Difference between revisions of "Category:LSL Library"

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(Removed broken TimeAPI HTTP GET example and replaced it with a working one using GridSurvey)
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Come to this page to see complex examples that show how to combine parts of LSL.
Come to this page to see complex examples that show how to combine parts of LSL.


Go to the [[:Category:LSL Examples|LSL Examples]] page to see brief examples of how to use parts of LSL.  
Go to the [[:Category:LSL Examples|LSL Examples]] page to see brief examples of how to use parts of LSL.


Why collect complex examples here? Well, ...
Why collect complex examples here? Well, ...
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# [http://forums-archive.secondlife.com/15/1.html Old Forums -Scripting Library],
# [http://forums-archive.secondlife.com/15/1.html Old Forums -Scripting Library],
# [http://community.secondlife.com/t5/Scripting-Library/bd-p/2122 new Forums -Archives > Scripting Library],
# [http://community.secondlife.com/t5/Scripting-Library/bd-p/2122 new Forums -Archives > Scripting Library],
# [http://community.secondlife.com/t5/LSL-Scripting-Library/bd-p/LSLScriptingLibrary new Forums -LSL Library].  
# [http://community.secondlife.com/t5/LSL-Scripting-Library/bd-p/LSLScriptingLibrary new Forums -LSL Library].




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<div style="padding: 0.5em">
<div style="padding: 0.5em">
#Your script must be tested and working. If it's not, stick it in your user-space until it is. This is a list of working, usable scripts.
#Your script must be tested and working. If it's not, stick it in your user-space until it is. This is a list of working, usable scripts.
#Add a link to your script's page here. Link back to this page from your script's page. Start your page with <nowiki>{{LSL Header}}</nowiki>.
#Add a link to your script's page here. Link back to this page from your script's page. Start your page with <code><nowiki>{{LSL Header}}</nowiki></code>.
#Do not add scripts that duplicate the same functionality as an existing script or built in {{LSLGC|Functions|function}}. If yours does, explain why.
#Do not add scripts that duplicate the same functionality as an existing script or built in {{LSLGC|Functions|function}}. If yours does, explain why.
#Do not list simple scripts here. Include those among the [[:Category:LSL Examples|LSL Examples]] instead.
#Do not list simple scripts here. Include those among the [[:Category:LSL Examples|LSL Examples]] instead.
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<div id="box">
<div id="box">
==LSL Script Library==
==LSL Script Library==


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! '''Creator'''
! '''Creator'''
! '''Description'''
! '''Description'''
||[[Basic Target Scanner HUD]]
||[[User:Ackley Bing|Ackley]]
||A single prim HUD.  Scrolls through nearby players names, photos and user key.
|-
|-
||[[StringIsNum|(Function) StringIsNum]]
|[[Teleporter_Anywhere]]
||[[User:Zion Tristan|Zion Tristan]]
|{{User|Luxen Resident}}
||A User Made Function to return TRUE if a string based input consists entirely of a whole number, and return FALSE otherwise.
|Zx Teleporter Anywhere v5.1.
|-
|[[Ultimate_Radar]]
|{{User|Luxen Resident}}
|Zx Ultimate Radar v5.
|-
|[[Language_Scanner]]
|{{User|Luxen Resident}}
|Zx Language Scanner v5.
|-
|[[Visitor_Counter_Tracker]]
|{{User|Luxen Resident}}
|Zx Visitor Counter - Tracker v3.1.
|-
|[[Notecard_Configuration_Reader_by_Maddox_Deluxe]]
|{{User2|Maddox Deluxe}}
|Notecard Multi-line Entries Configuration Reader v1.6.
|-
|-
||[[Remove all scripts from a linkset]]
|[[User:Yumi Murakami/Addiction Moderator|Addiction Moderator and World Clock]]
||[[User:Dahlia Orfan|Dahlia Orfan]]
|{{User|Yumi Murakami}}
||Remove all scripts from a linkset.
|Keep tabs on usage of SL and easily share local times with other users.
|-
|-
||[[RLV Viewer Titler]]
|[[User:Yumi Murakami/Bijocam And Other Camera Scripts|Bijocam and Other Camera Scripts]]
||[[User:Jenna Felton|Jenna Felton]]
|{{User|Yumi Murakami}}
||Titler displaying viewer and it's version, revealed via RLV interface.
|Various camera control systems for machinima, security, and other effects.
|-
|-
||[[Script Vitality plug-in]]
|[[Recent Avatar Scanner]]
||[[User:Jenna Felton|Jenna Felton]]
|[[User:Ackley Bing|Ackley]]
||Uses vehicle technology to allow scripts (in same prim) to run in 'dead', i.e. no-script areas.
|Recent Avatar Scanner notifies you as it collects avatar names. Touch it to see a list of recently collected names.
|-
|-
||[[Texture Repeater]]
|[[Target Crosshair HUD]]
||[[User:Jenna Felton|Jenna Felton]]
|[[User:Ackley Bing|Ackley]]
||Observes textures and texture parameters on the prim. If changed, bulk-updates other prims in linkset.
|A 2 prim HUD with crosshair targets nearby players names, profiles and user key
|-
|-
||[[1st necessity of SL]]
|[[User:Ackley Bing/Basic Sim Status Button Indicator HUD|Basic Sim Status Button Indicator HUD]]
||[[User:Beer Dailey|Beer Dailey]]
|[[User:Ackley Bing|Ackley]]
||Monitors for avatars and (de)activates scripts states to control script performance/lag.
|A single prim HUD. Color indicates sim status changes.
|-
|-
||[[SetLinkText]]
|[[Basic Target Scanner HUD]]
||[[User:Tacusin Memo|Tacusin Memo]]
|[[User:Ackley Bing|Ackley]]
||Custom function like llSetText only applying to linked sets.
|A single prim HUD.  Scrolls through nearby players names, photos and user key.
|-
|-
||[[3D Radar]]
 
