Difference between revisions of "Category:LSL Library"

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(Removed broken TimeAPI HTTP GET example and replaced it with a working one using GridSurvey)
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Come to this page to see complex examples that show how to combine parts of LSL.
Come to this page to see complex examples that show how to combine parts of LSL.


Go to the [[:Category:LSL Examples|LSL Examples]] page to see brief examples of how to use parts of LSL.  
Go to the [[:Category:LSL Examples|LSL Examples]] page to see brief examples of how to use parts of LSL.


Why collect complex examples here? Well, ...
Why collect complex examples here? Well, ...
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# [[Old forum Scripting Library index| Old Forums -Scripting Library index (wiki)]],
# [[Old forum Scripting Library index| Old Forums -Scripting Library index (wiki)]],
# [http://community.secondlife.com/t5/Scripting/bd-p/2108 Old Forums -Scripting Forum Archive],
# [http://community.secondlife.com/t5/Scripting/bd-p/2108 Old Forums -Scripting Forum Archive],
# [http://forums-archive.secondlife.com/15/1.html Old Forums -Scripting Library],
# [http://community.secondlife.com/t5/Scripting-Library/bd-p/2122 new Forums -Archives > Scripting Library],
# [http://community.secondlife.com/t5/Scripting-Library/bd-p/2122 new Forums -Archives > Scripting Library],
# [http://community.secondlife.com/t5/LSL-Scripting-Library/bd-p/LSLScriptingLibrary new Forums -LSL Library].  
# [http://community.secondlife.com/t5/LSL-Scripting-Library/bd-p/LSLScriptingLibrary new Forums -LSL Library].




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<div style="padding: 0.5em">
<div style="padding: 0.5em">
#Your script must be tested and working. If it's not, stick it in your user-space until it is. This is a list of working, usable scripts.
#Your script must be tested and working. If it's not, stick it in your user-space until it is. This is a list of working, usable scripts.
#Add a link to your script's page here. Link back to this page from your script's page. Start your page with <nowiki>{{LSL Header}}</nowiki>.
#Add a link to your script's page here. Link back to this page from your script's page. Start your page with <code><nowiki>{{LSL Header}}</nowiki></code>.
#Do not add scripts that duplicate the same functionality as an existing script or built in {{LSLGC|Functions|function}}. If yours does, explain why.
#Do not add scripts that duplicate the same functionality as an existing script or built in {{LSLGC|Functions|function}}. If yours does, explain why.
#Do not list simple scripts here. Include those among the [[:Category:LSL Examples|LSL Examples]] instead.
#Do not list simple scripts here. Include those among the [[:Category:LSL Examples|LSL Examples]] instead.
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<div id="box">
<div id="box">
==LSL Script Library==
==LSL Script Library==


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! '''Description'''
! '''Description'''
|-
|-
||[[StringIsNum|(Function) StringIsNum]]
|[[Teleporter_Anywhere]]
||[[User:Zion Tristan|Zion Tristan]]
|{{User|Luxen Resident}}
||A User Made Function to return TRUE if a string based input consists entirely of a whole number, and return FALSE otherwise.
|Zx Teleporter Anywhere v5.1.
|-
|[[Ultimate_Radar]]
|{{User|Luxen Resident}}
|Zx Ultimate Radar v5.
|-
|[[Language_Scanner]]
|{{User|Luxen Resident}}
|Zx Language Scanner v5.
|-
|[[Visitor_Counter_Tracker]]
|{{User|Luxen Resident}}
|Zx Visitor Counter - Tracker v3.1.
|-
|[[Notecard_Configuration_Reader_by_Maddox_Deluxe]]
|{{User2|Maddox Deluxe}}
|Notecard Multi-line Entries Configuration Reader v1.6.
|-
|[[User:Yumi Murakami/Addiction Moderator|Addiction Moderator and World Clock]]
|{{User|Yumi Murakami}}
|Keep tabs on usage of SL and easily share local times with other users.
|-
|[[User:Yumi Murakami/Bijocam And Other Camera Scripts|Bijocam and Other Camera Scripts]]
|{{User|Yumi Murakami}}
|Various camera control systems for machinima, security, and other effects.
|-
|[[Recent Avatar Scanner]]
|[[User:Ackley Bing|Ackley]]
|Recent Avatar Scanner notifies you as it collects avatar names. Touch it to see a list of recently collected names.
|-
|[[Target Crosshair HUD]]
|[[User:Ackley Bing|Ackley]]
|A 2 prim HUD with crosshair targets nearby players names, profiles and user key
|-
|[[User:Ackley Bing/Basic Sim Status Button Indicator HUD|Basic Sim Status Button Indicator HUD]]
|[[User:Ackley Bing|Ackley]]
|A single prim HUD. Color indicates sim status changes.
|-
|[[Basic Target Scanner HUD]]
|[[User:Ackley Bing|Ackley]]
|A single prim HUD.  Scrolls through nearby players names, photos and user key.
|-
 
