scheduled Payments]]
||[[User:Toady_Nakamura|Toady_Nakamura]]
|[[Wizardry and Steamworks]]
||Script scrubs memory resident script functions from prim and self-deletes the script. Does not damage the prim, or remove other scripts.  Use this to kill bling or other particle effects!
|A script that will allow you to make scheduled (and reoccurring) payments to multiple avatars via a notecard.
|-
|-
||[[Scripted Attachment Detector.lsl|Scripted Attachment Detector]]
|[[Scheduler]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User|Haravikk Mistral}}
||A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed.
|Schedule multiple events using a single script timer
|-
|-
||[[Self Upgrading Script Enhanced]]
|[[Scheme_Interpreter|Scheme Interpreter]]
||[[User:Cron Stardust|Cron Stardust]]
|{{User|Xaviar Czervik}}
||Keeps only latest version of the script on prim (even with multiple adds of the same script!)
|A scheme interpreter capable of handling most scheme expressions, including lambda and lists.
|-
|-
||[[Sensor Visualizer]]
|[[Script Override Functions]]
||[[User:Cerise Sorbet|Cerise Sorbet]]
|{{User|Revolution Perenti}}
||Shows the size and shape you get with [[llSensor]] range and arc parameters
|bypass default strings, integer etc in chat channel.
|-
|-
||[[Serverless Key Exchange]]
|[[User:Toady_Nakamura/Scrubber_Script|Script Scrubber]]
||[[User:Sendao Goodman|Sendao Goodman]]
|{{User|Toady Nakamura}}
||Maintains a network of object keys without using an external server.
|Script scrubs memory resident script functions from prim and self-deletes the script. Does not damage the prim, or remove other scripts. Use this to kill bling or other particle effects!
|-
|-
||[[SHA-1|SHA-1 Hash]]
|[[Scripted Attachment Detector.lsl|Scripted Attachment Detector]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Bobbyb30 Swashbuckler}}
||Performs a SHA-1 Hash on an input text. Similar to MD5 only (slightly) more secure.  
|A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed.
|-
|-
||[[SHA-2|SHA-2 Hash]]
|[[Self Upgrading Script Enhanced]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Cron Stardust}}
||Performs a SHA-2 Hash on an input text. Similar to SHA-1 only (slightly) more secure.
|Keeps only latest version of the script on prim (even with multiple adds of the same script!)
|-
|-
||[[Shoutcast - radio controller v0.3 (remake of similar scripts)]]
|[[Sensor Visualizer]]
||[[User:Flennan Roffo|Logic Scripts]]
|{{User|Cerise Sorbet}}
||Control your shoutcast radio stations with this shoutcast controller. Uses notecard for info about genres and stations and menu to select the station. Sends info to Xytext display.
|Shows the size and shape you get with [[llSensor]] range and arc parameters
|-
|-
||[[User:PixelProphet Lane/Scripts#Show Agent Script Count and memory|Show Agent Script Count and memory]]
|[[Serverless Key Exchange]]
||[[User:PixelProphet Lane|PixelProphet Lane]]
|{{User2|Sendao Goodman}}
||Fast and efficient method to display the amount of scripts and memory usage for an agent
|Maintains a network of object keys without using an external server.
|-
|-
||[[Sim Map Particle Projector]]
|[[SetLinkText]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User2|Tacusin Memo}}
||Displays a floating map of the sim the script is in.
|Custom function like [[llSetText]] only applying to linked sets.
|-
|-
||[[Sim Restart Logger]]
|[[SHA-1|SHA-1 Hash]]
||[[User:Kyrah Abattoir|Kyrah Abattoir]]
|{{User|Strife Onizuka}}
||Counts region restarts and displays log of last 9 restarts together with region FPS and dilation.  
|Performs a SHA-1 Hash on an input text. Similar to MD5 only (slightly) more secure.
|-
|-
||[[SIM status]]
|[[SHA-2|SHA-2 Hash]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Strife Onizuka}}
||A script that will scan and display the status of SIMs (up, down, starting, stopping, unknown, crashed) from a notecard in the same prim as the script.
|Performs a SHA-2 Hash on an input text. Similar to SHA-1 only (slightly) more secure.
|-
|-
||[[Simple Elevator in a Box]]
|[[Shoutcast - radio controller v0.3 (remake of similar scripts)]]
||[[User:Hank Ramos|Hank Ramos]]
|{{User|Flennan Roffo}}
||Simple elevator example.
|Control your shoutcast radio stations with this shoutcast controller. Uses notecard for info about genres and stations and menu to select the station. Sends info to Xytext display.
|-
|-
||[[Simple Pay Door]]
|[[User:PixelProphet Lane/Scripts#Show Agent Script Count and memory|Show Agent Script Count and memory]]
||[[User:Giygas Static|Giygas Static]]
|{{User|PixelProphet Lane}}
||Simple door you pay to get access.
|Fast and efficient method to display the amount of scripts and memory usage for an agent
|-
|-
||[[Skillingo AntiHack Script]]
|[[Sim Map Particle Projector]]
||[[User:Tmzasz Luminos|Tmzasz Luminos]]
|{{User|Jesse Barnett}}
||A simple Protection script for skillingo thats modifyable to work with other machines.
|Displays a floating map of the sim the script is in.
|-
|-
||[[Skunk Money]]
|[[Sim Performance Collector (Web-based]]
||[[User:Hank Ramos|Hank Ramos]]
|{{User2|DeniseHoorn Slade}}
||Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling.  
|Makes some graphs for your website on the sim-performance (DIL,FPS, PING). PHP and Round Robin Database on Server needed!
|-
|-
||[[SLateIt]]
|[[Sim Restart Logger]]
||[[User:Babbage Linden|Babbage Linden]]
|{{User|Kyrah Abattoir}}
||An augmented virtual reality HUD.
|Counts region restarts and displays log of last 9 restarts together with region FPS and dilation.
|-
|-
||[[SLetanque]]
|[[SIM status]]
||[[User:Babbage Linden|Babbage Linden]]
|[[Wizardry and Steamworks]]
||An LSL petanque game.
|A script that will scan and display the status of SIMs (up, down, starting, stopping, unknown, crashed) from a notecard in the same prim as the script.
|-
|-
||[[SLURL HUD]]
|[[Simple Elevator in a Box]]
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]
|{{User|Hank Ramos}}
||Touch this HUD to get a SLURL through IM, email and floating text.
|Simple elevator example.
|-
|-
||[[BuildSlurl (NewAge)]]
|[[Simple Pay Door]]
||[[User:Archile Azalee|Archile Azalee]]
|{{User|Giygas Static}}
||A way to create a SLurl in a single function BuildSlurl
|Simple door you pay to get access.
|-
|-
||[[SL Mail V1.2]]
|[[Skillingo AntiHack Script]]
||[[User:Flennan Roffo|Flennan Roffo]]
|{{User2|Tmzasz Luminos}}
||Second Life mail client V1.2 (released sept'07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon!
|A simple Protection script for skillingo thats modifyable to work with other machines.
|-
|-
||[[SL_NTPoHTTP_v1.1_client|SL NTPoHTTP client]]
|[[Skunk Money]]
|[[User:SignpostMarv Martin|SignpostMarv Martin]]
|{{User|Hank Ramos}}
||Second Life Needs Time Parsing over Hyper Text Transfer Protocol
|Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling.
|-
|[[SLateIt]]
|Babbage Linden
|An augmented virtual reality HUD.
|-
|[[SLetanque]]
|Babbage Linden
|An LSL petanque game.
|-
|[[SLURL HUD]]
|{{User|CodeBastard Redgrave}}
|Touch this HUD to get a SLURL through IM, email and floating text.
|-
|[[BuildSlurl (NewAge)]]
|{{User2|Archile Azalee}}
|A way to create a SLurl in a single function BuildSlurl
|-
|[[SL Mail V1.2]]
|{{User|Flennan Roffo}}
|Second Life mail client V1.2 (released sept'07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon!
|-
|[[SL_NTPoHTTP_v1.1_client|SL NTPoHTTP client]]
|{{User|SignpostMarv Martin}}
|Second Life Needs Time Parsing over Hyper Text Transfer Protocol
Emulates the function of [[llGetWallclock]] for any timezone by using SLOpenID's SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!
Emulates the function of [[llGetWallclock]] for any timezone by using SLOpenID's SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!
|-
|-
||[[Slide Display]]
|[[Slide Display]]
|[[User:Kira Komarov|Kira Komarov]]
|[[Wizardry and Steamworks]]
||A display for presentations or talks supporting multiple slides as well as zooming-in on the slides.
|A display for presentations or talks supporting multiple slides as well as zooming-in on the slides.
|-
|[[Smile]]
|[[Wizardry and Steamworks]]
|An extended smile script supporting two smiles (extendable via a list) and a time delay triggering them at random.
|-
|[[Smooth Rotating Door]]
|{{User|Toy Wylie}}
|A script for doors that open and close smoothly using llTargetOmega
|-
|[[Smooth Rotating Linked Door With Hinge]]
|{{User2|Lyn Mimistrobell}}
|A script for linked uncut (mesh) doors that smoothly rotates around a virtual hinge without the use of timers
|-
|[[Smooth Sliding Door]]
|{{User|SimonT Quinnell}}
|A script for sliding doors that open and close smoothly using [[llMoveToTarget]]. Asjusts for prim orientation.
|-
|-
||[[Smile]]
|[[Snake Game]]
|[[User:Kira Komarov|Kira Komarov]]
|[[Wizardry and Steamworks]]
||An extended smile script supporting two smiles (extendable via a list) and a time delay triggering them at random.
|The game of snake in Second Life.
|-
|-
||[[Smooth Rotating Door]]
|[[Song Requests]]
|[[User:Toy Wylie|Toy Wylie]]
|[[Wizardry and Steamworks]]
||A script for doors that open and close smoothly using llTargetOmega
|Helper script for DJs, allowing listeners to request songs and make dedications.
|-
|-
||[[Smooth Sliding Door]]
||[[Sound Preloader]]
|[[User:SimonT Quinnell|SimonT Quinnell]]
|[[User:Trinity Dejavu|Trinity Dejavu]]
||A script for sliding doors that open and close smoothly using [[llMoveToTarget]]. Asjusts for prim orientation.
||A tripwire that preloads a selection of sound files when avatar collides with prim.
|-
|-
||[[Snake Game]]
|[[Speed Tester]]
|[[User:Kira Komarov|Kira Komarov]]
|{{User|Bobbyb30 Swashbuckler}}
||The game of snake in Second Life.
|Similar to the [[Efficiency Tester]], this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.
|-
|-
||[[Song Requests]]
|[[Spiral Staircase Generator]]
|[[User:Kira Komarov|Kira Komarov]]
|{{User|Meyermagic Salome}}
||Helper script for DJs, allowing listeners to request songs and make dedications.
|Generates nice looking spiral staircases without much hassle.
|-
|-
||[[Speed Tester]]
|[[String Compare]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User|Xaviar Czervik}}
||Similar to the [[Efficiency Tester]], this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.
|Compares two strings and reliably returns either 1, -1, or 0 if they are the same.
|-
|-
||[[Spiral Staircase Generator]]
|[[Synchronize]]
|[[User:Meyermagic Salome|Meyermagic Salome]]
|{{User|Cay Trudeau}}
||Generates nice looking spiral staircases without much hassle.