||[[User:Jesse Barnett|Jesse Barnett]]
|[[StringIsNum|(Function) StringIsNum]]
||Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.
|{{User|Zion Tristan}}
|A User Made Function to return TRUE if a string based input consists entirely of a whole number, and return FALSE otherwise.
|-
|-
||[[RegionSitTeleport]]
|[[Remove all scripts from a linkset]]
||[[User:Vincent Nacon|Vincent Nacon]]
|{{User2|Dahlia Orfan}}
||A very simple and clean sit/unsit teleporter.
|Remove all scripts from a linkset.
|-
|-
||[[AbcText]]
|[[RLV Viewer Titler]]
||[[User:Ange Capalini|Ange Capalini]]
||[[User:Jenna_Felton|Jenna_Felton]]
||EXPERIMENTAL Hyper low prim Display. only 2 prims for 25char.
|Titler displaying viewer and it's version, revealed via RLV interface.
|-
|-
||[[Access (NewAge)]]
|[[Sim Restart Notifyer]]
||[[User:Asia Snowfall|Asia Snowfall]]
||[[User:Jenna_Felton|Jenna_Felton]]
||An easy to use script for permissions on who can use the script, Public/Group/Owner
|On region restart, notifyes registered residents about the sim is online and the current sim version
|-
|-
||[[User:Daemonika_Nightfire/Scripts/Access_Tutorial_EN|Access Tutorial (EN)]]
|[[Script Vitality plug-in]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
||[[User:Jenna_Felton|Jenna_Felton]]
||Short examples about permission to executable commands.
|Uses vehicle technology to allow scripts (in same prim) to run in 'dead', i.e. no-script areas.
|-
|-
||[[Aim Detection]]
|[[Chat Painter]]
||[[User:Han Shuffle|Dugley Reanimator]]
||[[User:Jenna_Felton|Jenna_Felton]]
||Monitors for avatars and reports back to owner about who is aiming at them.
|Changes texture and collor properties of named prims in a linkset by using chat commands.
|-
|-
||[[User:Daemonika_Nightfire/Scripts/Anti_copy_trans|Anti (copy & transfer)]]
|[[1st necessity of SL]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Beer Dailey}}
||This funktion allows you to give away scripts with copy & transfer permissions and force the reseller to change the permission.  
|Monitors for avatars and (de)activates scripts states to control script performance/lag.
|-
|-
||[[AnkleLock]]
|[[3D Radar]]
||[[Wizardry and Steamworks]]
|{{User|Jesse Barnett}}
||An ankle lock script and attached animation to fix your displaced shoes. This will help if your shoes look displaced when you sit in certain poses or when your animation overrider is active.
|Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.
|-
|-
||[[AntiDelay Node]]
|[[RegionSitTeleport]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Vincent Nacon}}
||Uses [[llMessageLinked]] to stop those pesky delays.
|A very simple and clean sit/unsit teleporter.
|-
|-
||[[Artillery]]
|[[Avatar Position Adjustement to Avatar Height When Sitting]]
||[[Wizardry and Steamworks]]
|{{User|Cay Trudeau}}
||An artillery gun script, performing the necessary calculations based on a user-chosen velocity, in order to hit a designated target avatar.
|Animation Adjustement According to Avatar Height. A simple snippet to calculate avatar position upwards.
|-
|-
||[[AO Overriding Pose Ball]]
|[[AbcText]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User|Ange Capalini}}
||No more turning your AO off and on when you sit down
|EXPERIMENTAL Hyper low prim Display. only 2 prims for 25char.
|-
|-
||[[ARCFOUR Strong Encryption Implementation]]
|[[Access (NewAge)]]
||[[User:Nekow42 Zarf|Nekow42 Zarf]]
|{{User|Asia Snowfall}}
||An LSL implementation of ARCFOUR, the most popular stream cipher still in use. It is licensed under a Creative Commons Attribution 3.0 license.
|An easy to use script for permissions on who can use the script, Public/Group/Owner
|-
|-
||[[Assembly Programming Language|Assembly-Like Programming Language]]
|[[User:Daemonika_Nightfire/Scripts/Access_Tutorial_EN|Access Tutorial (EN)]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Daemonika Nightfire}}
||A compiler that runs assembly-like programs.
|Short examples about permission to executable commands.
|-
|-
||[[Associative Array Emulator|Associative Array (Dictionary) Emulator]]
|[[Aim Detection]]
||[[User:Alynna Vixen|Alynna Vixen]]
|{{User2|Han Shuffle|Dugley Reanimator}}
||This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.
|Monitors for avatars and reports back to owner about who is aiming at them.
|-
|-
||[[AvatarFollower]]
|[[User:Daemonika_Nightfire/Scripts/Anti_copy_trans|Anti (copy & transfer)]]
||[[User:Dale Innis|Dale Innis]]
|{{User|Daemonika Nightfire}}
||Allows one avatar to automatically follow another.
|This funktion allows you to give away scripts with copy & transfer permissions and force the reseller to change the permission.
|-
|-
||[[Avatar Radar (NewAge)]]
|[[User:Daemonika_Nightfire/Scripts/Anti_Rezz|Anti Rezz]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Daemonika Nightfire}}
||Version 1.2; A nice new avatar radar script i just finish that you can place in your hud, Also features avatar locator
|This script delete the complete object by rezzing on ground and detach it after 5 minutes from avatar.
|-
|-
||[[Base2Dec]]
|[[AnkleLock]]
||[[User:Siann Beck|Siann Beck]]
|[[Wizardry and Steamworks]]
||Convert a number to decimal from any base.
|An ankle lock script and attached animation to fix your displaced shoes. This will help if your shoes look displaced when you sit in certain poses or when your animation overrider is active.
|-
|-
||[[BaseN]]
|[[AntiDelay Node]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Xaviar Czervik}}
||Variable base compression, dynamically maps to usable UTF code points.
|Uses [[llMessageLinked]] to stop those pesky delays.
|-
|-
||[[Basic Encryption Modules]]
|[[Artillery]]
||[[User:Beverly Larkin|Beverly Larkin]]
|[[Wizardry and Steamworks]]
||Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.
|An artillery gun script, performing the necessary calculations based on a user-chosen velocity, in order to hit a designated target avatar.
|-
|-
||[[Be happy]]
|[[AO Overriding Pose Ball]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Jesse Barnett}}
||Basic smile attachment script, makes your avatar smile.
|No more turning your AO off and on when you sit down
|-
|-
||[[Best Neighbor Ad Hiding Script|Best Neighbor]]
|[[ARCFOUR Strong Encryption Implementation]]
||[[User:Doran Zemlja|Doran Zemlja]]
|{{User2|Nekow42 Zarf}}
||Reduce ad clutter by hiding ads when users are on their own land nearby.
|An LSL implementation of ARCFOUR, the most popular stream cipher still in use.
|-
|-
||[[BigNum|BigNum Library (RSA Encryption)]]
|[[Assembly Programming Language|Assembly-Like Programming Language]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Xaviar Czervik}}
||A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.
|A compiler that runs assembly-like programs.
|-
|-
||[[Binary Clock v1.1|Binary Clock]]
|[[Associative Array Emulator|Associative Array (Dictionary) Emulator]]
||[[User:Fox Diller|Fox Diller]]
|{{User2|Alynna Vixen}}
||A Binary Clock.
|This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.
|-
|-
||[[BinaryDecimalConverter]]
|[[AvatarFollower]]
||[[User:Soundless Smalls|Soundless Smalls]]
|{{User|Dale Innis}}
||Converts a binary value to a decimal value and vice versa.
|Allows one avatar to automatically follow another.
|-
|-
||[[Blacklist and Remote Kill|Blacklist and Remote Kill]]
|[[Avatar Radar (NewAge)]]
||[[User:Chase Quinnell|Chase Quinnell]]
|{{User|Asia Snowfall}}
||Blacklist(denial of use) or a creator kill script(can delete someone's item by command on private channel)
|Version 1.2; A nice new avatar radar script i just finish that you can place in your hud, Also features avatar locator
|-
|-
||[[User_talk:Rolig_Loon/Bookmark_URLs|Bookmark URLs]]
|[[Base2Dec]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User|Siann Beck}}
||Dialog driven HUD reads bookmarked URLs from notecards and navigates directly to them with user's in-world browser.
|Convert a number to decimal from any base.
|-
|-
||[[Bubble Gum]]
|[[BaseN]]
||[[Wizardry and Steamworks]]
|{{User|Nexii Malthus}}
||A script to create a bubble gum effect with sounds and animations.
|Variable base compression, dynamically maps to usable UTF code points.
|-
|-
||[[Bubble Trapper]]
|[[Basic Encryption Modules]]
||[[Wizardry and Steamworks]]
|{{User|Beverly Larkin}}
||A script that rezzes a bubble and surrounds a dialog-chosen avatar, exploding 2 seconds after it has reached the avatar. The article also explains how to hash a name to a number or a key to a number and thereby avoiding to block the rezzer's timer() event or using llRegionSay().
|Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.
|-
|-
||[[Builders Buddy|Builder's Buddy Tool]]
|[[Be happy]]
||[[User:Newfie Pendragon|Newfie Pendragon]]
|{{User|Emmas Seetan}}
||Script to easily move/rotate large builds that exceed the linkable size limit (30 meters).
|Basic smile attachment script, makes your avatar smile.
|-
|-
||[[Button Click Detector]]
|[[Beat The Average Vendor]]
||{{User|Sendao Goodman}}
|{{User2|Kristen Giano}}
||Use [[llDetectedTouchUV]] to determine which button was pressed on a texture.
|A vendor script based on humblebundle.com
|-
|-
||[[Camera following prim]]
|[[Best Neighbor Ad Hiding Script|Best Neighbor]]
||[[User:Dale Innis|Dale Innis]]
|{{User2|Doran Zemlja}}
||Pair of scripts to make a prim follow your camera position around (for lights etc).
|Reduce ad clutter by hiding ads when users are on their own land nearby.
|-
|-
||[[Camera Sync]]
|[[BigNum|BigNum Library (RSA Encryption)]]
||[[User:Meyermagic Salome|Meyermagic Salome]] and [[User:Nomad Padar|Nomad Padar]]
|{{User|Xaviar Czervik}}
||A system to synchronize the cameras of two avatars.
|A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.
|-
|-
||[[Chatbot]]
|[[Binary Clock v1.1|Binary Clock]]
||Anonymous
|{{User|Fox Diller}}
||Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.
|A Binary Clock.
|-
|-
||[[Chat Logger (GPL)]]
|[[BinaryDecimalConverter]]
||[[User:Nobody Fugazi|Nobody Fugazi]]
|{{User2|Soundless Smalls}}
||Chat logger which requests permission from participants before recording them.
|Converts a binary value to a decimal value and vice versa.
|-
|-
||[[Chat_Relay|Chat Relay]]
|[[Blacklist and Remote Kill|Blacklist and Remote Kill]]
||[[User:grumble Loudon|grumble Loudon]]
|{{User|Chase Quinnell}}
||A Chat relay which can be routed using a path header and won't echo.
|Blacklist(denial of use) or a creator kill script(can delete someone's item by command on private channel)
|-
|-
||[[ClickAndDrag]]
|[[User_talk:Rolig_Loon/Bookmark_URLs|Bookmark URLs]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Rolig Loon}}
|| Click and Drag user interface elements using dynamic feedback
|Dialog driven HUD reads bookmarked URLs from notecards and navigates directly to them with user's in-world browser.
|-
|-
||[[Code Racer]]
|[[Bubble Gum]]
||Anonymous
|[[Wizardry and Steamworks]]
||Race two versions of code forever, to see which runs faster.
|A script to create a bubble gum effect with sounds and animations.
|-
|-
||[[Code Sizer]]
|[[Bubble Trapper]]
||Anonymous
|[[Wizardry and Steamworks]]
||Count the bytes compiled from source code, to measure how to write small code.
|A script that rezzes a bubble and surrounds a dialog-chosen avatar, exploding 2 seconds after it has reached the avatar. The article also explains how to hash a name to a number or a key to a number and thereby avoiding to block the rezzer's [[timer]] [[event]] or using [[llRegionSay]].
|-
|-
||[[Collision message sender]]
|[[Builders Buddy|Builder's Buddy Tool]]
||[[Taff Nouvelle]]
|{{User|Newfie Pendragon}}
||Give a message to an avatar on collision if the message has not been sent in the last 10 minutes.
|Script to easily move/rotate large builds that exceed the linkable size [[limits]].
|-
|-
||[[User:Void_Singer/Programs#v7-D_Enh._Color_Picker|Color Changer]]
|[[Button Click Detector]]
||[[User:Void Singer|Void Singer]]
|{{User2|Sendao Goodman}}
||Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.
|Use [[llDetectedTouchUV]] to determine which button was pressed on a texture.
|-
|-
||[[Color Changer|Color Changer Plus]]
|[[Camera following prim]]
||[[User:Neo Calcutt|Neo Calcutt]]
|{{User|Dale Innis}}
||A color changer with 14 colors, a random function, and a custom vector function.
|Pair of scripts to make a prim follow your camera position around (for lights etc).
|-
|-
||[[Color conversion scripts|Color Conversion]]
|[[Camera Sync]]
||[[User:Sally LaSalle|Sally LaSalle]]
|{{User|Meyermagic Salome}} and {{User2|Nomad Padar}}
||Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).
|A system to synchronize the cameras of two avatars.
|-
|-
||[[ColorConvert]]
|[[Chatbot]]
||[[User:Siann Beck|Siann Beck]]
|Anonymous
||Convert color values to vector from RGB, hex or HTML color name.
|Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.
|-
|-
||[[Color script]]
|[[Chat Logger (GPL)]]
||[[User:Masakazu Kojima|Masakazu Kojima]]
|{{User|Nobody Fugazi}}
||Script for changing colors trough a listener with pre-defined colors.
|Chat logger which requests permission from participants before recording them.
|-
|-
||[[Library Combined Library|Combined Library]]
|[[Chat_Relay|Chat Relay]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|grumble Loudon}}
||Library of mostly encoding and decoding functions, some more useful then others.
|A Chat relay which can be routed using a path header and won't echo.
|-
|[[ClickAndDrag]]
|{{User|Nexii Malthus}}
| Click and Drag user interface elements using dynamic feedback
|-
|[[User:Lou_Netizen/HTTP_GET_Example_(GridSurvey)|HTTP Get Example (GridSurvey)]]
|[[User:Lou_Netizen|Lou Netizen]]
|Shows how to use LSL to perform an HTTP GET to retreive the name of a random online region from GridSurvey.
|-
|[[Code Racer]]
|Anonymous
|Race two versions of code forever, to see which runs faster.
|-
|[[Code Sizer]]
|Anonymous
|Count the bytes compiled from source code, to measure how to write small code.
|-
|[[Collision message sender]]
|{{User2|Taff Nouvelle}}
|Give a message to an avatar on collision if the message has not been sent in the last 10 minutes.
|-
|[[User:Void_Singer/Programs#v7-D_Enh._Color_Picker|Color Changer]]
|{{User|Void Singer}}
|Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.
|-
|[[Color Changer|Color Changer Plus]]
|{{User2|Neo Calcutt}}
|A color changer with 14 colors, a random function, and a custom vector function.
|-
|[[Color conversion scripts|Color Conversion]]
|{{User|Sally LaSalle}}
|Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).
|-
|[[ColorConvert]]
|{{User|Siann Beck}}
|Convert color values to vector from RGB, hex or HTML color name.
|-
|[[Color script]]
|{{User2|Masakazu Kojima}}
|Script for changing colors trough a listener with pre-defined colors.
|-
|[[Library Combined Library|Combined Library]]
|{{User|Strife Onizuka}}
|Library of mostly encoding and decoding functions, some more useful then others.
* String functions: Replace / Trim right / Trim left / Trim both
* String functions: Replace / Trim right / Trim left / Trim both
* Unicode conversion: UTF8 to Unicode / Unicode to UTF8
* Unicode conversion: UTF8 to Unicode / Unicode to UTF8
* List functions: Replace / Compare
* List functions: Replace / Compare
|-
|-
||[[Computer:jaycoonlanguage]]
|[[Computer:jaycoonlanguage]]
||[[User:jayco121 Bing|jayco121 Bing]]
|{{User|jayco121 Bing}}
|| A language written in LSL that is meant for my computer (available at the shop).
| A language written in LSL that is meant for my computer (available at the shop).
|-
|-
||[[Read Note Card Configuration|Configuration Notecard Reader]]
|[[Read Note Card Configuration|Configuration Notecard Reader]]
||{{User|Dedric Mauriac}}
|{{User|Dedric Mauriac}}
||A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.
|A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.
|-
|-
||[[AdvancedNotecardReader|Configuration Notecard Reader (advanced)]]
|[[AdvancedNotecardReader|Configuration Notecard Reader (advanced)]]
||[[Lear Cale|Lear Cale]]
|[[Lear Cale|Lear Cale]]
||Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.
|Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.
|-
|-
||[[Library_Chat_Relay|Conversation Relay]]
|[[Library_Chat_Relay|Conversation Relay]]
||[[User:Jippen Faddoul|Jippen Faddoul]]
|{{User|Jippen Faddoul}}
||Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).
|Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).
|-
|-
||[[Curtain script]]
|[[Curtain script]]
||[[User:Zilla Larsson|Zilla Larsson]]
|{{User|Zilla Larsson}}
||A simple script to retract/stretch curtains, blinds, bedcovers and more
|A simple script to retract/stretch curtains, blinds, bedcovers and more
|-
|-
||[[Library_Cycle_Dialog_Items|Cycle Dialog Items w/ Callback]]
|[[Library_Cycle_Dialog_Items|Cycle Dialog Items w/ Callback]]
||[[User:Hawkster Westmoreland|Hawkster Westmoreland]]
|{{User|Hawkster Westmoreland}}
||A customizable way to cycle dialog items with pagination
|A customizable way to cycle dialog items with pagination
|-
|-
||[[Dataserver API]]
|[[Dataserver API]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User|Revolution Perenti}}
||Dataserver Framework for Notecards.
|Dataserver Framework for Notecards.
|-
|-
||[[Date Library]]
|[[Date Library]]
||[[User:Corto Maltese|Corto Maltese]]
|{{User|Corto Maltese}}
|| Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.
| Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.
|-
|-
||[[Day of the Week]]
|[[Day of the Week]]
||[[User:DoteDote Edison|DoteDote Edison]]
|{{User|DoteDote Edison}}
||Function to get day of the week from [[llGetUnixTime]].
|Function to get day of the week from [[llGetUnixTime]].
|-
|-
||[[Days in Month]]
|[[Days in Month]]
||[[User:IntLibber Brautigan begin_of_the_skype_highlighting     end_of_the_skype_highlighting begin_of_the_skype_highlighting     end_of_the_skype_highlighting|IntLibber Brautigan]]
|{{User|IntLibber Brautigan}}
||Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.
|Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.
|-
|-
||[[Deed Tools]]
|[[Deed Tools]]
||[[User:Falados Kapuskas|Falados Kapuskas]]
|{{User|Falados Kapuskas}}
||Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.
|Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.
|-
|-
||[[User:Daemonika_Nightfire/Scripts/DEMO_Shield|DEMO_Shield]]
|[[User:Daemonika_Nightfire/Scripts/DEMO_Shield|DEMO_Shield]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Daemonika Nightfire}}
||With this script, it is impossible to use these scripts in copied (Copybot) object.
|With this script, it is impossible to use these scripts in copied (Copybot) object.
|-
|-
||[[Describe Chatter]]
|[[Describe Chatter]]
||Anonymous
|Anonymous
||Chat to see yourself as others do.
|Chat to see yourself as others do.
|-
|-
||[[Dialog Control]]
|[[Dialog Control]]
||[[User:Nargus Asturias|Nargus Asturias]]
|{{User|Nargus Asturias}}
|| A (not-so) simple dialog & menu control script. Call dialog and receive selected value via [[link_message]](), with built-in timer and [[link_message]]() notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog's returned value can differ.
| A (not-so) simple dialog & menu control script. Call dialog and receive selected value via [[link_message]], with built-in timer and [[link_message]] notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog's returned value can differ.
Latest version also has [[Dialog Menus Control]] built-in; which allow multi-level menus through SL dialog system.
Latest version also has [[Dialog Menus Control]] built-in; which allow multi-level menus through SL dialog system.
|-
|-
||[[Dispenser Vendor]]
|[[Dispenser Vendor]]
||[[Wizardry and Steamworks]]
|[[Wizardry and Steamworks]]
|| A twist on [[Vendor]] that dispenses one object and then removes it from the list of objects.
| A twist on [[Vendor]] that dispenses one object and then removes it from the list of objects.
|-
|-
||[[MultiUser_Dialog_Handler|Dialog Menus (multiuser)]]
|[[MultiUser_Dialog_Handler|Dialog Menus (multiuser)]]
||[[User:SimonT Quinnell|SimonT Quinnell]]
|{{User|SimonT Quinnell}}
|| Menu dialog handler that supports multiple menus open at once from the single script. Displays multi-page menus if necessary as well as allowing for fixed header and footer buttons.  Timeouts as well as Text and button size limits are handled.
| Menu dialog handler that supports multiple menus open at once from the single script. Displays multi-page menus if necessary as well as allowing for fixed header and footer buttons.  Timeouts as well as Text and button size limits are handled.
|-
|-
||[[Dialog NumberPad|Dialog Number Pad]]
|[[Dialog NumberPad|Dialog Number Pad]]
||[[User:DoteDote Edison|DoteDote Edison]]
|{{User|DoteDote Edison}}
||Use a dialog to accept positive integer input from users.
|Use a dialog to accept positive integer input from users.
|-
|-
||[[Display Names Radar]]
|[[Display Names Radar]]
||[[User:Cerise Sorbet|Cerise Sorbet]]
|{{User|Cerise Sorbet}}
||Simple HUD type avatar radar that can show [[display names]] and script memory usage
|Simple HUD type avatar radar that can show [[display names]] and script memory usage
|-
|-
||[[Display Names to Key]]
|[[Display Names to Key]]
||[[User:Joran Yoshikawa|Joran Yoshikawa]]
|{{User|Joran Yoshikawa}}
||Simple way to get UUIDs from displaynames
|Simple way to get UUIDs from displaynames
|-
|-
||[[User:Daemonika_Nightfire/Scripts/DS_Display-Username_Online_Indicator|Display-Username_Online_Indicator]]
|[[User:Daemonika_Nightfire/Scripts/DS_Display-Username_Online_Indicator|Display-Username_Online_Indicator]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Daemonika Nightfire}}
||This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner.  
|This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner.
|-
|-
||[[Displayer Script]]
|[[Displayer Script]]
||[[User:Akinori Kimagawa|Akinori Kimagawa]]
|{{User|Akinori Kimagawa}}
||Display Words On Top Of An Object
|Display Words On Top Of An Object
|-
|-
||[[Distributed Primitive Database]]
|[[Distributed Primitive Database]]
||[[Wizardry and Steamworks]]
|[[Wizardry and Steamworks]]
||The distributed primitive database (DPD) is a database which is meant to survive entirely in SL by using redundancy, replication and time synchronisation to maintain the consistency of the dataset contained in the DPD node/primitives spread out between regions and even grids. Similarly to the [[Intercom]], the robustness of the theory would allow users to maintain a cross-grid database; as of 30 of August 2011 I have managed to couple and replicate data between the two grids by using the methodology described in the script article.
|The distributed primitive database (DPD) is a database which is meant to survive entirely in SL by using redundancy, replication and time synchronisation to maintain the consistency of the dataset contained in the DPD node/primitives spread out between regions and even grids. Similarly to the [[Intercom]], the robustness of the theory would allow users to maintain a cross-grid database; as of 30 of August 2011 I have managed to couple and replicate data between the two grids by using the methodology described in the script article.
|-
|-
||[[Drink script]]
|[[Drink script]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Emmas Seetan}}
||Used mainly for food and drink in Second Life.
|Used mainly for food and drink in Second Life.
|-
|-
||[[Donut Dance]]
|[[Donut Dance]]
||[[Wizardry and Steamworks]]
|[[Wizardry and Steamworks]]
||Err, a script that makes you dance and say something on the local chat once you attach an object (good example for conditional re-entry flipping).
|Err, a script that makes you dance and say something on the local chat once you attach an object (good example for conditional re-entry flipping).
|-
|-
||[[User:Daemonika_Nightfire/Scripts/DS_Single_AO-Sit|Single_AO-Sit]]
|[[User:Daemonika_Nightfire/Scripts/DS_Single_AO-Sit|Single_AO-Sit]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Daemonika Nightfire}}
||Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
|Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
|-
|-
||[[TOXDropBox|DropBox]]
|[[TOXDropBox|DropBox]]
||[[User:Dimentox Travanti|Dimentox Travanti]]
|{{User|Dimentox Travanti}}
|| This is a Drop box which allows people to drop certain items in a object & has many config options.
| This is a Drop box which allows people to drop certain items in a object & has many config options.
|-
|-
||[[Efficiency Tester]]
|[[Efficiency Tester]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Xaviar Czervik}}
||Tests the speed of a function.
|Tests the speed of a function.
|-
|-
||[[Email-to-IM|Email2IM]]
|[[Email-to-IM|Email2IM]]
||[[User:DoteDote Edison|DoteDote Edison]]
|{{User|DoteDote Edison}}
||Send IMs to SL friends via [[email]] (translate emails from friends into IMs).
|Send IMs to SL friends via [[email]].
|-
|-
|-
|-
||[[User:Kireji_Haiku/SIMchat_headset|Encrypted Region-wide chat]]
|[[User:Kireji_Haiku/SIMchat_headset|Encrypted Region-wide chat]]
||[[User:Kireji Haiku|Kireji Haiku]]
|{{User|Kireji Haiku}}
||Encrypted Region-wide chat
|Encrypted Region-wide chat
|-
|-
||[[ExplodingObjects]]
|[[ExplodingObjects]]
||[[User:Dale Innis|Dale Innis]]
|{{User|Dale Innis}}
||Causes an object (of the appropriate type) to explode on command.
|Causes an object (of the appropriate type) to explode on command.
|-
|-
||[[FadeEasy]]
|[[FadeEasy]]
||[[User:Nika Rugani|Nika Rugani]]
|{{User2|Nika Rugani}}
||The easy way of fading objects in or out (Using llSetLinkAlpha)
|The easy way of fading objects in or out (Using llSetLinkAlpha)
|-
|-
||[[FastConeSpread]]
|[[FastConeSpread]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Nexii Malthus}}
|| Fast Algorithmn to achieve cone spread, main use in weaponry systems.
| Fast Algorithmn to achieve cone spread, main use in weaponry systems.
|-
|-
||[[User:PixelProphet Lane/Scripts#Fast List Prim Contents|Fast List Prim Contents]]
|[[User:PixelProphet Lane/Scripts#Fast List Prim Contents|Fast List Prim Contents]]
||[[User:PixelProphet Lane|PixelProphet Lane]]
|{{User|PixelProphet Lane}}
||Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)
|Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)
|-
|-
||[[User:PixelProphet_Lane/Scripts#Grid_Status_Feed|Grid Status Feed]]
|[[User:PixelProphet_Lane/Scripts#Grid_Status_Feed|Grid Status Feed]]
||[[User:PixelProphet Lane|PixelProphet Lane]]
|{{User|PixelProphet Lane}}
||Receive important Grid information in-world  
|Receive important Grid information in-world