|[[StringIsNum|(Function) StringIsNum]]
|{{User|Zion Tristan}}
|A User Made Function to return TRUE if a string based input consists entirely of a whole number, and return FALSE otherwise.
|-
|[[Remove all scripts from a linkset]]
|{{User2|Dahlia Orfan}}
|Remove all scripts from a linkset.
|-
|[[RLV Viewer Titler]]
||[[User:Jenna_Felton|Jenna_Felton]]
|Titler displaying viewer and it's version, revealed via RLV interface.
|-
|[[Sim Restart Notifyer]]
||[[User:Jenna_Felton|Jenna_Felton]]
|On region restart, notifyes registered residents about the sim is online and the current sim version
|-
|[[Script Vitality plug-in]]
||[[User:Jenna_Felton|Jenna_Felton]]
|Uses vehicle technology to allow scripts (in same prim) to run in 'dead', i.e. no-script areas.
|-
|[[Chat Painter]]
||[[User:Jenna_Felton|Jenna_Felton]]
|Changes texture and collor properties of named prims in a linkset by using chat commands.
|-
|[[1st necessity of SL]]
|{{User|Beer Dailey}}
|Monitors for avatars and (de)activates scripts states to control script performance/lag.
|-
|[[3D Radar]]
|{{User|Jesse Barnett}}
|Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.
|-
|[[RegionSitTeleport]]
|{{User|Vincent Nacon}}
|A very simple and clean sit/unsit teleporter.
|-
|[[Avatar Position Adjustement to Avatar Height When Sitting]]
|{{User|Cay Trudeau}}
|Animation Adjustement According to Avatar Height. A simple snippet to calculate avatar position upwards.
|-
|[[AbcText]]
|{{User|Ange Capalini}}
|EXPERIMENTAL Hyper low prim Display. only 2 prims for 25char.
|-
|[[Access (NewAge)]]
|{{User|Asia Snowfall}}
|An easy to use script for permissions on who can use the script, Public/Group/Owner
|-
|-
||[[Remove all scripts from a linkset]]
|[[User:Daemonika_Nightfire/Scripts/Access_Tutorial_EN|Access Tutorial (EN)]]
||[[User:Dahlia Orfan|Dahlia Orfan]]
|{{User|Daemonika Nightfire}}
||Remove all scripts from a linkset.
|Short examples about permission to executable commands.
|-
|-
||[[RLV Viewer Titler]]
|[[Aim Detection]]
||[[User:Jenna Felton|Jenna Felton]]
|{{User2|Han Shuffle|Dugley Reanimator}}
||Titler displaying viewer and it's version, revealed via RLV interface.
|Monitors for avatars and reports back to owner about who is aiming at them.
|-
|-
||[[Script Vitality plug-in]]
|[[User:Daemonika_Nightfire/Scripts/Anti_copy_trans|Anti (copy & transfer)]]
||[[User:Jenna Felton|Jenna Felton]]
|{{User|Daemonika Nightfire}}
||Uses vehicle technology to allow scripts (in same prim) to run in 'dead', i.e. no-script areas.
|This funktion allows you to give away scripts with copy & transfer permissions and force the reseller to change the permission.
|-
|-
||[[1st necessity of SL]]
|[[User:Daemonika_Nightfire/Scripts/Anti_Rezz|Anti Rezz]]
||[[User:Beer Dailey|Beer Dailey]]
|{{User|Daemonika Nightfire}}
||Monitors for avatars and (de)activates scripts states to control script performance/lag.
|This script delete the complete object by rezzing on ground and detach it after 5 minutes from avatar.  
|-
|-
||[[SetLinkText]]
|[[AnkleLock]]
||[[User:Tacusin Memo|Tacusin Memo]]
|[[Wizardry and Steamworks]]
||Custom function like llSetText only applying to linked sets.
|An ankle lock script and attached animation to fix your displaced shoes. This will help if your shoes look displaced when you sit in certain poses or when your animation overrider is active.
|-
|-
||[[3D Radar]]
|[[AntiDelay Node]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User|Xaviar Czervik}}
||Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.
|Uses [[llMessageLinked]] to stop those pesky delays.
|-
|-
||[[RegionSitTeleport]]
|[[Artillery]]
||[[User:Vincent_Nacon| Vincent Nacon]]
|[[Wizardry and Steamworks]]
||A very simple and clean sit/unsit teleporter.
|An artillery gun script, performing the necessary calculations based on a user-chosen velocity, in order to hit a designated target avatar.
|-
|-
||[[AbcText]]
|[[AO Overriding Pose Ball]]
||[[User:Ange Capalini|Ange Capalini]]
|{{User|Jesse Barnett}}
||EXPERIMENTAL Hyper low prim Display. only 2 prims for 25char.
|No more turning your AO off and on when you sit down
|-
|-
||[[Access (NewAge)]]
|[[ARCFOUR Strong Encryption Implementation]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User2|Nekow42 Zarf}}
||An easy to use script for permissions on who can use the script, Public/Group/Owner
|An LSL implementation of ARCFOUR, the most popular stream cipher still in use.
|-
|-
||[[Aim Detection]]
|[[Assembly Programming Language|Assembly-Like Programming Language]]
||[[User:Han Shuffle|Dugley Reanimator]]
|{{User|Xaviar Czervik}}
||Monitors for avatars and reports back to owner about who is aiming at them.
|A compiler that runs assembly-like programs.
|-
|-
||[[AntiDelay Node]]
|[[Associative Array Emulator|Associative Array (Dictionary) Emulator]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User2|Alynna Vixen}}
||Uses [[llMessageLinked]] to stop those pesky delays.
|This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.
|-
|-
||[[AO Overriding Pose Ball]]
|[[AvatarFollower]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User|Dale Innis}}
||No more turning your AO off and on when you sit down
|Allows one avatar to automatically follow another.
|-
|-
||[[ARCFOUR Strong Encryption Implementation]]
|[[Avatar Radar (NewAge)]]
||[[User:Nekow42 Zarf|Nekow42 Zarf]]
|{{User|Asia Snowfall}}
||An LSL implementation of ARCFOUR, the most popular stream cipher still in use. It is licensed under a Creative Commons Attribution 3.0 license.
|Version 1.2; A nice new avatar radar script i just finish that you can place in your hud, Also features avatar locator
|-
|-
||[[Assembly Programming Language|Assembly-Like Programming Language]]
|[[Base2Dec]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Siann Beck}}
||A compiler that runs assembly-like programs.
|Convert a number to decimal from any base.
|-
|-
||[[Associative Array Emulator|Associative Array (Dictionary) Emulator]]
|[[BaseN]]
||[[User:Alynna Vixen|Alynna Vixen]]
|{{User|Nexii Malthus}}
||This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.
|Variable base compression, dynamically maps to usable UTF code points.
|-
|-
||[[AvatarFollower]]
|[[Basic Encryption Modules]]
||[[User:Dale Innis|Dale Innis]]
|{{User|Beverly Larkin}}
||Allows one avatar to automatically follow another.
|Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.
|-
|-
||[[Avatar Radar (NewAge)]]
|[[Be happy]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Emmas Seetan}}
||Version 1.2; A nice new avatar radar script i just finish that you can place in your hud, Also features avatar locator
|Basic smile attachment script, makes your avatar smile.
|-
|-
||[[Base2Dec]]
|[[Beat The Average Vendor]]
||[[User:Siann Beck|Siann Beck]]
|{{User2|Kristen Giano}}
||Convert a number to decimal from any base.
|A vendor script based on humblebundle.com
|-
|-
||[[BaseN]]
|[[Best Neighbor Ad Hiding Script|Best Neighbor]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User2|Doran Zemlja}}
||Variable base compression, dynamically maps to usable UTF code points.
|Reduce ad clutter by hiding ads when users are on their own land nearby.
|-
|-
||[[Basic Encryption Modules]]
|[[BigNum|BigNum Library (RSA Encryption)]]
||[[User:Beverly Larkin|Beverly Larkin]]
|{{User|Xaviar Czervik}}
||Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.
|A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.
|-
|-
||[[Be happy]]
|[[Binary Clock v1.1|Binary Clock]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Fox Diller}}
||Basic smile attachment script, makes your avatar smile.
|A Binary Clock.
|-
|-
||[[Best Neighbor Ad Hiding Script|Best Neighbor]]
|[[BinaryDecimalConverter]]
||[[User:Doran Zemlja|Doran Zemlja]]
|{{User2|Soundless Smalls}}
||Reduce ad clutter by hiding ads when users are on their own land nearby.
|Converts a binary value to a decimal value and vice versa.
|-
|-
||[[BigNum|BigNum Library (RSA Encryption)]]
|[[Blacklist and Remote Kill|Blacklist and Remote Kill]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Chase Quinnell}}
||A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.
|Blacklist(denial of use) or a creator kill script(can delete someone's item by command on private channel)
|-
|-
||[[Binary Clock v1.1|Binary Clock]]
|[[User_talk:Rolig_Loon/Bookmark_URLs|Bookmark URLs]]
||[[User:Fox Diller|Fox Diller]]
|{{User|Rolig Loon}}
||A Binary Clock.
|Dialog driven HUD reads bookmarked URLs from notecards and navigates directly to them with user's in-world browser.
|-
|-
||[[BinaryDecimalConverter]]
|[[Bubble Gum]]
||[[User:Soundless Smalls|Soundless Smalls]]
|[[Wizardry and Steamworks]]
||Converts a binary value to a decimal value and vice versa.
|A script to create a bubble gum effect with sounds and animations.
|-
|-
||[[Blacklist and Remote Kill|Blacklist and Remote Kill]]
|[[Bubble Trapper]]
||[[User:Chase Quinnell|Chase Quinnell]]
|[[Wizardry and Steamworks]]
||Blacklist(denial of use) or a creator kill script(can delete someone's item by command on private channel)
|A script that rezzes a bubble and surrounds a dialog-chosen avatar, exploding 2 seconds after it has reached the avatar. The article also explains how to hash a name to a number or a key to a number and thereby avoiding to block the rezzer's [[timer]] [[event]] or using [[llRegionSay]].
|-
|-
||[[User_talk:Rolig_Loon/Bookmark_URLs|Bookmark URLs]]
|[[Builders Buddy|Builder's Buddy Tool]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User|Newfie Pendragon}}
||Dialog driven HUD reads bookmarked URLs from notecards and navigates directly to them with user's in-world browser.
|Script to easily move/rotate large builds that exceed the linkable size [[limits]].
|-
|-
||[[Builders Buddy|Builder's Buddy Tool]]
|[[Button Click Detector]]
||[[User:Newfie Pendragon|Newfie Pendragon]]
|{{User2|Sendao Goodman}}
||Script to easily move/rotate large builds that exceed the linkable size limit (30 meters).
|Use [[llDetectedTouchUV]] to determine which button was pressed on a texture.
|-
|-
||[[Button Click Detector]]
|[[Camera following prim]]
||{{User|Sendao Goodman}}
|{{User|Dale Innis}}
||Use [[llDetectedTouchUV]] to determine which button was pressed on a texture.
|Pair of scripts to make a prim follow your camera position around (for lights etc).
|-
|-
||[[Camera following prim]]
|[[Camera Sync]]
||[[User:Dale Innis|Dale Innis]]
|{{User|Meyermagic Salome}} and {{User2|Nomad Padar}}
||Pair of scripts to make a prim follow your camera position around (for lights etc).
|A system to synchronize the cameras of two avatars.
|-
|-
||[[Camera Sync]]
|[[Chatbot]]
||[[User:Meyermagic Salome|Meyermagic Salome]] and [[User:Nomad Padar|Nomad Padar]]
|Anonymous
||A system to synchronize the cameras of two avatars.
|Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.
|-
|-
||[[Chatbot]]
|[[Chat Logger (GPL)]]
||Anonymous
|{{User|Nobody Fugazi}}
||Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.
|Chat logger which requests permission from participants before recording them.
|-
|-
||[[Chat Logger (GPL)]]
|[[Chat_Relay|Chat Relay]]
||[[User:Nobody Fugazi|Nobody Fugazi]]
|{{User|grumble Loudon}}
||Chat logger which requests permission from participants before recording them.
|A Chat relay which can be routed using a path header and won't echo.
|-
|-
||[[Chat_Relay|Chat Relay]]
|[[ClickAndDrag]]
||[[User:grumble Loudon|grumble Loudon]]
|{{User|Nexii Malthus}}
||A Chat relay which can be routed using a path header and won't echo.
| Click and Drag user interface elements using dynamic feedback
|-
|-
||[[ClickAndDrag]]
|[[User:Lou_Netizen/HTTP_GET_Example_(GridSurvey)|HTTP Get Example (GridSurvey)]]
||[[User:Nexii Malthus|Nexii Malthus]]
|[[User:Lou_Netizen|Lou Netizen]]
|| Click and Drag user interface elements using dynamic feedback
|Shows how to use LSL to perform an HTTP GET to retreive the name of a random online region from GridSurvey.
|-
|-
||[[Code Racer]]
|[[Code Racer]]
||Anonymous
|Anonymous
||Race two versions of code forever, to see which runs faster.
|Race two versions of code forever, to see which runs faster.
|-
|-
||[[Code Sizer]]
|[[Code Sizer]]
||Anonymous
|Anonymous
||Count the bytes compiled from source code, to measure how to write small code.
|Count the bytes compiled from source code, to measure how to write small code.
|-
|-
||[[Collision message sender]]
|[[Collision message sender]]
||[[Taff Nouvelle]]
|{{User2|Taff Nouvelle}}
||Give a message to an avatar on collision if the message has not been sent in the last 10 minutes.
|Give a message to an avatar on collision if the message has not been sent in the last 10 minutes.
|-
|-
||[[User:Void_Singer/Programs#v7-D_Enh._Color_Picker|Color Changer]]
|[[User:Void_Singer/Programs#v7-D_Enh._Color_Picker|Color Changer]]
||[[User:Void_Singer|Void_Singer]]
|{{User|Void Singer}}
||Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.
|Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.
|-
|-
||[[Color Changer|Color Changer Plus]]
|[[Color Changer|Color Changer Plus]]
||[[User:Neo Calcutt|Neo Calcutt]]
|{{User2|Neo Calcutt}}
||A color changer with 14 colors, a random function, and a custom vector function.
|A color changer with 14 colors, a random function, and a custom vector function.
|-
|-
||[[Color conversion scripts|Color Conversion]]
|[[Color conversion scripts|Color Conversion]]
||[[User:Sally LaSalle|Sally LaSalle]]
|{{User|Sally LaSalle}}
||Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).
|Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).
|-
|-
||[[ColorConvert]]
|[[ColorConvert]]
||[[User:Siann Beck|Siann Beck]]
|{{User|Siann Beck}}
||Convert color values to vector from RGB, hex or HTML color name.
|Convert color values to vector from RGB, hex or HTML color name.
|-
|-
||[[Color script]]
|[[Color script]]
||[[User:Masakazu Kojima|Masakazu Kojima]]
|{{User2|Masakazu Kojima}}
||Script for changing colors trough a listener with pre-defined colors.
|Script for changing colors trough a listener with pre-defined colors.
|-
|-
||[[Library Combined Library|Combined Library]]
|[[Library Combined Library|Combined Library]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Strife Onizuka}}
||Library of mostly encoding and decoding functions, some more useful then others.
|Library of mostly encoding and decoding functions, some more useful then others.
* String functions: Replace / Trim right / Trim left / Trim both
* String functions: Replace / Trim right / Trim left / Trim both
* Unicode conversion: UTF8 to Unicode / Unicode to UTF8
* Unicode conversion: UTF8 to Unicode / Unicode to UTF8
* List functions: Replace / Compare
* List functions: Replace / Compare
|-
|-
||[[Computer:jaycoonlanguage]]
|[[Computer:jaycoonlanguage]]
||[[User:jayco121 Bing|jayco121 Bing]]
|{{User|jayco121 Bing}}
|| A language written in LSL that is meant for my computer (available at the shop).
| A language written in LSL that is meant for my computer (available at the shop).
|-
|-
||[[Read Note Card Configuration|Configuration Notecard Reader]]
|[[Read Note Card Configuration|Configuration Notecard Reader]]
||{{User|Dedric Mauriac}}
|{{User|Dedric Mauriac}}
||A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.
|A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.
|-
|-
||[[AdvancedNotecardReader|Configuration Notecard Reader (advanced)]]
|[[AdvancedNotecardReader|Configuration Notecard Reader (advanced)]]
||[[Lear Cale|Lear Cale]]
|[[Lear Cale|Lear Cale]]
||Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.
|Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.
|-
|-
||[[Library_Chat_Relay|Conversation Relay]]
|[[Library_Chat_Relay|Conversation Relay]]
||[[User:Jippen Faddoul|Jippen Faddoul]]
|{{User|Jippen Faddoul}}
||Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).
|Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).
|-
|-
||[[Curtain script]]
|[[Curtain script]]
||[[User:Zilla Larsson|Zilla Larsson]]
|{{User|Zilla Larsson}}
||A simple script to retract/stretch curtains, blinds, bedcovers and more
|A simple script to retract/stretch curtains, blinds, bedcovers and more
|-
|-
||[[Library_Cycle_Dialog_Items|Cycle Dialog Items w/ Callback]]
|[[Library_Cycle_Dialog_Items|Cycle Dialog Items w/ Callback]]
||[[User:Hawkster Westmoreland|Hawkster Westmoreland]]
|{{User|Hawkster Westmoreland}}
||A customizable way to cycle dialog items with pagination
|A customizable way to cycle dialog items with pagination
|-
|-
||[[Dataserver API]]
|[[Dataserver API]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User|Revolution Perenti}}
||Dataserver Framework for Notecards.
|Dataserver Framework for Notecards.
|-
|-
||[[Date Library]]
|[[Date Library]]
||[[User:Corto Maltese|Corto Maltese]]
|{{User|Corto Maltese}}
|| Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.
| Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.
|-
|-
||[[Day of the Week]]
|[[Day of the Week]]
||[[User:DoteDote Edison|DoteDote Edison]]
|{{User|DoteDote Edison}}
||Function to get day of the week from [[llGetUnixTime]].
|Function to get day of the week from [[llGetUnixTime]].
|-
|-
||[[Days in Month]]
|[[Days in Month]]
||[[User:IntLibber Brautigan begin_of_the_skype_highlighting     end_of_the_skype_highlighting begin_of_the_skype_highlighting     end_of_the_skype_highlighting|IntLibber Brautigan]]
|{{User|IntLibber Brautigan}}
||Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.
|Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.
|-
|-
||[[Deed Tools]]
|[[Deed Tools]]
||[[User:Falados Kapuskas|Falados Kapuskas]]
|{{User|Falados Kapuskas}}
||Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.
|Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.
|-
|-
||[[User:Daemonika_Nightfire/Scripts/DEMO_Shield|*DS*_DEMO_Shield]]
|[[User:Daemonika_Nightfire/Scripts/DEMO_Shield|DEMO_Shield]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Daemonika Nightfire}}
||With this script, it is impossible to use these scripts in copied (Copybot) object.
|With this script, it is impossible to use these scripts in copied (Copybot) object.
|-
|-
||[[Describe Chatter]]
|[[Describe Chatter]]
||Anonymous
|Anonymous
||Chat to see yourself as others do.
|Chat to see yourself as others do.
|-
|-
||[[Dialog Control]]
|[[Dialog Control]]
||[[User:Nargus Asturias|Nargus Asturias]]
|{{User|Nargus Asturias}}
|| A (not-so) simple dialog & menu control script. Call dialog and receive selected value via [[link_message]](), with built-in timer and [[link_message]]() notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog's returned value can differ.
| A (not-so) simple dialog & menu control script. Call dialog and receive selected value via [[link_message]], with built-in timer and [[link_message]] notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog's returned value can differ.
Latest version also has [[Dialog Menus Control]] built-in; which allow multi-level menus through SL dialog system.
Latest version also has [[Dialog Menus Control]] built-in; which allow multi-level menus through SL dialog system.
|-
|-
||[[MultiUser_Dialog_Handler|Dialog Menus (multiuser)]]
|[[Dispenser Vendor]]
||[[User:SimonT Quinnell|SimonT Quinnell]]
|[[Wizardry and Steamworks]]
|| Menu dialog handler that supports multiple menus open at once from the single script. Displays multi-page menus if necessary as well as allowing for fixed header and footer buttons.  Timeouts as well as Text and button size limits are handled.
| A twist on [[Vendor]] that dispenses one object and then removes it from the list of objects.
|-
|[[MultiUser_Dialog_Handler|Dialog Menus (multiuser)]]
|{{User|SimonT Quinnell}}
| Menu dialog handler that supports multiple menus open at once from the single script. Displays multi-page menus if necessary as well as allowing for fixed header and footer buttons.  Timeouts as well as Text and button size limits are handled.
|-
|-
||[[Dialog NumberPad|Dialog Number Pad]]
|[[Dialog NumberPad|Dialog Number Pad]]
||[[User:DoteDote Edison|DoteDote Edison]]
|{{User|DoteDote Edison}}
||Use a dialog to accept positive integer input from users.
|Use a dialog to accept positive integer input from users.
|-
|-
||[[Display Names Radar]]
|[[Display Names Radar]]
||[[User:Cerise Sorbet|Cerise Sorbet]]
|{{User|Cerise Sorbet}}
||Simple HUD type avatar radar that can show [[display names]] and script memory usage
|Simple HUD type avatar radar that can show [[display names]] and script memory usage
|-
|-
||[[Display Names to Key]]
|[[Display Names to Key]]
||[[User:Joran Yoshikawa|Joran Yoshikawa]]
|{{User|Joran Yoshikawa}}
||Simple way to get UUIDs from displaynames
|Simple way to get UUIDs from displaynames
|-
|-
||[[User:Daemonika_Nightfire/Scripts/DS_Display-Username_Online_Indicator|*DS*_Display-Username_Online_Indicator]]
|[[User:Daemonika_Nightfire/Scripts/DS_Display-Username_Online_Indicator|Display-Username_Online_Indicator]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Daemonika Nightfire}}
||This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner.  
|This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner.
|-
|-
||[[Displayer Script]]
|[[Displayer Script]]
||[[User:Akinori Kimagawa|Akinori Kimagawa]]
|{{User|Akinori Kimagawa}}
||Display Words On Top Of An Object
|Display Words On Top Of An Object
|-
|-
||[[Drink script]]
|[[Distributed Primitive Database]]
||[[User:Emmas Seetan|Emmas Seetan]]
|[[Wizardry and Steamworks]]
||Used mainly for food and drink in Second Life.
|The distributed primitive database (DPD) is a database which is meant to survive entirely in SL by using redundancy, replication and time synchronisation to maintain the consistency of the dataset contained in the DPD node/primitives spread out between regions and even grids. Similarly to the [[Intercom]], the robustness of the theory would allow users to maintain a cross-grid database; as of 30 of August 2011 I have managed to couple and replicate data between the two grids by using the methodology described in the script article.
|-
|-
||[[User:Daemonika_Nightfire/Scripts/DS_Single_AO-Sit|*DS*_Single_AO-Sit]]
|[[Drink script]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Emmas Seetan}}
||Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
|Used mainly for food and drink in Second Life.
|-
|-
||[[TOXDropBox|DropBox]]
|[[Donut Dance]]
||[[User:Dimentox Travanti|Dimentox Travanti]]
|[[Wizardry and Steamworks]]
|| This is a Drop box which allows people to drop certain items in a object & has many config options.
|Err, a script that makes you dance and say something on the local chat once you attach an object (good example for conditional re-entry flipping).
|-
|-
||[[Efficiency Tester]]
|[[User:Daemonika_Nightfire/Scripts/DS_Single_AO-Sit|Single_AO-Sit]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Daemonika Nightfire}}
||Tests the speed of a function.
|Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
|-
|-
||[[Email-to-IM|Email2IM]]
|[[TOXDropBox|DropBox]]
||[[User:DoteDote Edison|DoteDote Edison]]
|{{User|Dimentox Travanti}}
||Send IMs to SL friends via [[email]] (translate emails from friends into IMs).
| This is a Drop box which allows people to drop certain items in a object & has many config options.
|-
|-
|[[Efficiency Tester]]
|{{User|Xaviar Czervik}}
|Tests the speed of a function.
|-
|-
||[[User:Kireji_Haiku/SIMchat_headset|Encrypted Region-wide chat]]
|[[Email-to-IM|Email2IM]]
||'''[[User:Kireji Haiku|Kireji Haiku]]''' <sup><small>([[User talk:Kireji Haiku|talk]]|[[Special:Contributions/Kireji Haiku|contribs]])</small></sup>
|{{User|DoteDote Edison}}
||Encrypted Region-wide chat
|Send IMs to SL friends via [[email]].
|-
|-
||[[ExplodingObjects]]
||[[User:Dale Innis|Dale Innis]]
||Causes an object (of the appropriate type) to explode on command.
|-
|-
||[[FadeEasy]]
|[[User:Kireji_Haiku/SIMchat_headset|Encrypted Region-wide chat]]
||[[User:Nika Rugani|Nika Rugani]]
|{{User|Kireji Haiku}}
||The easy way of fading objects in or out (Using llSetLinkAlpha)
|Encrypted Region-wide chat
|-
|-
||[[FastConeSpread]]
|[[ExplodingObjects]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Dale Innis}}
|| Fast Algorithmn to achieve cone spread, main use in weaponry systems.
|Causes an object (of the appropriate type) to explode on command.
|-
|-
||[[User:PixelProphet Lane/Scripts#Fast List Prim Contents|Fast List Prim Contents]]
|[[FadeEasy]]
||[[User:PixelProphet Lane|PixelProphet Lane]]
|{{User2|Nika Rugani}}
||Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)
|The easy way of fading objects in or out (Using llSetLinkAlpha)
|-
|-
||[[User:PixelProphet_Lane/Scripts#Grid_Status_Feed|Grid Status Feed]]
|[[FastConeSpread]]
||[[User:PixelProphet Lane|PixelProphet Lane]]
|{{User|Nexii Malthus}}
||Receive important Grid information in-world
| Fast Algorithmn to achieve cone spread, main use in weaponry systems.
|-
|-
||[[Find Avatar Key|Find Avatar Key]]
|[[User:PixelProphet Lane/Scripts#Fast List Prim Contents|Fast List Prim Contents]]
||[[User:Huney Jewell|Huney Jewell]]
|{{User|PixelProphet Lane}}
||Explores [[UUID]] of avatar whose name is said in local chat or who touches the prim.
|Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)
|-
|-
||[[First Name Letter Prize]]
|[[User:PixelProphet_Lane/Scripts#Grid_Status_Feed|Grid Status Feed]]
||[[User:RaithSphere Whybrow|RaithSphere Whybrow]]
|{{User|PixelProphet Lane}}
||Gives a prize if the person who sits on it's first letter of first name matches the random letter!
|Receive important Grid information in-world
|-
|-
||[[Fix Small Prims|Fix_Small_Prims]]
|[[Find Avatar Key|Find Avatar Key]]
||[[User:Emma Nowhere|Emma Nowhere]]
|{{User2|Huney Jewell}}
||Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.
|Explores [[UUID]] of avatar whose name is said in local chat or who touches the prim.
|-
|-
||[[Float2Hex]]
|[[First Name Letter Prize]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|RaithSphere Whybrow}}
||Very useful for transporting [[float|floats]].
|Gives a prize if the person who sits on it's first letter of first name matches the random letter!
|-
|-
||[[Float Box Contents]]
|[[Fix Small Prims|Fix_Small_Prims]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User|Emma Nowhere}}
||Displays object inventory in hover text, identified by type and updated marquee-style.
|Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.
|-
|-
||[[Follower (script)|Follower]]
|[[Flight Assist]]
||Unknown, uploaded by [[User:Slik Swindlehurst|Slik Swindlehurst]]
|[[Wizardry and Steamworks]]
||Makes an object follow the nearest person. Do not use for [[grief|griefing]].
|Flight feather / flight band implementation supporting various commands and allowing you to fly above the clouds.
|-
|-
||[[GA Event Notifier]]
|[[Float2Hex]]
||[[User:Victor Hua|Victor Hua]]
|{{User|Strife Onizuka}}
||Gathers seven days event data from a Google calendar and display it through a simple interface. The lsl script can access several calendars at once through seperate php files. One file per calendar. Host the included php on your own web server.
|Very useful for transporting [[float|floats]].
|-
|-
||[[Geometric|Geometric Library]]
|[[Float Box Contents]]
||Community Project
|{{User|Rolig Loon}}
||A substantial amount of various geometric functions for intersection and other purposes of 3D maths.
|Displays object inventory in hover text, identified by type and updated marquee-style.
|-
|-
||[[Get Profile Picture]]
|[[Follower (script)|Follower]]
||[[User:Valentine Foxdale|Valentine Foxdale]]
|Unknown, uploaded by {{User|Slik Swindlehurst}}
||Sets the texture of the object to profile picture of the person that touches ot
|Makes an object follow the nearest person. Do not use for [[grief|griefing]].
|-
|-
||[[GetTimestampOffset]]
|[[FURWARE_text]]
||[[User:Siann_Beck|Siann Beck]]
|{{User|Ochi Wolfe}}
||Returns [[llGetTimestamp]]() with an hour offset.
|Versatile text-on-prim script, open source under the MIT license
|-
|-
||[[Give InvItem every n hours]]
|[[GA Event Notifier]]
||[[User:Criz Collins|Criz Collins]]
|{{User|Victor Hua}}
||Will give an inventory item on touch only every n hours, even if somebody touches the object more than once.  
|Gathers seven days event data from a Google calendar and display it through a simple interface. The lsl script can access several calendars at once through seperate php files. One file per calendar. Host the included php on your own web server.
|-
|-
||[[Give random object]]
|[[Geometric|Geometric Library]]
||[[User:Emmas Seetan|Emmas Seetan]]
|Community Project
||Touch to receive a random object in the prim's inventory
|A substantial amount of various geometric functions for intersection and other purposes of 3D maths.
|-
|-
||[[Google Charts]]
|[[Get Profile Picture]]
||[[User:Dedric Mauriac|Dedric Mauriac]]
|{{User2|Valentine Foxdale}}
||Create links to display raw data as a chart image.
|Sets the texture of the object to profile picture of the person that touches ot
|-
|-
||[[Google_Translator]]
|[[GetTimestampOffset]]
||[[User:Ugleh Ulrik|Ugleh Ulrik]]
|[[User:Siann_Beck|Siann Beck]]
||Translates spanish to english, and its simple to make it any other way.
|Returns [[llGetTimestamp]] with an hour offset.
|-
|-
||[[Go transparent when walking]]
|[[Give InvItem every n hours]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Criz Collins}}
||An attachment that goes invisible when you walk and visible when you don't walk.
|Will give an inventory item on touch only every n hours, even if somebody touches the object more than once.
|-
|-
||[[Group Authorization]]
|[[Give random object]]
||[[User:Chase Quinnell|Chase Quinnell]]
|{{User|Emmas Seetan}}
||Checks to see if object is set to appropriate group (checks by [[Group key finder|group key]])
|Touch to receive a random object in the prim's inventory
|-
|-
||[[Group Information v1.0]]
|[[Giver]]
||[[User:Tyrennic Rivera|Tyrennic Rivera]]
|[[Wizardry and Steamworks]]
||When clicked the prim will show group information (set on the prim) from the official Second Life Search page.
|A menu-driven script that will hand out the objects in a prim. Supports multiple pages.
|-
|-
||[[Group key finder]]
|[[User:Yumi Murakami/Golden Vendor|Golden Vendor]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Yumi Murakami}}
||Touch to find the key of the group
|A cross between a vendor and a game.
|-
|-
||[[Group Privacy]]
|[[Google Charts]]
||[[User:Chance Unknown|Chance Unknown]]
|{{User|Dedric Mauriac}}
||Security device to insure members of a group can have a private area. Deactivates when nobody present.
|Create links to display raw data as a chart image.
|-
|-
||[[Hello Avatar]]
|[[Google_Translator]]
||Linden Lab
|{{User|Ugleh Ulrik}}
||SL's default script.
|Translates spanish to english, and its simple to make it any other way.
|-
|-
||[[Hello Avatar Companion]]
|[[Go transparent when walking]]
||[[Chase Quinnell]]
|{{User|Emmas Seetan}}
||Companion to the original [[Hello Avatar]] script
|An attachment that goes invisible when you walk and visible when you don't walk.
|-
|-
||[[Hierarchics]]
|[[Great Wanderer]]
||[[User:Nexii Malthus|Nexii Malthus]]
|[[Wizardry and Steamworks]]
|| Advanced script to create an efficient self-aware hierarchic structure.
|A movement system based on [[Wizardry and Steamworks|State Machines]] which provides free roaming.
|-
|-
||[[Hierarchics2]]
|[[Greeter]]
||[[User:Nexii Malthus|Nexii Malthus]]
|[[Wizardry and Steamworks]]
|| Second generation, one script per object. Only two functions, can be embedded in others. Uses the new [[llSetLinkPrimitiveParamsFast]]/[[llGetLinkPrimitiveParams]] functions.
|A multi-purpose greeter with multiple options (IM, landmark, notecard, URL, visitor statistics, shared access and compatible with the [[Mail]] system) that could work for shops, clubs, galleries and any other public place.
|-
|-
||[[User:Rolig_Loon/High-Capacity_Greeter-Counter|High-Capacity Greeter-Counter]]
|[[Group Authorization]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User|Chase Quinnell}}