|Makes synchronized start to a task on even/odd seconds
|-
|-
||[[Static URL's for HTTP-In Service|Static_URLs]]
|[[User:Void_Singer/Functions#String:_Find_Last_Index|String: Reverse]]
||[[User:Jor3l Boa|Jor3l Boa]]
|{{User|Void Singer}}
||How to generate a static url for HTTP-In temporal limitations.
|Returns an input string in reverse order
|-
|-
||[[String Compare]]
|[[User:Void_Singer/Functions#String:_Get_Reverse_Order|String: Last Index]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Void Singer}}
||Compares two strings and reliably returns either 1, -1, or 0 if they are the same.
|Returns the last index of search found in string (the backward equivalent of [[llSubStringIndex]])
|-
|-
||[[Synchronize]]
|[[Tail Messages (NewAge)]]
||[[User:Cay Trudeau|Cay Trudeau]]
|{{User|Asia Snowfall}}
||Makes synchronized start to a task on even/odd seconds
|A super nice easy to use script for those non-scripters out there! NewAge coding has done it again where you no longer need to scroll up and down adding buttons and adding messages, Features a tag system (you'll see what i mean :P)
|-
|-
||[[User:Void_Singer/Functions#String:_Find_Last_Index|String: Reverse]]
|[[Taper Door (minimalistic)]]
||[[User:Void Singer|Void Singer]]
|{{User2|Kopilo Hallard}}
||Returns an input string in reverse order
|A basic script for doors which open and close using taper.
|-
|-
||[[User:Void_Singer/Functions#String:_Get_Reverse_Order|String: Last Index]]
|[[Teleport HUD]]
||[[User:Void Singer|Void Singer]]
|{{User|Jesse Barnett}}
||Returns the last index of search found in string (the backward equivalent of [[llSubStringIndex]])
|WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching "Add" & naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.
|-
|-
||[[Tail Messages (NewAge)]]
|[[User:Void_Singer/Programs#v7-D_Enh._Landmark-2-Map|Teleporter (landmark based)]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Void Singer}}
||A super nice easy to use script for those non-scripters out there! NewAge coding has done it again where you no longer need to scroll up and down adding buttons and adding messages, Features a tag system (you'll see what i mean :P)
|Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.
|-
|-
||[[Taper Door (minimalistic)]]
|[[Text_Scroller|Text Scroller]]
||[[User:Kopilo Hallard|Kopilo Hallard]]
|[[User:Fred_Gandt|Fred Gandt]]
||A basic script for doors which open and close using taper.
|A simple text display object that scrolls text (applied as a texture) from right to left (like ''those'' LED signs) in a continuous loop.
|-
|-
||[[Teleport HUD]]
|[[Bobbyb's texture changer|Texture Changers]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User|Bobbyb30 Swashbuckler}}
||WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching "Add" & naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.
|A collection of texture changing scripts.
|-
|-
||[[User:Void_Singer/Programs#v7-D_Enh._Landmark-2-Map|Teleporter (landmark based)]]
|[[Texture Menu Management|Texture Management]]
||[[User:Void_Singer|Void_Singer]]
|{{User|Revolution Perenti}}
||Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.
|Dialog Menu based Texture Selection.
|-
|-
||[[Text_Scroller|Text Scroller]]
|[[Texture Particle Poofer|Texture Particle Poofer]]
||[[User:Fred_Gandt|Fred Gandt]]
|[[Wizardry and Steamworks]]
||A simple text display object that scrolls text (applied as a texture) from right to left (like ''those'' LED signs) in a continuous loop.
|This is a generic dialog-based particle poofer, emitting textures towards an avatar for a configurable amount of time.
|-
|-
||[[Bobbyb's texture changer|Texture Changers]]
|[[User:Xen_Lisle/Texture_Slide|Texture Slide]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User|Xen Lisle}}
||A collection of texture changing scripts.
|Slides a texture on mouse movement
|-
|-
||[[Texture Menu Management|Texture Management]]
|[[Tic Tac Toe]]
||[[User:Revolution Perenti|Revolution Perenti]]
|CG Linden
||Dialog Menu based Texture Selection.
|Step by step demo on how to implement a larger scripting project
|-
|-
||[[Texture Particle Poofer|Texture Particle Poofer]]
|[[TightList]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Strife Onizuka}}
||This is a generic dialog-based particle poofer, emitting textures towards an avatar for a configurable amount of time.
|Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.
There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn't preserve type.
|-
|-
||[[User:Xen_Lisle/Texture_Slide|Texture Slide]]
|[[Timer Module]]
||[[user:Xen Lisle|Xen Lisle]]
|{{User|Isabelle Aquitaine}}
||Slides a texture on mouse movement
|Manage multiple timers via linked messages.
|-
|-
||[[Tic Tac Toe]]
|[[Two Avatars on single prim]]
||[[User:CG Linden|CG Linden]]
|{{User2|Pale Janus|Cay Trudeau}}
||Step by step demo on how to implement a larger scripting project
|Allow two (or more) avatars to sit on same prim
|-
|-
||[[TightList]]
|[[User:Void_Singer/Functions#Unix_time_code_to_list_format|Timestamp:<br>Unix time code to list format]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Void Singer}}
||Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.
|converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])
There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn't preserve type.
|-
|-
||[[Timer Module]]
|[[User:Void_Singer/Functions#List_format_to_Unix_time_code.|Timestamp:<br>List format to Unix time code]]
||[[User:Isabelle Aquitaine|Isabelle Aquitaine]]
|{{User|Void Singer}}
||Manage multiple timers via linked messages.
|converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)
|-
|-
||[[User:Void_Singer/Functions#Unix_time_code_to_list_format|Timestamp:<br>Unix time code to list format]]
|[[User:Void_Singer/Functions#Weekday_from_Unix_timestamp|Timestamp:<br>Weekday from Unix timestamp]]
||[[User:Void Singer|Void Singer]]
|{{User|Void Singer}}
||converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])
|Gets weekday from Unix timestamps (ex: "Friday" from 1234567890)
|-
|-
||[[User:Void_Singer/Functions#List_format_to_Unix_time_code.|Timestamp:<br>List format to Unix time code]]
|[[Texture Repeater]]
||[[User:Void Singer|Void Singer]]
|{{User2|Jenna Felton}}
||converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)
|Observes textures and texture parameters on the prim. If changed, bulk-updates other prims in linkset.
|-
|-
||[[User:Void_Singer/Functions#Weekday_from_Unix_timestamp|Timestamp:<br>Weekday from Unix timestamp]]
|[[The Stash (Bank)]]
||[[User:Void Singer|Void Singer]]
|[[Wizardry and Steamworks]]
||Gets weekday from Unix timestamps (ex: "Friday" from 1234567890)
|This is a depositing system to link your secondary account (alt) to a prim in-world so you can retrieve money without switching back and forth between accounts. It supports setting an upper limit, sharing the stash if you wish, logging everybody who deposited money and retrieved money, sending money to a list of bookmarked avatars and getting a status of your current holdings. It also explains some tricks for developers, for example, how to get another timer() if your current timer() is used up already.
|-
|-
||[[User:Void_Singer/Functions#Weekday_from_.28_Y.2C_M.2C_D_.29_format|Timestamp:<br>Weekday from (Y, M, D) format]]
|[[Tipjar]]
||[[User:Void Singer|Void Singer]]
|[[Wizardry and Steamworks]]
||Gets weekday from (Y, M, D) timestamps (ex: "Friday" from (2009, 2, 13))
|This is a fully fledged tipjar supporting shared access, split profits, inviting to group, handing over gifts, maintaining statistics of who tipped most and who tipped in general, eliminating deed to group and comes with an innovative feature: it periodically moves around from avatar to avatar in the room and returns back to its initial position after a sweep. This way your tijpar will not be static, but participate in the party!
|-
|-
||[[The Stash (Bank)]]
|[[User:Void_Singer/Functions#Weekday_from_.28_Y.2C_M.2C_D_.29_format|Timestamp:<br>Weekday from (Y, M, D) format]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Void Singer}}
||This is a depositing system to link your secondary account (alt) to a prim in-world so you can retrieve money without switching back and forth between accounts. It supports setting an upper limit, sharing the stash if you wish, logging everybody who deposited money and retrieved money, sending money to a list of bookmarked avatars and getting a status of your current holdings. It also explains some tricks for developers, for example, how to get another timer() if your current timer() is used up already.
|Gets weekday from (Y, M, D) timestamps (ex: "Friday" from (2009, 2, 13))
|-
|-
||[[Tipjar]]
|[[Touch A Quote]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|CodeBastard Redgrave}}
||This is a fully fledged tipjar supporting shared access, split profits, inviting to group, handing over gifts, maintaining statistics of who tipped most and who tipped in general, eliminating deed to group and comes with an innovative feature: it periodically moves around from avatar to avatar in the room and returns back to its initial position after a sweep. This way your tijpar will not be static, but participate in the party!
|Touch an object to read quotes sequentially from a notecard
|-
|-
||[[Touch A Quote]]
|[[Touring Balloon]]
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]
|{{User|Hank Ramos}}
||Touch an object to read quotes sequentially from a notecard
|Automated touring balloon with many options from long ago.  Always seems to work on one SL release, and not the other.
|-
|-
||[[Touring Balloon]]
|[[Towncrier]]
||[[User:Hank Ramos|Hank Ramos]]
|[[Wizardry and Steamworks]]
||Automated touring balloon with many options from long ago.  Always seems to work on one SL release, and not the other.
|A simple towncrier to be used in role-play SIMs or wherever there is a need to broadcast news in random intervals.
|-
|-
||[[Towncrier]]
|[[Trivia]]
||[[User:Kira Komarov|Kira Komarov]]
|[[Wizardry and Steamworks]]
||A simple towncrier to be used in role-play SIMs or wherever there is a need to broadcast news in random intervals.
|A trivia game engine with provided ready-made notecards.
|-
|-
||[[Trivia]]
|[[Under Age Boot]]
||[[User:Kira Komarov|Kira Komarov]]
|{{User|Chance Unknown}}
||A trivia game engine with provided ready-made notecards.
|Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.
|-
|-
||[[Under Age Boot]]
|[[User:Rolig_Loon/UNDO_PosRot|UNDO_PosRot]]
|[[User:Chance Unknown|Chance Unknown]]