|-
|-
||[[Find Avatar Key|Find Avatar Key]]
|[[Find Avatar Key|Find Avatar Key]]
||[[User:Huney Jewell|Huney Jewell]]
|{{User2|Huney Jewell}}
||Explores [[UUID]] of avatar whose name is said in local chat or who touches the prim.
|Explores [[UUID]] of avatar whose name is said in local chat or who touches the prim.
|-
|-
||[[First Name Letter Prize]]
|[[First Name Letter Prize]]
||[[User:RaithSphere Whybrow|RaithSphere Whybrow]]
|{{User|RaithSphere Whybrow}}
||Gives a prize if the person who sits on it's first letter of first name matches the random letter!
|Gives a prize if the person who sits on it's first letter of first name matches the random letter!
|-
|-
||[[Fix Small Prims|Fix_Small_Prims]]
|[[Fix Small Prims|Fix_Small_Prims]]
||[[User:Emma Nowhere|Emma Nowhere]]
|{{User|Emma Nowhere}}
||Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.
|Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.
|-
|-
||[[Flight Assist]]
|[[Flight Assist]]
||[[Wizardry and Steamworks]]
|[[Wizardry and Steamworks]]
||Flight feather / flight band implementation supporting various commands and allowing you to fly above the clouds.
|Flight feather / flight band implementation supporting various commands and allowing you to fly above the clouds.
|-
|-
||[[Float2Hex]]
|[[Float2Hex]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Strife Onizuka}}
||Very useful for transporting [[float|floats]].
|Very useful for transporting [[float|floats]].
|-
|-
||[[Float Box Contents]]
|[[Float Box Contents]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User|Rolig Loon}}
||Displays object inventory in hover text, identified by type and updated marquee-style.
|Displays object inventory in hover text, identified by type and updated marquee-style.
|-
|-
||[[Follower (script)|Follower]]
|[[Follower (script)|Follower]]
||Unknown, uploaded by [[User:Slik Swindlehurst|Slik Swindlehurst]]
|Unknown, uploaded by {{User|Slik Swindlehurst}}
||Makes an object follow the nearest person. Do not use for [[grief|griefing]].
|Makes an object follow the nearest person. Do not use for [[grief|griefing]].
|-
|-
||[[GA Event Notifier]]
|[[FURWARE_text]]
||[[User:Victor Hua|Victor Hua]]
|{{User|Ochi Wolfe}}
||Gathers seven days event data from a Google calendar and display it through a simple interface. The lsl script can access several calendars at once through seperate php files. One file per calendar. Host the included php on your own web server.
|Versatile text-on-prim script, open source under the MIT license
|-
|-
||[[Geometric|Geometric Library]]
|[[GA Event Notifier]]
||Community Project
|{{User|Victor Hua}}
||A substantial amount of various geometric functions for intersection and other purposes of 3D maths.
|Gathers seven days event data from a Google calendar and display it through a simple interface. The lsl script can access several calendars at once through seperate php files. One file per calendar. Host the included php on your own web server.
|-
|-
||[[Get Profile Picture]]
|[[Geometric|Geometric Library]]
||[[User:Valentine Foxdale|Valentine Foxdale]]
|Community Project
||Sets the texture of the object to profile picture of the person that touches ot
|A substantial amount of various geometric functions for intersection and other purposes of 3D maths.
|-
|-
||[[GetTimestampOffset]]
|[[Get Profile Picture]]
||[[User:Siann_Beck|Siann Beck]]
|{{User2|Valentine Foxdale}}
||Returns [[llGetTimestamp]]() with an hour offset.
|Sets the texture of the object to profile picture of the person that touches ot
|-
|-
||[[Give InvItem every n hours]]
|[[GetTimestampOffset]]
||[[User:Criz Collins|Criz Collins]]
|[[User:Siann_Beck|Siann Beck]]
||Will give an inventory item on touch only every n hours, even if somebody touches the object more than once.  
|Returns [[llGetTimestamp]] with an hour offset.
|-
|-
||[[Give random object]]
|[[Give InvItem every n hours]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Criz Collins}}
||Touch to receive a random object in the prim's inventory
|Will give an inventory item on touch only every n hours, even if somebody touches the object more than once.
|-
|-
||[[Giver]]
|[[Give random object]]
||[[Wizardry and Steamworks]]
|{{User|Emmas Seetan}}
||A menu-driven script that will hand out the objects in a prim. Supports multiple pages.
|Touch to receive a random object in the prim's inventory
|-
|-
||[[Google Charts]]
|[[Giver]]
||[[User:Dedric Mauriac|Dedric Mauriac]]
|[[Wizardry and Steamworks]]
||Create links to display raw data as a chart image.
|A menu-driven script that will hand out the objects in a prim. Supports multiple pages.
|-
|-
||[[Google_Translator]]
|[[User:Yumi Murakami/Golden Vendor|Golden Vendor]]
||[[User:Ugleh Ulrik|Ugleh Ulrik]]
|{{User|Yumi Murakami}}
||Translates spanish to english, and its simple to make it any other way.
|A cross between a vendor and a game.
|-
|-
||[[Go transparent when walking]]
|[[Google Charts]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Dedric Mauriac}}
||An attachment that goes invisible when you walk and visible when you don't walk.
|Create links to display raw data as a chart image.
|-
|-
||[[Great Wanderer]]
|[[Google_Translator]]
||[[Wizardry and Steamworks]]
|{{User|Ugleh Ulrik}}
||A movement system based on [[Wizardry and Steamworks|State Machines]] which provides free roaming.
|Translates spanish to english, and its simple to make it any other way.
|-
|-
||[[Greeter]]
|[[Go transparent when walking]]
||[[Wizardry and Steamworks]]
|{{User|Emmas Seetan}}
||A multi-purpose greeter with multiple options (IM, landmark, notecard, URL, visitor statistics, shared access and compatible with the [[Mail]] system) that could work for shops, clubs, galleries and any other public place.
|An attachment that goes invisible when you walk and visible when you don't walk.
|-
|-
||[[Group Authorization]]
|[[Great Wanderer]]
||[[User:Chase Quinnell|Chase Quinnell]]
|[[Wizardry and Steamworks]]
||Checks to see if object is set to appropriate group (checks by [[Group key finder|group key]])
|A movement system based on [[Wizardry and Steamworks|State Machines]] which provides free roaming.
|-
|-
||[[Group Information v1.0]]
|[[Greeter]]
||[[User:Tyrennic Rivera|Tyrennic Rivera]]
|[[Wizardry and Steamworks]]
||When clicked the prim will show group information (set on the prim) from the official Second Life Search page.
|A multi-purpose greeter with multiple options (IM, landmark, notecard, URL, visitor statistics, shared access and compatible with the [[Mail]] system) that could work for shops, clubs, galleries and any other public place.
|-
|-
||[[Group key finder]]
|[[Group Authorization]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Chase Quinnell}}
||Touch to find the key of the group
|Checks to see if object is set to appropriate group (checks by [[Group key finder|group key]])
|-
|-
||[[Group Privacy]]
|[[Group key finder]]
||[[User:Chance Unknown|Chance Unknown]]
|{{User|Emmas Seetan}}
||Security device to insure members of a group can have a private area. Deactivates when nobody present.
|Touch to find the key of the group
|-
|-
||[[Hello Avatar]]
|[[Group Privacy]]
||Linden Lab
|{{User|Chance Unknown}}
||SL's default script.
|Security device to insure members of a group can have a private area. Deactivates when nobody present.
|-
|-
||[[Hello Avatar Companion]]
|[[Hello Avatar]]
||[[Chase Quinnell]]
|Linden Lab
||Companion to the original [[Hello Avatar]] script
|SL's default script.
|-
|-
||[[Hierarchics]]
|[[Hello Avatar Companion]]
||[[User:Nexii Malthus|Nexii Malthus]]
|[[Chase Quinnell]]
|| Advanced script to create an efficient self-aware hierarchic structure.
|Companion to the original [[Hello Avatar]] script
|-
|-
||[[Hierarchics2]]
|[[Hierarchics]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Nexii Malthus}}
|| Second generation, one script per object. Only two functions, can be embedded in others. Uses the new [[llSetLinkPrimitiveParamsFast]]/[[llGetLinkPrimitiveParams]] functions.
| Advanced script to create an efficient self-aware hierarchic structure.
|-
|-
||[[User:Rolig_Loon/High-Capacity_Greeter-Counter|High-Capacity Greeter-Counter]]
|[[Hierarchics2]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User|Nexii Malthus}}
||Uses a memory compression algorithm to store hashed visitor UUID's in a string instead of using a list.  
| Second generation, one script per object. Only two functions, can be embedded in others. Uses the new [[llSetLinkPrimitiveParamsFast]]/[[llGetLinkPrimitiveParams]] functions.
|-
|-
||[[Holodeck]]
|[[User:Rolig_Loon/High-Capacity_Greeter-Counter|High-Capacity Greeter-Counter]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User|Rolig Loon}}
||Home Rezzing System (Open Source).
|Uses a memory compression algorithm to store hashed visitor UUID's in a string instead of using a list.
|-
|-
||[[HUD Dots Radar]]
|[[Holodeck]]
||[[User:Cerise Sorbet|Cerise]]
|{{User|Revolution Perenti}}
||HUD target example, draws dots on the HUD over avatars in view.
|Home Rezzing System.
|-
|-
||[[I Got It]]
|[[HUD Dots Radar]]
||[[Wizardry and Steamworks]]
|[[User:Cerise Sorbet|Cerise]]
||Educational tool to provide feedback from students.
|HUD target example, draws dots on the HUD over avatars in view.
|-
|-
||[[Intercom|Intercom]]
|[[I Got It]]
||[[Wizardry and Steamworks]]
|[[Wizardry and Steamworks]]
||A system allowing region-wide and grid-wide (as of 30 of August 2011, it also works grid-wide, a test was performed by linking up the chat between the OSGrid and SecondLife) mass chat relay. By using this you can relay a main chat across multiple regions or grids. The script was initially meant as a mid-way project in order to test and gather information for the [[Distributed Primitive Database]].
|Educational tool to provide feedback from students.
|-
|-
||[[Interpolation|Interpolation Library]]
|[[Intercom|Intercom]]
||[[User:Nexii Malthus|Nexii Malthus]]
|[[Wizardry and Steamworks]]
||A small set of interpolation functions.
|A system allowing region-wide and grid-wide (as of 30 of August 2011, it also works grid-wide, a test was performed by linking up the chat between the OSGrid and SecondLife) mass chat relay. By using this you can relay a main chat across multiple regions or grids. The script was initially meant as a mid-way project in order to test and gather information for the [[Distributed Primitive Database]].
|-
|-
||[[Intra-Region Update Server]]
|[[Interpolation|Interpolation Library]]
||[[User:Emma_Nowhere|Emma Nowhere]]
|{{User|Nexii Malthus}}
||Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.
|A small set of interpolation functions.
|-
|-
||[[Inventory_Based_Menu]]
|[[Intra-Region Update Server]]
||[[User:Revolution Perenti|Revolution Perenti]]
|[[User:Emma_Nowhere|Emma Nowhere]]
||Inventory Based Menu System.
|Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.
|-
|-
||[[iTunes RPC Email|iTunes RPC]]
|[[Inventory_Based_Menu]]
||[[User:Fox Diller|Fox Diller]]
|{{User|Revolution Perenti}}
||iTunes RPC via LSL [[llEmail]] and [[llRemoteDataReply]].
|Inventory Based Menu System.
|-
|-
||[[Jingle]]
|[[iTunes RPC Email|iTunes RPC]]
||[[Wizardry and Steamworks]]
|{{User|Fox Diller}}
||A script that will make a primitive emit a sound when you wear it and walk around. Ideal for bells, footsteps and so on...
|iTunes RPC via LSL [[llEmail]] and [[llRemoteDataReply]].
|-
|-
||[[Key Pad Door|Keypad Door]]
|[[Jingle]]
||[[User:Tdub Dowler|Tdub Dowler]]
|[[Wizardry and Steamworks]]
|| Door and keypad with changeable code. Follow instructions carefully!
|A script that will make a primitive emit a sound when you wear it and walk around. Ideal for bells, footsteps and so on...
|-
|-
||[[Key2Name]]
|[[Key Frame Animator|Keyframe Animator]]
||[[User:Nika Rugani|Nika Rugani]]
|{{User|Jasper Flossberg}}
|| Key2Name service where a user no longer needs to be in the same region to get users name
| This is a KeyFrame Animator Script to simplify construction of keyframed animations.
|-
|-
||[[Kilt Editor|Kilt / Skirt Editor]]
|[[Key Pad Door|Keypad Door]]
||[[User:Brangus Weir|Brangus Weir]]
|{{User|Tdub Dowler}}
|| This changes all the parameters of all the flexis in the link set in one swell foop!
| Door and keypad with changeable code. Follow instructions carefully!
|-
|-
||[[Kira Warp Core Drive]]
|[[Key2Name]]
||[[Wizardry and Steamworks]]
|{{User2|Nika Rugani}}
||Scripts and instructions on how to create a vehicle that teleports an avatar and a vehicle to any region on the grid. You can [http://www.youtube.com/watch?v=xQkBRD7HBvw watch the YouTube video showing the prototype] I created to demonstrate how it works.
| Key2Name service where a user no longer needs to be in the same region to get users name
|-
|-
||[[Last Sound System]]
|[[Kilt Editor|Kilt / Skirt Editor]]
||Babbage Linden
|{{User|Brangus Weir}}
||An LSL [http://Last.fm Last.fm] client.
| This changes all the parameters of all the flexis in the link set in one swell foop!
|-
|-
||[[LibraryDisplayLandScreenshot]]
|[[Kira Warp Core Drive]]
||[[User:Jon Desmoulins|Jon Desmoulins]]
|[[Wizardry and Steamworks]]
||A modified version of LibraryDisplayProfilePic using the new [[PARCEL_DETAILS_ID]] Implemented in Server v1.36
|Scripts and instructions on how to create a vehicle that teleports an avatar and a vehicle to any region on the grid. You can [http://www.youtube.com/watch?v=xQkBRD7HBvw watch the YouTube video showing the prototype] I created to demonstrate how it works.
|-
|-
||[[User:Daemonika_Nightfire/Scripts/LinkNumber-List_in_llSetLinkPrimitiveParamsFast|LinkNumber-List_in_llSetLinkPrimitiveParamsFast]]
|[[Last Sound System]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|Babbage Linden
||Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)
|An LSL [http://Last.fm Last.fm] client.
|-
|-
||[[Limit Vendor]]
|[[LibObj]]
||[[Wizardry and Steamworks]]
|{{User|Ochi Wolfe}}
||This is a vendor supporting any number of items with different prices which will only dispense a certain number of individual items by setting limits for each item based on a notecard configuration.
|A library to manage state in LSL using an object-oriented approach.
|-
|-
||[[Linkset resizer]]
|[[LibraryDisplayLandScreenshot]]
||Maestro Linden
|{{User|Jon Desmoulins}}
||Systematically rescales a linkset by moving and resizing each prim (by using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]])
|A modified version of LibraryDisplayProfilePic using the new [[PARCEL_DETAILS_ID]] Implemented in Server v1.36
|-
|-
||[[Linkset resizer with menu]]
|[[User:Daemonika_Nightfire/Scripts/LinkNumber-List_in_llSetLinkPrimitiveParamsFast|LinkNumber-List_in_llSetLinkPrimitiveParamsFast]]
||[[User:Brilliant Scientist|Brilliant Scientist]]
|{{User|Daemonika Nightfire}}
||A menu-driven script that rescales a linkset by moving and resizing the prims using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]] functions. Based on [[Linkset resizer]].
|Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)
|-
|-
||[[User:Daemonika_Nightfire/Scripts/*DS*_Resize_Script|Resize Script (m/c/t) v2.0.01]]
|[[Limit Vendor]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|[[Wizardry and Steamworks]]
||Single resize script for a complete linkset with save and restore option.  
|This is a vendor supporting any number of items with different prices which will only dispense a certain number of individual items by setting limits for each item based on a notecard configuration.
|-
|-
||[[Pointing Stick]]
|[[Linkset resizer]]
||[[User:rhonin Nissondorf|rhonin Nissondorf]]
|Maestro Linden
||A device that takes controls of your arrow keys and directs the device in the relative direction its pointing, forward and back of course.
|Systematically rescales a linkset by moving and resizing each prim (by using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]])
|-
|-
||[[Gun Script]]
|[[Linkset resizer with menu]]
||[[User:rhonin Nissondorf| rhonin Nissondorf]]
|{{User|Brilliant Scientist}}
||Shoots out "ammo" from the root prim of your "gun".
|A menu-driven script that rescales a linkset by moving and resizing the prims using [[llGetLinkPrimitiveParams]] and [[llSetLinkPrimitiveParamsFast]] functions. Based on [[Linkset resizer]].
|-
|-
||[[Linkset Resizer 2]]
|[[User:Daemonika_Nightfire/Scripts/*DS*_Resize_Script|Resize Script (m/c/t) v2.0.01]]
||[[User:Emma Nowhere|Emma Nowhere]]
|{{User|Daemonika Nightfire}}
||A more user-friendly resizer script designed for either drop-in use by the end-user or builder or for use in products. Based on [[Fix Small Prims]].
|Single resize script for a complete linkset with save and restore option.
|-
|-
||[[List2CSV]]
|[[Pointing Stick]]
||[[User:Kunnis Basiat|Kunnis Basiat]]
|{{User|rhonin Nissondorf}}
||List2CSV & CSV2List that include preserving type and escaping characters.
|A device that takes controls of your arrow keys and directs the device in the relative direction its pointing, forward and back of course.
|-
|-
||[[list_cast]]
|[[Gun Script]]
||[[User:Fractured Crystal|Fractured Crystal]]
|[[User:rhonin Nissondorf| rhonin Nissondorf]]
||Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into [[llSetPrimitiveParams]]
|Shoots out "ammo" from the root prim of your "gun".
|-
|-
||[[Listener Script]]
|[[Grenade Script]]
||[[User:Emmas Seetan|Emmas Seetan]]
|[[User:rhonin Nissondorf| rhonin Nissondorf]]
||Use to [[listen]] to other people's conversations (Like spying)
|Uses a timed factor to add influence to the velocity of a throw object.
|-
|-
||[[User:Void_Singer/Functions#List:_Find_Last_Index|List: Find Last Index]]
|[[Linkset Resizer 2]]
||[[User:Void Singer|Void Singer]]
|{{User|Emma Nowhere}}
||Returns the last index of searched item in a source list. (backwards version of [[llListFindList]])
|A more user-friendly resizer script designed for either drop-in use by the end-user or builder or for use in products. Based on [[Fix Small Prims]].
|-
|-
||[[User:Void_Singer/Functions#List:_Multi-Find_Index_.28First_or_Last.29|List: Multi Find]]
|[[List2CSV]]
||[[User:Void Singer|Void Singer]]
|{{User|Kunnis Basiat}}
||Returns the first found index of multiple search items in a list. (Multi-item version of [[llListFindList]]. Fwd and Rev versions included)
|Similar to [[llList2CSV]] & [[llCSV2List]] which includes preserving type and escaping characters.
|-
|-
||[[User:Void_Singer/Functions#List:_Get_Reverse_Order|List: Reverse]]
|[[list_cast]]
||[[User:Void Singer|Void Singer]]
|{{User2|Fractured Crystal}}
||Returns an input List in reverse order
|Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into [[llSetPrimitiveParams]]
|-
|-
||[[LinksetIndexing]]
|[[Listener Script]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Emmas Seetan}}
||Functions for indexing a linkset by patterns or names down to their linkset numbers.
|Use to [[listen]] to other people's conversations (Like spying)
|-
|-
||[[llGetAgentList Sim-Wide Radar]]
|[[User:Void_Singer/Functions#List:_Find_Last_Index|List: Find Last Index]]
||[[User:Tiaeld Tolsen|Tiaeld Tolsen]]
|{{User|Void Singer}}
||Simple radar implementation using the new [[llGetAgentList]] LSL Function.
|Returns the last index of searched item in a source list. (backwards version of [[llListFindList]])
|-
|-
||[[Live Event Timeout]]
|[[User:Void_Singer/Functions#List:_Multi-Find_Index_.28First_or_Last.29|List: Multi Find]]
||[[Wizardry and Steamworks]]
|{{User|Void Singer}}
||A script which will set the the music URL back to a radio station of your liking when a DJ leaves or forgets to switch back the URL after a live event. It takes multiple DJs, using a notecard and several configuration parameters.
|Returns the first found index of multiple search items in a list. (Multi-item version of [[llListFindList]]. Fwd and Rev versions included)
|-
|-
||[[Load URL]]
|[[User:Void_Singer/Functions#List:_Get_Reverse_Order|List: Reverse]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Void Singer}}
||Touch to get a dialog to visit the URL inside the script.
|Returns an input List in reverse order
|-
|-
||[[LOGO Turtle]]
|[[LinksetIndexing]]
||[[Wizardry and Steamworks]]
|{{User|Nexii Malthus}}
||A script that interprets basic LOGO commands, extending the directions to 3D.  
|Functions for indexing a linkset by patterns or names down to their linkset numbers.
|-
|-
||[[User:Kephra_Nurmi/lsDancemachine|lsDancemachine]]
|[[llGetAgentList Sim-Wide Radar]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|{{User|Tiaeld Tolsen}}
|| Low lag client server dancemachine.
|Simple radar implementation using the new [[llGetAgentList]] LSL Function.
|-
|-
||[[User:Kephra_Nurmi/lsDeejay|lsDeejay Home Edition]]  
|[[Live Event Timeout]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|[[Wizardry and Steamworks]]
|| Client server media control for music, video, youtube, pictures, and texture animations.
|A script which will set the the music URL back to a radio station of your liking when a DJ leaves or forgets to switch back the URL after a live event. It takes multiple DJs, using a notecard and several configuration parameters.
|-
|-
||[[User:Kephra_Nurmi/lsDialog|lsDialog]]
|[[LOGO Turtle]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|[[Wizardry and Steamworks]]
|| Universal notecard driven menu dialog system.
|A script that interprets basic LOGO commands, extending the directions to 3D.
|-
|-
||[[User:Kephra_Nurmi/lsDisplay|lsDisplay]]
|[[User:Kephra_Nurmi/lsDancemachine|lsDancemachine]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|[[User:Kephra_Nurmi|Kephra Nurmi]]
|| Picture cycler with preloader.
| Low lag client server dancemachine.
|-
|-
||[[User:Kephra_Nurmi/lsDistributor|lsDistributor]]
|[[User:Kephra_Nurmi/lsDeejay|lsDeejay Home Edition]]
||[[User:Kephra_Nurmi|Kephra Nurmi]]
|[[User:Kephra_Nurmi|Kephra Nurmi]]
|| Simple 'try' and 'buy' vendor system.
| Client server media control for music, video, youtube, pictures, and texture animations.
|-
|-
||[[Wizardry_and_Steamworks/LSL|LSL FUSS]]
|[[User:Kephra_Nurmi/lsDialog|lsDialog]]
||[[Wizardry and Steamworks]]
|[[User:Kephra_Nurmi|Kephra Nurmi]]
||FUSS (Frequently Used Short Snippets) is an collection of short snippets provided by [[Wizardry and Steamworks]]. They range from functions to one-liners and are provided for LSL developers.
| Universal notecard driven menu dialog system.
|-
|-
||[[LSL_languageAPI]]
|[[User:Kephra_Nurmi/lsDisplay|lsDisplay]]
||[[User:Gypsy Paz|Gypsy Paz]]
|[[User:Kephra_Nurmi|Kephra Nurmi]]
||Multi-lingual API from notecard based language files
| Picture cycler with preloader.
|-
|-
||[[Mail]]
|[[User:Kephra_Nurmi/lsDistributor|lsDistributor]]
||[[Wizardry and Steamworks]]
|[[User:Kephra_Nurmi|Kephra Nurmi]]
||An system for sending objects to multiple recipients automatically supporting shared access and [[Greeter]] compatible auto-subscriptions.
| Simple 'try' and 'buy' vendor system.
|-
|-
||[[Mandelbrot Explorer]]
|[[Wizardry_and_Steamworks/LSL|LSL FUSS]]
||Babbage Linden
|[[Wizardry and Steamworks]]
||An interactive fractal explorer.
|FUSS (Frequently Used Short Snippets) is an collection of short snippets provided by [[Wizardry and Steamworks]]. They range from functions to one-liners and are provided for LSL developers.
|-
|-
||[[Materialization Effects]]
|[[LSL_languageAPI]]
||[[User:Overbrain Unplugged|Overbrain Unplugged]]
|{{User|Gypsy Paz}}
|| Special effects to add to rezzing events to simulate a teleportation or materialization.
|Multi-lingual API from notecard based language files
|-
|-
||[[Materialization Effects 2]]
|[[Mail]]
||[[User:Nika Rugani|Nika Rugani]]
|[[Wizardry and Steamworks]]
|| More efficient and faster version of Materialization Effects by Overbrain Unplugged.
|An system for sending objects to multiple recipients automatically supporting shared access and [[Greeter]] compatible auto-subscriptions.
|-
|-
||[[Memory Module]]
|[[Mandelbrot Explorer]]
||[[Wizardry and Steamworks]]
|Babbage Linden
||An example of pseudo-persistent variable in-world storage.
|An interactive fractal explorer.
|-
|-
||[[Merge Sort]]
|[[Materialization Effects]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Overbrain Unplugged}}
||Implements a Merge Sort in LSL, however this code is 300(ish) times slower than [[llListSort]]. Don't use this in a script!
| Special effects to add to rezzing events to simulate a teleportation or materialization.
|-
|-
||[[Minesweeper]]
|[[Materialization Effects 2]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User2|Nika Rugani}}
||A simple minesweeper game.
| More efficient and faster version of Materialization Effects by Overbrain Unplugged.
|-
|-
||[[Mood Color Changer]]
|[[Matrix Functions]]
||[[Wizardry and Steamworks]]
|{{User|KyleFlynn}}
||A script that changes the color of all primitives in a linkset depending on the smileys the owner types on the main chat.
| A set of 3x3 matrix functions, multiplication, division, inversion, transposition, etc.
|-
|-
||[[Morse Code]]
|[[Memory Module]]
||{{User|Bobbyb30 Swashbuckler}}
|[[Wizardry and Steamworks]]
||A script that allows for the conversion to and from morse code and can "play" morse code.
|An example of pseudo-persistent variable in-world storage.
|-
|-
||[[Multi-displays Texture Cycler]]
|[[Merge Sort]]
||[[User:Nargus Asturias|Nargus Asturias]]
|{{User|Xaviar Czervik}}
||A simple texture rotator designed for multiple display screens. With delay between each screen AND delay between each loop.
|Implements a Merge Sort in LSL, however this code is 300(ish) times slower than [[llListSort]]. Don't use this in a script!
|-
|-
||[[Multi Item Rezzer|Multi Item Rezzer]]
|[[Minesweeper]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User|Xaviar Czervik}}
||A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.
|A simple minesweeper game.
|-
|-
||[[Multirezzer|Multirezzer (on collision)]]
|[[Mood Color Changer]]
||[[User:Beet Streeter|Beet Streeter]]
|[[Wizardry and Steamworks]]
||Spawns up to 10 objects when the object containing the script collides with a user.
|A script that changes the color of all primitives in a linkset depending on the smileys the owner types on the main chat.
|-
|-
||[[User:Allen_Kerensky/Myriad_Lite_Preview_5|Myriad Lite Preview 5 RPG System]]
|[[Morse Code]]
||[[User:Allen_Kerensky|Allen Kerensky]]
|{{User|Bobbyb30 Swashbuckler}}
||Working preview of the Myriad Universal RPG System by Ashok Desai, converted to LSL as a roleplay meter with quest NPC and goals, hand-to-hand and melee close combat, ranged combat, armor, healing, bullet, firearm, holster, practice target, and much more