||Uses a memory compression algorithm to store hashed visitor UUID's in a string instead of using a list.
|Checks to see if object is set to appropriate group (checks by [[Group key finder|group key]])
|-
|-
||[[Holodeck]]
|[[Group key finder]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User|Emmas Seetan}}
||Home Rezzing System (Open Source).
|Touch to find the key of the group
|-
|-
||[[HUD Dots Radar]]
|[[Group Privacy]]
||[[User:Cerise Sorbet|Cerise]]
|{{User|Chance Unknown}}
||HUD target example, draws dots on the HUD over avatars in view.
|Security device to insure members of a group can have a private area. Deactivates when nobody present.
|-
|-
||[[Interpolation|Interpolation Library]]
|[[Hello Avatar]]
||[[User:Nexii_Malthus|Nexii Malthus]]
|Linden Lab
||A small set of interpolation functions.
|SL's default script.
|-
|-
||[[Intra-Region Update Server]]
|[[Hello Avatar Companion]]
||[[User:Emma_Nowhere|Emma Nowhere]]
|[[Chase Quinnell]]
||Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.
|Companion to the original [[Hello Avatar]] script
|-
|-
||[[Inventory_Based_Menu]]
|[[Hierarchics]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User|Nexii Malthus}}
||Inventory Based Menu System.
| Advanced script to create an efficient self-aware hierarchic structure.
|-
|-
||[[iTunes RPC Email|iTunes RPC]]
|[[Hierarchics2]]
||[[User:Fox Diller|Fox Diller]]
|{{User|Nexii Malthus}}
||iTunes RPC via LSL [[llEmail]] and [[llRemoteDataReply]].
| Second generation, one script per object. Only two functions, can be embedded in others. Uses the new [[llSetLinkPrimitiveParamsFast]]/[[llGetLinkPrimitiveParams]] functions.
|-
|-
||[[Key Pad Door|Keypad Door]]
|[[User:Rolig_Loon/High-Capacity_Greeter-Counter|High-Capacity Greeter-Counter]]
||[[User:Tdub Dowler|Tdub Dowler]]
|{{User|Rolig Loon}}
|| Door and keypad with changeable code. Follow instructions carefully!
|Uses a memory compression algorithm to store hashed visitor UUID's in a string instead of using a list.
|-
|-
||[[Key2Name]]
|[[Holodeck]]
||[[User:Nika Rugani|Nika Rugani]]
|{{User|Revolution Perenti}}
|| Key2Name service where a user no longer needs to be in the same region to get users name
|Home Rezzing System.
|-
|-
||[[Kilt Editor|Kilt / Skirt Editor]]
|[[HUD Dots Radar]]
||[[User:Brangus Weir|Brangus Weir]]
|[[User:Cerise Sorbet|Cerise]]
|| This changes all the parameters of all the flexis in the link set in one swell foop!
|HUD target example, draws dots on the HUD over avatars in view.
|-
|-
||[[Last Sound System]]
|[[I Got It]]
||[[User:Babbage Linden|Babbage Linden]]
|[[Wizardry and Steamworks]]
||An LSL [http://Last.fm Last.fm] client.
|Educational tool to provide feedback from students.
|-
|-
||[[LibraryDisplayLandScreenshot]]
|[[Intercom|Intercom]]
||[[User:Jon Desmoulins|Jon Desmoulins]]
|[[Wizardry and Steamworks]]
||A modified version of LibraryDisplayProfilePic using the new [[PARCEL_DETAILS_ID]] Implemented in Server v1.36
|A system allowing region-wide and grid-wide (as of 30 of August 2011, it also works grid-wide, a test was performed by linking up the chat between the OSGrid and SecondLife) mass chat relay. By using this you can relay a main chat across multiple regions or grids. The script was initially meant as a mid-way project in order to test and gather information for the [[Distributed Primitive Database]].
|-
|-
||[[User:Daemonika_Nightfire/Scripts/LinkNumber-List_in_llSetLinkPrimitiveParamsFast|LinkNumber-List_in_llSetLinkPrimitiveParamsFast]]
|[[Interpolation|Interpolation Library]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Nexii Malthus}}
||Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)
|A small set of interpolation functions.
|-
|-
||[[Linkset resizer]]
|[[Intra-Region Update Server]]
||[[User:Maestro Linden|Maestro Linden]]
|[[User:Emma_Nowhere|Emma Nowhere]]
||Systematically rescales a linkset by moving and resizing each prim (by using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]])
|Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.
|-
|-
||[[Linkset resizer with menu]]
|[[Inventory_Based_Menu]]
||[[User:Brilliant Scientist|Brilliant Scientist]]
|{{User|Revolution Perenti}}
||A menu-driven script that rescales a linkset by moving and resizing the prims using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]] functions. Based on [[Linkset resizer]].
|Inventory Based Menu System.
|-
|-
||[[User:Daemonika_Nightfire/Scripts/*DS*_Resize_Script|*DS* Resize Script (m/c/t) v2.0.01]]
|[[iTunes RPC Email|iTunes RPC]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Fox Diller}}
||Single resize script for a complete linkset with save and restore option.  
|iTunes RPC via LSL [[llEmail]] and [[llRemoteDataReply]].
|-
|-
||[[Pointing Stick]]
|[[Jingle]]
||[[User: rhonin Nissondorf|rhonin Nissondorf]]
|[[Wizardry and Steamworks]]
||A device that takes controls of your arrow keys and directs the device in the relative direction its pointing, forward and back of course.
|A script that will make a primitive emit a sound when you wear it and walk around. Ideal for bells, footsteps and so on...
|-
|-
||[[Gun Script]]
|[[Key Frame Animator|Keyframe Animator]]
||[[User:rhonin Nissondorf| rhonin Nissondorf]]
|{{User|Jasper Flossberg}}
||Shoots out "ammo" from the root prim of your "gun".
| This is a KeyFrame Animator Script to simplify construction of keyframed animations.
|-
|-
||[[Linkset Resizer 2]]
|[[Key Pad Door|Keypad Door]]
||[[User:Emma Nowhere|Emma Nowhere]]
|{{User|Tdub Dowler}}
||A more user-friendly resizer script designed for either drop-in use by the end-user or builder or for use in products. Based on [[Fix Small Prims]].
| Door and keypad with changeable code. Follow instructions carefully!
|-
|-
||[[List2CSV]]
|[[Key2Name]]
||[[User:Kunnis Basiat|Kunnis Basiat]]
|{{User2|Nika Rugani}}
||List2CSV & CSV2List that include preserving type and escaping characters.
| Key2Name service where a user no longer needs to be in the same region to get users name
|-
|-
||[[list_cast]]
|[[Kilt Editor|Kilt / Skirt Editor]]
||[[User:Fractured Crystal|Fractured Crystal]]
|{{User|Brangus Weir}}
||Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into [[llSetPrimitiveParams]]
| This changes all the parameters of all the flexis in the link set in one swell foop!
|-
|-
||[[Listener Script]]
|[[Kira Warp Core Drive]]
||[[User:Emmas Seetan|Emmas Seetan]]
|[[Wizardry and Steamworks]]
||Use to [[listen]] to other people's conversations (Like spying)
|Scripts and instructions on how to create a vehicle that teleports an avatar and a vehicle to any region on the grid. You can [http://www.youtube.com/watch?v=xQkBRD7HBvw watch the YouTube video showing the prototype] I created to demonstrate how it works.
|-
|-
||[[User:Void_Singer/Functions#List:_Find_Last_Index|List: Find Last Index]]
|[[Last Sound System]]
||[[User:Void Singer|Void Singer]]
|Babbage Linden
||Returns the last index of searched item in a source list. (backwards version of [[llListFindList]])
|An LSL [http://Last.fm Last.fm] client.
|-
|-
||[[User:Void_Singer/Functions#List:_Multi-Find_Index_.28First_or_Last.29|List: Multi Find]]
|[[LibObj]]
||[[User:Void Singer|Void Singer]]
|{{User|Ochi Wolfe}}
||Returns the first found index of multiple search items in a list. (Multi-item version of [[llListFindList]]. Fwd and Rev versions included)
|A library to manage state in LSL using an object-oriented approach.
|-
|-
||[[User:Void_Singer/Functions#List:_Get_Reverse_Order|List: Reverse]]
|[[LibraryDisplayLandScreenshot]]
||[[User:Void Singer|Void Singer]]
|{{User|Jon Desmoulins}}
||Returns an input List in reverse order
|A modified version of LibraryDisplayProfilePic using the new [[PARCEL_DETAILS_ID]] Implemented in Server v1.36
|-
|-
||[[LinksetIndexing]]
|[[User:Daemonika_Nightfire/Scripts/LinkNumber-List_in_llSetLinkPrimitiveParamsFast|LinkNumber-List_in_llSetLinkPrimitiveParamsFast]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Daemonika Nightfire}}
||Functions for indexing a linkset by patterns or names down to their linkset numbers.
|Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)
|-
|-
||[[llGetAgentList Sim-Wide Radar]]
|[[Limit Vendor]]
||[[User:Tiaeld Tolsen|Tiaeld Tolsen]]
|[[Wizardry and Steamworks]]
||Simple radar implementation using the new [[llGetAgentList]] LSL Function.
|This is a vendor supporting any number of items with different prices which will only dispense a certain number of individual items by setting limits for each item based on a notecard configuration.
|-
|-
||[[Load URL]]
|[[Linkset resizer]]
||[[User:Emmas Seetan|Emmas Seetan]]
|Maestro Linden
||Touch to get a dialog to visit the URL inside the script.
|Systematically rescales a linkset by moving and resizing each prim (by using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]])
|-
|-
||[[User:Kephra_Nurmi/lsDancemachine|lsDancemachine]]
|[[Linkset resizer with menu]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|{{User|Brilliant Scientist}}
|| Low lag client server dancemachine.
|A menu-driven script that rescales a linkset by moving and resizing the prims using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]] functions. Based on [[Linkset resizer]].
|-
|-
||[[User:Kephra_Nurmi/lsDeejay|lsDeejay Home Edition]]  
|[[User:Daemonika_Nightfire/Scripts/*DS*_Resize_Script|Resize Script (m/c/t) v2.0.01]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|{{User|Daemonika Nightfire}}
|| Client server media control for music, video, youtube, pictures, and texture animations.
|Single resize script for a complete linkset with save and restore option.
|-
|-
||[[User:Kephra_Nurmi/lsDialog|lsDialog]]
|[[Pointing Stick]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|{{User|rhonin Nissondorf}}
|| Universal notecard driven menu dialog system.
|A device that takes controls of your arrow keys and directs the device in the relative direction its pointing, forward and back of course.
|-
|-
||[[User:Kephra_Nurmi/lsDisplay|lsDisplay]]
|[[Gun Script]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|[[User:rhonin Nissondorf| rhonin Nissondorf]]
|| Picture cycler with preloader.
|Shoots out "ammo" from the root prim of your "gun".
|-
|-
||[[User:Kephra_Nurmi/lsDistributor|lsDistributor]]
|[[Grenade Script]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|[[User:rhonin Nissondorf| rhonin Nissondorf]]
|| Simple 'try' and 'buy' vendor system.
|Uses a timed factor to add influence to the velocity of a throw object.
|-
|-
||[[LSL_languageAPI]]
|[[Linkset Resizer 2]]
||[[User:Gypsy paz|Gypsy Paz]]
|{{User|Emma Nowhere}}
||Multi-lingual API from notecard based language files
|A more user-friendly resizer script designed for either drop-in use by the end-user or builder or for use in products. Based on [[Fix Small Prims]].
|-
|-
||[[Mandelbrot Explorer]]
|[[List2CSV]]
||[[User:Babbage Linden|Babbage Linden]]
|{{User|Kunnis Basiat}}
||An interactive fractal explorer.
|Similar to [[llList2CSV]] & [[llCSV2List]] which includes preserving type and escaping characters.
|-
|-
||[[Materialization Effects]]
|[[list_cast]]
||[[User:Overbrain Unplugged|Overbrain Unplugged]]
|{{User2|Fractured Crystal}}
|| Special effects to add to rezzing events to simulate a teleportation or materialization.
|Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into [[llSetPrimitiveParams]]
|-
|-
||[[Materialization Effects 2]]
|[[Listener Script]]
||[[User:Nika Rugani|Nika Rugani]]
|{{User|Emmas Seetan}}
|| More efficient and faster version of Materialization Effects by Overbrain Unplugged.
|Use to [[listen]] to other people's conversations (Like spying)
|-
|-
||[[Merge Sort]]
|[[User:Void_Singer/Functions#List:_Find_Last_Index|List: Find Last Index]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Void Singer}}
||Implements a Merge Sort in LSL, however this code is 300(ish) times slower than [[llListSort]]. Don't use this in a script!
|Returns the last index of searched item in a source list. (backwards version of [[llListFindList]])
|-
|-
||[[Minesweeper]]
|[[User:Void_Singer/Functions#List:_Multi-Find_Index_.28First_or_Last.29|List: Multi Find]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Void Singer}}
||A simple minesweeper game.
|Returns the first found index of multiple search items in a list. (Multi-item version of [[llListFindList]]. Fwd and Rev versions included)
|-
|-
||[[Morse Code]]
|[[User:Void_Singer/Functions#List:_Get_Reverse_Order|List: Reverse]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User|Void Singer}}
||A script that allows for the conversion to and from morse code and can "play" morse code.
|Returns an input List in reverse order
|-
|-
||[[Multi-displays Texture Cycler]]
|[[LinksetIndexing]]
||[[User:Nargus Asturias|Nargus Asturias]]
|{{User|Nexii Malthus}}
||A simple texture rotator designed for multiple display screens. With delay between each screen AND delay between each loop.
|Functions for indexing a linkset by patterns or names down to their linkset numbers.
|-
|-
||[[Multi Item Rezzer|Multi Item Rezzer]]
|[[llGetAgentList Sim-Wide Radar]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User|Tiaeld Tolsen}}
||A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.
|Simple radar implementation using the new [[llGetAgentList]] LSL Function.
|-
|-
||[[Multirezzer|Multirezzer (on collision)]]
|[[Live Event Timeout]]
||[[User:Beet Streeter|Beet Streeter]]
|[[Wizardry and Steamworks]]
||Spawns up to 10 objects when the object containing the script collides with a user.
|A script which will set the the music URL back to a radio station of your liking when a DJ leaves or forgets to switch back the URL after a live event. It takes multiple DJs, using a notecard and several configuration parameters.
|-
|-
||[[User:Allen_Kerensky/Myriad_Lite_Preview_5|Myriad Lite Preview 5 RPG System]]
|[[LOGO Turtle]]
||[[User:Allen_Kerensky|Allen Kerensky]]
|[[Wizardry and Steamworks]]
||Working preview of the Myriad Universal RPG System by Ashok Desai, converted to LSL as a roleplay meter with quest NPC and goals, hand-to-hand and melee close combat, ranged combat, armor, healing, bullet, firearm, holster, practice target, and much more
|A script that interprets basic LOGO commands, extending the directions to 3D.
|-
|-
||[[Name2Key in LSL]]
|[[User:Kephra_Nurmi/lsDancemachine|lsDancemachine]]
||[[User:Maeva Anatine|Maeva Anatine]]
|[[User:Kephra_Nurmi|Kephra Nurmi]]
||Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.
| Low lag client server dancemachine.
|-
|-
||[[Name2Key]]
|[[User:Kephra_Nurmi/lsDeejay|lsDeejay Home Edition]]
||[[User:Nika Rugani|Nika Rugani]]
|[[User:Kephra_Nurmi|Kephra Nurmi]]
||Newest and fastest Name2Key search, While the database is small it is also connected to Second Life's search.
| Client server media control for music, video, youtube, pictures, and texture animations.
|-
|-
||[[NexiiText]]
|[[User:Kephra_Nurmi/lsDialog|lsDialog]]
||[[User:Nexii Malthus|Nexii Malthus]]
|[[User:Kephra_Nurmi|Kephra Nurmi]]
|| Text Renderer, specialised in features, performance and a compact nature. It features unique per character control, such as Colour, Bold, Italics, Underline, Stroke, Icons. The high performance means it comes in at a 5 char / prim ratio, but it is perfect where highly dynamic and rich text is required.
| Universal notecard driven menu dialog system.
|-
|-
||[[NexiiText2]]
|[[User:Kephra_Nurmi/lsDisplay|lsDisplay]]
||[[User:Nexii Malthus|Nexii Malthus]]
|[[User:Kephra_Nurmi|Kephra Nurmi]]
|| Second Gen Text Renderer. Same as above but features use of [[PRIM_LINK_TARGET]] and an awesome dynamic prim allocation architecture.
| Picture cycler with preloader.
|-
|-
||[[No Auto-Return]]
|[[User:Kephra_Nurmi/lsDistributor|lsDistributor]]
||[[User:Bellla Clarity|Bella Clarity]]
|[[User:Kephra_Nurmi|Kephra Nurmi]]
||To stop your long and hard builds from getting returned in sandboxes (''only single prims, though!'').
| Simple 'try' and 'buy' vendor system.
|-
|-
||[[No Auto-Return NR]]
|[[Wizardry_and_Steamworks/LSL|LSL FUSS]]
||[[User:Jor3l Boa|Jor3l Boa]]
|[[Wizardry and Steamworks]]
||This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)
|FUSS (Frequently Used Short Snippets) is an collection of short snippets provided by [[Wizardry and Steamworks]]. They range from functions to one-liners and are provided for LSL developers.
|-
|-
||[[No Auto-Return (Multi)]]
|[[LSL_languageAPI]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Gypsy Paz}}
||A revision of Bella's that works for multi-prim objects.
|Multi-lingual API from notecard based language files
|-
|-
||[[No Limit Teleporter]]
|[[Mail]]
||[[User:Morgam Biedermann|Morgam Biedermann]]
|[[Wizardry and Steamworks]]
||Teleport to infinite altitudes (up to 4096m)
|An system for sending objects to multiple recipients automatically supporting shared access and [[Greeter]] compatible auto-subscriptions.
|-
|-
||[[Object Size]]
|[[Mandelbrot Explorer]]
||[[User:Chase Quinnell|Chase Quinnell]]
|Babbage Linden
||Gets the dimensions and footprint of a linkset
|An interactive fractal explorer.
|-
|-
||[[Object to Data v1.4|Object to Data]]
|[[Materialization Effects]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Overbrain Unplugged}}
||Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).
| Special effects to add to rezzing events to simulate a teleportation or materialization.
|-
|-
||[[Online Indicator|Online Indicator]]
|[[Materialization Effects 2]]
||[[User:Kristy Fanshaw|Kristy Fanshaw]]
|{{User2|Nika Rugani}}
||Will show if the user is online or not. Displays users profile picture and allows to send IM's to user. Also gives a link to open the users profile
| More efficient and faster version of Materialization Effects by Overbrain Unplugged.
|-
|-
||[[Open Group Join]]
|[[Matrix Functions]]
||[[User:Alicia Stella|Alicia Stella]]
|{{User|KyleFlynn}}
||User Touches Object to Join Group from Group Info window, (no bot.)
| A set of 3x3 matrix functions, multiplication, division, inversion, transposition, etc.
|-
|-
||[[Open Prim Animator]]
|[[Memory Module]]
||[[User:Todd Borst|Todd Borst]]
|[[Wizardry and Steamworks]]
||Single script prim animation tool.  Menu driven, easy to use.
|An example of pseudo-persistent variable in-world storage.
|-
|-
||[[Open Zyngo Skin Installer]]
|[[Merge Sort]]
||[[User:Tmzasz Luminos|Tmzasz Luminos]]
|{{User|Xaviar Czervik}}
||A Simple Script designed to install skins on the popular Skill machines.
|Implements a Merge Sort in LSL, however this code is 300(ish) times slower than [[llListSort]]. Don't use this in a script!
|-
|-
||[[One Script, many doors]]
|[[Minesweeper]]
||[[User:Kyrah Abattoir|Kyrah Abattoir]]
|{{User|Xaviar Czervik}}
||Door script able to manage more than 50 linked doors from a single script instance.
|A simple minesweeper game.
|-
|-
||[[ParseString2List]]
|[[Mood Color Changer]]
||[[User:Strife Onizuka|Strife Onizuka]]
|[[Wizardry and Steamworks]]
||Same as [[llParseString2List]] and [[llParseStringKeepNulls]], but not limited to 8 spacers or separators. Thus substitute a call to the [[llParseString2List]] and [[llParseStringKeepNulls]] functions by a call to [[Parse_String_To_List|ParseString2List]] whenever you have more than 8 separators or more than 8 spacers.
|A script that changes the color of all primitives in a linkset depending on the smileys the owner types on the main chat.
|-
|-
||[[Password Generator]]
|[[Morse Code]]
||[[User:Syntrax Canucci|Syntrax Canucci]]
|{{User|Bobbyb30 Swashbuckler}}
||This is an over-complicated, semi-complex password generator, which goes through multiple steps.
|A script that allows for the conversion to and from morse code and can "play" morse code.
|-
|-
||[[Pathfinder]]
|[[Multi-displays Texture Cycler]]
||[[User:Babbage Linden|Babbage Linden]]
|{{User|Nargus Asturias}}
||A potential field based pathfinding library.
|A simple texture rotator designed for multiple display screens. With delay between each screen AND delay between each loop.
|-
|-
||[[Personal ATM Machine]]
|[[Multi Item Rezzer|Multi Item Rezzer]]
||[[User:Jessikiti Nikitin|Jessikiti Nikitin]]
|{{User|Jesse Barnett}}
||Allows deposits and withdrawals into another of your accounts, without the account being logged in.
|A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.
|-
|-
||[[Phantom Child]]
|[[Multirezzer|Multirezzer (on collision)]]
||[[User:Aeron Kohime|Aeron Kohime]]
|{{User2|Beet Streeter}}
||Causes a child in a link set to become phantom without the entire object becoming phantom.
|Spawns up to 10 objects when the object containing the script collides with a user.
|-
|-
||[[PHP_RegionFunctions]]
|[[User:Allen_Kerensky/Myriad_Lite_Preview_5|Myriad Lite Preview 5 RPG System]]
||[[User:Gypsy Paz|Gypsy Paz]] and [[User:Zayne Exonar|Zayne Exonar]]
|[[User:Allen_Kerensky|Allen Kerensky]]
||Three useful PHP functions to get region info
|Working preview of the Myriad Universal RPG System by Ashok Desai, converted to LSL as a roleplay meter with quest NPC and goals, hand-to-hand and melee close combat, ranged combat, armor, healing, bullet, firearm, holster, practice target, and much more
|-
|-
||[[PhysicsLib]]
|[[N2K]]
||[[User:Nexii Malthus|Nexii Malthus]]
|[[Wizardry and Steamworks]]
|| Interesting set of fun physics functions.
|A Name To Key (Name2Key) implementation that does not use third-party databases, nor relies on the uptime of not well known websites but rather uses the World Wide Web Consortium to fetch the key of avatars while trying to alert the developers of the consequences of using Name2Key third-party providers as well as trying to refrain from sales pitch terminology such as "best", "newest" and "fastest".
|-
|-
||[[Play and Loop Sound]]
|[[Name2Key in LSL]]
||[[User:Bellla Clarity|Bella Clarity]]
|{{User|Maeva Anatine}}
||Very short and simple script; plays and loops a sound in an object.
|Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.
|-
|-
||[[Posing stand|Posing Stand]]
|[[Name2Key]]
||[[User:Bellla Clarity|Bella Clarity]]
|{{User2|Nika Rugani}}
||Just a pose script to edit [[attachments]] more easily.
|Newest and fastest Name2Key search, While the database is small it is also connected to Second Life's search.
|-
|-
||[[PosJump]]
|[[NexiiText]]
||[[User:Uchi Desmoulins|Uchi Desmoulins]]
|{{User|Nexii Malthus}}
||A much more efficient alternative to the popular [[warpPos]] function for bypassing 10m distance-moved limitations.
| Text Renderer, specialised in features, performance and a compact nature. It features unique per character control, such as Colour, Bold, Italics, Underline, Stroke, Icons. The high performance means it comes in at a 5 char / prim ratio, but it is perfect where highly dynamic and rich text is required.
|-
|-
||[[Prefix Calculator]]
|[[NexiiText2]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Nexii Malthus}}
|| A calculator that evaluates expressions in prefix notation.  
| Second Gen Text Renderer. Same as above but features use of [[PRIM_LINK_TARGET]] and an awesome dynamic prim allocation architecture.
|-
|[[No Auto-Return]]
|{{User|Bellla Clarity}}
|To stop your long and hard builds from getting returned in sandboxes (''only single prims, though!'').
|-
|[[No Auto-Return NR]]
|{{User|Jor3l Boa}}
|This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)
|-
|[[No Auto-Return (Multi)]]
|{{User|Xaviar Czervik}}
|A revision of Bella's that works for multi-prim objects.
|-
|[[No Limit Teleporter]]
|{{User|Morgam Biedermann}}
|Teleport to infinite altitudes (up to 4096m)
|-
|[[Object Size]]
|{{User|Chase Quinnell}}
|Gets the dimensions and footprint of a linkset
|-
|[[Object to Data v1.4|Object to Data]]
|{{User|Xaviar Czervik}}
|Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).
|-
|[[Online Indicator|Online Indicator]]
|{{User|Kristy Fanshaw}}
|Will show if the user is online or not. Displays users profile picture and allows to send IM's to user. Also gives a link to open the users profile
|-
|[[Open Group Join]]
|{{User|Alicia Stella}}
|User Touches Object to Join Group from Group Info window, (no bot.)
|-
|[[Open Prim Animator]]
|{{User|Todd Borst}}
|Single script prim animation tool.  Menu driven, easy to use.
|-
|[[Open Zyngo Skin Installer]]
|{{User2|Tmzasz Luminos}}
|A Simple Script designed to install skins on the popular Skill machines.
|-
|[[Orbitor]]
|[[Wizardry and Steamworks]]
|Based on [[Wanderer]], we create [[Orbitor]] which allows a primitive to orbit around an origin point.
|-
|[[One Script, many doors]]
|{{User|Kyrah Abattoir}}
|Door script able to manage more than 50 linked doors from a single script instance.
|-
|[[ParseString2List]]
|{{User|Strife Onizuka}}
|Same as [[llParseString2List]] and [[llParseStringKeepNulls]], but not limited to 8 spacers or separators. Thus substitute a call to the [[llParseString2List]] and [[llParseStringKeepNulls]] functions by a call to [[Parse_String_To_List|ParseString2List]] whenever you have more than 8 separators or more than 8 spacers.
|-
|[[Password Generator]]
|{{User2|Syntrax Canucci}}
|This is an over-complicated, semi-complex password generator, which goes through multiple steps.
|-
|[[Pathfinder]]
|Babbage Linden
|A potential field based pathfinding library.
|-
|[[Pay to Strip]]
|[[Wizardry and Steamworks]]
|This script is mainly meant for dancers and uses RLV to allow people to strip an avatar by making every clothes and attachment piece removable, respectively detachable for a settable price.
|-
|[[Permanent Primitive URL]]
|[[Wizardry and Steamworks]]
|A script that uses [http://tiny.cc http://tiny.cc] REST API to update a SIM URL and make it permanent. Full description on how to register and set up a "nice" URL, like: http://tiny.cc/Kira. Should work with most URL shortening services (I'm not affiliated with tiny.cc except for having a pass at them for not allowing OpenSIM-style generated URLs).
|-
|[[Personal ATM Machine]]
|{{User|Jessikiti Nikitin}}
|Allows deposits and withdrawals into another of your accounts, without the account being logged in.
|-
|[[Phantom Child]]
|{{User|Aeron Kohime}}
|Causes a child in a link set to become phantom without the entire object becoming phantom.
|-
|[[PHP_RegionFunctions]]
|{{User|Gypsy Paz}} and {{User2|Zayne Exonar}}
|Three useful PHP functions to get region info
|-
|[[PhysicsLib]]
|{{User|Nexii Malthus}}
| Interesting set of fun physics functions.
|-
|[[Planar Tile Generator]]
|[[Wizardry and Steamworks]]
|A script to generate perfectly aligned tiles.
|-
|[[Play and Loop Sound]]
|{{User|Bellla Clarity}}
|Very short and simple script; plays and loops a sound in an object.
|-
|[[Posing stand|Posing Stand]]
|{{User|Bellla Clarity}}
|Just a pose script to edit [[attachments]] more easily.
|-
|[[PosJump]]
|{{User|Uchi Desmoulins}}
|A much more efficient alternative to the popular [[warpPos]] function for bypassing 10m distance-moved limitations.
|-
|[[Puppeteer]]
|[[Wizardry and Steamworks]]
|A simple puppeteer script that will allow you to record and animate prim movements and rotations.
|-
|[[Primitive Name Changer]]
|[[Wizardry and Steamworks]]
| A script that changes the primitive's name based on an user-configurable interval and a notecard list containing possible names.
|-
|[[Prefix Calculator]]
|{{User|Xaviar Czervik}}
| A calculator that evaluates expressions in prefix notation.
<code>+ 3 4 = 5. * + 1 2 + 3 4 = 14.</code>
<code>+ 3 4 = 5. * + 1 2 + 3 4 = 14.</code>
|-
|-
||[[Profile Picture]]
|[[Profile Generator]]
||[[User: Jor3l Boa|Jor3l Boa]]
|[[Wizardry and Steamworks]]
||A working profile picture script with the new SecondLife API (1/11/2011)
|A cynical script for generating boilerplate profiles by based on cliches and profile memes.
|-
|-
||[[Progress Bar]]
|[[Profile Picture]]
||[[User:Nexii Malthus|Nexii Malthus]]
|[[User: Jor3l Boa|Jor3l Boa]]
|| Flexible and powerful little function for creating progress bars useful in hovertext.
|A working profile picture script with the new SecondLife API (1/11/2011)
|-
|-
||[[Pseudo-random Number Generator]]
|[[Progress Bar]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Nexii Malthus}}
||Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF
| Flexible and powerful little function for creating progress bars useful in hovertext.
|-
|-
||[[User:Rolig_Loon/Quiz_From_Notecard|Quiz From Notecard]]
|[[Pseudo-random Number Generator]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User|Xaviar Czervik}}
||A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.
|Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF
|-
|-
||[[Rainbow_palette]]
|[[Quick Collar]]
||[[User:Rui Clary|Rui Clary]]
|[[Wizardry and Steamworks]]
||Build a color picker, using only one prim, and a few lines of code.
|A simple, no-bulk, no external database and essential feature-packed RLV collar script for your pleasures.
|-
|-
||[[Random Gaussian Number Generator]]
|[[Quicksort]]
||[[User:Vlad Davidson|Vlad Davidson]]
|[[Wizardry and Steamworks]]
||Generates a random number drawn from a normal (Gaussian; bell-curve) distribution, based on a specified mean/stdev
|LSL implementation of the Quicksort algorithm.
|-
|-
||[[Random AV Profile Projector]]
|[[User:Rolig_Loon/Quiz_From_Notecard|Quiz From Notecard]]
||[[User:Debbie Trilling|Debbie Trilling]]
|{{User|Rolig Loon}}
||Randomly selects an AV from a crowd & then projects their profile picture as a 'holographic' image
|A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.
|-
|-
||[[Random Object Vendor]]
|[[Racter]]
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]
|[[Wizardry and Steamworks]]
||Simple vendor that gives out random objects when paid the right amount
|In-world, multi-purpose chatterbot (Eliza/A.L.I.C.E. inspired) supporting multiple configurable hot-swappable brain-files with a wide range of applications.
|-
|-
||[[Random Password Generator]]
|[[Rainbow_palette]]
||[[User:Jor3l Boa|Jor3l Boa]]
|{{User|Rui Clary}}
||Generate Random passwords based on String Length.
|Build a color picker, using only one prim, and a few lines of code.
|-
|-
||[[RandomPrimParams]]
|[[Random Gaussian Number Generator]]
||[[User:Xintar Citron|Xintar Citron]]
|{{User2|Vlad Davidson}}
||Simple script which randoms Prim Parameteres, in this example i used color, but you can use everything.
|Generates a random number drawn from a normal (Gaussian; bell-curve) distribution, based on a specified mean/stdev
|-
|-
||[[RavText]]
|[[Random AV Profile Projector]]
||[[User:Ravenous Dingo|Ravenous Dingo]]
|{{User|Debbie Trilling}}
||An alternate to XyText.  This is a lightweight, multiple font 10 character text display system.  It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra "bells and whistles" are not needed.
|Randomly selects an AV from a crowd & then projects their profile picture as a 'holographic' image
|-
|-
||[[User:PixelProphet Lane/Scripts#Real Object Inventory To Dialog|Real Object Inventory To Dialog]]
|[[Random Object Vendor]]
||[[User:PixelProphet Lane|PixelProphet Lane]]
|{{User|CodeBastard Redgrave}}
||Display any amount of items contained in an Object in a Dialog, regardless of item name length.
|Simple vendor that gives out random objects when paid the right amount
|-
|-
||[[RentalBoxv1|Rental Box, Simply]]
|[[Random Password Generator]]
||[[User:Sendao Goodman|Sendao Goodman]]
|{{User|Jor3l Boa}}
||Simple explanation of how to make rental boxes.
|Generate Random passwords based on String Length.
|-
|-
||[[Rental Cube]]
|[[RandomPrimParams]]
||[[User:Hank Ramos|Hank Ramos]]
|{{User|Xintar Citron}}
||Simple cube for renting out a space.
|Simple script which randoms Prim Parameteres, in this example i used color, but you can use everything.
|-
|-
||[[Remote Texture Loader]]
|[[RavText]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User|Ravenous Dingo}}
||A set of scripts for remotely loading textures within a sim. This means that a single "texture server" can manage multiple changing billboards within a sim.