|{{User|Rolig Loon}}
||Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.
|Allows user to undo position and rotation changes that have been made "manually" to any or all prims in a linkset.
|-
|-
||[[User:Rolig_Loon/UNDO_PosRot|UNDO_PosRot]]
|[[Universal Translator]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User|Hank Ramos}}
||Allows user to undo position and rotation changes that have been made "manually" to any or all prims in a linkset.
|Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration.  Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.
|-
|-
||[[Universal Translator]]
|[[Unix2DateTime]]
|[[User:Hank Ramos|Hank Ramos]]
|{{User|Flennan Roffo}}
||Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration.  Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.
|Conversion from Unix time ([[llGetUnixTime]]()) to date and time string and vice versa.
|-
|-
||[[Unix2DateTime]]
|[[Unmutable Descript Nagger]]
|[[User:Flennan Roffo|Flennan Roffo]]
|{{User|Bobbyb30 Zohari}}
||Conversion from Unix time ([[llGetUnixTime]]()) to date and time string and vice versa.
|To nag avatars to take off their scripted attatchments.
|-
|-
||[[Unmutable Descript Nagger]]
|[[Unpacker On Rez (NewAge)]]
|[[User:Bobbyb30 Zohari|Bobbyb30 Zohari]]
|{{User|Asia Snowfall}}
||To nag avatars to take off their scripted attatchments.
|A very simple to use script for all you creators out there, This script will enable you to send out boxed items and make it easier for users to unpack, Also features auto die on completion. Very simple to configure!
|-
|-
||[[Unpacker On Rez (NewAge)]]
|[[Unpacker On Touch (NewAge)]]
|[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Asia Snowfall}}
||A very simple to use script for all you creators out there, This script will enable you to send out boxed items and make it easier for users to unpack, Also features auto die on completion. Very simple to configure!
|Exactly like Unpacker On Rez, But changed some things about to make it Unpack On Touch
|-
|-
||[[Unpacker On Touch (NewAge)]]
|[[Update distributor]]
|[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Dale Innis}}
||Exactly like Unpacker On Rez, But changed some things about to make it Unpack On Touch
|Distribute an object (like a project update) to a list of people named in a notecard.
|-
|-
||[[Update distributor]]
|[[UUID2Channel]]
|[[User:Dale Innis|Dale Innis]]
|{{User|Project Neox}}
||Distribute an object (like a project update) to a list of people named in a notecard.
|Optimised version of the original key2channel generators.
|-
|-
||[[UUID2Channel]]
|[[UUID Song Generator]]
||[[User:Project Neox|Project Neox]]
|{{User2|Sendao Goodman}}
||Optimised version of the original key2channel generators.
|Translates a UUID into a simple song and plays it.
|-
|-
||[[UUID Song Generator]]
|[[User:Void_Singer/Programs#v7-D_Advanced_Visitor_Greeter|Visitor Greeter]]
||{{User|Sendao Goodman}}
|{{User|Void Singer}}
||Translates a UUID into a simple song and plays it.
|Reduced spam visitor greeter, highly configurable, easy to modify.
|-
|-
||[[VirtualID_URLMap|VirtualID URL Mapper for HTTP-in]]
|[[VariText]]
|[[User:Cenji Neutra|Cenji Neutra]]
|[[User:Geneko Nemeth|Geneko Nemeth (Kakurady)]]
||A script showing how to setup a static URL of the form <your-alias>.obj.virtualid.info which maps to the dynamic HTTP-in URL LSL generates and keeps it up-to-date.
|Display text on a prim, without looking like from a typewriter
|-
|-
||[[User:Void_Singer/Programs#v7-D_Advanced_Visitor_Greeter|Visitor Greeter]]
|[[Visitor Logger (Web/Basic) ]]
|[[User:Void_Singer|Void_Singer]]
|{{User|Buddy Sprocket}}
||Reduced spam visitor greeter, highly configurable, easy to modify.
|A very basic visitor logger - log visitors in SL to a text file on your web-site.
|-
|-
||[[Visitor Logger (Web/Basic) ]]
|[[Visitors]]
|[[User:Buddy Sprocket|Buddy Sprocket]]
|[[Wizardry and Steamworks]]
||A very basic visitor logger - log visitors in SL to a text file on your web-site.
|A series of scripts to hold lists of visitors taking into account display names and supporting tracking multiple visits.
|-
|-
||[[Visitors]]
|[[Volleyball Game (Kira's Artillery Variations)]]
|[[User:Kira Komarov|Kira Komarov]]
|[[Wizardry and Steamworks]]
||A series of scripts to hold lists of visitors taking into account display names and supporting tracking multiple visits.
|The game of Volleyball in SecondLife, based on the [[Artillery]] script and freefall theory. Full build instructions, scripts, import archive and marketplace freebie product. All full permission.
|-
|-
||[[Volleyball Game (Kira's Artillery Variations)]]
|[[Vote Simple]]
|[[User:Kira Komarov|Kira Komarov]]
|{{User|JB Kraft}}
||The game of Volleyball in SecondLife, based on the [[Artillery]] script and freefall theory. Full build instructions, scripts, import archive and marketplace freebie product. All full permission.
|Simple vote collector. One avi, one vote.
|-
|-
||[[Vote Simple]]
|[[Walking Sound (NewAge)]]
|[[User:JB_Kraft|JB Kraft]]
|{{User|Asia Snowfall}}
||Simple vote collector. One avi, one vote.
|Very powerful walking sound script, Featuring customer ability to add their own sounds with the API Sound Feature!
|-
|-
||[[Walking Sound (NewAge)]]
|[[Wanderer]]
|[[User:Asia Snowfall|Asia Snowfall]]
|[[Wizardry and Steamworks]]
||Very powerful walking sound script, Featuring customer ability to add their own sounds with the API Sound Feature!
|A script that can be used to randomly move a prim around relative to its origin point. Can be used for breeders, robots, birds and other applications where a primitive has to move around by itself.
|-
|-
||[[Wanderer]]
|[[WarpPos]]
|[[User:Kira Komarov|Kira Komarov]]
|{{User2|Keknehv Psaltery}}
||A script that can be used to randomly move a prim around relative to its origin point. Can be used for breeders, robots, birds and other applications where a primitive has to move around by itself.
|Non-physical movement without the 10m limit.
|-
|-
||[[WarpPos]]
|[[Watchdog]]
|[[User:Keknehv Psaltery|Keknehv Psaltery]]
|{{User|Tika Oberueng}}
||Non-physical movement without the 10m limit.
|LSL Watchdog scripts to monitor other scripts in the prim and restart them if they crash or stop running.
|-
|-
||[[Watchdog]]
|[[Wiki3DBuilder]] [[Wiki3DBuilder1.0]]
|[[User:Tika Oberueng|Tika Oberueng]]
|{{User|Salahzar Stenvaag}}
||LSL Watchdog scripts to monitor other scripts in the prim and restart them if they crash or stop running.
|Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.
|-
|-
||[[Wiki3DBuilder]] [[Wiki3DBuilder1.0]]
|[[Window Control]]
||[[User:Salahzar Stenvaag|Salahzar Stenvaag]]
|{{User|Emmas Seetan}}
||Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.
|For window opacity, helpful for buildings.
|-
|-
||[[Window Control]]
|[[XTEA Strong Encryption Implementation]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Morse Dillon}}
||For window opacity, helpful for buildings.
|An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm).  This is the first known public release of a 'real' strong encryption implementation in LSL and is released under the GNU General Public License (GPL).
|-
|-
||[[XTEA Strong Encryption Implementation]]
|[[XyText 1.5|XyText]]
||[[User:Morse Dillon|Morse Dillon]]
|{{User2|Xylor Baysklef}}
||An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm). This is the first known public release of a 'real' strong encryption implementation in LSL and is released under the GNU General Public License (GPL).
| Display text (up to 10 characters) on a prim. Use as many prims as desired.
|-
|-
||[[XyText 1.5|XyText]]
|[[XyyyyzText|XyyyyzText]]
||[[User:Xylor Baysklef|Xylor Baysklef]]
|{{User|Criz Collins}}
|| Display text (up to 10 characters) on a prim. Use as many prims as desired.
| Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO
|-
|-
||[[XyyyyzText|XyyyyzText]]
|[[XyzzyText|XyzzyText]]
||[[User:Criz Collins|Criz Collins]]
|{{User|Thraxis Epsilon}} and {{User|Gigs Taggart}}
|| Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO
| Display text (up to 10 characters) on a prim. Way more efficient than XyText.
|-
|-
||[[XyzzyText|XyzzyText]]
|[[Youtube TV]]
||[[User:Thraxis Epsilon|Thraxis Epsilon]] and [[User:Gigs Taggart|Gigs Taggart]]
|{{User|Morgam Biedermann}}
|| Display text (up to 10 characters) on a prim. Way more efficient than XyText.
|Watch your favorite Youtube videos / auto set the texture to the parcel media texture.
|-
|-
||[[Youtube TV]]
|[[Input number of seconds, get a string back that shows days, hours, minutes, seconds]]
||[[User:Morgam Biedermann|Morgam Biedermann]]
|{{User|Fire Centaur}}
||Watch your favorite Youtube videos / auto set the texture to the parcel media texture.
|Returns a string that displays days, hours, seconds
|-
|-
||[[Zero Lag Poseball]]
|[[Presenter with Timer]]
||[[User:Jippen Faddoul|Jippen Faddoul]] and [[User:Daemonika Nightfire|Daemonika Nightfire]]
|[[User:Fire Centaur]]
||A simple poseball with no lag
|Yet another texture presenter with a timer, lock, next/prev etc
|-
|-
||[[Zigzag Sequence]]
|[[Random Giver Prim]]
||[[User:Project Neox|Project Neox]]
|{{User|Damian Darkwyr}}
||Zigzag sequence generator I developed while scripting checkers
|A randomized item giver with a game-like twist
|-
|-
||[[Input number of seconds, get a string back that shows days, hours, minutes, seconds]]
|[[Client Specific Contents Giver]]
||[[User:Fire Centaur|Fire Centaur]]
|{{User|Damian Darkwyr}}
||Returns a string that displays days, hours, seconds
|Give Contents only to users of a specific Client. Such as Phoenix, CoolVL or 2.0
|-
|-
||[[Random Giver Prim]]
|[[User:Void_Singer/v7-D_Zen_Resizer|Zen Resizer]]
||[[User:Damian Darkwyr|Damian Darkwyr]]
|{{User|Void Singer}}
||A randomized item giver with a game-like twist
|Single script object resizer w/ multi-language & multi-menu support, + many other features for simple or advanced use.
|-
|-
||[[Client Specific Contents Giver]]
|[[User:Yumi Murakami/Weaver Spell Grid|Weaver Spell Grid]]
||[[User:Damian Darkwyr|Damian Darkwyr]]
|{{User|Yumi Murakami}}
||Give Contents only to users of a specific Client. Such as Phoenix, CoolVL or 2.0
|Designs simple objects and creates them with magic words.
|-
|[[Zero Lag Poseball]]
|{{User|Jippen Faddoul}} and {{User|Daemonika Nightfire}}
|A simple poseball with no lag
|-
|[[User:Dora_Gustafson/bezier_toy|Bézier Toy]]
|{{User|Dora Gustafson}}
|Strictly for fun! The toy is made by one prim and a script. The prim will move along a smooth closed Bézier curve in space until it is stopped.
|}
|}