|A script that allows for the conversion to and from morse code and can "play" morse code.
|-
|-
||[[N2K]]
|[[Multi-displays Texture Cycler]]
||[[Wizardry and Steamworks]]
|{{User|Nargus Asturias}}
||A Name To Key (Name2Key) implementation that does not use third-party databases, nor relies on the uptime of not well known websites but rather uses the World Wide Web Consortium to fetch the key of avatars while trying to alert the developers of the consequences of using Name2Key third-party providers as well as trying to refrain from sales pitch terminology such as "best", "newest" and "fastest".
|A simple texture rotator designed for multiple display screens. With delay between each screen AND delay between each loop.
|-
|-
||[[Name2Key in LSL]]
|[[Multi Item Rezzer|Multi Item Rezzer]]
||[[User:Maeva Anatine|Maeva Anatine]]
|{{User|Jesse Barnett}}
||Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.
|A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.
|-
|-
||[[Name2Key]]
|[[Multirezzer|Multirezzer (on collision)]]
||[[User:Nika Rugani|Nika Rugani]]
|{{User2|Beet Streeter}}
||Newest and fastest Name2Key search, While the database is small it is also connected to Second Life's search.
|Spawns up to 10 objects when the object containing the script collides with a user.
|-
|-
||[[NexiiText]]
|[[User:Allen_Kerensky/Myriad_Lite_Preview_5|Myriad Lite Preview 5 RPG System]]
||[[User:Nexii Malthus|Nexii Malthus]]
|[[User:Allen_Kerensky|Allen Kerensky]]
|| Text Renderer, specialised in features, performance and a compact nature. It features unique per character control, such as Colour, Bold, Italics, Underline, Stroke, Icons. The high performance means it comes in at a 5 char / prim ratio, but it is perfect where highly dynamic and rich text is required.
|Working preview of the Myriad Universal RPG System by Ashok Desai, converted to LSL as a roleplay meter with quest NPC and goals, hand-to-hand and melee close combat, ranged combat, armor, healing, bullet, firearm, holster, practice target, and much more
|-
|-
||[[NexiiText2]]
|[[N2K]]
||[[User:Nexii Malthus|Nexii Malthus]]
|[[Wizardry and Steamworks]]
|| Second Gen Text Renderer. Same as above but features use of [[PRIM_LINK_TARGET]] and an awesome dynamic prim allocation architecture.
|A Name To Key (Name2Key) implementation that does not use third-party databases, nor relies on the uptime of not well known websites but rather uses the World Wide Web Consortium to fetch the key of avatars while trying to alert the developers of the consequences of using Name2Key third-party providers as well as trying to refrain from sales pitch terminology such as "best", "newest" and "fastest".
|-
|-
||[[No Auto-Return]]
|[[Name2Key in LSL]]
||[[User:Bellla Clarity|Bella Clarity]]
|{{User|Maeva Anatine}}
||To stop your long and hard builds from getting returned in sandboxes (''only single prims, though!'').
|Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.
|-
|-
||[[No Auto-Return NR]]
|[[Name2Key]]
||[[User:Jor3l Boa|Jor3l Boa]]
|{{User2|Nika Rugani}}
||This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)
|Newest and fastest Name2Key search, While the database is small it is also connected to Second Life's search.
|-
|-
||[[No Auto-Return (Multi)]]
|[[NexiiText]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Nexii Malthus}}
||A revision of Bella's that works for multi-prim objects.
| Text Renderer, specialised in features, performance and a compact nature. It features unique per character control, such as Colour, Bold, Italics, Underline, Stroke, Icons. The high performance means it comes in at a 5 char / prim ratio, but it is perfect where highly dynamic and rich text is required.
|-
|-
||[[No Limit Teleporter]]
|[[NexiiText2]]
||[[User:Morgam Biedermann|Morgam Biedermann]]
|{{User|Nexii Malthus}}
||Teleport to infinite altitudes (up to 4096m)
| Second Gen Text Renderer. Same as above but features use of [[PRIM_LINK_TARGET]] and an awesome dynamic prim allocation architecture.
|-
|-
||[[Object Size]]
|[[No Auto-Return]]
||[[User:Chase Quinnell|Chase Quinnell]]
|{{User|Bellla Clarity}}
||Gets the dimensions and footprint of a linkset
|To stop your long and hard builds from getting returned in sandboxes (''only single prims, though!'').
|-
|-
||[[Object to Data v1.4|Object to Data]]
|[[No Auto-Return NR]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Jor3l Boa}}
||Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).
|This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)
|-
|-
||[[Online Indicator|Online Indicator]]
|[[No Auto-Return (Multi)]]
||[[User:Kristy Fanshaw|Kristy Fanshaw]]
|{{User|Xaviar Czervik}}
||Will show if the user is online or not. Displays users profile picture and allows to send IM's to user. Also gives a link to open the users profile
|A revision of Bella's that works for multi-prim objects.
|-
|-
||[[Open Group Join]]
|[[No Limit Teleporter]]
||[[User:Alicia Stella|Alicia Stella]]
|{{User|Morgam Biedermann}}
||User Touches Object to Join Group from Group Info window, (no bot.)
|Teleport to infinite altitudes (up to 4096m)
|-
|-
||[[Open Prim Animator]]
|[[Object Size]]
||[[User:Todd Borst|Todd Borst]]
|{{User|Chase Quinnell}}
||Single script prim animation tool.  Menu driven, easy to use.
|Gets the dimensions and footprint of a linkset
|-
|-
||[[Open Zyngo Skin Installer]]
|[[Object to Data v1.4|Object to Data]]
||[[User:Tmzasz Luminos|Tmzasz Luminos]]
|{{User|Xaviar Czervik}}
||A Simple Script designed to install skins on the popular Skill machines.
|Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).
|-
|-
||[[Orbitor]]
|[[Online Indicator|Online Indicator]]
||[[Wizardry and Steamworks]]
|{{User|Kristy Fanshaw}}
||Based on [[Wanderer]], we create [[Orbitor]] which allows a primitive to orbit around an origin point.
|Will show if the user is online or not. Displays users profile picture and allows to send IM's to user. Also gives a link to open the users profile
|-
|-
||[[One Script, many doors]]
|[[Open Group Join]]
||[[User:Kyrah Abattoir|Kyrah Abattoir]]
|{{User|Alicia Stella}}
||Door script able to manage more than 50 linked doors from a single script instance.
|User Touches Object to Join Group from Group Info window, (no bot.)
|-
|-
||[[ParseString2List]]
|[[Open Prim Animator]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Todd Borst}}
||Same as [[llParseString2List]] and [[llParseStringKeepNulls]], but not limited to 8 spacers or separators. Thus substitute a call to the [[llParseString2List]] and [[llParseStringKeepNulls]] functions by a call to [[Parse_String_To_List|ParseString2List]] whenever you have more than 8 separators or more than 8 spacers.
|Single script prim animation tool.  Menu driven, easy to use.
|-
|-
||[[Password Generator]]
|[[Open Zyngo Skin Installer]]
||[[User:Syntrax Canucci|Syntrax Canucci]]
|{{User2|Tmzasz Luminos}}
||This is an over-complicated, semi-complex password generator, which goes through multiple steps.
|A Simple Script designed to install skins on the popular Skill machines.
|-
|-
||[[Pathfinder]]
|[[Orbitor]]
||Babbage Linden
|[[Wizardry and Steamworks]]
||A potential field based pathfinding library.
|Based on [[Wanderer]], we create [[Orbitor]] which allows a primitive to orbit around an origin point.
|-
|-
||[[Pay to Strip]]
|[[One Script, many doors]]
||[[Wizardry and Steamworks]]
|{{User|Kyrah Abattoir}}
||This script is mainly meant for dancers and uses RLV to allow people to strip an avatar by making every clothes and attachment piece removable, respectively detachable for a settable price.
|Door script able to manage more than 50 linked doors from a single script instance.
|-
|[[ParseString2List]]
|{{User|Strife Onizuka}}
|Same as [[llParseString2List]] and [[llParseStringKeepNulls]], but not limited to 8 spacers or separators. Thus substitute a call to the [[llParseString2List]] and [[llParseStringKeepNulls]] functions by a call to [[Parse_String_To_List|ParseString2List]] whenever you have more than 8 separators or more than 8 spacers.
|-
|[[Password Generator]]
|{{User2|Syntrax Canucci}}
|This is an over-complicated, semi-complex password generator, which goes through multiple steps.
|-
|[[Pathfinder]]
|Babbage Linden
|A potential field based pathfinding library.
|-
|[[Pay to Strip]]
|[[Wizardry and Steamworks]]
|This script is mainly meant for dancers and uses RLV to allow people to strip an avatar by making every clothes and attachment piece removable, respectively detachable for a settable price.
|-
|-
||[[Permanent Primitive URL]]
|[[Permanent Primitive URL]]
||[[Wizardry and Steamworks]]
|[[Wizardry and Steamworks]]
||A script that uses [http://tiny.cc http://tiny.cc] REST API to update a SIM URL and make it permanent. Full description on how to register and set up a "nice" URL, like: http://tiny.cc/Kira. Should work with most URL shortening services (I'm not affiliated with tiny.cc except for having a pass at them for not allowing OpenSIM-style generated URLs).
|A script that uses [http://tiny.cc http://tiny.cc] REST API to update a SIM URL and make it permanent. Full description on how to register and set up a "nice" URL, like: http://tiny.cc/Kira. Should work with most URL shortening services (I'm not affiliated with tiny.cc except for having a pass at them for not allowing OpenSIM-style generated URLs).
|-
|-
||[[Personal ATM Machine]]
|[[Personal ATM Machine]]
||[[User:Jessikiti Nikitin|Jessikiti Nikitin]]
|{{User|Jessikiti Nikitin}}
||Allows deposits and withdrawals into another of your accounts, without the account being logged in.
|Allows deposits and withdrawals into another of your accounts, without the account being logged in.
|-
|-
||[[Phantom Child]]
|[[Phantom Child]]
||[[User:Aeron Kohime|Aeron Kohime]]
|{{User|Aeron Kohime}}
||Causes a child in a link set to become phantom without the entire object becoming phantom.
|Causes a child in a link set to become phantom without the entire object becoming phantom.
|-
|-
||[[PHP_RegionFunctions]]
|[[PHP_RegionFunctions]]
||[[User:Gypsy Paz|Gypsy Paz]] and [[User:Zayne Exonar|Zayne Exonar]]
|{{User|Gypsy Paz}} and {{User2|Zayne Exonar}}
||Three useful PHP functions to get region info
|Three useful PHP functions to get region info
|-
|-
||[[PhysicsLib]]
|[[PhysicsLib]]
||[[User:Nexii Malthus|Nexii Malthus]]
|{{User|Nexii Malthus}}
|| Interesting set of fun physics functions.
| Interesting set of fun physics functions.
|-
|-
||[[Planar Tile Generator]]
|[[Planar Tile Generator]]
||[[Wizardry and Steamworks]]
|[[Wizardry and Steamworks]]
||A script to generate perfectly aligned tiles.
|A script to generate perfectly aligned tiles.
|-
|-
||[[Play and Loop Sound]]
|[[Play and Loop Sound]]
||[[User:Bellla Clarity|Bella Clarity]]
|{{User|Bellla Clarity}}
||Very short and simple script; plays and loops a sound in an object.
|Very short and simple script; plays and loops a sound in an object.
|-
|-
||[[Posing stand|Posing Stand]]
|[[Posing stand|Posing Stand]]
||[[User:Bellla Clarity|Bella Clarity]]
|{{User|Bellla Clarity}}
||Just a pose script to edit [[attachments]] more easily.
|Just a pose script to edit [[attachments]] more easily.
|-
|-
||[[PosJump]]
|[[PosJump]]
||[[User:Uchi Desmoulins|Uchi Desmoulins]]
|{{User|Uchi Desmoulins}}
||A much more efficient alternative to the popular [[warpPos]] function for bypassing 10m distance-moved limitations.
|A much more efficient alternative to the popular [[warpPos]] function for bypassing 10m distance-moved limitations.
|-
|-
||[[Puppeteer]]
|[[Puppeteer]]
||[[Wizardry and Steamworks]]
|[[Wizardry and Steamworks]]
||A simple puppeteer script that will allow you to record and animate prim movements and rotations.
|A simple puppeteer script that will allow you to record and animate prim movements and rotations.
|-
|-
||[[Primitive Name Changer]]
|[[Primitive Name Changer]]
||[[Wizardry and Steamworks]]
|[[Wizardry and Steamworks]]
|| A script that changes the primitive's name based on an user-configurable interval and a notecard list containing possible names.
| A script that changes the primitive's name based on an user-configurable interval and a notecard list containing possible names.
|-
|-
||[[Prefix Calculator]]
|[[Prefix Calculator]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Xaviar Czervik}}
|| A calculator that evaluates expressions in prefix notation.  
| A calculator that evaluates expressions in prefix notation.
<code>+ 3 4 = 5. * + 1 2 + 3 4 = 14.</code>
<code>+ 3 4 = 5. * + 1 2 + 3 4 = 14.</code>
|-
|-
||[[Profile Generator]]
|[[Profile Generator]]
||[[Wizardry and Steamworks]]
|[[Wizardry and Steamworks]]
||A cynical script for generating boilerplate profiles by based on cliches and profile memes.
|A cynical script for generating boilerplate profiles by based on cliches and profile memes.
|-
|-
||[[Profile Picture]]
|[[Profile Picture]]
||[[User: Jor3l Boa|Jor3l Boa]]
|[[User: Jor3l Boa|Jor3l Boa]]
||A working profile picture script with the new SecondLife API (1/11/2011)
|A working profile picture script with the new SecondLife API (1/11/2011)
|-
|[[Progress Bar]]
|{{User|Nexii Malthus}}
| Flexible and powerful little function for creating progress bars useful in hovertext.
|-
|[[Pseudo-random Number Generator]]
|{{User|Xaviar Czervik}}
|Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF
|-
|[[Quick Collar]]
|[[Wizardry and Steamworks]]
|A simple, no-bulk, no external database and essential feature-packed RLV collar script for your pleasures.
|-
|-
||[[Progress Bar]]
|[[Quicksort]]
||[[User:Nexii Malthus|Nexii Malthus]]
|[[Wizardry and Steamworks]]
|| Flexible and powerful little function for creating progress bars useful in hovertext.
|LSL implementation of the Quicksort algorithm.
|-
|-
||[[Pseudo-random Number Generator]]
|[[User:Rolig_Loon/Quiz_From_Notecard|Quiz From Notecard]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Rolig Loon}}
||Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF
|A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.
|-
|-
||[[Quick Collar]]
|[[Racter]]
||[[Wizardry and Steamworks]]
|[[Wizardry and Steamworks]]
||A simple, no-bulk, no external database and essential feature-packed RLV collar script for your pleasures.
|In-world, multi-purpose chatterbot (Eliza/A.L.I.C.E. inspired) supporting multiple configurable hot-swappable brain-files with a wide range of applications.
|-
|-
||[[Quicksort]]
|[[Rainbow_palette]]
||[[Wizardry and Steamworks]]
|{{User|Rui Clary}}
||LSL implementation of the Quicksort algorithm.
|Build a color picker, using only one prim, and a few lines of code.
|-
|-
||[[User:Rolig_Loon/Quiz_From_Notecard|Quiz From Notecard]]
|[[Random Gaussian Number Generator]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User2|Vlad Davidson}}
||A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.
|Generates a random number drawn from a normal (Gaussian; bell-curve) distribution, based on a specified mean/stdev
|-
|-
||[[Racter]]
|[[Random AV Profile Projector]]
||[[Wizardry and Steamworks]]
|{{User|Debbie Trilling}}
||In-world, multi-purpose chatterbot (Eliza/A.L.I.C.E. inspired) supporting multiple configurable hot-swappable brain-files with a wide range of applications.
|Randomly selects an AV from a crowd & then projects their profile picture as a 'holographic' image
|-
|-
||[[Rainbow_palette]]
|[[Random Object Vendor]]
||[[User:Rui Clary|Rui Clary]]
|{{User|CodeBastard Redgrave}}
||Build a color picker, using only one prim, and a few lines of code.
|Simple vendor that gives out random objects when paid the right amount
|-
|-
||[[Random Gaussian Number Generator]]
|[[Random Password Generator]]
||[[User:Vlad Davidson|Vlad Davidson]]
|{{User|Jor3l Boa}}
||Generates a random number drawn from a normal (Gaussian; bell-curve) distribution, based on a specified mean/stdev
|Generate Random passwords based on String Length.
|-
|-
||[[Random AV Profile Projector]]
|[[RandomPrimParams]]
||[[User:Debbie Trilling|Debbie Trilling]]
|{{User|Xintar Citron}}
||Randomly selects an AV from a crowd & then projects their profile picture as a 'holographic' image
|Simple script which randoms Prim Parameteres, in this example i used color, but you can use everything.
|-
|-
||[[Random Object Vendor]]
|[[RavText]]
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]
|{{User|Ravenous Dingo}}
||Simple vendor that gives out random objects when paid the right amount
|An alternate to XyText.  This is a lightweight, multiple font 10 character text display system.  It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra "bells and whistles" are not needed.
|-
|-
||[[Random Password Generator]]
|[[User:PixelProphet Lane/Scripts#Real Object Inventory To Dialog|Real Object Inventory To Dialog]]
||[[User:Jor3l Boa|Jor3l Boa]]
|{{User|PixelProphet Lane}}
||Generate Random passwords based on String Length.
|Display any amount of items contained in an Object in a Dialog, regardless of item name length.
|-
|-
||[[RandomPrimParams]]
|[[RentalBoxv1|Rental Box, Simply]]
||[[User:Xintar Citron|Xintar Citron]]
|{{User2|Sendao Goodman}}
||Simple script which randoms Prim Parameteres, in this example i used color, but you can use everything.  
|Simple explanation of how to make rental boxes.
|-
|-
||[[RavText]]
|[[Rental Cube]]
||[[User:Ravenous Dingo|Ravenous Dingo]]
|{{User|Hank Ramos}}
||An alternate to XyText.  This is a lightweight, multiple font 10 character text display system.  It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra "bells and whistles" are not needed.
|Simple cube for renting out a space.
|-
|-
||[[User:PixelProphet Lane/Scripts#Real Object Inventory To Dialog|Real Object Inventory To Dialog]]
|[[User:Daemonika_Nightfire/Scripts/*DS*_Rental-Cube|Rental-Cube]]
||[[User:PixelProphet Lane|PixelProphet Lane]]
|{{User|Daemonika Nightfire}}
||Display any amount of items contained in an Object in a Dialog, regardless of item name length.
|This is an Open-Source version of a Rental-Cube from Daemonika Nightfire. Just copy/paste this script into a inworld lsl-script and add one notecard called Info/Rules to the content of your cube.
|-
|-
||[[RentalBoxv1|Rental Box, Simply]]
|[[User:Ackley Bing/Textbox2Hovertext|Textbox2Hovertext]]
||[[User:Sendao Goodman|Sendao Goodman]]
|[[User:Ackley Bing|Ackley]]
||Simple explanation of how to make rental boxes.
|A simple script to allow hovertext to be set with a dialog text box.
|-
|-
||[[Rental Cube]]
|[[Remote Texture Loader]]
||[[User:Hank Ramos|Hank Ramos]]
|{{User|Bobbyb30 Swashbuckler}}
||Simple cube for renting out a space.
|A set of scripts for remotely loading textures within a sim. This means that a single "texture server" can manage multiple changing billboards within a sim.
|-
|-
||[[User:Daemonika_Nightfire/Scripts/*DS*_Rental-Cube|Rental-Cube]]
|[[Say Region Frames Per Second|Region Frames Per Second]]
||[[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User2|Heymeriou Mystakidou}}
||This is an Open-Source version of a Rental-Cube from Daemonika Nightfire. Just copy/paste this script into a inworld lsl-script and add one notecard called Info/Rules to the content of your cube.
| Says the region name and frames per second out loud on command.
|-
|-
||[[Remote Texture Loader]]
|[[Security Orb|Security Orb]]
||{{User|Bobbyb30 Swashbuckler}}
|[[Wizardry and Steamworks]]
||A set of scripts for remotely loading textures within a sim. This means that a single "texture server" can manage multiple changing billboards within a sim.
|A regular security orb that ejects people from a land parcel supporting a menu configuration and a notecard based access list.
|-
|-
||[[Say Region Frames Per Second|Region Frames Per Second]]
|[[Resizer multi-prims|Resizer multi-prims]]
||[[User:Heymeriou Mystakidou|Heymariou Mystakidou]]
|{{User2|Christy Mansbridge}}
|| Says the region name and frames per second out loud on command.
|1 Mono script to resize object (1 to 256 prims) by blue menu. Avoid risk to break the build by increasing link distance.
|-
|-
||[[Security Orb|Security Orb]]
|[[RLV Collision Grabber]]
||[[Wizardry and Steamworks]]
|[[User:Vala_Vella|Vala Vella]]
||A regular security orb that ejects people from a land parcel supporting a menu configuration and a notecard based access list.
|Grab people colliding with the object and sit them on a set target using RLV
|-
|-
||[[Resizer multi-prims|Resizer multi-prims]]
|[[sbDialog]]
||[[User:Christy Mansbridge|Christy Mansbridge]]
|[[User:Siann_Beck|Siann Beck]]
||1 Mono script to resize object (1 to 256 prims) by blue menu. Avoid risk to break the build by increasing link distance.
|A simple replacement function for [[llDialog]]. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a [[llListen|listen]] on the specified channel, and returns the handle.
|-
|-
||[[RLV Collision Grabber]]
|[[Scheduled Payments]]
||[[User:Vala_Vella|Vala Vella]]
|[[Wizardry and Steamworks]]
||Grab people colliding with the object and sit them on a set target using RLV
|A script that will allow you to make scheduled (and reoccurring) payments to multiple avatars via a notecard.
|-
|-
||[[sbDialog]]
|[[Scheduler]]
||[[User:Siann_Beck|Siann Beck]]
|{{User|Haravikk Mistral}}
||A simple replacement function for [[llDialog]]. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a [[llListen|listen]] on the specified channel, and returns the handle.
|Schedule multiple events using a single script timer
|-
|-
||[[Scheduled Payments]]
|[[Scheme_Interpreter|Scheme Interpreter]]
||[[Wizardry and Steamworks]]
|{{User|Xaviar Czervik}}
||A script that will allow you to make scheduled (and reoccurring) payments to multiple avatars via a notecard.  
|A scheme interpreter capable of handling most scheme expressions, including lambda and lists.
|-
|-
||[[Scheduler]]
|[[Script Override Functions]]
||[[User:Haravikk Mistral|Haravikk Mistral]]
|{{User|Revolution Perenti}}
||Schedule multiple events using a single script timer
|bypass default strings, integer etc in chat channel.
|-
|-
||[[Scheme_Interpreter|Scheme Interpreter]]
|[[User:Toady_Nakamura/Scrubber_Script|Script Scrubber]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Toady Nakamura}}
||A scheme interpreter capable of handling most scheme expressions, including lambda and lists.
|Script scrubs memory resident script functions from prim and self-deletes the script. Does not damage the prim, or remove other scripts. Use this to kill bling or other particle effects!
|-
|-
||[[Script Override Functions]]
|[[Scripted Attachment Detector.lsl|Scripted Attachment Detector]]
||[[User:Revolution Perenti|Revolution Perenti]]
|{{User|Bobbyb30 Swashbuckler}}
||bypass default strings, integer etc in chat channel.
|A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed.
|-
|-
||[[User:Toady_Nakamura/Scrubber_Script|Script Scrubber]]
|[[Self Upgrading Script Enhanced]]
||[[User:Toady Nakamura|Toady Nakamura]]
|{{User|Cron Stardust}}
||Script scrubs memory resident script functions from prim and self-deletes the script. Does not damage the prim, or remove other scripts.  Use this to kill bling or other particle effects!
|Keeps only latest version of the script on prim (even with multiple adds of the same script!)
|-
|-
||[[Scripted Attachment Detector.lsl|Scripted Attachment Detector]]
|[[Sensor Visualizer]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User|Cerise Sorbet}}
||A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed.
|Shows the size and shape you get with [[llSensor]] range and arc parameters
|-
|-
||[[Self Upgrading Script Enhanced]]
|[[Serverless Key Exchange]]
||[[User:Cron Stardust|Cron Stardust]]
|{{User2|Sendao Goodman}}
||Keeps only latest version of the script on prim (even with multiple adds of the same script!)
|Maintains a network of object keys without using an external server.
|-
|-
||[[Sensor Visualizer]]
|[[SetLinkText]]
||[[User:Cerise Sorbet|Cerise Sorbet]]
|{{User2|Tacusin Memo}}
||Shows the size and shape you get with [[llSensor]] range and arc parameters
|Custom function like [[llSetText]] only applying to linked sets.
|-
|-
||[[Serverless Key Exchange]]
|[[SHA-1|SHA-1 Hash]]
||[[User:Sendao Goodman|Sendao Goodman]]
|{{User|Strife Onizuka}}
||Maintains a network of object keys without using an external server.
|Performs a SHA-1 Hash on an input text. Similar to MD5 only (slightly) more secure.
|-
|-
||[[SHA-1|SHA-1 Hash]]
|[[SHA-2|SHA-2 Hash]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Strife Onizuka}}
||Performs a SHA-1 Hash on an input text. Similar to MD5 only (slightly) more secure.  
|Performs a SHA-2 Hash on an input text. Similar to SHA-1 only (slightly) more secure.
|-
|-
||[[SHA-2|SHA-2 Hash]]
|[[Shoutcast - radio controller v0.3 (remake of similar scripts)]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Flennan Roffo}}
||Performs a SHA-2 Hash on an input text. Similar to SHA-1 only (slightly) more secure.  
|Control your shoutcast radio stations with this shoutcast controller. Uses notecard for info about genres and stations and menu to select the station. Sends info to Xytext display.
|-
|-
||[[Shoutcast - radio controller v0.3 (remake of similar scripts)]]
|[[User:PixelProphet Lane/Scripts#Show Agent Script Count and memory|Show Agent Script Count and memory]]
||[[User:Flennan Roffo|Logic Scripts]]
|{{User|PixelProphet Lane}}
||Control your shoutcast radio stations with this shoutcast controller. Uses notecard for info about genres and stations and menu to select the station. Sends info to Xytext display.
|Fast and efficient method to display the amount of scripts and memory usage for an agent
|-
|-
||[[User:PixelProphet Lane/Scripts#Show Agent Script Count and memory|Show Agent Script Count and memory]]
|[[Sim Map Particle Projector]]
||[[User:PixelProphet Lane|PixelProphet Lane]]
|{{User|Jesse Barnett}}
||Fast and efficient method to display the amount of scripts and memory usage for an agent
|Displays a floating map of the sim the script is in.
|-
|-
||[[Sim Map Particle Projector]]
|[[Sim Performance Collector (Web-based]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User2|DeniseHoorn Slade}}
||Displays a floating map of the sim the script is in.
|Makes some graphs for your website on the sim-performance (DIL,FPS, PING). PHP and Round Robin Database on Server needed!
|-
|-
||[[Sim Restart Logger]]
|[[Sim Restart Logger]]
||[[User:Kyrah Abattoir|Kyrah Abattoir]]
|{{User|Kyrah Abattoir}}
||Counts region restarts and displays log of last 9 restarts together with region FPS and dilation.  
|Counts region restarts and displays log of last 9 restarts together with region FPS and dilation.
|-
|-
||[[SIM status]]
|[[SIM status]]