|An alternate to XyText.  This is a lightweight, multiple font 10 character text display system.  It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra "bells and whistles" are not needed.
|-
|-
||[[Say Region Frames Per Second|Region Frames Per Second]]
|[[User:PixelProphet Lane/Scripts#Real Object Inventory To Dialog|Real Object Inventory To Dialog]]
||[[User:Heymeriou Mystakidou|Heymariou Mystakidou]]
|{{User|PixelProphet Lane}}
|| Says the region name and frames per second out loud on command.
|Display any amount of items contained in an Object in a Dialog, regardless of item name length.
|-
|-
||[[Resizer multi-prims|Resizer multi-prims]]
|[[RentalBoxv1|Rental Box, Simply]]
||[[User:Christy Mansbridge|Christy Mansbridge]]
|{{User2|Sendao Goodman}}
||1 Mono script to resize object (1 to 256 prims) by blue menu. Avoid risk to break the build by increasing link distance.
|Simple explanation of how to make rental boxes.
|-
|-
||[[RLV Collision Grabber]]
|[[Rental Cube]]
||[[User:Vala_Vella|Vala Vella]]
|{{User|Hank Ramos}}
||Grab people colliding with the object and sit them on a set target using RLV
|Simple cube for renting out a space.
|-
|-
||[[sbDialog]]
|[[User:Daemonika_Nightfire/Scripts/*DS*_Rental-Cube|Rental-Cube]]
||[[User:Siann_Beck|Siann Beck]]
|{{User|Daemonika Nightfire}}
||A simple replacement function for [[llDialog]]. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a [[llListen|listen]] on the specified channel, and returns the handle.
|This is an Open-Source version of a Rental-Cube from Daemonika Nightfire. Just copy/paste this script into a inworld lsl-script and add one notecard called Info/Rules to the content of your cube.
|-
|-
||[[Scheduler]]
|[[User:Ackley Bing/Textbox2Hovertext|Textbox2Hovertext]]
||[[User:Haravikk Mistral|Haravikk Mistral]]
|[[User:Ackley Bing|Ackley]]
||Schedule multiple events using a single script timer
|A simple script to allow hovertext to be set with a dialog text box.
|-
|-
||[[Scheme_Interpreter|Scheme Interpreter]]
|[[Remote Texture Loader]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Bobbyb30 Swashbuckler}}
||A scheme interpreter capable of handling most scheme expressions, including lambda and lists.
|A set of scripts for remotely loading textures within a sim. This means that a single "texture server" can manage multiple changing billboards within a sim.
|-
|-
||[[Script Override Functions]]
|[[Say Region Frames Per Second|Region Frames Per Second]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User2|Heymeriou Mystakidou}}
||bypass default strings, integer etc in chat channel.
| Says the region name and frames per second out loud on command.
|-
|-
||[[User:Toady_Nakamura/Scrubber_Script|Script Scrubber]]
|[[Security Orb|Security Orb]]
||[[User:Toady_Nakamura|Toady_Nakamura]]
|[[Wizardry and Steamworks]]
||Script scrubs memory resident script functions from prim and self-deletes the script. Does not damage the prim, or remove other scripts. Use this to kill bling or other particle effects!
|A regular security orb that ejects people from a land parcel supporting a menu configuration and a notecard based access list.
|-
|-
||[[Scripted Attachment Detector.lsl|Scripted Attachment Detector]]
|[[Resizer multi-prims|Resizer multi-prims]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User2|Christy Mansbridge}}
||A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed.  
|1 Mono script to resize object (1 to 256 prims) by blue menu. Avoid risk to break the build by increasing link distance.
|-
|-
||[[Self Upgrading Script Enhanced]]
|[[RLV Collision Grabber]]
||[[User:Cron Stardust|Cron Stardust]]
|[[User:Vala_Vella|Vala Vella]]
||Keeps only latest version of the script on prim (even with multiple adds of the same script!)
|Grab people colliding with the object and sit them on a set target using RLV
|-
|-
||[[Sensor Visualizer]]
|[[sbDialog]]
||[[User:Cerise Sorbet|Cerise Sorbet]]
|[[User:Siann_Beck|Siann Beck]]
||Shows the size and shape you get with [[llSensor]] range and arc parameters
|A simple replacement function for [[llDialog]]. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a [[llListen|listen]] on the specified channel, and returns the handle.
|-
|-
||[[Serverless Key Exchange]]
|[[Scheduled Payments]]
||[[User:Sendao Goodman|Sendao Goodman]]
|[[Wizardry and Steamworks]]
||Maintains a network of object keys without using an external server.
|A script that will allow you to make scheduled (and reoccurring) payments to multiple avatars via a notecard.
|-
|-
||[[SHA-1|SHA-1 Hash]]
|[[Scheduler]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Haravikk Mistral}}
||Performs a SHA-1 Hash on an input text. Similar to MD5 only (slightly) more secure.
|Schedule multiple events using a single script timer
|-
|-
||[[SHA-2|SHA-2 Hash]]
|[[Scheme_Interpreter|Scheme Interpreter]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Xaviar Czervik}}
||Performs a SHA-2 Hash on an input text. Similar to SHA-1 only (slightly) more secure.  
|A scheme interpreter capable of handling most scheme expressions, including lambda and lists.
|-
|-
||[[Shoutcast - radio controller v0.3 (remake of similar scripts)]]
|[[Script Override Functions]]
||[[User:Flennan Roffo|Logic Scripts]]
|{{User|Revolution Perenti}}
||Control your shoutcast radio stations with this shoutcast controller. Uses notecard for info about genres and stations and menu to select the station. Sends info to Xytext display.
|bypass default strings, integer etc in chat channel.
|-
|-
||[[User:PixelProphet Lane/Scripts#Show Agent Script Count and memory|Show Agent Script Count and memory]]
|[[User:Toady_Nakamura/Scrubber_Script|Script Scrubber]]
||[[User:PixelProphet Lane|PixelProphet Lane]]
|{{User|Toady Nakamura}}
||Fast and efficient method to display the amount of scripts and memory usage for an agent
|Script scrubs memory resident script functions from prim and self-deletes the script. Does not damage the prim, or remove other scripts.  Use this to kill bling or other particle effects!
|-
|-
||[[Sim Map Particle Projector]]
|[[Scripted Attachment Detector.lsl|Scripted Attachment Detector]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User|Bobbyb30 Swashbuckler}}
||Displays a floating map of the sim the script is in.
|A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed.
|-
|-
||[[Sim Restart Logger]]
|[[Self Upgrading Script Enhanced]]
||[[User:Kyrah Abattoir|Kyrah Abattoir]]
|{{User|Cron Stardust}}
||Counts region restarts and displays log of last 9 restarts together with region FPS and dilation.
|Keeps only latest version of the script on prim (even with multiple adds of the same script!)
|-
|-
||[[Simple Elevator in a Box]]
|[[Sensor Visualizer]]
||[[User:Hank Ramos|Hank Ramos]]
|{{User|Cerise Sorbet}}
||Simple elevator example.
|Shows the size and shape you get with [[llSensor]] range and arc parameters
|-
|-
||[[Simple Pay Door]]
|[[Serverless Key Exchange]]
||[[User:Giygas Static|Giygas Static]]
|{{User2|Sendao Goodman}}
||Simple door you pay to get access.
|Maintains a network of object keys without using an external server.
|-
|-
||[[Skillingo AntiHack Script]]
|[[SetLinkText]]
||[[User:Tmzasz Luminos|Tmzasz Luminos]]
|{{User2|Tacusin Memo}}
||A simple Protection script for skillingo thats modifyable to work with other machines.
|Custom function like [[llSetText]] only applying to linked sets.
|-
|-
||[[Skunk Money]]
|[[SHA-1|SHA-1 Hash]]
||[[User:Hank Ramos|Hank Ramos]]
|{{User|Strife Onizuka}}
||Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling.  
|Performs a SHA-1 Hash on an input text. Similar to MD5 only (slightly) more secure.
|-
|-
||[[SLateIt]]
|[[SHA-2|SHA-2 Hash]]
||[[User:Babbage Linden|Babbage Linden]]
|{{User|Strife Onizuka}}
||An augmented virtual reality HUD.
|Performs a SHA-2 Hash on an input text. Similar to SHA-1 only (slightly) more secure.
|-
|-
||[[SLetanque]]
|[[Shoutcast - radio controller v0.3 (remake of similar scripts)]]
||[[User:Babbage Linden|Babbage Linden]]
|{{User|Flennan Roffo}}
||An LSL petanque game.
|Control your shoutcast radio stations with this shoutcast controller. Uses notecard for info about genres and stations and menu to select the station. Sends info to Xytext display.
|-
|-
||[[SLURL HUD]]
|[[User:PixelProphet Lane/Scripts#Show Agent Script Count and memory|Show Agent Script Count and memory]]
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]
|{{User|PixelProphet Lane}}
||Touch this HUD to get a SLURL through IM, email and floating text.
|Fast and efficient method to display the amount of scripts and memory usage for an agent
|-
|-
||[[BuildSlurl (NewAge)]]
|[[Sim Map Particle Projector]]
||[[User:Archile Azalee|Archile Azalee]]
|{{User|Jesse Barnett}}
||A way to create a SLurl in a single function BuildSlurl
|Displays a floating map of the sim the script is in.
|-
|-
||[[SL Mail V1.2]]
|[[Sim Performance Collector (Web-based]]
||[[User:Flennan Roffo|Flennan Roffo]]
|{{User2|DeniseHoorn Slade}}
||Second Life mail client V1.2 (released sept'07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon!  
|Makes some graphs for your website on the sim-performance (DIL,FPS, PING). PHP and Round Robin Database on Server needed!
|-
|-
||[[SL_NTPoHTTP_v1.1_client|SL NTPoHTTP client]]
|[[Sim Restart Logger]]
|[[User:SignpostMarv Martin|SignpostMarv Martin]]
|{{User|Kyrah Abattoir}}
||Second Life Needs Time Parsing over Hyper Text Transfer Protocol
|Counts region restarts and displays log of last 9 restarts together with region FPS and dilation.
|-
|[[SIM status]]
|[[Wizardry and Steamworks]]
|A script that will scan and display the status of SIMs (up, down, starting, stopping, unknown, crashed) from a notecard in the same prim as the script.
|-
|[[Simple Elevator in a Box]]
|{{User|Hank Ramos}}
|Simple elevator example.
|-
|[[Simple Pay Door]]
|{{User|Giygas Static}}
|Simple door you pay to get access.
|-
|[[Skillingo AntiHack Script]]
|{{User2|Tmzasz Luminos}}
|A simple Protection script for skillingo thats modifyable to work with other machines.
|-
|[[Skunk Money]]
|{{User|Hank Ramos}}
|Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling.
|-
|[[SLateIt]]
|Babbage Linden
|An augmented virtual reality HUD.
|-
|[[SLetanque]]
|Babbage Linden
|An LSL petanque game.
|-
|[[SLURL HUD]]
|{{User|CodeBastard Redgrave}}
|Touch this HUD to get a SLURL through IM, email and floating text.
|-
|[[BuildSlurl (NewAge)]]
|{{User2|Archile Azalee}}
|A way to create a SLurl in a single function BuildSlurl
|-
|[[SL Mail V1.2]]
|{{User|Flennan Roffo}}
|Second Life mail client V1.2 (released sept'07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon!
|-
|[[SL_NTPoHTTP_v1.1_client|SL NTPoHTTP client]]
|{{User|SignpostMarv Martin}}
|Second Life Needs Time Parsing over Hyper Text Transfer Protocol
Emulates the function of [[llGetWallclock]] for any timezone by using SLOpenID's SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!
Emulates the function of [[llGetWallclock]] for any timezone by using SLOpenID's SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!
|-
|-
||[[Smooth Rotating Door]]
|[[Slide Display]]
|[[User:Toy Wylie|Toy Wylie]]
|[[Wizardry and Steamworks]]
||A script for doors that open and close smoothly using llTargetOmega
|A display for presentations or talks supporting multiple slides as well as zooming-in on the slides.
|-
|[[Smile]]
|[[Wizardry and Steamworks]]
|An extended smile script supporting two smiles (extendable via a list) and a time delay triggering them at random.
|-
|[[Smooth Rotating Door]]
|{{User|Toy Wylie}}
|A script for doors that open and close smoothly using llTargetOmega
|-
|[[Smooth Rotating Linked Door With Hinge]]
|{{User2|Lyn Mimistrobell}}
|A script for linked uncut (mesh) doors that smoothly rotates around a virtual hinge without the use of timers
|-
|[[Smooth Sliding Door]]
|{{User|SimonT Quinnell}}
|A script for sliding doors that open and close smoothly using [[llMoveToTarget]]. Asjusts for prim orientation.
|-
|[[Snake Game]]
|[[Wizardry and Steamworks]]
|The game of snake in Second Life.
|-
|[[Song Requests]]
|[[Wizardry and Steamworks]]
|Helper script for DJs, allowing listeners to request songs and make dedications.
|-
||[[Sound Preloader]]
|[[User:Trinity Dejavu|Trinity Dejavu]]
||A tripwire that preloads a selection of sound files when avatar collides with prim.
|-
|[[Speed Tester]]
|{{User|Bobbyb30 Swashbuckler}}
|Similar to the [[Efficiency Tester]], this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.
|-
|[[Spiral Staircase Generator]]
|{{User|Meyermagic Salome}}
|Generates nice looking spiral staircases without much hassle.
|-
|[[String Compare]]
|{{User|Xaviar Czervik}}
|Compares two strings and reliably returns either 1, -1, or 0 if they are the same.
|-
|[[Synchronize]]
|{{User|Cay Trudeau}}
|Makes synchronized start to a task on even/odd seconds
|-
|[[User:Void_Singer/Functions#String:_Find_Last_Index|String: Reverse]]
|{{User|Void Singer}}
|Returns an input string in reverse order
|-
|[[User:Void_Singer/Functions#String:_Get_Reverse_Order|String: Last Index]]
|{{User|Void Singer}}
|Returns the last index of search found in string (the backward equivalent of [[llSubStringIndex]])
|-
|[[Tail Messages (NewAge)]]
|{{User|Asia Snowfall}}
|A super nice easy to use script for those non-scripters out there! NewAge coding has done it again where you no longer need to scroll up and down adding buttons and adding messages, Features a tag system (you'll see what i mean :P)
|-
|[[Taper Door (minimalistic)]]
|{{User2|Kopilo Hallard}}
|A basic script for doors which open and close using taper.
|-
|-
||[[Smooth Sliding Door]]
|[[Teleport HUD]]
|[[User:SimonT Quinnell|SimonT Quinnell]]
|{{User|Jesse Barnett}}
||A script for sliding doors that open and close smoothly using [[llMoveToTarget]]. Asjusts for prim orientation.
|WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching "Add" & naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.
|-
|-
||[[Speed Tester]]
|[[User:Void_Singer/Programs#v7-D_Enh._Landmark-2-Map|Teleporter (landmark based)]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User|Void Singer}}
||Similar to the [[Efficiency Tester]], this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.
|Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.
|-
|-
||[[Spiral Staircase Generator]]
|[[Text_Scroller|Text Scroller]]
|[[User:Meyermagic Salome|Meyermagic Salome]]
|[[User:Fred_Gandt|Fred Gandt]]
||Generates nice looking spiral staircases without much hassle.
|A simple text display object that scrolls text (applied as a texture) from right to left (like ''those'' LED signs) in a continuous loop.
|-
|-
||[[Static URL's for HTTP-In Service|Static_URLs]]
|[[Bobbyb's texture changer|Texture Changers]]
||[[User:Jor3l Boa|Jor3l Boa]]
|{{User|Bobbyb30 Swashbuckler}}
||How to generate a static url for HTTP-In temporal limitations.
|A collection of texture changing scripts.
|-
|-
||[[String Compare]]
|[[Texture Menu Management|Texture Management]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Revolution Perenti}}
||Compares two strings and reliably returns either 1, -1, or 0 if they are the same.
|Dialog Menu based Texture Selection.
|-
|-
||[[Synchronize]]
|[[Texture Particle Poofer|Texture Particle Poofer]]
||[[User:Cay Trudeau|Cay Trudeau]]
|[[Wizardry and Steamworks]]
||Makes synchronized start to a task on even/odd seconds
|This is a generic dialog-based particle poofer, emitting textures towards an avatar for a configurable amount of time.
|-
|-
||[[User:Void_Singer/Functions#String:_Find_Last_Index|String: Reverse]]
|[[User:Xen_Lisle/Texture_Slide|Texture Slide]]
||[[User:Void Singer|Void Singer]]
|{{User|Xen Lisle}}
||Returns an input string in reverse order
|Slides a texture on mouse movement
|-
|-
||[[User:Void_Singer/Functions#String:_Get_Reverse_Order|String: Last Index]]
|[[Tic Tac Toe]]
||[[User:Void Singer|Void Singer]]
|CG Linden
||Returns the last index of search found in string (the backward equivalent of [[llSubStringIndex]])
|Step by step demo on how to implement a larger scripting project
|-
|-
||[[Tail Messages (NewAge)]]
|[[TightList]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Strife Onizuka}}
||A super nice easy to use script for those non-scripters out there! NewAge coding has done it again where you no longer need to scroll up and down adding buttons and adding messages, Features a tag system (you'll see what i mean :P)
|Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.
There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn't preserve type.
|-
|-
||[[Taper Door (minimalistic)]]
|[[Timer Module]]
||[[User:Kopilo Hallard|Kopilo Hallard]]
|{{User|Isabelle Aquitaine}}
||A basic script for doors which open and close using taper.
|Manage multiple timers via linked messages.
|-
|-
||[[Teleport HUD]]
|[[Two Avatars on single prim]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User2|Pale Janus|Cay Trudeau}}
||WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching "Add" & naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.
|Allow two (or more) avatars to sit on same prim
|-
|-
||[[User:Void_Singer/Programs#v7-D_Enh._Landmark-2-Map|Teleporter (landmark based)]]
|[[User:Void_Singer/Functions#Unix_time_code_to_list_format|Timestamp:<br>Unix time code to list format]]
||[[User:Void_Singer|Void_Singer]]
|{{User|Void Singer}}
||Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.
|converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])
|-
|-
||[[Text_Scroller|Text Scroller]]
|[[User:Void_Singer/Functions#List_format_to_Unix_time_code.|Timestamp:<br>List format to Unix time code]]
||[[User:Fred_Gandt|Fred Gandt]]
|{{User|Void Singer}}
||A simple text display object that scrolls text (applied as a texture) from right to left (like ''those'' LED signs) in a continuous loop.
|converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)
|-
|-
||[[Bobbyb's texture changer|Texture Changers]]
|[[User:Void_Singer/Functions#Weekday_from_Unix_timestamp|Timestamp:<br>Weekday from Unix timestamp]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User|Void Singer}}
||A collection of texture changing scripts.
|Gets weekday from Unix timestamps (ex: "Friday" from 1234567890)
|-
|-
||[[Texture Menu Management|Texture Management]]
|[[Texture Repeater]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User2|Jenna Felton}}
||Dialog Menu based Texture Selection.
|Observes textures and texture parameters on the prim. If changed, bulk-updates other prims in linkset.
|-
|-
||[[User:Xen_Lisle/Texture_Slide|Texture Slide]]
|[[The Stash (Bank)]]
||[[user:Xen Lisle|Xen Lisle]]
|[[Wizardry and Steamworks]]
||Slides a texture on mouse movement
|This is a depositing system to link your secondary account (alt) to a prim in-world so you can retrieve money without switching back and forth between accounts. It supports setting an upper limit, sharing the stash if you wish, logging everybody who deposited money and retrieved money, sending money to a list of bookmarked avatars and getting a status of your current holdings. It also explains some tricks for developers, for example, how to get another timer() if your current timer() is used up already.
|-
|-
||[[Tic Tac Toe]]
|[[Tipjar]]
||[[User:CG Linden|CG Linden]]
|[[Wizardry and Steamworks]]
||Step by step demo on how to implement a larger scripting project
|This is a fully fledged tipjar supporting shared access, split profits, inviting to group, handing over gifts, maintaining statistics of who tipped most and who tipped in general, eliminating deed to group and comes with an innovative feature: it periodically moves around from avatar to avatar in the room and returns back to its initial position after a sweep. This way your tijpar will not be static, but participate in the party!
|-
|-
||[[TightList]]
|[[User:Void_Singer/Functions#Weekday_from_.28_Y.2C_M.2C_D_.29_format|Timestamp:<br>Weekday from (Y, M, D) format]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Void Singer}}
||Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.
|Gets weekday from (Y, M, D) timestamps (ex: "Friday" from (2009, 2, 13))
There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn't preserve type.
|-
|-
||[[Timer Module]]
|[[Touch A Quote]]
||[[User:Isabelle Aquitaine|Isabelle Aquitaine]]
|{{User|CodeBastard Redgrave}}
||Manage multiple timers via linked messages.
|Touch an object to read quotes sequentially from a notecard
|-
|-
||[[User:Void_Singer/Functions#Unix_time_code_to_list_format|Timestamp:<br>Unix time code to list format]]
|[[Touring Balloon]]
||[[User:Void Singer|Void Singer]]
|{{User|Hank Ramos}}
||converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])
|Automated touring balloon with many options from long ago.  Always seems to work on one SL release, and not the other.
|-
|-
||[[User:Void_Singer/Functions#List_format_to_Unix_time_code.|Timestamp:<br>List format to Unix time code]]
|[[Towncrier]]
||[[User:Void Singer|Void Singer]]
|[[Wizardry and Steamworks]]
||converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)
|A simple towncrier to be used in role-play SIMs or wherever there is a need to broadcast news in random intervals.
|-
|-
||[[User:Void_Singer/Functions#Weekday_from_Unix_timestamp|Timestamp:<br>Weekday from Unix timestamp]]
|[[Trivia]]
||[[User:Void Singer|Void Singer]]
|[[Wizardry and Steamworks]]
||Gets weekday from Unix timestamps (ex: "Friday" from 1234567890)
|A trivia game engine with provided ready-made notecards.
|-
|-
||[[User:Void_Singer/Functions#Weekday_from_.28_Y.2C_M.2C_D_.29_format|Timestamp:<br>Weekday from (Y, M, D) format]]
|[[Under Age Boot]]
||[[User:Void Singer|Void Singer]]
|{{User|Chance Unknown}}
||Gets weekday from (Y, M, D) timestamps (ex: "Friday" from (2009, 2, 13))
|Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.
|-
|-
||[[Touch A Quote]]
|[[User:Rolig_Loon/UNDO_PosRot|UNDO_PosRot]]
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]
|{{User|Rolig Loon}}
||Touch an object to read quotes sequentially from a notecard
|Allows user to undo position and rotation changes that have been made "manually" to any or all prims in a linkset.
|-
|-
||[[Touring Balloon]]
|[[Universal Translator]]
||[[User:Hank Ramos|Hank Ramos]]
|{{User|Hank Ramos}}
||Automated touring balloon with many options from long agoAlways seems to work on one SL release, and not the other.
|Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configurationHandles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.
|-
|-
||[[Under Age Boot]]
|[[Unix2DateTime]]
|[[User:Chance Unknown|Chance Unknown]]
|{{User|Flennan Roffo}}
||Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.
|Conversion from Unix time ([[llGetUnixTime]]()) to date and time string and vice versa.
|-
|-
||[[User:Rolig_Loon/UNDO_PosRot|UNDO_PosRot]]
|[[Unmutable Descript Nagger]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User|Bobbyb30 Zohari}}
||Allows user to undo position and rotation changes that have been made "manually" to any or all prims in a linkset.
|To nag avatars to take off their scripted attatchments.
|-
|-
||[[Universal Translator]]
|[[Unpacker On Rez (NewAge)]]
|[[User:Hank Ramos|Hank Ramos]]
|{{User|Asia Snowfall}}
||Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration.  Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.
|A very simple to use script for all you creators out there, This script will enable you to send out boxed items and make it easier for users to unpack, Also features auto die on completion. Very simple to configure!
|-
|-
||[[Unix2DateTime]]
|[[Unpacker On Touch (NewAge)]]
|[[User:Flennan Roffo|Flennan Roffo]]
|{{User|Asia Snowfall}}
||Conversion from Unix time ([[llGetUnixTime]]()) to date and time string and vice versa.
|Exactly like Unpacker On Rez, But changed some things about to make it Unpack On Touch
|-
|-
||[[Unmutable Descript Nagger]]
|[[Update distributor]]
|[[User:Bobbyb30 Zohari|Bobbyb30 Zohari]]
|{{User|Dale Innis}}
||To nag avatars to take off their scripted attatchments.
|Distribute an object (like a project update) to a list of people named in a notecard.
|-
|-
||[[Unpacker On Rez (NewAge)]]
|[[UUID2Channel]]
|[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Project Neox}}
||A very simple to use script for all you creators out there, This script will enable you to send out boxed items and make it easier for users to unpack, Also features auto die on completion. Very simple to configure!
|Optimised version of the original key2channel generators.
|-
|-
||[[Unpacker On Touch (NewAge)]]
|[[UUID Song Generator]]
|[[User:Asia Snowfall|Asia Snowfall]]
|{{User2|Sendao Goodman}}
||Exactly like Unpacker On Rez, But changed some things about to make it Unpack On Touch
|Translates a UUID into a simple song and plays it.
|-
|-
||[[Update distributor]]
|[[User:Void_Singer/Programs#v7-D_Advanced_Visitor_Greeter|Visitor Greeter]]
|[[User:Dale Innis|Dale Innis]]
|{{User|Void Singer}}
||Distribute an object (like a project update) to a list of people named in a notecard.
|Reduced spam visitor greeter, highly configurable, easy to modify.
|-
|-
||[[UUID2Channel]]
|[[VariText]]
||[[User:Project Neox|Project Neox]]
|[[User:Geneko Nemeth|Geneko Nemeth (Kakurady)]]
||Optimised version of the original key2channel generators.
|Display text on a prim, without looking like from a typewriter
|-
|-
||[[UUID Song Generator]]
|[[Visitor Logger (Web/Basic) ]]
||{{User|Sendao Goodman}}
|{{User|Buddy Sprocket}}
||Translates a UUID into a simple song and plays it.
|A very basic visitor logger - log visitors in SL to a text file on your web-site.
|-
|-
||[[User:Void_Singer/Programs#v7-D_Advanced_Visitor_Greeter|Visitor Greeter]]
|[[Visitors]]
|[[User:Void_Singer|Void_Singer]]
|[[Wizardry and Steamworks]]
||Reduced spam visitor greeter, highly configurable, easy to modify.
|A series of scripts to hold lists of visitors taking into account display names and supporting tracking multiple visits.
|-
|-
||[[Visitor Logger (Web/Basic) ]]
|[[Volleyball Game (Kira's Artillery Variations)]]
|[[User:Buddy Sprocket|Buddy Sprocket]]
|[[Wizardry and Steamworks]]
||A very basic visitor logger - log visitors in SL to a text file on your web-site.
|The game of Volleyball in SecondLife, based on the [[Artillery]] script and freefall theory. Full build instructions, scripts, import archive and marketplace freebie product. All full permission.
|-
|-
||[[Vote Simple]]
|[[Vote Simple]]
|[[User:JB_Kraft|JB Kraft]]
|{{User|JB Kraft}}
||Simple vote collector. One avi, one vote.
|Simple vote collector. One avi, one vote.
|-
|-
||[[Walking Sound (NewAge)]]
|[[Walking Sound (NewAge)]]
|[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Asia Snowfall}}
||Very powerful walking sound script, Featuring customer ability to add their own sounds with the API Sound Feature!
|Very powerful walking sound script, Featuring customer ability to add their own sounds with the API Sound Feature!
|-
|-
||[[WarpPos]]
|[[Wanderer]]
|[[User:Keknehv Psaltery|Keknehv Psaltery]]
|[[Wizardry and Steamworks]]
||Non-physical movement without the 10m limit.
|A script that can be used to randomly move a prim around relative to its origin point. Can be used for breeders, robots, birds and other applications where a primitive has to move around by itself.
|-
|-
||[[Watchdog]]
|[[WarpPos]]
|[[User:Tika Oberueng|Tika Oberueng]]
|{{User2|Keknehv Psaltery}}
||LSL Watchdog scripts to monitor other scripts in the prim and restart them if they crash or stop running.
|Non-physical movement without the 10m limit.
|-
|-
||[[Wiki3DBuilder]] [[Wiki3DBuilder1.0]]
|[[Watchdog]]
||[[User:Salahzar Stenvaag|Salahzar Stenvaag]]
|{{User|Tika Oberueng}}
||Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.
|LSL Watchdog scripts to monitor other scripts in the prim and restart them if they crash or stop running.
|-
|-
||[[Window Control]]
|[[Wiki3DBuilder]] [[Wiki3DBuilder1.0]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Salahzar Stenvaag}}
||For window opacity, helpful for buildings.
|Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.
|-
|-
||[[XTEA Strong Encryption Implementation]]
|[[Window Control]]
||[[User:Morse Dillon|Morse Dillon]]
|{{User|Emmas Seetan}}
||An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm).  This is the first known public release of a 'real' strong encryption implementation in LSL and is released under the GNU General Public License (GPL).
|For window opacity, helpful for buildings.
|-
|-
||[[XyText 1.5|XyText]]
|[[XTEA Strong Encryption Implementation]]
||[[User:Xylor Baysklef|Xylor Baysklef]]
|{{User|Morse Dillon}}
|| Display text (up to 10 characters) on a prim. Use as many prims as desired.
|An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm).  This is the first known public release of a 'real' strong encryption implementation in LSL and is released under the GNU General Public License (GPL).
|-
|-
||[[XyyyyzText|XyyyyzText]]
|[[XyText 1.5|XyText]]
||[[User:Criz Collins|Criz Collins]]
|{{User2|Xylor Baysklef}}
|| Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO
| Display text (up to 10 characters) on a prim. Use as many prims as desired.
|-
|-
||[[XyzzyText|XyzzyText]]
|[[XyyyyzText|XyyyyzText]]
||[[User:Thraxis Epsilon|Thraxis Epsilon]] and [[User:Gigs Taggart|Gigs Taggart]]
|{{User|Criz Collins}}
|| Display text (up to 10 characters) on a prim. Way more efficient than XyText.
| Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO
|-
|-
||[[Youtube TV]]
|[[XyzzyText|XyzzyText]]
||[[User:Morgam Biedermann|Morgam Biedermann]]
|{{User|Thraxis Epsilon}} and {{User|Gigs Taggart}}
||Watch your favorite Youtube videos / auto set the texture to the parcel media texture.
| Display text (up to 10 characters) on a prim. Way more efficient than XyText.
|-
|-
||[[Zero Lag Poseball]]
|[[Youtube TV]]
||[[User:Jippen Faddoul|Jippen Faddoul]] and [[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Morgam Biedermann}}
||A simple poseball with no lag
|Watch your favorite Youtube videos / auto set the texture to the parcel media texture.
|-
|-
||[[Zigzag Sequence]]
|[[Input number of seconds, get a string back that shows days, hours, minutes, seconds]]
||[[User:Project Neox|Project Neox]]
|{{User|Fire Centaur}}
||Zigzag sequence generator I developed while scripting checkers
|Returns a string that displays days, hours, seconds
|-
|-
||[[Input number of seconds, get a string back that shows days, hours, minutes, seconds]]
|[[Presenter with Timer]]
||[[User:Fire Centaur|Fire Centaur]]
|[[User:Fire Centaur]]
||Returns a string that displays days, hours, seconds
|Yet another texture presenter with a timer, lock, next/prev etc
|-
|-
||[[Random Giver Prim]]
|[[Random Giver Prim]]
||[[User:Damian Darkwyr|Damian Darkwyr]]
|{{User|Damian Darkwyr}}
||A randomized item giver with a game-like twist
|A randomized item giver with a game-like twist
|-
|-
||[[Client Specific Contents Giver]]
|[[Client Specific Contents Giver]]
||[[User:Damian Darkwyr|Damian Darkwyr]]
|{{User|Damian Darkwyr}}
||Give Contents only to users of a specific Client. Such as Phoenix, CoolVL or 2.0
|Give Contents only to users of a specific Client. Such as Phoenix, CoolVL or 2.0
|-
|-
||[[User:Void_Singer/v7-D_Zen_Resizer|Zen Resizer]]
|[[User:Void_Singer/v7-D_Zen_Resizer|Zen Resizer]]
||[[User:Void_Singer|Void Singer]]
|{{User|Void Singer}}
||Single script object resizer w/ multi-language & multi-menu support, + many other features for simple or advanced use.
|Single script object resizer w/ multi-language & multi-menu support, + many other features for simple or advanced use.
|-
|[[User:Yumi Murakami/Weaver Spell Grid|Weaver Spell Grid]]
|{{User|Yumi Murakami}}
|Designs simple objects and creates them with magic words.
|-
|[[Zero Lag Poseball]]
|{{User|Jippen Faddoul}} and {{User|Daemonika Nightfire}}
|A simple poseball with no lag
|-
|[[User:Dora_Gustafson/bezier_toy|Bézier Toy]]
|{{User|Dora Gustafson}}
|Strictly for fun! The toy is made by one prim and a script. The prim will move along a smooth closed Bézier curve in space until it is stopped.
|}
|}