Line 1,295: Line 1,452:
! '''Description'''
! '''Description'''
|-
|-
|| [https://github.com/Nexii-Malthus/phpPathfinding phpPathfinding]
|[https://github.com/Nexii-Malthus/phpPathfinding phpPathfinding]
|| [[User:Nexii Malthus|Nexii Malthus]]
|{{User|Nexii Malthus}}
|| PHP script for offloading complex pathfinding operations away from heavy use simulators onto external servers. Primarily A* Algorithm. Flexible -- works with any type of node graph. Public Domain. Clean and minimalistic code.
|PHP script for offloading complex pathfinding operations away from heavy use simulators onto external servers. Primarily A* Algorithm. Flexible -- works with any type of node graph. Public Domain. Clean and minimalistic code.
|-
|[[User:Ina Centaur/UUID/calimg.api|Calendar Image UUID API]]
|{{User|Ina Centaur}}
|API that gives the UUID of an image of a calendar image give month and year arguments.
|-
|[[HTTP Post request to a PHP server]]
|{{User|Corto Maltese}}
|This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.
|-
|-
|| [[User:Ina Centaur/UUID/calimg.api|Calendar Image UUID API]]
|[[User:Ina Centaur/PHP/k2n.php|Key2Name.php]]
|| [[User:Ina Centaur|Ina Centaur]]
|{{User|Ina Centaur}}
|| API that gives the UUID of an image of a calendar image give month and year arguments.
|Get Avatar's Name using Second Life search service. (like in LSL Key2Name)
|-
|-
||[[HTTP Post request to a PHP server]]
|[[User:Darien_Caldwell/HTTP-DNS|HTTP-IN DNS]]
||[[User:Corto Maltese|Corto Maltese]]
|{{User|Darien Caldwell}}
|| This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.
|Public Domain DNS and HTTP-IN URL Distribution system running on GAE (the original). Deploy your own for maximum utility and security.
|-
|-
|| [[User:Ina Centaur/PHP/k2n.php|Key2Name.php]]
|[[Lame_Object_DNS_and_Cross_Sim_Messaging|Lame Object DNS and Cross Sim Messaging]]
|| [[User:Ina Centaur|Ina Centaur]]
|{{User2|Liandra Ceawlin}}
|| Get Avatar's Name using Second Life search service. (like in LSL Key2Name)
|Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.
|-
|-
|| [[Lame_Object_DNS_and_Cross_Sim_Messaging|Lame Object DNS and Cross Sim Messaging]]
|[[Minify|LSL Minify]]
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]
|[[Wizardry and Steamworks]]
|| Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.
|LSL Minification and obfuscation tool written in JavaScript. Contains a form on the wiki using a widget where you can post LSL scripts to be minified as well as the source-code. For another full-screen demo you may [http://eva.comaroski.me/lslclean.html check it on my website]. To use, paste any LSL code and press ctrl+alt+enter to get the minified version.
|-
|-
|| [[Minify|LSL Minify]]
|[[User:SignpostMarv Martin/PHP/llXorBase64StringsCorrect|llXorBase64StringsCorrect]]
|| [[User:Kira Komarov|Kira Komarov]]
|{{User|SignpostMarv Martin}}
|| LSL Minification and obfuscation tool written in JavaScript. Contains a form on the wiki using a widget where you can post LSL scripts to be minified as well as the source-code. For another full-screen demo you may [http://eva.comaroski.me/lslclean.html check it on my website]. To use, paste any LSL code and press ctrl+alt+enter to get the minified version.
|An implementation of [[llXorBase64StringsCorrect]] in PHP- should be useful if you're using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via [[llHTTPRequest]].
|-
|-
|| [[User:SignpostMarv Martin/PHP/llXorBase64StringsCorrect|llXorBase64StringsCorrect]]
|[[User:SignpostMarv Martin/PHP/lsl fu.php|lsl_fu.php]]
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]
|{{User|SignpostMarv Martin}}
|| An implementation of [[llXorBase64StringsCorrect]] in PHP- should be useful if you're using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via [[llHTTPRequest]].
|A basic OOP'd PHP Class containing VeloxSeverine's $_POST fixer and Marv's own eccentric ideas for "fixing" things.
|-
|-
|| [[User:SignpostMarv Martin/PHP/lsl fu.php|lsl_fu.php]]
|[[User:Jor3l Boa/PHP/n2k.php|Name2Key.php]]
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]
|{{User|Jor3l Boa}}
|| A basic OOP'd PHP Class containing VeloxSeverine's $_POST fixer and Marv's own eccentric ideas for "fixing" things.
|Get Avatar's UUID using Second Life search service. (like in LSL Name2Key)
|-
|-
|| [[User:Jor3l Boa/PHP/n2k.php|Name2Key.php]]
|[[Public_Object_DNS|Public Object DNS]]
|| [[User:Jor3l Boa|Jor3l Boa]]
|{{User2|Liandra Ceawlin}}
|| Get Avatar's UUID using Second Life search service. (like in LSL Name2Key)
|Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.
|-
|-
|| [[Public_Object_DNS|Public Object DNS]]
|[[Rake|Rake]]
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]
|[[Wizardry and Steamworks]]
|| Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.
|A C# utility meant to create full inventory backups to your local hard-drive including Textures/Sculpts, Animations, Notecards and Scripts.
|-
|-
|| Silo
|Silo
|| [[User:Zero_Linden|Zero Linden]]
|{{User2|Zero Linden}}
|| General purpose data store in PHP.  Use this to persist arbitrary data from LSL via [[llHTTPRequest]].  See:
|General purpose data store in PHP.  Use this to persist arbitrary data from LSL via [[llHTTPRequest]].  See:
* [http://www.notabene-sl.com/misc/silo-README.txt README] file
* [http://www.notabene-sl.com/misc/silo-README.txt README] file
* [http://www.notabene-sl.com/misc/silo.tgz silo.tgz] tarball
* [http://www.notabene-sl.com/misc/silo.tgz silo.tgz] tarball
* forum post [http://forums-archive.secondlife.com/54/69/119570/1.html Announcement].
* forum post [http://forums-archive.secondlife.com/54/69/119570/1.html Announcement].
|-
|-
||[[Silverday ObjectDNS]]
|[[Silverday ObjectDNS]]
||[[User:Till Stirling|Till Stirling]]
|{{User|Till Stirling}}
||Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. Features include redirect service, password protected domains, write protected domains, LSL-API for all necessary functions, optional web-interface.
|Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. Features include redirect service, password protected domains, write protected domains, LSL-API for all necessary functions, optional web-interface.
|-
|-
|| [http://aubretec.com/products/sldb SLDB]
|[https://github.com/jgpippin/sldb SLDB]
|| [[User:Luc Aubret|Luc Aubret]]
|{{User2|Luc Aubret}}
|| Flexible web database storage using PHP/MySQL.  Used to store per-user field/value pairs from in-world objects using [[llHTTPRequest]].  
|Flexible web database storage using PHP/MySQL.  Used to store per-user field/value pairs from in-world objects using [[llHTTPRequest]].
* [http://aubretec.com/support/manuals/sldbkit/ Implementation Guide]
* [http://aubretec.com/wp-content/uploads/2009/05/sldb.zip Download] (.zip, 12kb)
|-
|-
|| [https://tlabsfoundry.atlassian.net/wiki/display/SLAD/SL+Asset+Data SL Asset Data]
|[https://tlabsfoundry.atlassian.net/wiki/display/SLAD/SL+Asset+Data SL Asset Data]
|| [[User:Trimda Hedges|Trimda Hedges]]
|{{User|Trimda Hedges}}
|| A set of Java classes to retrieve information about Groups, Parcels and Agents/Avatars based on their key (UUID).  Includes caching of requests and results and example application.  Copyright under Eclipse Public License v1
|A set of Java classes to retrieve information about Groups, Parcels and Agents/Avatars based on their key (UUID).  Includes caching of requests and results and example application.  Copyright under Eclipse Public License v1
* [https://tlabsfoundry.atlassian.net/wiki/display/SLAD/Downloads Downloads]
* [https://tlabsfoundry.atlassian.net/wiki/display/SLAD/Downloads Downloads]
* [http://trimda.com/javadocs/slassetdata/1.1.0/ JavaDocs]
* [http://trimda.com/javadocs/slassetdata/1.1.0/ JavaDocs]