||[[Wizardry and Steamworks]]
|[[Wizardry and Steamworks]]
||A script that will scan and display the status of SIMs (up, down, starting, stopping, unknown, crashed) from a notecard in the same prim as the script.
|A script that will scan and display the status of SIMs (up, down, starting, stopping, unknown, crashed) from a notecard in the same prim as the script.
|-
|-
||[[Simple Elevator in a Box]]
|[[Simple Elevator in a Box]]
||[[User:Hank Ramos|Hank Ramos]]
|{{User|Hank Ramos}}
||Simple elevator example.
|Simple elevator example.
|-
|-
||[[Simple Pay Door]]
|[[Simple Pay Door]]
||[[User:Giygas Static|Giygas Static]]
|{{User|Giygas Static}}
||Simple door you pay to get access.
|Simple door you pay to get access.
|-
|-
||[[Skillingo AntiHack Script]]
|[[Skillingo AntiHack Script]]
||[[User:Tmzasz Luminos|Tmzasz Luminos]]
|{{User2|Tmzasz Luminos}}
||A simple Protection script for skillingo thats modifyable to work with other machines.
|A simple Protection script for skillingo thats modifyable to work with other machines.
|-
|-
||[[Skunk Money]]
|[[Skunk Money]]
||[[User:Hank Ramos|Hank Ramos]]
|{{User|Hank Ramos}}
||Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling.  
|Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling.
|-
|-
||[[SLateIt]]
|[[SLateIt]]
||Babbage Linden
|Babbage Linden
||An augmented virtual reality HUD.
|An augmented virtual reality HUD.
|-
|-
||[[SLetanque]]
|[[SLetanque]]
||Babbage Linden
|Babbage Linden
||An LSL petanque game.
|An LSL petanque game.
|-
|-
||[[SLURL HUD]]
|[[SLURL HUD]]
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]
|{{User|CodeBastard Redgrave}}
||Touch this HUD to get a SLURL through IM, email and floating text.
|Touch this HUD to get a SLURL through IM, email and floating text.
|-
|-
||[[BuildSlurl (NewAge)]]
|[[BuildSlurl (NewAge)]]
||[[User:Archile Azalee|Archile Azalee]]
|{{User2|Archile Azalee}}
||A way to create a SLurl in a single function BuildSlurl
|A way to create a SLurl in a single function BuildSlurl
|-
|-
||[[SL Mail V1.2]]
|[[SL Mail V1.2]]
||[[User:Flennan Roffo|Flennan Roffo]]
|{{User|Flennan Roffo}}
||Second Life mail client V1.2 (released sept'07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon!  
|Second Life mail client V1.2 (released sept'07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon!
|-
|-
||[[SL_NTPoHTTP_v1.1_client|SL NTPoHTTP client]]
|[[SL_NTPoHTTP_v1.1_client|SL NTPoHTTP client]]
|[[User:SignpostMarv Martin|SignpostMarv Martin]]
|{{User|SignpostMarv Martin}}
||Second Life Needs Time Parsing over Hyper Text Transfer Protocol
|Second Life Needs Time Parsing over Hyper Text Transfer Protocol
Emulates the function of [[llGetWallclock]] for any timezone by using SLOpenID's SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!
Emulates the function of [[llGetWallclock]] for any timezone by using SLOpenID's SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!
|-
|-
||[[Slide Display]]
|[[Slide Display]]
|[[Wizardry and Steamworks]]
|[[Wizardry and Steamworks]]
||A display for presentations or talks supporting multiple slides as well as zooming-in on the slides.
|A display for presentations or talks supporting multiple slides as well as zooming-in on the slides.
|-
|-
||[[Smile]]
|[[Smile]]
|[[Wizardry and Steamworks]]
|[[Wizardry and Steamworks]]
||An extended smile script supporting two smiles (extendable via a list) and a time delay triggering them at random.
|An extended smile script supporting two smiles (extendable via a list) and a time delay triggering them at random.
|-
|-
||[[Smooth Rotating Door]]
|[[Smooth Rotating Door]]
|[[User:Toy Wylie|Toy Wylie]]
|{{User|Toy Wylie}}
||A script for doors that open and close smoothly using llTargetOmega
|A script for doors that open and close smoothly using llTargetOmega
|-
|-
||[[Smooth Sliding Door]]
|[[Smooth Rotating Linked Door With Hinge]]
|[[User:SimonT Quinnell|SimonT Quinnell]]
|{{User2|Lyn Mimistrobell}}
||A script for sliding doors that open and close smoothly using [[llMoveToTarget]]. Asjusts for prim orientation.
|A script for linked uncut (mesh) doors that smoothly rotates around a virtual hinge without the use of timers
|-
|-
||[[Snake Game]]
|[[Smooth Sliding Door]]
|{{User|SimonT Quinnell}}
|A script for sliding doors that open and close smoothly using [[llMoveToTarget]]. Asjusts for prim orientation.
|-
|[[Snake Game]]
|[[Wizardry and Steamworks]]
|[[Wizardry and Steamworks]]
||The game of snake in Second Life.
|The game of snake in Second Life.
|-
|-
||[[Song Requests]]
|[[Song Requests]]
|[[Wizardry and Steamworks]]
|[[Wizardry and Steamworks]]
||Helper script for DJs, allowing listeners to request songs and make dedications.
|Helper script for DJs, allowing listeners to request songs and make dedications.
|-
||[[Sound Preloader]]
|[[User:Trinity Dejavu|Trinity Dejavu]]
||A tripwire that preloads a selection of sound files when avatar collides with prim.
|-
|[[Speed Tester]]
|{{User|Bobbyb30 Swashbuckler}}
|Similar to the [[Efficiency Tester]], this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.
|-
|[[Spiral Staircase Generator]]
|{{User|Meyermagic Salome}}
|Generates nice looking spiral staircases without much hassle.
|-
|-
||[[Speed Tester]]
|[[String Compare]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User|Xaviar Czervik}}
||Similar to the [[Efficiency Tester]], this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.
|Compares two strings and reliably returns either 1, -1, or 0 if they are the same.
|-
|-
||[[Spiral Staircase Generator]]
|[[Synchronize]]
|[[User:Meyermagic Salome|Meyermagic Salome]]
|{{User|Cay Trudeau}}
||Generates nice looking spiral staircases without much hassle.
|Makes synchronized start to a task on even/odd seconds
|-
|-
||[[Static URL's for HTTP-In Service|Static_URLs]]
|[[User:Void_Singer/Functions#String:_Find_Last_Index|String: Reverse]]
||[[User:Jor3l Boa|Jor3l Boa]]
|{{User|Void Singer}}
||How to generate a static url for HTTP-In temporal limitations.
|Returns an input string in reverse order
|-
|-
||[[String Compare]]
|[[User:Void_Singer/Functions#String:_Get_Reverse_Order|String: Last Index]]
||[[User:Xaviar Czervik|Xaviar Czervik]]
|{{User|Void Singer}}
||Compares two strings and reliably returns either 1, -1, or 0 if they are the same.
|Returns the last index of search found in string (the backward equivalent of [[llSubStringIndex]])
|-
|-
||[[Synchronize]]
|[[Tail Messages (NewAge)]]
||[[User:Cay Trudeau|Cay Trudeau]]
|{{User|Asia Snowfall}}
||Makes synchronized start to a task on even/odd seconds
|A super nice easy to use script for those non-scripters out there! NewAge coding has done it again where you no longer need to scroll up and down adding buttons and adding messages, Features a tag system (you'll see what i mean :P)
|-
|-
||[[User:Void_Singer/Functions#String:_Find_Last_Index|String: Reverse]]
|[[Taper Door (minimalistic)]]
||[[User:Void Singer|Void Singer]]
|{{User2|Kopilo Hallard}}
||Returns an input string in reverse order
|A basic script for doors which open and close using taper.
|-
|-
||[[User:Void_Singer/Functions#String:_Get_Reverse_Order|String: Last Index]]
|[[Teleport HUD]]
||[[User:Void Singer|Void Singer]]
|{{User|Jesse Barnett}}
||Returns the last index of search found in string (the backward equivalent of [[llSubStringIndex]])
|WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching "Add" & naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.
|-
|-
||[[Tail Messages (NewAge)]]
|[[User:Void_Singer/Programs#v7-D_Enh._Landmark-2-Map|Teleporter (landmark based)]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Void Singer}}
||A super nice easy to use script for those non-scripters out there! NewAge coding has done it again where you no longer need to scroll up and down adding buttons and adding messages, Features a tag system (you'll see what i mean :P)
|Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.
|-
|-
||[[Taper Door (minimalistic)]]
|[[Text_Scroller|Text Scroller]]
||[[User:Kopilo Hallard|Kopilo Hallard]]
|[[User:Fred_Gandt|Fred Gandt]]
||A basic script for doors which open and close using taper.
|A simple text display object that scrolls text (applied as a texture) from right to left (like ''those'' LED signs) in a continuous loop.
|-
|-
||[[Teleport HUD]]
|[[Bobbyb's texture changer|Texture Changers]]
||[[User:Jesse Barnett|Jesse Barnett]]
|{{User|Bobbyb30 Swashbuckler}}
||WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching "Add" & naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.
|A collection of texture changing scripts.
|-
|-
||[[User:Void_Singer/Programs#v7-D_Enh._Landmark-2-Map|Teleporter (landmark based)]]
|[[Texture Menu Management|Texture Management]]
||[[User:Void Singer|Void Singer]]
|{{User|Revolution Perenti}}
||Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.
|Dialog Menu based Texture Selection.
|-
|-
||[[Text_Scroller|Text Scroller]]
|[[Texture Particle Poofer|Texture Particle Poofer]]
||[[User:Fred_Gandt|Fred Gandt]]
|[[Wizardry and Steamworks]]
||A simple text display object that scrolls text (applied as a texture) from right to left (like ''those'' LED signs) in a continuous loop.
|This is a generic dialog-based particle poofer, emitting textures towards an avatar for a configurable amount of time.
|-
|-
||[[Bobbyb's texture changer|Texture Changers]]
|[[User:Xen_Lisle/Texture_Slide|Texture Slide]]
||{{User|Bobbyb30 Swashbuckler}}
|{{User|Xen Lisle}}
||A collection of texture changing scripts.
|Slides a texture on mouse movement
|-
|-
||[[Texture Menu Management|Texture Management]]
|[[Tic Tac Toe]]
||[[User:Revolution Perenti|Revolution Perenti]]
|CG Linden
||Dialog Menu based Texture Selection.
|Step by step demo on how to implement a larger scripting project
|-
|-
||[[Texture Particle Poofer|Texture Particle Poofer]]
|[[TightList]]
||[[Wizardry and Steamworks]]
|{{User|Strife Onizuka}}
||This is a generic dialog-based particle poofer, emitting textures towards an avatar for a configurable amount of time.
|Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.
There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn't preserve type.
|-
|-
||[[User:Xen_Lisle/Texture_Slide|Texture Slide]]
|[[Timer Module]]
||[[User:Xen Lisle|Xen Lisle]]
|{{User|Isabelle Aquitaine}}
||Slides a texture on mouse movement
|Manage multiple timers via linked messages.
|-
|-
||[[Tic Tac Toe]]
|[[Two Avatars on single prim]]
||CG Linden
|{{User2|Pale Janus|Cay Trudeau}}
||Step by step demo on how to implement a larger scripting project
|Allow two (or more) avatars to sit on same prim
|-
|-
||[[TightList]]
|[[User:Void_Singer/Functions#Unix_time_code_to_list_format|Timestamp:<br>Unix time code to list format]]
||[[User:Strife Onizuka|Strife Onizuka]]
|{{User|Void Singer}}
||Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.
|converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])
There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn't preserve type.
|-
|-
||[[Timer Module]]
|[[User:Void_Singer/Functions#List_format_to_Unix_time_code.|Timestamp:<br>List format to Unix time code]]
||[[User:Isabelle Aquitaine|Isabelle Aquitaine]]
|{{User|Void Singer}}
||Manage multiple timers via linked messages.
|converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)
|-
|-
||[[User:Void_Singer/Functions#Unix_time_code_to_list_format|Timestamp:<br>Unix time code to list format]]
|[[User:Void_Singer/Functions#Weekday_from_Unix_timestamp|Timestamp:<br>Weekday from Unix timestamp]]
||[[User:Void Singer|Void Singer]]
|{{User|Void Singer}}
||converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])
|Gets weekday from Unix timestamps (ex: "Friday" from 1234567890)
|-
|-
||[[User:Void_Singer/Functions#List_format_to_Unix_time_code.|Timestamp:<br>List format to Unix time code]]
|[[Texture Repeater]]
||[[User:Void Singer|Void Singer]]
|{{User2|Jenna Felton}}
||converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)
|Observes textures and texture parameters on the prim. If changed, bulk-updates other prims in linkset.
|-
|-
||[[User:Void_Singer/Functions#Weekday_from_Unix_timestamp|Timestamp:<br>Weekday from Unix timestamp]]
|[[The Stash (Bank)]]
||[[User:Void Singer|Void Singer]]
|[[Wizardry and Steamworks]]
||Gets weekday from Unix timestamps (ex: "Friday" from 1234567890)
|This is a depositing system to link your secondary account (alt) to a prim in-world so you can retrieve money without switching back and forth between accounts. It supports setting an upper limit, sharing the stash if you wish, logging everybody who deposited money and retrieved money, sending money to a list of bookmarked avatars and getting a status of your current holdings. It also explains some tricks for developers, for example, how to get another timer() if your current timer() is used up already.
|-
|-
||[[The Stash (Bank)]]
|[[Tipjar]]
||[[Wizardry and Steamworks]]
|[[Wizardry and Steamworks]]
||This is a depositing system to link your secondary account (alt) to a prim in-world so you can retrieve money without switching back and forth between accounts. It supports setting an upper limit, sharing the stash if you wish, logging everybody who deposited money and retrieved money, sending money to a list of bookmarked avatars and getting a status of your current holdings. It also explains some tricks for developers, for example, how to get another timer() if your current timer() is used up already.
|This is a fully fledged tipjar supporting shared access, split profits, inviting to group, handing over gifts, maintaining statistics of who tipped most and who tipped in general, eliminating deed to group and comes with an innovative feature: it periodically moves around from avatar to avatar in the room and returns back to its initial position after a sweep. This way your tijpar will not be static, but participate in the party!
|-
|-
||[[Tipjar]]
|[[User:Void_Singer/Functions#Weekday_from_.28_Y.2C_M.2C_D_.29_format|Timestamp:<br>Weekday from (Y, M, D) format]]
||[[Wizardry and Steamworks]]
|{{User|Void Singer}}
||This is a fully fledged tipjar supporting shared access, split profits, inviting to group, handing over gifts, maintaining statistics of who tipped most and who tipped in general, eliminating deed to group and comes with an innovative feature: it periodically moves around from avatar to avatar in the room and returns back to its initial position after a sweep. This way your tijpar will not be static, but participate in the party!
|Gets weekday from (Y, M, D) timestamps (ex: "Friday" from (2009, 2, 13))
|-
|-
||[[User:Void_Singer/Functions#Weekday_from_.28_Y.2C_M.2C_D_.29_format|Timestamp:<br>Weekday from (Y, M, D) format]]
|[[Touch A Quote]]
||[[User:Void Singer|Void Singer]]
|{{User|CodeBastard Redgrave}}
||Gets weekday from (Y, M, D) timestamps (ex: "Friday" from (2009, 2, 13))
|Touch an object to read quotes sequentially from a notecard
|-
|-
||[[Touch A Quote]]
|[[Touring Balloon]]
||[[User:CodeBastard Redgrave|CodeBastard Redgrave]]
|{{User|Hank Ramos}}
||Touch an object to read quotes sequentially from a notecard
|Automated touring balloon with many options from long ago.  Always seems to work on one SL release, and not the other.
|-
|-
||[[Touring Balloon]]
|[[Towncrier]]
||[[User:Hank Ramos|Hank Ramos]]
|[[Wizardry and Steamworks]]
||Automated touring balloon with many options from long ago.  Always seems to work on one SL release, and not the other.
|A simple towncrier to be used in role-play SIMs or wherever there is a need to broadcast news in random intervals.
|-
|-
||[[Towncrier]]
|[[Trivia]]
||[[Wizardry and Steamworks]]
|[[Wizardry and Steamworks]]
||A simple towncrier to be used in role-play SIMs or wherever there is a need to broadcast news in random intervals.
|A trivia game engine with provided ready-made notecards.
|-
|-
||[[Trivia]]
|[[Under Age Boot]]
||[[Wizardry and Steamworks]]
|{{User|Chance Unknown}}
||A trivia game engine with provided ready-made notecards.
|Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.
|-
|-
||[[Under Age Boot]]
|[[User:Rolig_Loon/UNDO_PosRot|UNDO_PosRot]]
|[[User:Chance Unknown|Chance Unknown]]
|{{User|Rolig Loon}}
||Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.
|Allows user to undo position and rotation changes that have been made "manually" to any or all prims in a linkset.
|-
|-
||[[User:Rolig_Loon/UNDO_PosRot|UNDO_PosRot]]
|[[Universal Translator]]
||[[User:Rolig Loon|Rolig Loon]]
|{{User|Hank Ramos}}
||Allows user to undo position and rotation changes that have been made "manually" to any or all prims in a linkset.
|Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration.  Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.
|-
|-
||[[Universal Translator]]
|[[Unix2DateTime]]
|[[User:Hank Ramos|Hank Ramos]]
|{{User|Flennan Roffo}}
||Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration.  Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.
|Conversion from Unix time ([[llGetUnixTime]]()) to date and time string and vice versa.
|-
|-
||[[Unix2DateTime]]
|[[Unmutable Descript Nagger]]
|[[User:Flennan Roffo|Flennan Roffo]]
|{{User|Bobbyb30 Zohari}}
||Conversion from Unix time ([[llGetUnixTime]]()) to date and time string and vice versa.
|To nag avatars to take off their scripted attatchments.
|-
|-
||[[Unmutable Descript Nagger]]
|[[Unpacker On Rez (NewAge)]]
|[[User:Bobbyb30 Zohari|Bobbyb30 Zohari]]
|{{User|Asia Snowfall}}
||To nag avatars to take off their scripted attatchments.
|A very simple to use script for all you creators out there, This script will enable you to send out boxed items and make it easier for users to unpack, Also features auto die on completion. Very simple to configure!
|-
|-
||[[Unpacker On Rez (NewAge)]]
|[[Unpacker On Touch (NewAge)]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Asia Snowfall}}
||A very simple to use script for all you creators out there, This script will enable you to send out boxed items and make it easier for users to unpack, Also features auto die on completion. Very simple to configure!
|Exactly like Unpacker On Rez, But changed some things about to make it Unpack On Touch
|-
|-
||[[Unpacker On Touch (NewAge)]]
|[[Update distributor]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Dale Innis}}
||Exactly like Unpacker On Rez, But changed some things about to make it Unpack On Touch
|Distribute an object (like a project update) to a list of people named in a notecard.
|-
|-
||[[Update distributor]]
|[[UUID2Channel]]
|[[User:Dale Innis|Dale Innis]]
|{{User|Project Neox}}
||Distribute an object (like a project update) to a list of people named in a notecard.
|Optimised version of the original key2channel generators.
|-
|-
||[[UUID2Channel]]
|[[UUID Song Generator]]
||[[User:Project Neox|Project Neox]]
|{{User2|Sendao Goodman}}
||Optimised version of the original key2channel generators.
|Translates a UUID into a simple song and plays it.
|-
|-
||[[UUID Song Generator]]
|[[User:Void_Singer/Programs#v7-D_Advanced_Visitor_Greeter|Visitor Greeter]]
||{{User|Sendao Goodman}}
|{{User|Void Singer}}
||Translates a UUID into a simple song and plays it.
|Reduced spam visitor greeter, highly configurable, easy to modify.
|-
|-
||[[User:Void_Singer/Programs#v7-D_Advanced_Visitor_Greeter|Visitor Greeter]]
|[[VariText]]
||[[User:Void Singer|Void Singer]]
|[[User:Geneko Nemeth|Geneko Nemeth (Kakurady)]]
||Reduced spam visitor greeter, highly configurable, easy to modify.
|Display text on a prim, without looking like from a typewriter
|-
|-
||[[Visitor Logger (Web/Basic) ]]
|[[Visitor Logger (Web/Basic) ]]
|[[User:Buddy Sprocket|Buddy Sprocket]]
|{{User|Buddy Sprocket}}
||A very basic visitor logger - log visitors in SL to a text file on your web-site.
|A very basic visitor logger - log visitors in SL to a text file on your web-site.
|-
|-
||[[Visitors]]
|[[Visitors]]
|[[Wizardry and Steamworks]]
|[[Wizardry and Steamworks]]
||A series of scripts to hold lists of visitors taking into account display names and supporting tracking multiple visits.
|A series of scripts to hold lists of visitors taking into account display names and supporting tracking multiple visits.
|-
|-
||[[Volleyball Game (Kira's Artillery Variations)]]
|[[Volleyball Game (Kira's Artillery Variations)]]
|[[Wizardry and Steamworks]]
|[[Wizardry and Steamworks]]
||The game of Volleyball in SecondLife, based on the [[Artillery]] script and freefall theory. Full build instructions, scripts, import archive and marketplace freebie product. All full permission.
|The game of Volleyball in SecondLife, based on the [[Artillery]] script and freefall theory. Full build instructions, scripts, import archive and marketplace freebie product. All full permission.
|-
|-
||[[Vote Simple]]
|[[Vote Simple]]
||[[User:JB Kraft|JB Kraft]]
|{{User|JB Kraft}}
||Simple vote collector. One avi, one vote.
|Simple vote collector. One avi, one vote.
|-
|-
||[[Walking Sound (NewAge)]]
|[[Walking Sound (NewAge)]]
||[[User:Asia Snowfall|Asia Snowfall]]
|{{User|Asia Snowfall}}
||Very powerful walking sound script, Featuring customer ability to add their own sounds with the API Sound Feature!
|Very powerful walking sound script, Featuring customer ability to add their own sounds with the API Sound Feature!
|-
|-
||[[Wanderer]]
|[[Wanderer]]
|[[Wizardry and Steamworks]]
|[[Wizardry and Steamworks]]
||A script that can be used to randomly move a prim around relative to its origin point. Can be used for breeders, robots, birds and other applications where a primitive has to move around by itself.
|A script that can be used to randomly move a prim around relative to its origin point. Can be used for breeders, robots, birds and other applications where a primitive has to move around by itself.
|-
|-
||[[WarpPos]]
|[[WarpPos]]
|[[User:Keknehv Psaltery|Keknehv Psaltery]]
|{{User2|Keknehv Psaltery}}
||Non-physical movement without the 10m limit.
|Non-physical movement without the 10m limit.
|-
|-
||[[Watchdog]]
|[[Watchdog]]
|[[User:Tika Oberueng|Tika Oberueng]]
|{{User|Tika Oberueng}}
||LSL Watchdog scripts to monitor other scripts in the prim and restart them if they crash or stop running.
|LSL Watchdog scripts to monitor other scripts in the prim and restart them if they crash or stop running.
|-
|-
||[[Wiki3DBuilder]] [[Wiki3DBuilder1.0]]
|[[Wiki3DBuilder]] [[Wiki3DBuilder1.0]]
||[[User:Salahzar Stenvaag|Salahzar Stenvaag]]
|{{User|Salahzar Stenvaag}}
||Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.
|Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.
|-
|-
||[[Window Control]]
|[[Window Control]]
||[[User:Emmas Seetan|Emmas Seetan]]
|{{User|Emmas Seetan}}
||For window opacity, helpful for buildings.
|For window opacity, helpful for buildings.
|-
|-
||[[XTEA Strong Encryption Implementation]]
|[[XTEA Strong Encryption Implementation]]
||[[User:Morse Dillon|Morse Dillon]]
|{{User|Morse Dillon}}
||An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm).  This is the first known public release of a 'real' strong encryption implementation in LSL and is released under the GNU General Public License (GPL).
|An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm).  This is the first known public release of a 'real' strong encryption implementation in LSL and is released under the GNU General Public License (GPL).
|-
|-
||[[XyText 1.5|XyText]]
|[[XyText 1.5|XyText]]
||[[User:Xylor Baysklef|Xylor Baysklef]]
|{{User2|Xylor Baysklef}}
|| Display text (up to 10 characters) on a prim. Use as many prims as desired.
| Display text (up to 10 characters) on a prim. Use as many prims as desired.
|-
|-
||[[XyyyyzText|XyyyyzText]]
|[[XyyyyzText|XyyyyzText]]
||[[User:Criz Collins|Criz Collins]]
|{{User|Criz Collins}}
|| Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO
| Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO
|-
|-
||[[XyzzyText|XyzzyText]]
|[[XyzzyText|XyzzyText]]
||[[User:Thraxis Epsilon|Thraxis Epsilon]] and [[User:Gigs Taggart|Gigs Taggart]]
|{{User|Thraxis Epsilon}} and {{User|Gigs Taggart}}
|| Display text (up to 10 characters) on a prim. Way more efficient than XyText.
| Display text (up to 10 characters) on a prim. Way more efficient than XyText.
|-
|-
||[[Youtube TV]]
|[[Youtube TV]]
||[[User:Morgam Biedermann|Morgam Biedermann]]
|{{User|Morgam Biedermann}}
||Watch your favorite Youtube videos / auto set the texture to the parcel media texture.
|Watch your favorite Youtube videos / auto set the texture to the parcel media texture.
|-
|-
||[[Zero Lag Poseball]]
|[[Input number of seconds, get a string back that shows days, hours, minutes, seconds]]
||[[User:Jippen Faddoul|Jippen Faddoul]] and [[User:Daemonika Nightfire|Daemonika Nightfire]]
|{{User|Fire Centaur}}
||A simple poseball with no lag
|Returns a string that displays days, hours, seconds
|-
|-
||[[Zigzag Sequence]]
|[[Presenter with Timer]]
||[[User:Project Neox|Project Neox]]
|[[User:Fire Centaur]]
||Zigzag sequence generator I developed while scripting checkers
|Yet another texture presenter with a timer, lock, next/prev etc
|-
|-
||[[Input number of seconds, get a string back that shows days, hours, minutes, seconds]]
|[[Random Giver Prim]]
||[[User:Fire Centaur|Fire Centaur]]
|{{User|Damian Darkwyr}}
||Returns a string that displays days, hours, seconds
|A randomized item giver with a game-like twist
|-
|-
||[[Random Giver Prim]]
|[[Client Specific Contents Giver]]
||[[User:Damian Darkwyr|Damian Darkwyr]]
|{{User|Damian Darkwyr}}
||A randomized item giver with a game-like twist
|Give Contents only to users of a specific Client. Such as Phoenix, CoolVL or 2.0
|-
|-
||[[Client Specific Contents Giver]]
|[[User:Void_Singer/v7-D_Zen_Resizer|Zen Resizer]]
||[[User:Damian Darkwyr|Damian Darkwyr]]
|{{User|Void Singer}}
||Give Contents only to users of a specific Client. Such as Phoenix, CoolVL or 2.0
|Single script object resizer w/ multi-language & multi-menu support, + many other features for simple or advanced use.
|-
|-
||[[User:Void_Singer/v7-D_Zen_Resizer|Zen Resizer]]
|[[User:Yumi Murakami/Weaver Spell Grid|Weaver Spell Grid]]
||[[User:Void Singer|Void Singer]]
|{{User|Yumi Murakami}}
||Single script object resizer w/ multi-language & multi-menu support, + many other features for simple or advanced use.
|Designs simple objects and creates them with magic words.
|-
|[[Zero Lag Poseball]]
|{{User|Jippen Faddoul}} and {{User|Daemonika Nightfire}}
|A simple poseball with no lag
|-
|[[User:Dora_Gustafson/bezier_toy|Bézier Toy]]
|{{User|Dora Gustafson}}
|Strictly for fun! The toy is made by one prim and a script. The prim will move along a smooth closed Bézier curve in space until it is stopped.
|}
|}