Line 1,129: Line 1,452:
! '''Description'''
! '''Description'''
|-
|-
|| [https://github.com/Nexii-Malthus/phpPathfinding phpPathfinding]
|[https://github.com/Nexii-Malthus/phpPathfinding phpPathfinding]
|| [[User:Nexii Malthus|Nexii Malthus]]
|{{User|Nexii Malthus}}
|| PHP script for offloading complex pathfinding operations away from heavy use simulators onto external servers. Primarily A* Algorithm. Flexible -- works with any type of node graph. Public Domain. Clean and minimalistic code.
|PHP script for offloading complex pathfinding operations away from heavy use simulators onto external servers. Primarily A* Algorithm. Flexible -- works with any type of node graph. Public Domain. Clean and minimalistic code.
|-
|[[User:Ina Centaur/UUID/calimg.api|Calendar Image UUID API]]
|{{User|Ina Centaur}}
|API that gives the UUID of an image of a calendar image give month and year arguments.
|-
|-
|| [[User:Ina Centaur/UUID/calimg.api|Calendar Image UUID API]]
|[[HTTP Post request to a PHP server]]
|| [[User:Ina Centaur|Ina Centaur]]
|{{User|Corto Maltese}}
|| API that gives the UUID of an image of a calendar image give month and year arguments.
|This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.
|-
|-
||[[HTTP Post request to a PHP server]]
|[[User:Ina Centaur/PHP/k2n.php|Key2Name.php]]
||[[User:Corto Maltese|Corto Maltese]]
|{{User|Ina Centaur}}
|| This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.
|Get Avatar's Name using Second Life search service. (like in LSL Key2Name)
|-
|-
|| [[User:Ina Centaur/PHP/k2n.php|Key2Name.php]]
|[[User:Darien_Caldwell/HTTP-DNS|HTTP-IN DNS]]
|| [[User:Ina Centaur|Ina Centaur]]
|{{User|Darien Caldwell}}
|| Get Avatar's Name using Second Life search service. (like in LSL Key2Name)
|Public Domain DNS and HTTP-IN URL Distribution system running on GAE (the original). Deploy your own for maximum utility and security.
|-
|-
|| [[User:Darien_Caldwell/HTTP-DNS|HTTP-IN DNS]]
|[[Lame_Object_DNS_and_Cross_Sim_Messaging|Lame Object DNS and Cross Sim Messaging]]
|| [[User:Darien Caldwell|Darien Caldwell]]
|{{User2|Liandra Ceawlin}}
|| Public Domain DNS and HTTP-IN URL Distribution system running on GAE (the original). Deploy your own for maximum utility and security.
|Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.
|-
|-
|| [[Lame_Object_DNS_and_Cross_Sim_Messaging|Lame Object DNS and Cross Sim Messaging]]
|[[Minify|LSL Minify]]
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]
|[[Wizardry and Steamworks]]
|| Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.
|LSL Minification and obfuscation tool written in JavaScript. Contains a form on the wiki using a widget where you can post LSL scripts to be minified as well as the source-code. For another full-screen demo you may [http://eva.comaroski.me/lslclean.html check it on my website]. To use, paste any LSL code and press ctrl+alt+enter to get the minified version.
|-
|-
|| [[Minify|LSL Minify]]
|[[User:SignpostMarv Martin/PHP/llXorBase64StringsCorrect|llXorBase64StringsCorrect]]
|| [[User:Kira Komarov|Kira Komarov]]
|{{User|SignpostMarv Martin}}
|| LSL Minification and obfuscation tool written in JavaScript. Contains a form on the wiki using a widget where you can post LSL scripts to be minified as well as the source-code. For another full-screen demo you may [http://eva.comaroski.me/lslclean.html check it on my website]. To use, paste any LSL code and press ctrl+alt+enter to get the minified version.
|An implementation of [[llXorBase64StringsCorrect]] in PHP- should be useful if you're using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via [[llHTTPRequest]].
|-
|-
|| [[User:SignpostMarv Martin/PHP/llXorBase64StringsCorrect|llXorBase64StringsCorrect]]
|[[User:SignpostMarv Martin/PHP/lsl fu.php|lsl_fu.php]]
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]
|{{User|SignpostMarv Martin}}
|| An implementation of [[llXorBase64StringsCorrect]] in PHP- should be useful if you're using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via [[llHTTPRequest]].
|A basic OOP'd PHP Class containing VeloxSeverine's $_POST fixer and Marv's own eccentric ideas for "fixing" things.
|-
|-
|| [[User:SignpostMarv Martin/PHP/lsl fu.php|lsl_fu.php]]
|[[User:Jor3l Boa/PHP/n2k.php|Name2Key.php]]
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]
|{{User|Jor3l Boa}}
|| A basic OOP'd PHP Class containing VeloxSeverine's $_POST fixer and Marv's own eccentric ideas for "fixing" things.
|Get Avatar's UUID using Second Life search service. (like in LSL Name2Key)
|-
|-
|| [[User:Jor3l Boa/PHP/n2k.php|Name2Key.php]]
|[[Public_Object_DNS|Public Object DNS]]
|| [[User:Jor3l Boa|Jor3l Boa]]
|{{User2|Liandra Ceawlin}}
|| Get Avatar's UUID using Second Life search service. (like in LSL Name2Key)
|Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.
|-
|-
|| [[Public_Object_DNS|Public Object DNS]]
|[[Rake|Rake]]
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]
|[[Wizardry and Steamworks]]
|| Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.
|A C# utility meant to create full inventory backups to your local hard-drive including Textures/Sculpts, Animations, Notecards and Scripts.
|-
|-
|| Silo
|Silo
|| [[User:Zero_Linden|Zero Linden]]
|{{User2|Zero Linden}}
|| General purpose data store in PHP.  Use this to persist arbitrary data from LSL via [[llHTTPRequest]].  See:
|General purpose data store in PHP.  Use this to persist arbitrary data from LSL via [[llHTTPRequest]].  See:
* [http://www.notabene-sl.com/misc/silo-README.txt README] file
* [http://www.notabene-sl.com/misc/silo-README.txt README] file
* [http://www.notabene-sl.com/misc/silo.tgz silo.tgz] tarball
* [http://www.notabene-sl.com/misc/silo.tgz silo.tgz] tarball
* forum post [http://forums-archive.secondlife.com/54/69/119570/1.html Announcement].
* forum post [http://forums-archive.secondlife.com/54/69/119570/1.html Announcement].
|-
|-
||[[Silverday ObjectDNS]]
|[[Silverday ObjectDNS]]
||[[User:Till Stirling|Till Stirling]]
|{{User|Till Stirling}}
||Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. Features include redirect service, password protected domains, write protected domains, LSL-API for all necessary functions, optional web-interface.
|Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. Features include redirect service, password protected domains, write protected domains, LSL-API for all necessary functions, optional web-interface.
|-
|-
|| [http://aubretec.com/products/sldb SLDB]
|[https://github.com/jgpippin/sldb SLDB]
|| [[User:Luc Aubret|Luc Aubret]]
|{{User2|Luc Aubret}}
|| Flexible web database storage using PHP/MySQL.  Used to store per-user field/value pairs from in-world objects using [[llHTTPRequest]].  
|Flexible web database storage using PHP/MySQL.  Used to store per-user field/value pairs from in-world objects using [[llHTTPRequest]].
* [http://aubretec.com/support/manuals/sldbkit/ Implementation Guide]
* [http://aubretec.com/wp-content/uploads/2009/05/sldb.zip Download] (.zip, 12kb)
|-
|-
|| [https://tlabsfoundry.atlassian.net/wiki/display/SLAD/SL+Asset+Data SL Asset Data]
|[https://tlabsfoundry.atlassian.net/wiki/display/SLAD/SL+Asset+Data SL Asset Data]
|| [[User:Trimda Hedges|Trimda Hedges]]
|{{User|Trimda Hedges}}
|| A set of Java classes to retrieve information about Groups, Parcels and Agents/Avatars based on their key (UUID).  Includes caching of requests and results and example application.  Copyright under Eclipse Public License v1
|A set of Java classes to retrieve information about Groups, Parcels and Agents/Avatars based on their key (UUID).  Includes caching of requests and results and example application.  Copyright under Eclipse Public License v1
* [https://tlabsfoundry.atlassian.net/wiki/display/SLAD/Downloads Downloads]
* [https://tlabsfoundry.atlassian.net/wiki/display/SLAD/Downloads Downloads]
* [http://trimda.com/javadocs/slassetdata/1.1.0/ JavaDocs]
* [http://trimda.com/javadocs/slassetdata/1.1.0/ JavaDocs]