Revision as of 14:28, 29 June 2018

Script Library

NOTE: Please add your scripts to this page and then add them to a category on the Categorized Library page.

Come to this page to see complex examples that show how to combine parts of LSL.

Go to the LSL Examples page to see brief examples of how to use parts of LSL.

Why collect complex examples here? Well, ...

There is a treasure trove of user developed scripts that have become hard to find over time throughout Second Life's web server revisions and redesigns. The Huge Leap to the new Jive software, while traumatic and disruptive, has failed to dispose of what's come before at the moment of your reading. These valuable community generated resources do indeed still remain and can be browsed/retrieved from several disjointed and disparate locations. While some links may point to duplicated, revised, or downright ancient wisdom, you may derive some enlightened perspective researching their hard won, timely solutions we encounter day to day.

  1. Old Forums -Scripting Library index (wiki),
  2. Old Forums -Scripting Forum Archive,
  3. Old Forums -Scripting Library,
  4. new Forums -Archives > Scripting Library,
  5. new Forums -LSL Library.


The wiki medium is well-suited for a script library due to its revision based historical foundation. If you feel inclined to release your scripts to the entire community, there's no better place to preserve your work/love/energy/gift as a unified and cohesive repository. Feel free to add your script page links here as well as adding it to the Categorized Library.

Rules for posting:

  1. Your script must be tested and working. If it's not, stick it in your user-space until it is. This is a list of working, usable scripts.
  2. Add a link to your script's page here. Link back to this page from your script's page. Start your page with {{LSL Header}}.
  3. Do not add scripts that duplicate the same functionality as an existing script or built in function. If yours does, explain why.
  4. Do not list simple scripts here. Include those among the LSL Examples instead.

LSL Script Library

Name Creator Description
Teleporter_Anywhere Luxen Resident Zx Teleporter Anywhere v5.1.
Ultimate_Radar Luxen Resident Zx Ultimate Radar v5.
Language_Scanner Luxen Resident Zx Language Scanner v5.
Visitor_Counter_Tracker Luxen Resident Zx Visitor Counter - Tracker v3.1.
Notecard_Configuration_Reader_by_Maddox_Deluxe Maddox Deluxe Notecard Multi-line Entries Configuration Reader v1.6.
Addiction Moderator and World Clock Yumi Murakami Keep tabs on usage of SL and easily share local times with other users.
Bijocam and Other Camera Scripts Yumi Murakami Various camera control systems for machinima, security, and other effects.
Recent Avatar Scanner Ackley Recent Avatar Scanner notifies you as it collects avatar names. Touch it to see a list of recently collected names.
Target Crosshair HUD Ackley A 2 prim HUD with crosshair targets nearby players names, profiles and user key
Basic Sim Status Button Indicator HUD Ackley A single prim HUD. Color indicates sim status changes.
Basic Target Scanner HUD Ackley A single prim HUD. Scrolls through nearby players names, photos and user key.
(Function) StringIsNum Zion Tristan A User Made Function to return TRUE if a string based input consists entirely of a whole number, and return FALSE otherwise.
Remove all scripts from a linkset Dahlia Orfan Remove all scripts from a linkset.
RLV Viewer Titler Jenna_Felton Titler displaying viewer and it's version, revealed via RLV interface.
Sim Restart Notifyer Jenna_Felton On region restart, notifyes registered residents about the sim is online and the current sim version
Script Vitality plug-in Jenna_Felton Uses vehicle technology to allow scripts (in same prim) to run in 'dead', i.e. no-script areas.
Chat Painter Jenna_Felton Changes texture and collor properties of named prims in a linkset by using chat commands.
1st necessity of SL Beer Dailey Monitors for avatars and (de)activates scripts states to control script performance/lag.
3D Radar Jesse Barnett Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.
RegionSitTeleport Vincent Nacon A very simple and clean sit/unsit teleporter.
Avatar Position Adjustement to Avatar Height When Sitting Cay Trudeau Animation Adjustement According to Avatar Height. A simple snippet to calculate avatar position upwards.
AbcText Ange Capalini EXPERIMENTAL Hyper low prim Display. only 2 prims for 25char.
Access (NewAge) Asia Snowfall An easy to use script for permissions on who can use the script, Public/Group/Owner
Access Tutorial (EN) Daemonika Nightfire Short examples about permission to executable commands.
Aim Detection Dugley Reanimator Monitors for avatars and reports back to owner about who is aiming at them.
Anti (copy & transfer) Daemonika Nightfire This funktion allows you to give away scripts with copy & transfer permissions and force the reseller to change the permission.
Anti Rezz Daemonika Nightfire This script delete the complete object by rezzing on ground and detach it after 5 minutes from avatar.
AnkleLock Wizardry and Steamworks An ankle lock script and attached animation to fix your displaced shoes. This will help if your shoes look displaced when you sit in certain poses or when your animation overrider is active.
AntiDelay Node Xaviar Czervik Uses llMessageLinked to stop those pesky delays.
Artillery Wizardry and Steamworks An artillery gun script, performing the necessary calculations based on a user-chosen velocity, in order to hit a designated target avatar.
AO Overriding Pose Ball Jesse Barnett No more turning your AO off and on when you sit down
ARCFOUR Strong Encryption Implementation Nekow42 Zarf An LSL implementation of ARCFOUR, the most popular stream cipher still in use.
Assembly-Like Programming Language Xaviar Czervik A compiler that runs assembly-like programs.
Associative Array (Dictionary) Emulator Alynna Vixen This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.
AvatarFollower Dale Innis Allows one avatar to automatically follow another.
Avatar Radar (NewAge) Asia Snowfall Version 1.2; A nice new avatar radar script i just finish that you can place in your hud, Also features avatar locator
Base2Dec Siann Beck Convert a number to decimal from any base.
BaseN Nexii Malthus Variable base compression, dynamically maps to usable UTF code points.
Basic Encryption Modules Beverly Larkin Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.
Be happy Emmas Seetan Basic smile attachment script, makes your avatar smile.
Beat The Average Vendor Kristen Giano A vendor script based on humblebundle.com
Best Neighbor Doran Zemlja Reduce ad clutter by hiding ads when users are on their own land nearby.
BigNum Library (RSA Encryption) Xaviar Czervik A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.
Binary Clock Fox Diller A Binary Clock.
BinaryDecimalConverter Soundless Smalls Converts a binary value to a decimal value and vice versa.
Blacklist and Remote Kill Chase Quinnell Blacklist(denial of use) or a creator kill script(can delete someone's item by command on private channel)
Bookmark URLs Rolig Loon Dialog driven HUD reads bookmarked URLs from notecards and navigates directly to them with user's in-world browser.
Bubble Gum Wizardry and Steamworks A script to create a bubble gum effect with sounds and animations.
Bubble Trapper Wizardry and Steamworks A script that rezzes a bubble and surrounds a dialog-chosen avatar, exploding 2 seconds after it has reached the avatar. The article also explains how to hash a name to a number or a key to a number and thereby avoiding to block the rezzer's timer event or using llRegionSay.
Builder's Buddy Tool Newfie Pendragon Script to easily move/rotate large builds that exceed the linkable size limits.
Button Click Detector Sendao Goodman Use llDetectedTouchUV to determine which button was pressed on a texture.
Camera following prim Dale Innis Pair of scripts to make a prim follow your camera position around (for lights etc).
Camera Sync Meyermagic Salome and Nomad Padar A system to synchronize the cameras of two avatars.
Chatbot Anonymous Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.
Chat Logger (GPL) Nobody Fugazi Chat logger which requests permission from participants before recording them.
Chat Relay grumble Loudon A Chat relay which can be routed using a path header and won't echo.
ClickAndDrag Nexii Malthus Click and Drag user interface elements using dynamic feedback
HTTP Get Example (GridSurvey) Lou Netizen Shows how to use LSL to perform an HTTP GET to retreive the name of a random online region from GridSurvey.
Code Racer Anonymous Race two versions of code forever, to see which runs faster.
Code Sizer Anonymous Count the bytes compiled from source code, to measure how to write small code.
Collision message sender Taff Nouvelle Give a message to an avatar on collision if the message has not been sent in the last 10 minutes.
Color Changer Void Singer Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.
Color Changer Plus Neo Calcutt A color changer with 14 colors, a random function, and a custom vector function.
Color Conversion Sally LaSalle Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).
ColorConvert Siann Beck Convert color values to vector from RGB, hex or HTML color name.
Color script Masakazu Kojima Script for changing colors trough a listener with pre-defined colors.
Combined Library Strife Onizuka Library of mostly encoding and decoding functions, some more useful then others.
  • String functions: Replace / Trim right / Trim left / Trim both
  • Unicode conversion: UTF8 to Unicode / Unicode to UTF8
  • List functions: Replace / Compare
Computer:jaycoonlanguage jayco121 Bing A language written in LSL that is meant for my computer (available at the shop).
Configuration Notecard Reader Dedric Mauriac A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.
Configuration Notecard Reader (advanced) Lear Cale Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.
Conversation Relay Jippen Faddoul Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).
Curtain script Zilla Larsson A simple script to retract/stretch curtains, blinds, bedcovers and more
Cycle Dialog Items w/ Callback Hawkster Westmoreland A customizable way to cycle dialog items with pagination
Dataserver API Revolution Perenti Dataserver Framework for Notecards.
Date Library Corto Maltese Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.
Day of the Week DoteDote Edison Function to get day of the week from llGetUnixTime.
Days in Month IntLibber Brautigan Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.
Deed Tools Falados Kapuskas Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.
DEMO_Shield Daemonika Nightfire With this script, it is impossible to use these scripts in copied (Copybot) object.
Describe Chatter Anonymous Chat to see yourself as others do.
Dialog Control Nargus Asturias A (not-so) simple dialog & menu control script. Call dialog and receive selected value via link_message, with built-in timer and link_message notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog's returned value can differ.

Latest version also has Dialog Menus Control built-in; which allow multi-level menus through SL dialog system.