Line 1,341: Line 1,452:
! '''Description'''
! '''Description'''
|-
|-
|| [https://github.com/Nexii-Malthus/phpPathfinding phpPathfinding]
|[https://github.com/Nexii-Malthus/phpPathfinding phpPathfinding]
|| [[User:Nexii Malthus|Nexii Malthus]]
|{{User|Nexii Malthus}}
|| PHP script for offloading complex pathfinding operations away from heavy use simulators onto external servers. Primarily A* Algorithm. Flexible -- works with any type of node graph. Public Domain. Clean and minimalistic code.
|PHP script for offloading complex pathfinding operations away from heavy use simulators onto external servers. Primarily A* Algorithm. Flexible -- works with any type of node graph. Public Domain. Clean and minimalistic code.
|-
|-
|| [[User:Ina Centaur/UUID/calimg.api|Calendar Image UUID API]]
|[[User:Ina Centaur/UUID/calimg.api|Calendar Image UUID API]]
||[[User:Ina Centaur|Ina Centaur]]
|{{User|Ina Centaur}}
|| API that gives the UUID of an image of a calendar image give month and year arguments.
|API that gives the UUID of an image of a calendar image give month and year arguments.
|-
|-
|| [[HTTP Post request to a PHP server]]
|[[HTTP Post request to a PHP server]]
|| [[User:Corto Maltese|Corto Maltese]]
|{{User|Corto Maltese}}
|| This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.
|This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.
|-
|-
|| [[User:Ina Centaur/PHP/k2n.php|Key2Name.php]]
|[[User:Ina Centaur/PHP/k2n.php|Key2Name.php]]
|| [[User:Ina Centaur|Ina Centaur]]
|{{User|Ina Centaur}}
|| Get Avatar's Name using Second Life search service. (like in LSL Key2Name)
|Get Avatar's Name using Second Life search service. (like in LSL Key2Name)
|-
|-
|| [[User:Darien_Caldwell/HTTP-DNS|HTTP-IN DNS]]
|[[User:Darien_Caldwell/HTTP-DNS|HTTP-IN DNS]]
|| [[User:Darien Caldwell|Darien Caldwell]]
|{{User|Darien Caldwell}}
|| Public Domain DNS and HTTP-IN URL Distribution system running on GAE (the original). Deploy your own for maximum utility and security.
|Public Domain DNS and HTTP-IN URL Distribution system running on GAE (the original). Deploy your own for maximum utility and security.
|-
|-
|| [[Lame_Object_DNS_and_Cross_Sim_Messaging|Lame Object DNS and Cross Sim Messaging]]
|[[Lame_Object_DNS_and_Cross_Sim_Messaging|Lame Object DNS and Cross Sim Messaging]]
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]
|{{User2|Liandra Ceawlin}}
|| Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.
|Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.
|-
|-
|| [[Minify|LSL Minify]]
|[[Minify|LSL Minify]]
|| [[Wizardry and Steamworks]]
|[[Wizardry and Steamworks]]
|| LSL Minification and obfuscation tool written in JavaScript. Contains a form on the wiki using a widget where you can post LSL scripts to be minified as well as the source-code. For another full-screen demo you may [http://eva.comaroski.me/lslclean.html check it on my website]. To use, paste any LSL code and press ctrl+alt+enter to get the minified version.
|LSL Minification and obfuscation tool written in JavaScript. Contains a form on the wiki using a widget where you can post LSL scripts to be minified as well as the source-code. For another full-screen demo you may [http://eva.comaroski.me/lslclean.html check it on my website]. To use, paste any LSL code and press ctrl+alt+enter to get the minified version.
|-
|-
|| [[User:SignpostMarv Martin/PHP/llXorBase64StringsCorrect|llXorBase64StringsCorrect]]
|[[User:SignpostMarv Martin/PHP/llXorBase64StringsCorrect|llXorBase64StringsCorrect]]
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]
|{{User|SignpostMarv Martin}}
|| An implementation of [[llXorBase64StringsCorrect]] in PHP- should be useful if you're using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via [[llHTTPRequest]].
|An implementation of [[llXorBase64StringsCorrect]] in PHP- should be useful if you're using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via [[llHTTPRequest]].
|-
|-
|| [[User:SignpostMarv Martin/PHP/lsl fu.php|lsl_fu.php]]
|[[User:SignpostMarv Martin/PHP/lsl fu.php|lsl_fu.php]]
|| [[User:SignpostMarv Martin|SignpostMarv Martin]]
|{{User|SignpostMarv Martin}}
|| A basic OOP'd PHP Class containing VeloxSeverine's $_POST fixer and Marv's own eccentric ideas for "fixing" things.
|A basic OOP'd PHP Class containing VeloxSeverine's $_POST fixer and Marv's own eccentric ideas for "fixing" things.
|-
|-
|| [[User:Jor3l Boa/PHP/n2k.php|Name2Key.php]]
|[[User:Jor3l Boa/PHP/n2k.php|Name2Key.php]]
|| [[User:Jor3l Boa|Jor3l Boa]]
|{{User|Jor3l Boa}}
|| Get Avatar's UUID using Second Life search service. (like in LSL Name2Key)
|Get Avatar's UUID using Second Life search service. (like in LSL Name2Key)
|-
|-
|| [[Public_Object_DNS|Public Object DNS]]
|[[Public_Object_DNS|Public Object DNS]]
|| [[User:Liandra Ceawlin|Liandra Ceawlin]]
|{{User2|Liandra Ceawlin}}
|| Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.
|Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.
|-
|-
|| [[Rake|Rake]]
|[[Rake|Rake]]
|| [[Wizardry and Steamworks]]
|[[Wizardry and Steamworks]]
|| A C# utility meant to create full inventory backups to your local hard-drive including Textures/Sculpts, Animations, Notecards and Scripts.  
|A C# utility meant to create full inventory backups to your local hard-drive including Textures/Sculpts, Animations, Notecards and Scripts.
|-
|-
|| Silo
|Silo
|| Zero Linden
|{{User2|Zero Linden}}
|| General purpose data store in PHP.  Use this to persist arbitrary data from LSL via [[llHTTPRequest]].  See:
|General purpose data store in PHP.  Use this to persist arbitrary data from LSL via [[llHTTPRequest]].  See:
* [http://www.notabene-sl.com/misc/silo-README.txt README] file
* [http://www.notabene-sl.com/misc/silo-README.txt README] file
* [http://www.notabene-sl.com/misc/silo.tgz silo.tgz] tarball
* [http://www.notabene-sl.com/misc/silo.tgz silo.tgz] tarball
* forum post [http://forums-archive.secondlife.com/54/69/119570/1.html Announcement].
* forum post [http://forums-archive.secondlife.com/54/69/119570/1.html Announcement].
|-
|-
||[[Silverday ObjectDNS]]
|[[Silverday ObjectDNS]]
||[[User:Till Stirling|Till Stirling]]
|{{User|Till Stirling}}
||Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. Features include redirect service, password protected domains, write protected domains, LSL-API for all necessary functions, optional web-interface.
|Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. Features include redirect service, password protected domains, write protected domains, LSL-API for all necessary functions, optional web-interface.
|-
|-
|| [http://aubretec.com/products/sldb SLDB]
|[https://github.com/jgpippin/sldb SLDB]
|| [[User:Luc Aubret|Luc Aubret]]
|{{User2|Luc Aubret}}
|| Flexible web database storage using PHP/MySQL.  Used to store per-user field/value pairs from in-world objects using [[llHTTPRequest]].  
|Flexible web database storage using PHP/MySQL.  Used to store per-user field/value pairs from in-world objects using [[llHTTPRequest]].
* [http://aubretec.com/support/manuals/sldbkit/ Implementation Guide]
* [http://aubretec.com/wp-content/uploads/2009/05/sldb.zip Download] (.zip, 12kb)
|-
|-
|| [https://tlabsfoundry.atlassian.net/wiki/display/SLAD/SL+Asset+Data SL Asset Data]
|[https://tlabsfoundry.atlassian.net/wiki/display/SLAD/SL+Asset+Data SL Asset Data]
|| [[User:Trimda Hedges|Trimda Hedges]]
|{{User|Trimda Hedges}}
|| A set of Java classes to retrieve information about Groups, Parcels and Agents/Avatars based on their key (UUID).  Includes caching of requests and results and example application.  Copyright under Eclipse Public License v1
|A set of Java classes to retrieve information about Groups, Parcels and Agents/Avatars based on their key (UUID).  Includes caching of requests and results and example application.  Copyright under Eclipse Public License v1
* [https://tlabsfoundry.atlassian.net/wiki/display/SLAD/Downloads Downloads]
* [https://tlabsfoundry.atlassian.net/wiki/display/SLAD/Downloads Downloads]
* [http://trimda.com/javadocs/slassetdata/1.1.0/ JavaDocs]
* [http://trimda.com/javadocs/slassetdata/1.1.0/ JavaDocs]