Revision as of 14:28, 29 June 2018

Script Library

NOTE: Please add your scripts to this page and then add them to a category on the Categorized Library page.

Come to this page to see complex examples that show how to combine parts of LSL.

Go to the LSL Examples page to see brief examples of how to use parts of LSL.

Why collect complex examples here? Well, ...

There is a treasure trove of user developed scripts that have become hard to find over time throughout Second Life's web server revisions and redesigns. The Huge Leap to the new Jive software, while traumatic and disruptive, has failed to dispose of what's come before at the moment of your reading. These valuable community generated resources do indeed still remain and can be browsed/retrieved from several disjointed and disparate locations. While some links may point to duplicated, revised, or downright ancient wisdom, you may derive some enlightened perspective researching their hard won, timely solutions we encounter day to day.

  1. Old Forums -Scripting Library index (wiki),
  2. Old Forums -Scripting Forum Archive,
  3. Old Forums -Scripting Library,
  4. new Forums -Archives > Scripting Library,
  5. new Forums -LSL Library.


The wiki medium is well-suited for a script library due to its revision based historical foundation. If you feel inclined to release your scripts to the entire community, there's no better place to preserve your work/love/energy/gift as a unified and cohesive repository. Feel free to add your script page links here as well as adding it to the Categorized Library.

Rules for posting:

  1. Your script must be tested and working. If it's not, stick it in your user-space until it is. This is a list of working, usable scripts.
  2. Add a link to your script's page here. Link back to this page from your script's page. Start your page with {{LSL Header}}.
  3. Do not add scripts that duplicate the same functionality as an existing script or built in function. If yours does, explain why.
  4. Do not list simple scripts here. Include those among the LSL Examples instead.