Dispenser Vendor Wizardry and Steamworks A twist on Vendor that dispenses one object and then removes it from the list of objects.
Dialog Menus (multiuser) SimonT Quinnell Menu dialog handler that supports multiple menus open at once from the single script. Displays multi-page menus if necessary as well as allowing for fixed header and footer buttons. Timeouts as well as Text and button size limits are handled.
Dialog Number Pad DoteDote Edison Use a dialog to accept positive integer input from users.
Display Names Radar Cerise Sorbet Simple HUD type avatar radar that can show display names and script memory usage
Display Names to Key Joran Yoshikawa Simple way to get UUIDs from displaynames
Display-Username_Online_Indicator Daemonika Nightfire This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner.
Displayer Script Akinori Kimagawa Display Words On Top Of An Object
Distributed Primitive Database Wizardry and Steamworks The distributed primitive database (DPD) is a database which is meant to survive entirely in SL by using redundancy, replication and time synchronisation to maintain the consistency of the dataset contained in the DPD node/primitives spread out between regions and even grids. Similarly to the Intercom, the robustness of the theory would allow users to maintain a cross-grid database; as of 30 of August 2011 I have managed to couple and replicate data between the two grids by using the methodology described in the script article.
Drink script Emmas Seetan Used mainly for food and drink in Second Life.
Donut Dance Wizardry and Steamworks Err, a script that makes you dance and say something on the local chat once you attach an object (good example for conditional re-entry flipping).
Single_AO-Sit Daemonika Nightfire Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
DropBox Dimentox Travanti This is a Drop box which allows people to drop certain items in a object & has many config options.
Efficiency Tester Xaviar Czervik Tests the speed of a function.
Email2IM DoteDote Edison Send IMs to SL friends via email.
Encrypted Region-wide chat Kireji Haiku Encrypted Region-wide chat
ExplodingObjects Dale Innis Causes an object (of the appropriate type) to explode on command.
FadeEasy Nika Rugani The easy way of fading objects in or out (Using llSetLinkAlpha)
FastConeSpread Nexii Malthus Fast Algorithmn to achieve cone spread, main use in weaponry systems.
Fast List Prim Contents PixelProphet Lane Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)
Grid Status Feed PixelProphet Lane Receive important Grid information in-world
Find Avatar Key Huney Jewell Explores UUID of avatar whose name is said in local chat or who touches the prim.
First Name Letter Prize RaithSphere Whybrow Gives a prize if the person who sits on it's first letter of first name matches the random letter!
Fix_Small_Prims Emma Nowhere Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.
Flight Assist Wizardry and Steamworks Flight feather / flight band implementation supporting various commands and allowing you to fly above the clouds.
Float2Hex Strife Onizuka Very useful for transporting floats.
Float Box Contents Rolig Loon Displays object inventory in hover text, identified by type and updated marquee-style.
Follower Unknown, uploaded by Slik Swindlehurst Makes an object follow the nearest person. Do not use for griefing.
FURWARE_text Ochi Wolfe Versatile text-on-prim script, open source under the MIT license
GA Event Notifier Victor Hua Gathers seven days event data from a Google calendar and display it through a simple interface. The lsl script can access several calendars at once through seperate php files. One file per calendar. Host the included php on your own web server.
Geometric Library Community Project A substantial amount of various geometric functions for intersection and other purposes of 3D maths.
Get Profile Picture Valentine Foxdale Sets the texture of the object to profile picture of the person that touches ot
GetTimestampOffset Siann Beck Returns llGetTimestamp with an hour offset.
Give InvItem every n hours Criz Collins Will give an inventory item on touch only every n hours, even if somebody touches the object more than once.
Give random object Emmas Seetan Touch to receive a random object in the prim's inventory
Giver Wizardry and Steamworks A menu-driven script that will hand out the objects in a prim. Supports multiple pages.
Golden Vendor Yumi Murakami A cross between a vendor and a game.
Google Charts Dedric Mauriac Create links to display raw data as a chart image.
Google_Translator Ugleh Ulrik Translates spanish to english, and its simple to make it any other way.
Go transparent when walking Emmas Seetan An attachment that goes invisible when you walk and visible when you don't walk.
Great Wanderer Wizardry and Steamworks A movement system based on State Machines which provides free roaming.
Greeter Wizardry and Steamworks A multi-purpose greeter with multiple options (IM, landmark, notecard, URL, visitor statistics, shared access and compatible with the Mail system) that could work for shops, clubs, galleries and any other public place.
Group Authorization Chase Quinnell Checks to see if object is set to appropriate group (checks by group key)
Group key finder Emmas Seetan Touch to find the key of the group
Group Privacy Chance Unknown Security device to insure members of a group can have a private area. Deactivates when nobody present.
Hello Avatar Linden Lab SL's default script.
Hello Avatar Companion Chase Quinnell Companion to the original Hello Avatar script
Hierarchics Nexii Malthus Advanced script to create an efficient self-aware hierarchic structure.
Hierarchics2 Nexii Malthus Second generation, one script per object. Only two functions, can be embedded in others. Uses the new llSetLinkPrimitiveParamsFast/llGetLinkPrimitiveParams functions.
High-Capacity Greeter-Counter Rolig Loon Uses a memory compression algorithm to store hashed visitor UUID's in a string instead of using a list.
Holodeck Revolution Perenti Home Rezzing System.
HUD Dots Radar Cerise HUD target example, draws dots on the HUD over avatars in view.
I Got It Wizardry and Steamworks Educational tool to provide feedback from students.
Intercom Wizardry and Steamworks A system allowing region-wide and grid-wide (as of 30 of August 2011, it also works grid-wide, a test was performed by linking up the chat between the OSGrid and SecondLife) mass chat relay. By using this you can relay a main chat across multiple regions or grids. The script was initially meant as a mid-way project in order to test and gather information for the Distributed Primitive Database.
Interpolation Library Nexii Malthus A small set of interpolation functions.
Intra-Region Update Server Emma Nowhere Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.
Inventory_Based_Menu Revolution Perenti Inventory Based Menu System.
iTunes RPC Fox Diller iTunes RPC via LSL llEmail and llRemoteDataReply.
Jingle Wizardry and Steamworks A script that will make a primitive emit a sound when you wear it and walk around. Ideal for bells, footsteps and so on...
Keyframe Animator Jasper Flossberg This is a KeyFrame Animator Script to simplify construction of keyframed animations.
Keypad Door Tdub Dowler Door and keypad with changeable code. Follow instructions carefully!
Key2Name Nika Rugani Key2Name service where a user no longer needs to be in the same region to get users name
Kilt / Skirt Editor Brangus Weir This changes all the parameters of all the flexis in the link set in one swell foop!
Kira Warp Core Drive Wizardry and Steamworks Scripts and instructions on how to create a vehicle that teleports an avatar and a vehicle to any region on the grid. You can watch the YouTube video showing the prototype I created to demonstrate how it works.
Last Sound System Babbage Linden An LSL Last.fm client.
LibObj Ochi Wolfe A library to manage state in LSL using an object-oriented approach.
LibraryDisplayLandScreenshot Jon Desmoulins A modified version of LibraryDisplayProfilePic using the new PARCEL_DETAILS_ID Implemented in Server v1.36
LinkNumber-List_in_llSetLinkPrimitiveParamsFast Daemonika Nightfire Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)
Limit Vendor Wizardry and Steamworks This is a vendor supporting any number of items with different prices which will only dispense a certain number of individual items by setting limits for each item based on a notecard configuration.
Linkset resizer Maestro Linden Systematically rescales a linkset by moving and resizing each prim (by using llGetLinkPrimitiveParams and llSetLinkPrimitiveParamsFast)
Linkset resizer with menu Brilliant Scientist A menu-driven script that rescales a linkset by moving and resizing the prims using llGetLinkPrimitiveParams and llSetLinkPrimitiveParamsFast functions. Based on Linkset resizer.
Resize Script (m/c/t) v2.0.01 Daemonika Nightfire Single resize script for a complete linkset with save and restore option.
Pointing Stick rhonin Nissondorf A device that takes controls of your arrow keys and directs the device in the relative direction its pointing, forward and back of course.
Gun Script rhonin Nissondorf Shoots out "ammo" from the root prim of your "gun".
Grenade Script rhonin Nissondorf Uses a timed factor to add influence to the velocity of a throw object.
Linkset Resizer 2 Emma Nowhere A more user-friendly resizer script designed for either drop-in use by the end-user or builder or for use in products. Based on Fix Small Prims.
List2CSV Kunnis Basiat Similar to llList2CSV & llCSV2List which includes preserving type and escaping characters.
list_cast Fractured Crystal Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into llSetPrimitiveParams
Listener Script Emmas Seetan Use to listen to other people's conversations (Like spying)
List: Find Last Index Void Singer Returns the last index of searched item in a source list. (backwards version of llListFindList)
List: Multi Find Void Singer Returns the first found index of multiple search items in a list. (Multi-item version of llListFindList. Fwd and Rev versions included)
List: Reverse Void Singer Returns an input List in reverse order
LinksetIndexing Nexii Malthus Functions for indexing a linkset by patterns or names down to their linkset numbers.
llGetAgentList Sim-Wide Radar Tiaeld Tolsen Simple radar implementation using the new llGetAgentList LSL Function.
Live Event Timeout Wizardry and Steamworks A script which will set the the music URL back to a radio station of your liking when a DJ leaves or forgets to switch back the URL after a live event. It takes multiple DJs, using a notecard and several configuration parameters.
LOGO Turtle Wizardry and Steamworks A script that interprets basic LOGO commands, extending the directions to 3D.
lsDancemachine Kephra Nurmi Low lag client server dancemachine.
lsDeejay Home Edition Kephra Nurmi Client server media control for music, video, youtube, pictures, and texture animations.
lsDialog Kephra Nurmi Universal notecard driven menu dialog system.
lsDisplay Kephra Nurmi Picture cycler with preloader.
lsDistributor Kephra Nurmi Simple 'try' and 'buy' vendor system.
LSL FUSS Wizardry and Steamworks FUSS (Frequently Used Short Snippets) is an collection of short snippets provided by Wizardry and Steamworks. They range from functions to one-liners and are provided for LSL developers.
LSL_languageAPI Gypsy Paz Multi-lingual API from notecard based language files
Mail Wizardry and Steamworks An system for sending objects to multiple recipients automatically supporting shared access and Greeter compatible auto-subscriptions.
Mandelbrot Explorer Babbage Linden An interactive fractal explorer.
Materialization Effects Overbrain Unplugged Special effects to add to rezzing events to simulate a teleportation or materialization.
Materialization Effects 2 Nika Rugani More efficient and faster version of Materialization Effects by Overbrain Unplugged.
Matrix Functions KyleFlynn A set of 3x3 matrix functions, multiplication, division, inversion, transposition, etc.
Memory Module Wizardry and Steamworks An example of pseudo-persistent variable in-world storage.
Merge Sort Xaviar Czervik Implements a Merge Sort in LSL, however this code is 300(ish) times slower than llListSort. Don't use this in a script!
Minesweeper Xaviar Czervik A simple minesweeper game.
Mood Color Changer Wizardry and Steamworks A script that changes the color of all primitives in a linkset depending on the smileys the owner types on the main chat.
Morse Code Bobbyb30 Swashbuckler A script that allows for the conversion to and from morse code and can "play" morse code.
Multi-displays Texture Cycler Nargus Asturias A simple texture rotator designed for multiple display screens. With delay between each screen AND delay between each loop.
Multi Item Rezzer Jesse Barnett A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.
Multirezzer (on collision) Beet Streeter Spawns up to 10 objects when the object containing the script collides with a user.
Myriad Lite Preview 5 RPG System Allen Kerensky Working preview of the Myriad Universal RPG System by Ashok Desai, converted to LSL as a roleplay meter with quest NPC and goals, hand-to-hand and melee close combat, ranged combat, armor, healing, bullet, firearm, holster, practice target, and much more
N2K Wizardry and Steamworks A Name To Key (Name2Key) implementation that does not use third-party databases, nor relies on the uptime of not well known websites but rather uses the World Wide Web Consortium to fetch the key of avatars while trying to alert the developers of the consequences of using Name2Key third-party providers as well as trying to refrain from sales pitch terminology such as "best", "newest" and "fastest".
Name2Key in LSL Maeva Anatine Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.
Name2Key Nika Rugani Newest and fastest Name2Key search, While the database is small it is also connected to Second Life's search.
NexiiText Nexii Malthus Text Renderer, specialised in features, performance and a compact nature. It features unique per character control, such as Colour, Bold, Italics, Underline, Stroke, Icons. The high performance means it comes in at a 5 char / prim ratio, but it is perfect where highly dynamic and rich text is required.
NexiiText2 Nexii Malthus Second Gen Text Renderer. Same as above but features use of PRIM_LINK_TARGET and an awesome dynamic prim allocation architecture.
No Auto-Return Bellla Clarity To stop your long and hard builds from getting returned in sandboxes (only single prims, though!).
No Auto-Return NR Jor3l Boa This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)
No Auto-Return (Multi) Xaviar Czervik A revision of Bella's that works for multi-prim objects.
No Limit Teleporter Morgam Biedermann Teleport to infinite altitudes (up to 4096m)
Object Size Chase Quinnell Gets the dimensions and footprint of a linkset
Object to Data Xaviar Czervik Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).
Online Indicator Kristy Fanshaw Will show if the user is online or not. Displays users profile picture and allows to send IM's to user. Also gives a link to open the users profile
Open Group Join Alicia Stella User Touches Object to Join Group from Group Info window, (no bot.)
Open Prim Animator Todd Borst Single script prim animation tool. Menu driven, easy to use.
Open Zyngo Skin Installer Tmzasz Luminos A Simple Script designed to install skins on the popular Skill machines.
Orbitor Wizardry and Steamworks Based on Wanderer, we create Orbitor which allows a primitive to orbit around an origin point.
One Script, many doors Kyrah Abattoir Door script able to manage more than 50 linked doors from a single script instance.
ParseString2List Strife Onizuka Same as llParseString2List and llParseStringKeepNulls, but not limited to 8 spacers or separators. Thus substitute a call to the llParseString2List and llParseStringKeepNulls functions by a call to ParseString2List whenever you have more than 8 separators or more than 8 spacers.
Password Generator Syntrax Canucci This is an over-complicated, semi-complex password generator, which goes through multiple steps.
Pathfinder Babbage Linden A potential field based pathfinding library.
Pay to Strip Wizardry and Steamworks This script is mainly meant for dancers and uses RLV to allow people to strip an avatar by making every clothes and attachment piece removable, respectively detachable for a settable price.
Permanent Primitive URL Wizardry and Steamworks A script that uses http://tiny.cc REST API to update a SIM URL and make it permanent. Full description on how to register and set up a "nice" URL, like: http://tiny.cc/Kira. Should work with most URL shortening services (I'm not affiliated with tiny.cc except for having a pass at them for not allowing OpenSIM-style generated URLs).
Personal ATM Machine Jessikiti Nikitin Allows deposits and withdrawals into another of your accounts, without the account being logged in.
Phantom Child Aeron Kohime Causes a child in a link set to become phantom without the entire object becoming phantom.
PHP_RegionFunctions Gypsy Paz and Zayne Exonar Three useful PHP functions to get region info
PhysicsLib Nexii Malthus Interesting set of fun physics functions.
Planar Tile Generator Wizardry and Steamworks A script to generate perfectly aligned tiles.
Play and Loop Sound Bellla Clarity Very short and simple script; plays and loops a sound in an object.
Posing Stand Bellla Clarity Just a pose script to edit attachments more easily.
PosJump Uchi Desmoulins A much more efficient alternative to the popular warpPos function for bypassing 10m distance-moved limitations.
Puppeteer Wizardry and Steamworks A simple puppeteer script that will allow you to record and animate prim movements and rotations.
Primitive Name Changer Wizardry and Steamworks A script that changes the primitive's name based on an user-configurable interval and a notecard list containing possible names.
Prefix Calculator Xaviar Czervik A calculator that evaluates expressions in prefix notation.