Revision as of 14:28, 29 June 2018

Script Library

NOTE: Please add your scripts to this page and then add them to a category on the Categorized Library page.

Come to this page to see complex examples that show how to combine parts of LSL.

Go to the LSL Examples page to see brief examples of how to use parts of LSL.

Why collect complex examples here? Well, ...

There is a treasure trove of user developed scripts that have become hard to find over time throughout Second Life's web server revisions and redesigns. The Huge Leap to the new Jive software, while traumatic and disruptive, has failed to dispose of what's come before at the moment of your reading. These valuable community generated resources do indeed still remain and can be browsed/retrieved from several disjointed and disparate locations. While some links may point to duplicated, revised, or downright ancient wisdom, you may derive some enlightened perspective researching their hard won, timely solutions we encounter day to day.

  1. Old Forums -Scripting Library index (wiki),
  2. Old Forums -Scripting Forum Archive,
  3. Old Forums -Scripting Library,
  4. new Forums -Archives > Scripting Library,
  5. new Forums -LSL Library.


The wiki medium is well-suited for a script library due to its revision based historical foundation. If you feel inclined to release your scripts to the entire community, there's no better place to preserve your work/love/energy/gift as a unified and cohesive repository. Feel free to add your script page links here as well as adding it to the Categorized Library.

Rules for posting:

  1. Your script must be tested and working. If it's not, stick it in your user-space until it is. This is a list of working, usable scripts.
  2. Add a link to your script's page here. Link back to this page from your script's page. Start your page with {{LSL Header}}.
  3. Do not add scripts that duplicate the same functionality as an existing script or built in function. If yours does, explain why.
  4. Do not list simple scripts here. Include those among the LSL Examples instead.

LSL Script Library

Name Creator Description
Teleporter_Anywhere Luxen Resident Zx Teleporter Anywhere v5.1.
Ultimate_Radar Luxen Resident Zx Ultimate Radar v5.
Language_Scanner Luxen Resident Zx Language Scanner v5.
Visitor_Counter_Tracker Luxen Resident Zx Visitor Counter - Tracker v3.1.
Notecard_Configuration_Reader_by_Maddox_Deluxe Maddox Deluxe Notecard Multi-line Entries Configuration Reader v1.6.
Addiction Moderator and World Clock Yumi Murakami Keep tabs on usage of SL and easily share local times with other users.
Bijocam and Other Camera Scripts Yumi Murakami Various camera control systems for machinima, security, and other effects.
Recent Avatar Scanner Ackley Recent Avatar Scanner notifies you as it collects avatar names. Touch it to see a list of recently collected names.
Target Crosshair HUD Ackley A 2 prim HUD with crosshair targets nearby players names, profiles and user key
Basic Sim Status Button Indicator HUD Ackley A single prim HUD. Color indicates sim status changes.
Basic Target Scanner HUD Ackley A single prim HUD. Scrolls through nearby players names, photos and user key.
(Function) StringIsNum Zion Tristan A User Made Function to return TRUE if a string based input consists entirely of a whole number, and return FALSE otherwise.
Remove all scripts from a linkset Dahlia Orfan Remove all scripts from a linkset.
RLV Viewer Titler Jenna_Felton Titler displaying viewer and it's version, revealed via RLV interface.
Sim Restart Notifyer Jenna_Felton On region restart, notifyes registered residents about the sim is online and the current sim version
Script Vitality plug-in Jenna_Felton Uses vehicle technology to allow scripts (in same prim) to run in 'dead', i.e. no-script areas.
Chat Painter Jenna_Felton Changes texture and collor properties of named prims in a linkset by using chat commands.
1st necessity of SL Beer Dailey Monitors for avatars and (de)activates scripts states to control script performance/lag.
3D Radar Jesse Barnett Rezzes a ball for each avatar in range. Each ball tracks its own AV and displays distance.
RegionSitTeleport Vincent Nacon A very simple and clean sit/unsit teleporter.
Avatar Position Adjustement to Avatar Height When Sitting Cay Trudeau Animation Adjustement According to Avatar Height. A simple snippet to calculate avatar position upwards.
AbcText Ange Capalini EXPERIMENTAL Hyper low prim Display. only 2 prims for 25char.
Access (NewAge) Asia Snowfall An easy to use script for permissions on who can use the script, Public/Group/Owner
Access Tutorial (EN) Daemonika Nightfire Short examples about permission to executable commands.
Aim Detection Dugley Reanimator Monitors for avatars and reports back to owner about who is aiming at them.
Anti (copy & transfer) Daemonika Nightfire This funktion allows you to give away scripts with copy & transfer permissions and force the reseller to change the permission.
Anti Rezz Daemonika Nightfire This script delete the complete object by rezzing on ground and detach it after 5 minutes from avatar.
AnkleLock Wizardry and Steamworks An ankle lock script and attached animation to fix your displaced shoes. This will help if your shoes look displaced when you sit in certain poses or when your animation overrider is active.
AntiDelay Node Xaviar Czervik Uses llMessageLinked to stop those pesky delays.
Artillery Wizardry and Steamworks An artillery gun script, performing the necessary calculations based on a user-chosen velocity, in order to hit a designated target avatar.
AO Overriding Pose Ball Jesse Barnett No more turning your AO off and on when you sit down
ARCFOUR Strong Encryption Implementation Nekow42 Zarf An LSL implementation of ARCFOUR, the most popular stream cipher still in use.
Assembly-Like Programming Language Xaviar Czervik A compiler that runs assembly-like programs.
Associative Array (Dictionary) Emulator Alynna Vixen This library provides a set of functions for using a list as an associative array where string based keys can refer to one or more variant elements.
AvatarFollower Dale Innis Allows one avatar to automatically follow another.
Avatar Radar (NewAge) Asia Snowfall Version 1.2; A nice new avatar radar script i just finish that you can place in your hud, Also features avatar locator
Base2Dec Siann Beck Convert a number to decimal from any base.
BaseN Nexii Malthus Variable base compression, dynamically maps to usable UTF code points.
Basic Encryption Modules Beverly Larkin Basic encryption scripts, allows you to encrypt a float and shout it to another prim on a randomly chosen channel.
Be happy Emmas Seetan Basic smile attachment script, makes your avatar smile.
Beat The Average Vendor Kristen Giano A vendor script based on humblebundle.com
Best Neighbor Doran Zemlja Reduce ad clutter by hiding ads when users are on their own land nearby.
BigNum Library (RSA Encryption) Xaviar Czervik A BigNum Library for dealing with big numbers! Specialized for modular multiplication, and RSA encryption.
Binary Clock Fox Diller A Binary Clock.
BinaryDecimalConverter Soundless Smalls Converts a binary value to a decimal value and vice versa.
Blacklist and Remote Kill Chase Quinnell Blacklist(denial of use) or a creator kill script(can delete someone's item by command on private channel)
Bookmark URLs Rolig Loon Dialog driven HUD reads bookmarked URLs from notecards and navigates directly to them with user's in-world browser.
Bubble Gum Wizardry and Steamworks A script to create a bubble gum effect with sounds and animations.
Bubble Trapper Wizardry and Steamworks A script that rezzes a bubble and surrounds a dialog-chosen avatar, exploding 2 seconds after it has reached the avatar. The article also explains how to hash a name to a number or a key to a number and thereby avoiding to block the rezzer's timer event or using llRegionSay.
Builder's Buddy Tool Newfie Pendragon Script to easily move/rotate large builds that exceed the linkable size limits.
Button Click Detector Sendao Goodman Use llDetectedTouchUV to determine which button was pressed on a texture.
Camera following prim Dale Innis Pair of scripts to make a prim follow your camera position around (for lights etc).
Camera Sync Meyermagic Salome and Nomad Padar A system to synchronize the cameras of two avatars.
Chatbot Anonymous Compile and run the LSL you type on a channel, faster than you can thru the 2007-08 SL GUI.
Chat Logger (GPL) Nobody Fugazi Chat logger which requests permission from participants before recording them.
Chat Relay grumble Loudon A Chat relay which can be routed using a path header and won't echo.
ClickAndDrag Nexii Malthus Click and Drag user interface elements using dynamic feedback
HTTP Get Example (GridSurvey) Lou Netizen Shows how to use LSL to perform an HTTP GET to retreive the name of a random online region from GridSurvey.
Code Racer Anonymous Race two versions of code forever, to see which runs faster.
Code Sizer Anonymous Count the bytes compiled from source code, to measure how to write small code.
Collision message sender Taff Nouvelle Give a message to an avatar on collision if the message has not been sent in the last 10 minutes.
Color Changer Void Singer Dialog driven color changer. Supports 16million+ colors, web color codes, multiple targeted prims, with save and recall.
Color Changer Plus Neo Calcutt A color changer with 14 colors, a random function, and a custom vector function.
Color Conversion Sally LaSalle Convert between Red Green Blue (RGB) and Hue Saturation Value (HSV).
ColorConvert Siann Beck Convert color values to vector from RGB, hex or HTML color name.
Color script Masakazu Kojima Script for changing colors trough a listener with pre-defined colors.
Combined Library Strife Onizuka Library of mostly encoding and decoding functions, some more useful then others.
  • String functions: Replace / Trim right / Trim left / Trim both
  • Unicode conversion: UTF8 to Unicode / Unicode to UTF8
  • List functions: Replace / Compare
Computer:jaycoonlanguage jayco121 Bing A language written in LSL that is meant for my computer (available at the shop).
Configuration Notecard Reader Dedric Mauriac A script to read configuration information from a notecard. Parses notecard to extract key words and their assigned values. Allows for comment lines and many more useful features.
Configuration Notecard Reader (advanced) Lear Cale Robust configuration notecard reader; supports multiple notecards with same suffix, handles reconfig on inventory change, and does not usurp the default state.
Conversation Relay Jippen Faddoul Chat relay which requests permission from participants before relaying their messages. Also includes their attachments. (ToS compliant).
Curtain script Zilla Larsson A simple script to retract/stretch curtains, blinds, bedcovers and more
Cycle Dialog Items w/ Callback Hawkster Westmoreland A customizable way to cycle dialog items with pagination
Dataserver API Revolution Perenti Dataserver Framework for Notecards.
Date Library Corto Maltese Date library, based on number of day since march 3rd 1600, can be used to calculate weekday, date differences, and date offset, and date formating.
Day of the Week DoteDote Edison Function to get day of the week from llGetUnixTime.
Days in Month IntLibber Brautigan Clicking on it returns the number of days in the present month. Useful for scripting calendars and tier systems that need to know the number of days in the month at hand or to calculate for any month. Even adjusts for leap years.
Deed Tools Falados Kapuskas Tools that allow the creator to modify Group-Owned (Deeded) Objects via chat.
DEMO_Shield Daemonika Nightfire With this script, it is impossible to use these scripts in copied (Copybot) object.
Describe Chatter Anonymous Chat to see yourself as others do.
Dialog Control Nargus Asturias A (not-so) simple dialog & menu control script. Call dialog and receive selected value via link_message, with built-in timer and link_message notification on time out. Supports multi-pages dialog and numeric property dialog. Button text and dialog's returned value can differ.