LSL Script Library

Name Creator Description
Teleporter_Anywhere Luxen Resident Zx Teleporter Anywhere v5.1.
Ultimate_Radar Luxen Resident Zx Ultimate Radar v5.
Language_Scanner Luxen Resident Zx Language Scanner v5.
Visitor_Counter_Tracker Luxen Resident Zx Visitor Counter - Tracker v3.1.
Notecard_Configuration_Reader_by_Maddox_Deluxe Maddox Deluxe Notecard Multi-line Entries Configuration Reader v1.6.
Addiction Moderator and World Clock Yumi Murakami Keep tabs on usage of SL and easily share local times with other users.
Bijocam and Other Camera Scripts Yumi Murakami Various camera control systems for machinima, security, and other effects.
Recent Avatar Scanner Ackley Recent Avatar Scanner notifies you as it collects avatar names. Touch it to see a list of recently collected names.
Target Crosshair HUD Ackley A 2 prim HUD with crosshair targets nearby players names, profiles and user key
Basic Sim Status Button Indicator HUD Ackley A single prim HUD. Color indicates sim status changes.
Basic Target Scanner HUD Ackley A single prim HUD. Scrolls through nearby players names, photos and user key.
(Function) StringIsNum Zion Tristan A User Made Function to return TRUE if a string based input consists entirely of a whole number, and return FALSE otherwise.
Remove all scripts from a linkset Dahlia Orfan Remove all scripts from a linkset.
RLV Viewer Titler Jenna_Felton Titler displaying viewer and it's version, revealed via RLV interface.
Sim Restart Notifyer Jenna_Felton On region restart, notifyes registered residents about the sim is online and the current sim version
Script Vitality plug-in Jenna_Felton Uses vehicle technology to allow scripts (in same prim) to run in 'dead', i.e. no-script areas.
Chat Painter Jenna_Felton Changes texture and collor properties of named prims in a linkset by using chat commands.
1st necessity of SL Beer Dailey Monitors for avatars and (de)activates scripts states to control script performance/lag.
3D Radar Jesse Barnett Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.
RegionSitTeleport Vincent Nacon A very simple and clean sit/unsit teleporter.
Avatar Position Adjustement to Avatar Height When Sitting Cay Trudeau Animation Adjustement According to Avatar Height. A simple snippet to calculate avatar position upwards.
AbcText Ange Capalini EXPERIMENTAL Hyper low prim Display. only 2 prims for 25char.
Access (NewAge) Asia Snowfall An easy to use script for permissions on who can use the script, Public/Group/Owner
Access Tutorial (EN) Daemonika Nightfire Short examples about permission to executable commands.
Aim Detection Dugley Reanimator Monitors for avatars and reports back to owner about who is aiming at them.
Anti (copy & transfer) Daemonika Nightfire This funktion allows you to give away scripts with copy & transfer permissions and force the reseller to change the permission.
Anti Rezz Daemonika Nightfire This script delete the complete object by rezzing on ground and detach it after 5 minutes from avatar.
AnkleLock Wizardry and Steamworks An ankle lock script and attached animation to fix your displaced shoes. This will help if your shoes look displaced when you sit in certain poses or when your animation overrider is active.
AntiDelay Node Xaviar Czervik Uses llMessageLinked to stop those pesky delays.
Artillery Wizardry and Steamworks An artillery gun script, performing the necessary calculations based on a user-chosen velocity, in order to hit a designated target avatar.
AO Overriding Pose Ball Jesse Barnett No more turning your AO off and on when you sit down
ARCFOUR Strong Encryption Implementation Nekow42 Zarf An LSL implementation of ARCFOUR, the most popular stream cipher still in use.
Assembly-Like Programming Language Xaviar Czervik A compiler that runs assembly-like programs.
Associative Array (Dictionary) Emulator Alynna Vixen This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.
AvatarFollower Dale Innis Allows one avatar to automatically follow another.
Avatar Radar (NewAge) Asia Snowfall Version 1.2; A nice new avatar radar script i just finish that you can place in your hud, Also features avatar locator
Base2Dec Siann Beck Convert a number to decimal from any base.
BaseN Nexii Malthus Variable base compression, dynamically maps to usable UTF code points.
Basic Encryption Modules Beverly Larkin Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.
Be happy Emmas Seetan Basic smile attachment script, makes your avatar smile.
Beat The Average Vendor Kristen Giano A vendor script based on humblebundle.com
Best Neighbor Doran Zemlja Reduce ad clutter by hiding ads when users are on their own land nearby.
BigNum Library (RSA Encryption) Xaviar Czervik A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.
Binary Clock Fox Diller A Binary Clock.
BinaryDecimalConverter Soundless Smalls Converts a binary value to a decimal value and vice versa.
Blacklist and Remote Kill Chase Quinnell Blacklist(denial of use) or a creator kill script(can delete someone's item by command on private channel)
Bookmark URLs Rolig Loon Dialog driven HUD reads bookmarked URLs from notecards and navigates directly to them with user's in-world browser.
Bubble Gum Wizardry and Steamworks A script to create a bubble gum effect with sounds and animations.
Bubble Trapper Wizardry and Steamworks A script that rezzes a bubble and surrounds a dialog-chosen avatar, exploding 2 seconds after it has reached the avatar. The article also explains how to hash a name to a number or a key to a number and thereby avoiding to block the rezzer's timer event or using llRegionSay.
Builder's Buddy Tool Newfie Pendragon Script to easily move/rotate large builds that exceed the linkable size limits.
Button Click Detector Sendao Goodman Use llDetectedTouchUV to determine which button was pressed on a texture.
Camera following prim Dale Innis Pair of scripts to make a prim follow your camera position around (for lights etc).
Camera Sync Meyermagic Salome and Nomad Padar A system to synchronize the cameras of two avatars.
Chatbot Anonymous Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.
Chat Logger (GPL) Nobody Fugazi Chat logger which requests permission from participants before recording them.
Chat Relay grumble Loudon A Chat relay which can be routed using a path header and won't echo.
ClickAndDrag Nexii Malthus Click and Drag user interface elements using dynamic feedback
HTTP Get Example (GridSurvey) Lou Netizen Shows how to use LSL to perform an HTTP GET to retreive the name of a random online region from GridSurvey.
Code Racer Anonymous Race two versions of code forever, to see which runs faster.
Code Sizer Anonymous Count the bytes compiled from source code, to measure how to write small code.
Collision message sender Taff Nouvelle Give a message to an avatar on collision if the message has not been sent in the last 10 minutes.
Color Changer Void Singer Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.
Color Changer Plus Neo Calcutt A color changer with 14 colors, a random function, and a custom vector function.
Color Conversion Sally LaSalle Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).
ColorConvert Siann Beck Convert color values to vector from RGB, hex or HTML color name.
Color script Masakazu Kojima Script for changing colors trough a listener with pre-defined colors.
Combined Library Strife Onizuka Library of mostly encoding and decoding functions, some more useful then others.
  • String functions: Replace / Trim right / Trim left / Trim both
  • Unicode conversion: UTF8 to Unicode / Unicode to UTF8
  • List functions: Replace / Compare
Computer:jaycoonlanguage jayco121 Bing A language written in LSL that is meant for my computer (available at the shop).
Configuration Notecard Reader Dedric Mauriac A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.
Configuration Notecard Reader (advanced) Lear Cale Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.
Conversation Relay Jippen Faddoul Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).
Curtain script Zilla Larsson A simple script to retract/stretch curtains, blinds, bedcovers and more
Cycle Dialog Items w/ Callback Hawkster Westmoreland A customizable way to cycle dialog items with pagination
Dataserver API Revolution Perenti Dataserver Framework for Notecards.
Date Library Corto Maltese Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.
Day of the Week DoteDote Edison Function to get day of the week from llGetUnixTime.
Days in Month IntLibber Brautigan Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.
Deed Tools Falados Kapuskas Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.
DEMO_Shield Daemonika Nightfire With this script, it is impossible to use these scripts in copied (Copybot) object.
Describe Chatter Anonymous Chat to see yourself as others do.
Dialog Control Nargus Asturias A (not-so) simple dialog & menu control script. Call dialog and receive selected value via link_message, with built-in timer and link_message notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog's returned value can differ.

Latest version also has Dialog Menus Control built-in; which allow multi-level menus through SL dialog system.

Dispenser Vendor Wizardry and Steamworks A twist on Vendor that dispenses one object and then removes it from the list of objects.
Dialog Menus (multiuser) SimonT Quinnell Menu dialog handler that supports multiple menus open at once from the single script. Displays multi-page menus if necessary as well as allowing for fixed header and footer buttons. Timeouts as well as Text and button size limits are handled.
Dialog Number Pad DoteDote Edison Use a dialog to accept positive integer input from users.
Display Names Radar Cerise Sorbet Simple HUD type avatar radar that can show display names and script memory usage
Display Names to Key Joran Yoshikawa Simple way to get UUIDs from displaynames
Display-Username_Online_Indicator Daemonika Nightfire This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner.
Displayer Script Akinori Kimagawa Display Words On Top Of An Object
Distributed Primitive Database Wizardry and Steamworks The distributed primitive database (DPD) is a database which is meant to survive entirely in SL by using redundancy, replication and time synchronisation to maintain the consistency of the dataset contained in the DPD node/primitives spread out between regions and even grids. Similarly to the Intercom, the robustness of the theory would allow users to maintain a cross-grid database; as of 30 of August 2011 I have managed to couple and replicate data between the two grids by using the methodology described in the script article.
Drink script Emmas Seetan Used mainly for food and drink in Second Life.
Donut Dance Wizardry and Steamworks Err, a script that makes you dance and say something on the local chat once you attach an object (good example for conditional re-entry flipping).
Single_AO-Sit Daemonika Nightfire Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
DropBox Dimentox Travanti This is a Drop box which allows people to drop certain items in a object & has many config options.
Efficiency Tester Xaviar Czervik Tests the speed of a function.
Email2IM DoteDote Edison Send IMs to SL friends via email.
Encrypted Region-wide chat Kireji Haiku Encrypted Region-wide chat
ExplodingObjects Dale Innis Causes an object (of the appropriate type) to explode on command.
FadeEasy Nika Rugani The easy way of fading objects in or out (Using llSetLinkAlpha)
FastConeSpread Nexii Malthus Fast Algorithmn to achieve cone spread, main use in weaponry systems.
Fast List Prim Contents PixelProphet Lane Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)
Grid Status Feed PixelProphet Lane Receive important Grid information in-world
Find Avatar Key Huney Jewell Explores UUID of avatar whose name is said in local chat or who touches the prim.
First Name Letter Prize RaithSphere Whybrow Gives a prize if the person who sits on it's first letter of first name matches the random letter!
Fix_Small_Prims Emma Nowhere Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.
Flight Assist Wizardry and Steamworks Flight feather / flight band implementation supporting various commands and allowing you to fly above the clouds.
Float2Hex Strife Onizuka Very useful for transporting floats.
Float Box Contents Rolig Loon Displays object inventory in hover text, identified by type and updated marquee-style.
Follower Unknown, uploaded by Slik Swindlehurst Makes an object follow the nearest person. Do not use for griefing.
FURWARE_text Ochi Wolfe Versatile text-on-prim script, open source under the MIT license
GA Event Notifier Victor Hua Gathers seven days event data from a Google calendar and display it through a simple interface. The lsl script can access several calendars at once through seperate php files. One file per calendar. Host the included php on your own web server.
Geometric Library Community Project A substantial amount of various geometric functions for intersection and other purposes of 3D maths.
Get Profile Picture Valentine Foxdale Sets the texture of the object to profile picture of the person that touches ot
GetTimestampOffset Siann Beck Returns llGetTimestamp with an hour offset.
Give InvItem every n hours Criz Collins Will give an inventory item on touch only every n hours, even if somebody touches the object more than once.
Give random object Emmas Seetan Touch to receive a random object in the prim's inventory
Giver Wizardry and Steamworks A menu-driven script that will hand out the objects in a prim. Supports multiple pages.
Golden Vendor Yumi Murakami A cross between a vendor and a game.
Google Charts Dedric Mauriac Create links to display raw data as a chart image.
Google_Translator Ugleh Ulrik Translates spanish to english, and its simple to make it any other way.
Go transparent when walking Emmas Seetan An attachment that goes invisible when you walk and visible when you don't walk.
Great Wanderer Wizardry and Steamworks A movement system based on State Machines which provides free roaming.
Greeter Wizardry and Steamworks A multi-purpose greeter with multiple options (IM, landmark, notecard, URL, visitor statistics, shared access and compatible with the Mail system) that could work for shops, clubs, galleries and any other public place.
Group Authorization Chase Quinnell Checks to see if object is set to appropriate group (checks by group key)
Group key finder Emmas Seetan Touch to find the key of the group
Group Privacy Chance Unknown Security device to insure members of a group can have a private area. Deactivates when nobody present.
Hello Avatar Linden Lab SL's default script.
Hello Avatar Companion Chase Quinnell Companion to the original Hello Avatar script
Hierarchics Nexii Malthus Advanced script to create an efficient self-aware hierarchic structure.
Hierarchics2 Nexii Malthus Second generation, one script per object. Only two functions, can be embedded in others. Uses the new llSetLinkPrimitiveParamsFast/llGetLinkPrimitiveParams functions.
High-Capacity Greeter-Counter Rolig Loon Uses a memory compression algorithm to store hashed visitor UUID's in a string instead of using a list.
Holodeck Revolution Perenti Home Rezzing System.
HUD Dots Radar Cerise HUD target example, draws dots on the HUD over avatars in view.
I Got It Wizardry and Steamworks Educational tool to provide feedback from students.
Intercom Wizardry and Steamworks A system allowing region-wide and grid-wide (as of 30 of August 2011, it also works grid-wide, a test was performed by linking up the chat between the OSGrid and SecondLife) mass chat relay. By using this you can relay a main chat across multiple regions or grids. The script was initially meant as a mid-way project in order to test and gather information for the Distributed Primitive Database.
Interpolation Library Nexii Malthus A small set of interpolation functions.
Intra-Region Update Server Emma Nowhere Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.
Inventory_Based_Menu Revolution Perenti Inventory Based Menu System.
iTunes RPC Fox Diller iTunes RPC via LSL llEmail and llRemoteDataReply.
Jingle Wizardry and Steamworks A script that will make a primitive emit a sound when you wear it and walk around. Ideal for bells, footsteps and so on...
Keyframe Animator Jasper Flossberg This is a KeyFrame Animator Script to simplify construction of keyframed animations.
Keypad Door Tdub Dowler Door and keypad with changeable code. Follow instructions carefully!
Key2Name Nika Rugani Key2Name service where a user no longer needs to be in the same region to get users name
Kilt / Skirt Editor Brangus Weir This changes all the parameters of all the flexis in the link set in one swell foop!
Kira Warp Core Drive Wizardry and Steamworks Scripts and instructions on how to create a vehicle that teleports an avatar and a vehicle to any region on the grid. You can watch the YouTube video showing the prototype I created to demonstrate how it works.
Last Sound System Babbage Linden An LSL Last.fm client.
LibObj Ochi Wolfe A library to manage state in LSL using an object-oriented approach.
LibraryDisplayLandScreenshot Jon Desmoulins A modified version of LibraryDisplayProfilePic using the new PARCEL_DETAILS_ID Implemented in Server v1.36
LinkNumber-List_in_llSetLinkPrimitiveParamsFast Daemonika Nightfire Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)
Limit Vendor Wizardry and Steamworks This is a vendor supporting any number of items with different prices which will only dispense a certain number of individual items by setting limits for each item based on a notecard configuration.
Linkset resizer Maestro Linden Systematically rescales a linkset by moving and resizing each prim (by using llGetLinkPrimitiveParams and llSetLinkPrimitiveParamsFast)
Linkset resizer with menu Brilliant Scientist A menu-driven script that rescales a linkset by moving and resizing the prims using llGetLinkPrimitiveParams and llSetLinkPrimitiveParamsFast functions. Based on Linkset resizer.
Resize Script (m/c/t) v2.0.01 Daemonika Nightfire Single resize script for a complete linkset with save and restore option.
Pointing Stick rhonin Nissondorf A device that takes controls of your arrow keys and directs the device in the relative direction its pointing, forward and back of course.
Gun Script rhonin Nissondorf Shoots out "ammo" from the root prim of your "gun".
Grenade Script rhonin Nissondorf Uses a timed factor to add influence to the velocity of a throw object.
Linkset Resizer 2 Emma Nowhere A more user-friendly resizer script designed for either drop-in use by the end-user or builder or for use in products. Based on Fix Small Prims.
List2CSV Kunnis Basiat Similar to llList2CSV & llCSV2List which includes preserving type and escaping characters.
list_cast Fractured Crystal Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into llSetPrimitiveParams
Listener Script Emmas Seetan Use to listen to other people's conversations (Like spying)
List: Find Last Index Void Singer Returns the last index of searched item in a source list. (backwards version of llListFindList)
List: Multi Find Void Singer Returns the first found index of multiple search items in a list. (Multi-item version of llListFindList. Fwd and Rev versions included)
List: Reverse Void Singer Returns an input List in reverse order
LinksetIndexing Nexii Malthus Functions for indexing a linkset by patterns or names down to their linkset numbers.
llGetAgentList Sim-Wide Radar Tiaeld Tolsen Simple radar implementation using the new llGetAgentList LSL Function.
Live Event Timeout Wizardry and Steamworks A script which will set the the music URL back to a radio station of your liking when a DJ leaves or forgets to switch back the URL after a live event. It takes multiple DJs, using a notecard and several configuration parameters.
LOGO Turtle Wizardry and Steamworks A script that interprets basic LOGO commands, extending the directions to 3D.
lsDancemachine Kephra Nurmi Low lag client server dancemachine.
lsDeejay Home Edition Kephra Nurmi Client server media control for music, video, youtube, pictures, and texture animations.
lsDialog Kephra Nurmi Universal notecard driven menu dialog system.
lsDisplay Kephra Nurmi Picture cycler with preloader.
lsDistributor Kephra Nurmi Simple 'try' and 'buy' vendor system.
LSL FUSS Wizardry and Steamworks FUSS (Frequently Used Short Snippets) is an collection of short snippets provided by Wizardry and Steamworks. They range from functions to one-liners and are provided for LSL developers.
LSL_languageAPI Gypsy Paz Multi-lingual API from notecard based language files
Mail Wizardry and Steamworks An system for sending objects to multiple recipients automatically supporting shared access and Greeter compatible auto-subscriptions.
Mandelbrot Explorer Babbage Linden An interactive fractal explorer.
Materialization Effects Overbrain Unplugged Special effects to add to rezzing events to simulate a teleportation or materialization.
Materialization Effects 2 Nika Rugani More efficient and faster version of Materialization Effects by Overbrain Unplugged.
Matrix Functions KyleFlynn A set of 3x3 matrix functions, multiplication, division, inversion, transposition, etc.
Memory Module Wizardry and Steamworks An example of pseudo-persistent variable in-world storage.
Merge Sort Xaviar Czervik Implements a Merge Sort in LSL, however this code is 300(ish) times slower than llListSort. Don't use this in a script!
Minesweeper Xaviar Czervik A simple minesweeper game.
Mood Color Changer Wizardry and Steamworks A script that changes the color of all primitives in a linkset depending on the smileys the owner types on the main chat.
Morse Code Bobbyb30 Swashbuckler A script that allows for the conversion to and from morse code and can "play" morse code.
Multi-displays Texture Cycler Nargus Asturias A simple texture rotator designed for multiple display screens. With delay between each screen AND delay between each loop.
Multi Item Rezzer Jesse Barnett A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.
Multirezzer (on collision) Beet Streeter Spawns up to 10 objects when the object containing the script collides with a user.
Myriad Lite Preview 5 RPG System Allen Kerensky Working preview of the Myriad Universal RPG System by Ashok Desai, converted to LSL as a roleplay meter with quest NPC and goals, hand-to-hand and melee close combat, ranged combat, armor, healing, bullet, firearm, holster, practice target, and much more
N2K Wizardry and Steamworks A Name To Key (Name2Key) implementation that does not use third-party databases, nor relies on the uptime of not well known websites but rather uses the World Wide Web Consortium to fetch the key of avatars while trying to alert the developers of the consequences of using Name2Key third-party providers as well as trying to refrain from sales pitch terminology such as "best", "newest" and "fastest".
Name2Key in LSL Maeva Anatine Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.
Name2Key Nika Rugani Newest and fastest Name2Key search, While the database is small it is also connected to Second Life's search.
NexiiText Nexii Malthus Text Renderer, specialised in features, performance and a compact nature. It features unique per character control, such as Colour, Bold, Italics, Underline, Stroke, Icons. The high performance means it comes in at a 5 char / prim ratio, but it is perfect where highly dynamic and rich text is required.
NexiiText2 Nexii Malthus Second Gen Text Renderer. Same as above but features use of PRIM_LINK_TARGET and an awesome dynamic prim allocation architecture.
No Auto-Return Bellla Clarity To stop your long and hard builds from getting returned in sandboxes (only single prims, though!).
No Auto-Return NR Jor3l Boa This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)
No Auto-Return (Multi) Xaviar Czervik A revision of Bella's that works for multi-prim objects.
No Limit Teleporter Morgam Biedermann Teleport to infinite altitudes (up to 4096m)
Object Size Chase Quinnell Gets the dimensions and footprint of a linkset
Object to Data Xaviar Czervik Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).
Online Indicator Kristy Fanshaw Will show if the user is online or not. Displays users profile picture and allows to send IM's to user. Also gives a link to open the users profile
Open Group Join Alicia Stella User Touches Object to Join Group from Group Info window, (no bot.)
Open Prim Animator Todd Borst Single script prim animation tool. Menu driven, easy to use.
Open Zyngo Skin Installer Tmzasz Luminos A Simple Script designed to install skins on the popular Skill machines.
Orbitor Wizardry and Steamworks Based on Wanderer, we create Orbitor which allows a primitive to orbit around an origin point.
One Script, many doors Kyrah Abattoir Door script able to manage more than 50 linked doors from a single script instance.
ParseString2List Strife Onizuka Same as llParseString2List and llParseStringKeepNulls, but not limited to 8 spacers or separators. Thus substitute a call to the llParseString2List and llParseStringKeepNulls functions by a call to ParseString2List whenever you have more than 8 separators or more than 8 spacers.
Password Generator Syntrax Canucci This is an over-complicated, semi-complex password generator, which goes through multiple steps.
Pathfinder Babbage Linden A potential field based pathfinding library.
Pay to Strip Wizardry and Steamworks This script is mainly meant for dancers and uses RLV to allow people to strip an avatar by making every clothes and attachment piece removable, respectively detachable for a settable price.
Permanent Primitive URL Wizardry and Steamworks A script that uses http://tiny.cc REST API to update a SIM URL and make it permanent. Full description on how to register and set up a "nice" URL, like: http://tiny.cc/Kira. Should work with most URL shortening services (I'm not affiliated with tiny.cc except for having a pass at them for not allowing OpenSIM-style generated URLs).
Personal ATM Machine Jessikiti Nikitin Allows deposits and withdrawals into another of your accounts, without the account being logged in.
Phantom Child Aeron Kohime Causes a child in a link set to become phantom without the entire object becoming phantom.
PHP_RegionFunctions Gypsy Paz and Zayne Exonar Three useful PHP functions to get region info
PhysicsLib Nexii Malthus Interesting set of fun physics functions.
Planar Tile Generator Wizardry and Steamworks A script to generate perfectly aligned tiles.
Play and Loop Sound Bellla Clarity Very short and simple script; plays and loops a sound in an object.
Posing Stand Bellla Clarity Just a pose script to edit attachments more easily.
PosJump Uchi Desmoulins A much more efficient alternative to the popular warpPos function for bypassing 10m distance-moved limitations.
Puppeteer Wizardry and Steamworks A simple puppeteer script that will allow you to record and animate prim movements and rotations.
Primitive Name Changer Wizardry and Steamworks A script that changes the primitive's name based on an user-configurable interval and a notecard list containing possible names.
Prefix Calculator Xaviar Czervik A calculator that evaluates expressions in prefix notation.