+ 3 4 = 5. * + 1 2 + 3 4 = 14.

Profile Generator Wizardry and Steamworks A cynical script for generating boilerplate profiles by based on cliches and profile memes.
Profile Picture Jor3l Boa A working profile picture script with the new SecondLife API (1/11/2011)
Progress Bar Nexii Malthus Flexible and powerful little function for creating progress bars useful in hovertext.
Pseudo-random Number Generator Xaviar Czervik Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF
Quick Collar Wizardry and Steamworks A simple, no-bulk, no external database and essential feature-packed RLV collar script for your pleasures.
Quicksort Wizardry and Steamworks LSL implementation of the Quicksort algorithm.
Quiz From Notecard Rolig Loon A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.
Racter Wizardry and Steamworks In-world, multi-purpose chatterbot (Eliza/A.L.I.C.E. inspired) supporting multiple configurable hot-swappable brain-files with a wide range of applications.
Rainbow_palette Rui Clary Build a color picker, using only one prim, and a few lines of code.
Random Gaussian Number Generator Vlad Davidson Generates a random number drawn from a normal (Gaussian; bell-curve) distribution, based on a specified mean/stdev
Random AV Profile Projector Debbie Trilling Randomly selects an AV from a crowd & then projects their profile picture as a 'holographic' image
Random Object Vendor CodeBastard Redgrave Simple vendor that gives out random objects when paid the right amount
Random Password Generator Jor3l Boa Generate Random passwords based on String Length.
RandomPrimParams Xintar Citron Simple script which randoms Prim Parameteres, in this example i used color, but you can use everything.
RavText Ravenous Dingo An alternate to XyText. This is a lightweight, multiple font 10 character text display system. It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra "bells and whistles" are not needed.
Real Object Inventory To Dialog PixelProphet Lane Display any amount of items contained in an Object in a Dialog, regardless of item name length.
Rental Box, Simply Sendao Goodman Simple explanation of how to make rental boxes.
Rental Cube Hank Ramos Simple cube for renting out a space.
Rental-Cube Daemonika Nightfire This is an Open-Source version of a Rental-Cube from Daemonika Nightfire. Just copy/paste this script into a inworld lsl-script and add one notecard called Info/Rules to the content of your cube.
Textbox2Hovertext Ackley A simple script to allow hovertext to be set with a dialog text box.
Remote Texture Loader Bobbyb30 Swashbuckler A set of scripts for remotely loading textures within a sim. This means that a single "texture server" can manage multiple changing billboards within a sim.
Region Frames Per Second Heymeriou Mystakidou Says the region name and frames per second out loud on command.
Security Orb Wizardry and Steamworks A regular security orb that ejects people from a land parcel supporting a menu configuration and a notecard based access list.
Resizer multi-prims Christy Mansbridge 1 Mono script to resize object (1 to 256 prims) by blue menu. Avoid risk to break the build by increasing link distance.
RLV Collision Grabber Vala Vella Grab people colliding with the object and sit them on a set target using RLV
sbDialog Siann Beck A simple replacement function for llDialog. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a listen on the specified channel, and returns the handle.
Scheduled Payments Wizardry and Steamworks A script that will allow you to make scheduled (and reoccurring) payments to multiple avatars via a notecard.
Scheduler Haravikk Mistral Schedule multiple events using a single script timer
Scheme Interpreter Xaviar Czervik A scheme interpreter capable of handling most scheme expressions, including lambda and lists.
Script Override Functions Revolution Perenti bypass default strings, integer etc in chat channel.
Script Scrubber Toady Nakamura Script scrubs memory resident script functions from prim and self-deletes the script. Does not damage the prim, or remove other scripts. Use this to kill bling or other particle effects!
Scripted Attachment Detector Bobbyb30 Swashbuckler A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed.
Self Upgrading Script Enhanced Cron Stardust Keeps only latest version of the script on prim (even with multiple adds of the same script!)
Sensor Visualizer Cerise Sorbet Shows the size and shape you get with llSensor range and arc parameters
Serverless Key Exchange Sendao Goodman Maintains a network of object keys without using an external server.
SetLinkText Tacusin Memo Custom function like llSetText only applying to linked sets.
SHA-1 Hash Strife Onizuka Performs a SHA-1 Hash on an input text. Similar to MD5 only (slightly) more secure.
SHA-2 Hash Strife Onizuka Performs a SHA-2 Hash on an input text. Similar to SHA-1 only (slightly) more secure.
Shoutcast - radio controller v0.3 (remake of similar scripts) Flennan Roffo Control your shoutcast radio stations with this shoutcast controller. Uses notecard for info about genres and stations and menu to select the station. Sends info to Xytext display.
Show Agent Script Count and memory PixelProphet Lane Fast and efficient method to display the amount of scripts and memory usage for an agent
Sim Map Particle Projector Jesse Barnett Displays a floating map of the sim the script is in.
Sim Performance Collector (Web-based DeniseHoorn Slade Makes some graphs for your website on the sim-performance (DIL,FPS, PING). PHP and Round Robin Database on Server needed!
Sim Restart Logger Kyrah Abattoir Counts region restarts and displays log of last 9 restarts together with region FPS and dilation.
SIM status Wizardry and Steamworks A script that will scan and display the status of SIMs (up, down, starting, stopping, unknown, crashed) from a notecard in the same prim as the script.
Simple Elevator in a Box Hank Ramos Simple elevator example.
Simple Pay Door Giygas Static Simple door you pay to get access.
Skillingo AntiHack Script Tmzasz Luminos A simple Protection script for skillingo thats modifyable to work with other machines.
Skunk Money Hank Ramos Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling.
SLateIt Babbage Linden An augmented virtual reality HUD.
SLetanque Babbage Linden An LSL petanque game.
SLURL HUD CodeBastard Redgrave Touch this HUD to get a SLURL through IM, email and floating text.
BuildSlurl (NewAge) Archile Azalee A way to create a SLurl in a single function BuildSlurl
SL Mail V1.2 Flennan Roffo Second Life mail client V1.2 (released sept'07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon!
SL NTPoHTTP client SignpostMarv Martin Second Life Needs Time Parsing over Hyper Text Transfer Protocol

Emulates the function of llGetWallclock for any timezone by using SLOpenID's SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!

Slide Display Wizardry and Steamworks A display for presentations or talks supporting multiple slides as well as zooming-in on the slides.
Smile Wizardry and Steamworks An extended smile script supporting two smiles (extendable via a list) and a time delay triggering them at random.
Smooth Rotating Door Toy Wylie A script for doors that open and close smoothly using llTargetOmega
Smooth Rotating Linked Door With Hinge Lyn Mimistrobell A script for linked uncut (mesh) doors that smoothly rotates around a virtual hinge without the use of timers
Smooth Sliding Door SimonT Quinnell A script for sliding doors that open and close smoothly using llMoveToTarget. Asjusts for prim orientation.
Snake Game Wizardry and Steamworks The game of snake in Second Life.
Song Requests Wizardry and Steamworks Helper script for DJs, allowing listeners to request songs and make dedications.
Sound Preloader Trinity Dejavu A tripwire that preloads a selection of sound files when avatar collides with prim.
Speed Tester Bobbyb30 Swashbuckler Similar to the Efficiency Tester, this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.
Spiral Staircase Generator Meyermagic Salome Generates nice looking spiral staircases without much hassle.
String Compare Xaviar Czervik Compares two strings and reliably returns either 1, -1, or 0 if they are the same.
Synchronize Cay Trudeau Makes synchronized start to a task on even/odd seconds
String: Reverse Void Singer Returns an input string in reverse order
String: Last Index Void Singer Returns the last index of search found in string (the backward equivalent of llSubStringIndex)
Tail Messages (NewAge) Asia Snowfall A super nice easy to use script for those non-scripters out there! NewAge coding has done it again where you no longer need to scroll up and down adding buttons and adding messages, Features a tag system (you'll see what i mean :P)
Taper Door (minimalistic) Kopilo Hallard A basic script for doors which open and close using taper.
Teleport HUD Jesse Barnett WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching "Add" & naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.
Teleporter (landmark based) Void Singer Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.
Text Scroller Fred Gandt A simple text display object that scrolls text (applied as a texture) from right to left (like those LED signs) in a continuous loop.
Texture Changers Bobbyb30 Swashbuckler A collection of texture changing scripts.
Texture Management Revolution Perenti Dialog Menu based Texture Selection.
Texture Particle Poofer Wizardry and Steamworks This is a generic dialog-based particle poofer, emitting textures towards an avatar for a configurable amount of time.
Texture Slide Xen Lisle Slides a texture on mouse movement
Tic Tac Toe CG Linden Step by step demo on how to implement a larger scripting project
TightList Strife Onizuka Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.

There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn't preserve type.

Timer Module Isabelle Aquitaine Manage multiple timers via linked messages.
Two Avatars on single prim Cay Trudeau Allow two (or more) avatars to sit on same prim
Timestamp:
Unix time code to list format
Void Singer converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])
Timestamp:
List format to Unix time code
Void Singer converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)
Timestamp:
Weekday from Unix timestamp
Void Singer Gets weekday from Unix timestamps (ex: "Friday" from 1234567890)
Texture Repeater Jenna Felton Observes textures and texture parameters on the prim. If changed, bulk-updates other prims in linkset.
The Stash (Bank) Wizardry and Steamworks This is a depositing system to link your secondary account (alt) to a prim in-world so you can retrieve money without switching back and forth between accounts. It supports setting an upper limit, sharing the stash if you wish, logging everybody who deposited money and retrieved money, sending money to a list of bookmarked avatars and getting a status of your current holdings. It also explains some tricks for developers, for example, how to get another timer() if your current timer() is used up already.
Tipjar Wizardry and Steamworks This is a fully fledged tipjar supporting shared access, split profits, inviting to group, handing over gifts, maintaining statistics of who tipped most and who tipped in general, eliminating deed to group and comes with an innovative feature: it periodically moves around from avatar to avatar in the room and returns back to its initial position after a sweep. This way your tijpar will not be static, but participate in the party!
Timestamp:
Weekday from (Y, M, D) format
Void Singer Gets weekday from (Y, M, D) timestamps (ex: "Friday" from (2009, 2, 13))
Touch A Quote CodeBastard Redgrave Touch an object to read quotes sequentially from a notecard
Touring Balloon Hank Ramos Automated touring balloon with many options from long ago. Always seems to work on one SL release, and not the other.
Towncrier Wizardry and Steamworks A simple towncrier to be used in role-play SIMs or wherever there is a need to broadcast news in random intervals.
Trivia Wizardry and Steamworks A trivia game engine with provided ready-made notecards.
Under Age Boot Chance Unknown Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.
UNDO_PosRot Rolig Loon Allows user to undo position and rotation changes that have been made "manually" to any or all prims in a linkset.
Universal Translator Hank Ramos Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration. Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.
Unix2DateTime Flennan Roffo Conversion from Unix time (llGetUnixTime()) to date and time string and vice versa.
Unmutable Descript Nagger Bobbyb30 Zohari To nag avatars to take off their scripted attatchments.
Unpacker On Rez (NewAge) Asia Snowfall A very simple to use script for all you creators out there, This script will enable you to send out boxed items and make it easier for users to unpack, Also features auto die on completion. Very simple to configure!
Unpacker On Touch (NewAge) Asia Snowfall Exactly like Unpacker On Rez, But changed some things about to make it Unpack On Touch
Update distributor Dale Innis Distribute an object (like a project update) to a list of people named in a notecard.
UUID2Channel Project Neox Optimised version of the original key2channel generators.
UUID Song Generator Sendao Goodman Translates a UUID into a simple song and plays it.
Visitor Greeter Void Singer Reduced spam visitor greeter, highly configurable, easy to modify.
VariText Geneko Nemeth (Kakurady) Display text on a prim, without looking like from a typewriter
Visitor Logger (Web/Basic) Buddy Sprocket A very basic visitor logger - log visitors in SL to a text file on your web-site.
Visitors Wizardry and Steamworks A series of scripts to hold lists of visitors taking into account display names and supporting tracking multiple visits.
Volleyball Game (Kira's Artillery Variations) Wizardry and Steamworks The game of Volleyball in SecondLife, based on the Artillery script and freefall theory. Full build instructions, scripts, import archive and marketplace freebie product. All full permission.
Vote Simple JB Kraft Simple vote collector. One avi, one vote.
Walking Sound (NewAge) Asia Snowfall Very powerful walking sound script, Featuring customer ability to add their own sounds with the API Sound Feature!
Wanderer Wizardry and Steamworks A script that can be used to randomly move a prim around relative to its origin point. Can be used for breeders, robots, birds and other applications where a primitive has to move around by itself.
WarpPos Keknehv Psaltery Non-physical movement without the 10m limit.
Watchdog Tika Oberueng LSL Watchdog scripts to monitor other scripts in the prim and restart them if they crash or stop running.
Wiki3DBuilder Wiki3DBuilder1.0 Salahzar Stenvaag Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.
Window Control Emmas Seetan For window opacity, helpful for buildings.
XTEA Strong Encryption Implementation Morse Dillon An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm). This is the first known public release of a 'real' strong encryption implementation in LSL and is released under the GNU General Public License (GPL).
XyText Xylor Baysklef Display text (up to 10 characters) on a prim. Use as many prims as desired.
XyyyyzText Criz Collins Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO
XyzzyText Thraxis Epsilon and Gigs Taggart Display text (up to 10 characters) on a prim. Way more efficient than XyText.
Youtube TV Morgam Biedermann Watch your favorite Youtube videos / auto set the texture to the parcel media texture.
Input number of seconds, get a string back that shows days, hours, minutes, seconds Fire Centaur Returns a string that displays days, hours, seconds
Presenter with Timer User:Fire Centaur Yet another texture presenter with a timer, lock, next/prev etc
Random Giver Prim Damian Darkwyr A randomized item giver with a game-like twist
Client Specific Contents Giver Damian Darkwyr Give Contents only to users of a specific Client. Such as Phoenix, CoolVL or 2.0
Zen Resizer Void Singer Single script object resizer w/ multi-language & multi-menu support, + many other features for simple or advanced use.
Weaver Spell Grid Yumi Murakami Designs simple objects and creates them with magic words.
Zero Lag Poseball Jippen Faddoul and Daemonika Nightfire A simple poseball with no lag
Bézier Toy Dora Gustafson Strictly for fun! The toy is made by one prim and a script. The prim will move along a smooth closed Bézier curve in space until it is stopped.

Support Script Library

These are scripts in other languages, intended to be run on other systems that support scripts written in LSL

Name Creator Description
phpPathfinding Nexii Malthus PHP script for offloading complex pathfinding operations away from heavy use simulators onto external servers. Primarily A* Algorithm. Flexible -- works with any type of node graph. Public Domain. Clean and minimalistic code.
Calendar Image UUID API Ina Centaur API that gives the UUID of an image of a calendar image give month and year arguments.
HTTP Post request to a PHP server Corto Maltese This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.
Key2Name.php Ina Centaur Get Avatar's Name using Second Life search service. (like in LSL Key2Name)
HTTP-IN DNS Darien Caldwell Public Domain DNS and HTTP-IN URL Distribution system running on GAE (the original). Deploy your own for maximum utility and security.
Lame Object DNS and Cross Sim Messaging Liandra Ceawlin Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.
LSL Minify Wizardry and Steamworks LSL Minification and obfuscation tool written in JavaScript. Contains a form on the wiki using a widget where you can post LSL scripts to be minified as well as the source-code. For another full-screen demo you may check it on my website. To use, paste any LSL code and press ctrl+alt+enter to get the minified version.
llXorBase64StringsCorrect SignpostMarv Martin An implementation of llXorBase64StringsCorrect in PHP- should be useful if you're using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via llHTTPRequest.
lsl_fu.php SignpostMarv Martin A basic OOP'd PHP Class containing VeloxSeverine's $_POST fixer and Marv's own eccentric ideas for "fixing" things.
Name2Key.php Jor3l Boa Get Avatar's UUID using Second Life search service. (like in LSL Name2Key)
Public Object DNS Liandra Ceawlin Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.
Rake Wizardry and Steamworks A C# utility meant to create full inventory backups to your local hard-drive including Textures/Sculpts, Animations, Notecards and Scripts.
Silo Zero Linden General purpose data store in PHP. Use this to persist arbitrary data from LSL via llHTTPRequest. See:
Silverday ObjectDNS Till Stirling Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. Features include redirect service, password protected domains, write protected domains, LSL-API for all necessary functions, optional web-interface.
SLDB Luc Aubret Flexible web database storage using PHP/MySQL. Used to store per-user field/value pairs from in-world objects using llHTTPRequest.
SL Asset Data Trimda Hedges A set of Java classes to retrieve information about Groups, Parcels and Agents/Avatars based on their key (UUID). Includes caching of requests and results and example application. Copyright under Eclipse Public License v1

See Also

Articles

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "LSL Library"

The following 200 pages are in this category, out of 219 total.

(previous page) (next page)
(previous page) (next page)