+ 3 4 = 5. * + 1 2 + 3 4 = 14.

Profile Generator Wizardry and Steamworks A cynical script for generating boilerplate profiles by based on cliches and profile memes.
Profile Picture Jor3l Boa A working profile picture script with the new SecondLife API (1/11/2011)
Progress Bar Nexii Malthus Flexible and powerful little function for creating progress bars useful in hovertext.
Pseudo-random Number Generator Xaviar Czervik Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF
Quick Collar Wizardry and Steamworks A simple, no-bulk, no external database and essential feature-packed RLV collar script for your pleasures.
Quicksort Wizardry and Steamworks LSL implementation of the Quicksort algorithm.
Quiz From Notecard Rolig Loon A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.
Racter Wizardry and Steamworks In-world, multi-purpose chatterbot (Eliza/A.L.I.C.E. inspired) supporting multiple configurable hot-swappable brain-files with a wide range of applications.
Rainbow_palette Rui Clary Build a color picker, using only one prim, and a few lines of code.
Random Gaussian Number Generator Vlad Davidson Generates a random number drawn from a normal (Gaussian; bell-curve) distribution, based on a specified mean/stdev
Random AV Profile Projector Debbie Trilling Randomly selects an AV from a crowd & then projects their profile picture as a 'holographic' image
Random Object Vendor CodeBastard Redgrave Simple vendor that gives out random objects when paid the right amount
Random Password Generator Jor3l Boa Generate Random passwords based on String Length.
RandomPrimParams Xintar Citron Simple script which randoms Prim Parameteres, in this example i used color, but you can use everything.
RavText Ravenous Dingo An alternate to XyText. This is a lightweight, multiple font 10 character text display system. It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra "bells and whistles" are not needed.
Real Object Inventory To Dialog PixelProphet Lane Display any amount of items contained in an Object in a Dialog, regardless of item name length.
Rental Box, Simply Sendao Goodman Simple explanation of how to make rental boxes.
Rental Cube Hank Ramos Simple cube for renting out a space.
Rental-Cube Daemonika Nightfire This is an Open-Source version of a Rental-Cube from Daemonika Nightfire. Just copy/paste this script into a inworld lsl-script and add one notecard called Info/Rules to the content of your cube.
Textbox2Hovertext Ackley A simple script to allow hovertext to be set with a dialog text box.
Remote Texture Loader Bobbyb30 Swashbuckler A set of scripts for remotely loading textures within a sim. This means that a single "texture server" can manage multiple changing billboards within a sim.
Region Frames Per Second Heymeriou Mystakidou Says the region name and frames per second out loud on command.
Security Orb Wizardry and Steamworks A regular security orb that ejects people from a land parcel supporting a menu configuration and a notecard based access list.
Resizer multi-prims Christy Mansbridge 1 Mono script to resize object (1 to 256 prims) by blue menu. Avoid risk to break the build by increasing link distance.
RLV Collision Grabber Vala Vella Grab people colliding with the object and sit them on a set target using RLV
sbDialog Siann Beck A simple replacement function for llDialog. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a listen on the specified channel, and returns the handle.
Scheduled Payments Wizardry and Steamworks A script that will allow you to make scheduled (and reoccurring) payments to multiple avatars via a notecard.
Scheduler Haravikk Mistral Schedule multiple events using a single script timer
Scheme Interpreter Xaviar Czervik A scheme interpreter capable of handling most scheme expressions, including lambda and lists.
Script Override Functions Revolution Perenti bypass default strings, integer etc in chat channel.
Script Scrubber Toady Nakamura Script scrubs memory resident script functions from prim and self-deletes the script. Does not damage the prim, or remove other scripts. Use this to kill bling or other particle effects!
Scripted Attachment Detector Bobbyb30 Swashbuckler A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed.
Self Upgrading Script Enhanced Cron Stardust Keeps only latest version of the script on prim (even with multiple adds of the same script!)
Sensor Visualizer Cerise Sorbet Shows the size and shape you get with llSensor range and arc parameters
Serverless Key Exchange Sendao Goodman Maintains a network of object keys without using an external server.
SetLinkText Tacusin Memo Custom function like llSetText only applying to linked sets.
SHA-1 Hash Strife Onizuka Performs a SHA-1 Hash on an input text. Similar to MD5 only (slightly) more secure.
SHA-2 Hash Strife Onizuka Performs a SHA-2 Hash on an input text. Similar to SHA-1 only (slightly) more secure.
Shoutcast - radio controller v0.3 (remake of similar scripts) Flennan Roffo Control your shoutcast radio stations with this shoutcast controller. Uses notecard for info about genres and stations and menu to select the station. Sends info to Xytext display.
Show Agent Script Count and memory PixelProphet Lane Fast and efficient method to display the amount of scripts and memory usage for an agent
Sim Map Particle Projector Jesse Barnett Displays a floating map of the sim the script is in.
Sim Performance Collector (Web-based DeniseHoorn Slade Makes some graphs for your website on the sim-performance (DIL,FPS, PING). PHP and Round Robin Database on Server needed!
Sim Restart Logger Kyrah Abattoir Counts region restarts and displays log of last 9 restarts together with region FPS and dilation.
SIM status Wizardry and Steamworks A script that will scan and display the status of SIMs (up, down, starting, stopping, unknown, crashed) from a notecard in the same prim as the script.
Simple Elevator in a Box Hank Ramos Simple elevator example.
Simple Pay Door Giygas Static Simple door you pay to get access.
Skillingo AntiHack Script Tmzasz Luminos A simple Protection script for skillingo thats modifyable to work with other machines.
Skunk Money Hank Ramos Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling.
SLateIt Babbage Linden An augmented virtual reality HUD.
SLetanque Babbage Linden An LSL petanque game.
SLURL HUD CodeBastard Redgrave Touch this HUD to get a SLURL through IM, email and floating text.
BuildSlurl (NewAge) Archile Azalee A way to create a SLurl in a single function BuildSlurl
SL Mail V1.2 Flennan Roffo Second Life mail client V1.2 (released sept'07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon!
SL NTPoHTTP client SignpostMarv Martin Second Life Needs Time Parsing over Hyper Text Transfer Protocol

Emulates the function of llGetWallclock for any timezone by using SLOpenID's SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!

Slide Display Wizardry and Steamworks A display for presentations or talks supporting multiple slides as well as zooming-in on the slides.
Smile Wizardry and Steamworks An extended smile script supporting two smiles (extendable via a list) and a time delay triggering them at random.
Smooth Rotating Door Toy Wylie A script for doors that open and close smoothly using llTargetOmega
Smooth Rotating Linked Door With Hinge Lyn Mimistrobell A script for linked uncut (mesh) doors that smoothly rotates around a virtual hinge without the use of timers
Smooth Sliding Door SimonT Quinnell A script for sliding doors that open and close smoothly using llMoveToTarget. Asjusts for prim orientation.
Snake Game Wizardry and Steamworks The game of snake in Second Life.
Song Requests Wizardry and Steamworks Helper script for DJs, allowing listeners to request songs and make dedications.
Sound Preloader Trinity Dejavu A tripwire that preloads a selection of sound files when avatar collides with prim.
Speed Tester Bobbyb30 Swashbuckler Similar to the Efficiency Tester, this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.
Spiral Staircase Generator Meyermagic Salome Generates nice looking spiral staircases without much hassle.
String Compare Xaviar Czervik Compares two strings and reliably returns either 1, -1, or 0 if they are the same.
Synchronize Cay Trudeau Makes synchronized start to a task on even/odd seconds
String: Reverse Void Singer Returns an input string in reverse order
String: Last Index Void Singer Returns the last index of search found in string (the backward equivalent of llSubStringIndex)
Tail Messages (NewAge) Asia Snowfall A super nice easy to use script for those non-scripters out there! NewAge coding has done it again where you no longer need to scroll up and down adding buttons and adding messages, Features a tag system (you'll see what i mean :P)
Taper Door (minimalistic) Kopilo Hallard A basic script for doors which open and close using taper.
Teleport HUD Jesse Barnett WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching "Add" & naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.
Teleporter (landmark based) Void Singer Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.
Text Scroller Fred Gandt A simple text display object that scrolls text (applied as a texture) from right to left (like those LED signs) in a continuous loop.
Texture Changers Bobbyb30 Swashbuckler A collection of texture changing scripts.
Texture Management Revolution Perenti Dialog Menu based Texture Selection.
Texture Particle Poofer Wizardry and Steamworks This is a generic dialog-based particle poofer, emitting textures towards an avatar for a configurable amount of time.
Texture Slide Xen Lisle Slides a texture on mouse movement
Tic Tac Toe CG Linden Step by step demo on how to implement a larger scripting project
TightList Strife Onizuka Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.

There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn't preserve type.

Timer Module Isabelle Aquitaine Manage multiple timers via linked messages.
Two Avatars on single prim Cay Trudeau Allow two (or more) avatars to sit on same prim
Timestamp:
Unix time code to list format
Void Singer converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])
Timestamp:
List format to Unix time code
Void Singer converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)
Timestamp:
Weekday from Unix timestamp
Void Singer Gets weekday from Unix timestamps (ex: "Friday" from 1234567890)
Texture Repeater Jenna Felton Observes textures and texture parameters on the prim. If changed, bulk-updates other prims in linkset.
The Stash (Bank) Wizardry and Steamworks This is a depositing system to link your secondary account (alt) to a prim in-world so you can retrieve money without switching back and forth between accounts. It supports setting an upper limit, sharing the stash if you wish, logging everybody who deposited money and retrieved money, sending money to a list of bookmarked avatars and getting a status of your current holdings. It also explains some tricks for developers, for example, how to get another timer() if your current timer() is used up already.
Tipjar Wizardry and Steamworks This is a fully fledged tipjar supporting shared access, split profits, inviting to group, handing over gifts, maintaining statistics of who tipped most and who tipped in general, eliminating deed to group and comes with an innovative feature: it periodically moves around from avatar to avatar in the room and returns back to its initial position after a sweep. This way your tijpar will not be static, but participate in the party!
Timestamp:
Weekday from (Y, M, D) format
Void Singer Gets weekday from (Y, M, D) timestamps (ex: "Friday" from (2009, 2, 13))
Touch A Quote CodeBastard Redgrave Touch an object to read quotes sequentially from a notecard
Touring Balloon Hank Ramos Automated touring balloon with many options from long ago. Always seems to work on one SL release, and not the other.
Towncrier Wizardry and Steamworks A simple towncrier to be used in role-play SIMs or wherever there is a need to broadcast news in random intervals.
Trivia Wizardry and Steamworks A trivia game engine with provided ready-made notecards.
Under Age Boot Chance Unknown Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.
UNDO_PosRot Rolig Loon Allows user to undo position and rotation changes that have been made "manually" to any or all prims in a linkset.
Universal Translator Hank Ramos Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration. Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.
Unix2DateTime Flennan Roffo Conversion from Unix time (llGetUnixTime()) to date and time string and vice versa.
Unmutable Descript Nagger Bobbyb30 Zohari To nag avatars to take off their scripted attatchments.
Unpacker On Rez (NewAge) Asia Snowfall A very simple to use script for all you creators out there, This script will enable you to send out boxed items and make it easier for users to unpack, Also features auto die on completion. Very simple to configure!
Unpacker On Touch (NewAge) Asia Snowfall Exactly like Unpacker On Rez, But changed some things about to make it Unpack On Touch
Update distributor Dale Innis Distribute an object (like a project update) to a list of people named in a notecard.
UUID2Channel Project Neox Optimised version of the original key2channel generators.
UUID Song Generator Sendao Goodman Translates a UUID into a simple song and plays it.
Visitor Greeter Void Singer Reduced spam visitor greeter, highly configurable, easy to modify.
VariText Geneko Nemeth (Kakurady) Display text on a prim, without looking like from a typewriter
Visitor Logger (Web/Basic) Buddy Sprocket A very basic visitor logger - log visitors in SL to a text file on your web-site.
Visitors Wizardry and Steamworks A series of scripts to hold lists of visitors taking into account display names and supporting tracking multiple visits.
Volleyball Game (Kira's Artillery Variations) Wizardry and Steamworks The game of Volleyball in SecondLife, based on the Artillery script and freefall theory. Full build instructions, scripts, import archive and marketplace freebie product. All full permission.
Vote Simple JB Kraft Simple vote collector. One avi, one vote.
Walking Sound (NewAge) Asia Snowfall Very powerful walking sound script, Featuring customer ability to add their own sounds with the API Sound Feature!
Wanderer Wizardry and Steamworks A script that can be used to randomly move a prim around relative to its origin point. Can be used for breeders, robots, birds and other applications where a primitive has to move around by itself.
WarpPos Keknehv Psaltery Non-physical movement without the 10m limit.
Watchdog Tika Oberueng LSL Watchdog scripts to monitor other scripts in the prim and restart them if they crash or stop running.
Wiki3DBuilder Wiki3DBuilder1.0 Salahzar Stenvaag Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.
Window Control Emmas Seetan For window opacity, helpful for buildings.
XTEA Strong Encryption Implementation Morse Dillon An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm). This is the first known public release of a 'real' strong encryption implementation in LSL and is released under the GNU General Public License (GPL).
XyText Xylor Baysklef Display text (up to 10 characters) on a prim. Use as many prims as desired.
XyyyyzText Criz Collins Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO
XyzzyText Thraxis Epsilon and Gigs Taggart Display text (up to 10 characters) on a prim. Way more efficient than XyText.
Youtube TV Morgam Biedermann Watch your favorite Youtube videos / auto set the texture to the parcel media texture.
Input number of seconds, get a string back that shows days, hours, minutes, seconds Fire Centaur Returns a string that displays days, hours, seconds
Presenter with Timer User:Fire Centaur Yet another texture presenter with a timer, lock, next/prev etc
Random Giver Prim Damian Darkwyr A randomized item giver with a game-like twist
Client Specific Contents Giver Damian Darkwyr Give Contents only to users of a specific Client. Such as Phoenix, CoolVL or 2.0
Zen Resizer Void Singer Single script object resizer w/ multi-language & multi-menu support, + many other features for simple or advanced use.
Weaver Spell Grid Yumi Murakami Designs simple objects and creates them with magic words.
Zero Lag Poseball Jippen Faddoul and Daemonika Nightfire A simple poseball with no lag
Bézier Toy Dora Gustafson Strictly for fun! The toy is made by one prim and a script. The prim will move along a smooth closed Bézier curve in space until it is stopped.

Support Script Library

These are scripts in other languages, intended to be run on other systems that support scripts written in LSL

Name Creator Description
phpPathfinding Nexii Malthus PHP script for offloading complex pathfinding operations away from heavy use simulators onto external servers. Primarily A* Algorithm. Flexible -- works with any type of node graph. Public Domain. Clean and minimalistic code.
Calendar Image UUID API Ina Centaur API that gives the UUID of an image of a calendar image give month and year arguments.
HTTP Post request to a PHP server Corto Maltese This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.
Key2Name.php Ina Centaur Get Avatar's Name using Second Life search service. (like in LSL Key2Name)
HTTP-IN DNS Darien Caldwell Public Domain DNS and HTTP-IN URL Distribution system running on GAE (the original). Deploy your own for maximum utility and security.
Lame Object DNS and Cross Sim Messaging Liandra Ceawlin Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.
LSL Minify Wizardry and Steamworks LSL Minification and obfuscation tool written in JavaScript. Contains a form on the wiki using a widget where you can post LSL scripts to be minified as well as the source-code. For another full-screen demo you may check it on my website. To use, paste any LSL code and press ctrl+alt+enter to get the minified version.
llXorBase64StringsCorrect SignpostMarv Martin An implementation of llXorBase64StringsCorrect in PHP- should be useful if you're using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via llHTTPRequest.
lsl_fu.php SignpostMarv Martin A basic OOP'd PHP Class containing VeloxSeverine's $_POST fixer and Marv's own eccentric ideas for "fixing" things.
Name2Key.php Jor3l Boa Get Avatar's UUID using Second Life search service. (like in LSL Name2Key)
Public Object DNS Liandra Ceawlin Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.
Rake Wizardry and Steamworks A C# utility meant to create full inventory backups to your local hard-drive including Textures/Sculpts, Animations, Notecards and Scripts.
Silo Zero Linden General purpose data store in PHP. Use this to persist arbitrary data from LSL via llHTTPRequest. See:
Silverday ObjectDNS Till Stirling Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. Features include redirect service, password protected domains, write protected domains, LSL-API for all necessary functions, optional web-interface.
SLDB Luc Aubret Flexible web database storage using PHP/MySQL. Used to store per-user field/value pairs from in-world objects using llHTTPRequest.
SL Asset Data Trimda Hedges A set of Java classes to retrieve information about Groups, Parcels and Agents/Avatars based on their key (UUID). Includes caching of requests and results and example application. Copyright under Eclipse Public License v1

See Also

Articles

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "LSL Library"

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