Latest version also has Dialog Menus Control built-in; which allow multi-level menus through SL dialog system.

Dispenser Vendor Wizardry and Steamworks A twist on Vendor that dispenses one object and then removes it from the list of objects.
Dialog Menus (multiuser) SimonT Quinnell Menu dialog handler that supports multiple menus open at once from the single script. Displays multi-page menus if necessary as well as allowing for fixed header and footer buttons. Timeouts as well as Text and button size limits are handled.
Dialog Number Pad DoteDote Edison Use a dialog to accept positive integer input from users.
Display Names Radar Cerise Sorbet Simple HUD type avatar radar that can show display names and script memory usage
Display Names to Key Joran Yoshikawa Simple way to get UUIDs from displaynames
Display-Username_Online_Indicator Daemonika Nightfire This simple hover text-based script is used to shop owners in Second Life, customers at the current display name and user name to display publicly. Additionally shows the status of the Userkey and online. Furthermore, there are click of a chat link that opens the profile owner.
Displayer Script Akinori Kimagawa Display Words On Top Of An Object
Distributed Primitive Database Wizardry and Steamworks The distributed primitive database (DPD) is a database which is meant to survive entirely in SL by using redundancy, replication and time synchronisation to maintain the consistency of the dataset contained in the DPD node/primitives spread out between regions and even grids. Similarly to the Intercom, the robustness of the theory would allow users to maintain a cross-grid database; as of 30 of August 2011 I have managed to couple and replicate data between the two grids by using the methodology described in the script article.
Drink script Emmas Seetan Used mainly for food and drink in Second Life.
Donut Dance Wizardry and Steamworks Err, a script that makes you dance and say something on the local chat once you attach an object (good example for conditional re-entry flipping).
Single_AO-Sit Daemonika Nightfire Posescript for use with or without AO and with or without Animation. With the menu it is possible the seated Avatar to move.
DropBox Dimentox Travanti This is a Drop box which allows people to drop certain items in a object & has many config options.
Efficiency Tester Xaviar Czervik Tests the speed of a function.
Email2IM DoteDote Edison Send IMs to SL friends via email.
Encrypted Region-wide chat Kireji Haiku Encrypted Region-wide chat
ExplodingObjects Dale Innis Causes an object (of the appropriate type) to explode on command.
FadeEasy Nika Rugani The easy way of fading objects in or out (Using llSetLinkAlpha)
FastConeSpread Nexii Malthus Fast Algorithmn to achieve cone spread, main use in weaponry systems.
Fast List Prim Contents PixelProphet Lane Fast and efficient method to print Object Inventory (Name, Type and next Owner permissions)
Grid Status Feed PixelProphet Lane Receive important Grid information in-world
Find Avatar Key Huney Jewell Explores UUID of avatar whose name is said in local chat or who touches the prim.
First Name Letter Prize RaithSphere Whybrow Gives a prize if the person who sits on it's first letter of first name matches the random letter!
Fix_Small_Prims Emma Nowhere Finds and adjusts the smallest prims in a linkset so that it can be scaled down further.
Flight Assist Wizardry and Steamworks Flight feather / flight band implementation supporting various commands and allowing you to fly above the clouds.
Float2Hex Strife Onizuka Very useful for transporting floats.
Float Box Contents Rolig Loon Displays object inventory in hover text, identified by type and updated marquee-style.
Follower Unknown, uploaded by Slik Swindlehurst Makes an object follow the nearest person. Do not use for griefing.
FURWARE_text Ochi Wolfe Versatile text-on-prim script, open source under the MIT license
GA Event Notifier Victor Hua Gathers seven days event data from a Google calendar and display it through a simple interface. The lsl script can access several calendars at once through seperate php files. One file per calendar. Host the included php on your own web server.
Geometric Library Community Project A substantial amount of various geometric functions for intersection and other purposes of 3D maths.
Get Profile Picture Valentine Foxdale Sets the texture of the object to profile picture of the person that touches ot
GetTimestampOffset Siann Beck Returns llGetTimestamp with an hour offset.
Give InvItem every n hours Criz Collins Will give an inventory item on touch only every n hours, even if somebody touches the object more than once.
Give random object Emmas Seetan Touch to receive a random object in the prim's inventory
Giver Wizardry and Steamworks A menu-driven script that will hand out the objects in a prim. Supports multiple pages.
Golden Vendor Yumi Murakami A cross between a vendor and a game.
Google Charts Dedric Mauriac Create links to display raw data as a chart image.
Google_Translator Ugleh Ulrik Translates spanish to english, and its simple to make it any other way.
Go transparent when walking Emmas Seetan An attachment that goes invisible when you walk and visible when you don't walk.
Great Wanderer Wizardry and Steamworks A movement system based on State Machines which provides free roaming.
Greeter Wizardry and Steamworks A multi-purpose greeter with multiple options (IM, landmark, notecard, URL, visitor statistics, shared access and compatible with the Mail system) that could work for shops, clubs, galleries and any other public place.
Group Authorization Chase Quinnell Checks to see if object is set to appropriate group (checks by group key)
Group key finder Emmas Seetan Touch to find the key of the group
Group Privacy Chance Unknown Security device to insure members of a group can have a private area. Deactivates when nobody present.
Hello Avatar Linden Lab SL's default script.
Hello Avatar Companion Chase Quinnell Companion to the original Hello Avatar script
Hierarchics Nexii Malthus Advanced script to create an efficient self-aware hierarchic structure.
Hierarchics2 Nexii Malthus Second generation, one script per object. Only two functions, can be embedded in others. Uses the new llSetLinkPrimitiveParamsFast/llGetLinkPrimitiveParams functions.
High-Capacity Greeter-Counter Rolig Loon Uses a memory compression algorithm to store hashed visitor UUID's in a string instead of using a list.
Holodeck Revolution Perenti Home Rezzing System.
HUD Dots Radar Cerise HUD target example, draws dots on the HUD over avatars in view.
I Got It Wizardry and Steamworks Educational tool to provide feedback from students.
Intercom Wizardry and Steamworks A system allowing region-wide and grid-wide (as of 30 of August 2011, it also works grid-wide, a test was performed by linking up the chat between the OSGrid and SecondLife) mass chat relay. By using this you can relay a main chat across multiple regions or grids. The script was initially meant as a mid-way project in order to test and gather information for the Distributed Primitive Database.
Interpolation Library Nexii Malthus A small set of interpolation functions.
Intra-Region Update Server Emma Nowhere Centrally update objects such as Freeview screens or teleport pads within a region that are configured by notecards or contain modifiable objects or media assets.
Inventory_Based_Menu Revolution Perenti Inventory Based Menu System.
iTunes RPC Fox Diller iTunes RPC via LSL llEmail and llRemoteDataReply.
Jingle Wizardry and Steamworks A script that will make a primitive emit a sound when you wear it and walk around. Ideal for bells, footsteps and so on...
Keyframe Animator Jasper Flossberg This is a KeyFrame Animator Script to simplify construction of keyframed animations.
Keypad Door Tdub Dowler Door and keypad with changeable code. Follow instructions carefully!
Key2Name Nika Rugani Key2Name service where a user no longer needs to be in the same region to get users name
Kilt / Skirt Editor Brangus Weir This changes all the parameters of all the flexis in the link set in one swell foop!
Kira Warp Core Drive Wizardry and Steamworks Scripts and instructions on how to create a vehicle that teleports an avatar and a vehicle to any region on the grid. You can watch the YouTube video showing the prototype I created to demonstrate how it works.
Last Sound System Babbage Linden An LSL Last.fm client.
LibObj Ochi Wolfe A library to manage state in LSL using an object-oriented approach.
LibraryDisplayLandScreenshot Jon Desmoulins A modified version of LibraryDisplayProfilePic using the new PARCEL_DETAILS_ID Implemented in Server v1.36
LinkNumber-List_in_llSetLinkPrimitiveParamsFast Daemonika Nightfire Changed several prims in linkset with the same parameters, with a list. Without separate llSetLinkPrimitiveParams for each prim. (ideal for show/hide effects)
Limit Vendor Wizardry and Steamworks This is a vendor supporting any number of items with different prices which will only dispense a certain number of individual items by setting limits for each item based on a notecard configuration.
Linkset resizer Maestro Linden Systematically rescales a linkset by moving and resizing each prim (by using llGetLinkPrimitiveParams and llSetLinkPrimitiveParamsFast)
Linkset resizer with menu Brilliant Scientist A menu-driven script that rescales a linkset by moving and resizing the prims using llGetLinkPrimitiveParams and llSetLinkPrimitiveParamsFast functions. Based on Linkset resizer.
Resize Script (m/c/t) v2.0.01 Daemonika Nightfire Single resize script for a complete linkset with save and restore option.
Pointing Stick rhonin Nissondorf A device that takes controls of your arrow keys and directs the device in the relative direction its pointing, forward and back of course.
Gun Script rhonin Nissondorf Shoots out "ammo" from the root prim of your "gun".
Grenade Script rhonin Nissondorf Uses a timed factor to add influence to the velocity of a throw object.
Linkset Resizer 2 Emma Nowhere A more user-friendly resizer script designed for either drop-in use by the end-user or builder or for use in products. Based on Fix Small Prims.
List2CSV Kunnis Basiat Similar to llList2CSV & llCSV2List which includes preserving type and escaping characters.
list_cast Fractured Crystal Casts a list of strings into the type they appear to be. Designed for preprocessing user input for feeding into llSetPrimitiveParams
Listener Script Emmas Seetan Use to listen to other people's conversations (Like spying)
List: Find Last Index Void Singer Returns the last index of searched item in a source list. (backwards version of llListFindList)
List: Multi Find Void Singer Returns the first found index of multiple search items in a list. (Multi-item version of llListFindList. Fwd and Rev versions included)
List: Reverse Void Singer Returns an input List in reverse order
LinksetIndexing Nexii Malthus Functions for indexing a linkset by patterns or names down to their linkset numbers.
llGetAgentList Sim-Wide Radar Tiaeld Tolsen Simple radar implementation using the new llGetAgentList LSL Function.
Live Event Timeout Wizardry and Steamworks A script which will set the the music URL back to a radio station of your liking when a DJ leaves or forgets to switch back the URL after a live event. It takes multiple DJs, using a notecard and several configuration parameters.
LOGO Turtle Wizardry and Steamworks A script that interprets basic LOGO commands, extending the directions to 3D.
lsDancemachine Kephra Nurmi Low lag client server dancemachine.
lsDeejay Home Edition Kephra Nurmi Client server media control for music, video, youtube, pictures, and texture animations.
lsDialog Kephra Nurmi Universal notecard driven menu dialog system.
lsDisplay Kephra Nurmi Picture cycler with preloader.
lsDistributor Kephra Nurmi Simple 'try' and 'buy' vendor system.
LSL FUSS Wizardry and Steamworks FUSS (Frequently Used Short Snippets) is an collection of short snippets provided by Wizardry and Steamworks. They range from functions to one-liners and are provided for LSL developers.
LSL_languageAPI Gypsy Paz Multi-lingual API from notecard based language files
Mail Wizardry and Steamworks An system for sending objects to multiple recipients automatically supporting shared access and Greeter compatible auto-subscriptions.
Mandelbrot Explorer Babbage Linden An interactive fractal explorer.
Materialization Effects Overbrain Unplugged Special effects to add to rezzing events to simulate a teleportation or materialization.
Materialization Effects 2 Nika Rugani More efficient and faster version of Materialization Effects by Overbrain Unplugged.
Matrix Functions KyleFlynn A set of 3x3 matrix functions, multiplication, division, inversion, transposition, etc.
Memory Module Wizardry and Steamworks An example of pseudo-persistent variable in-world storage.
Merge Sort Xaviar Czervik Implements a Merge Sort in LSL, however this code is 300(ish) times slower than llListSort. Don't use this in a script!
Minesweeper Xaviar Czervik A simple minesweeper game.
Mood Color Changer Wizardry and Steamworks A script that changes the color of all primitives in a linkset depending on the smileys the owner types on the main chat.
Morse Code Bobbyb30 Swashbuckler A script that allows for the conversion to and from morse code and can "play" morse code.
Multi-displays Texture Cycler Nargus Asturias A simple texture rotator designed for multiple display screens. With delay between each screen AND delay between each loop.
Multi Item Rezzer Jesse Barnett A rework of my old High Altitude Rezzer. Place the objects that you wish to choose from to be rezzed inside. Sit on the rezzer and pick the item and the height. It will go to target height and rez the object.
Multirezzer (on collision) Beet Streeter Spawns up to 10 objects when the object containing the script collides with a user.
Myriad Lite Preview 5 RPG System Allen Kerensky Working preview of the Myriad Universal RPG System by Ashok Desai, converted to LSL as a roleplay meter with quest NPC and goals, hand-to-hand and melee close combat, ranged combat, armor, healing, bullet, firearm, holster, practice target, and much more
N2K Wizardry and Steamworks A Name To Key (Name2Key) implementation that does not use third-party databases, nor relies on the uptime of not well known websites but rather uses the World Wide Web Consortium to fetch the key of avatars while trying to alert the developers of the consequences of using Name2Key third-party providers as well as trying to refrain from sales pitch terminology such as "best", "newest" and "fastest".
Name2Key in LSL Maeva Anatine Get the Name2Key feature inside your scripts. Works even on lastly subscribed avatars.
Name2Key Nika Rugani Newest and fastest Name2Key search, While the database is small it is also connected to Second Life's search.
NexiiText Nexii Malthus Text Renderer, specialised in features, performance and a compact nature. It features unique per character control, such as Colour, Bold, Italics, Underline, Stroke, Icons. The high performance means it comes in at a 5 char / prim ratio, but it is perfect where highly dynamic and rich text is required.
NexiiText2 Nexii Malthus Second Gen Text Renderer. Same as above but features use of PRIM_LINK_TARGET and an awesome dynamic prim allocation architecture.
No Auto-Return Bellla Clarity To stop your long and hard builds from getting returned in sandboxes (only single prims, though!).
No Auto-Return NR Jor3l Boa This really works (29-05-09), needs a nearby region to do the trick and avoid auto return. (Tested on Blue and Rausch)
No Auto-Return (Multi) Xaviar Czervik A revision of Bella's that works for multi-prim objects.
No Limit Teleporter Morgam Biedermann Teleport to infinite altitudes (up to 4096m)
Object Size Chase Quinnell Gets the dimensions and footprint of a linkset
Object to Data Xaviar Czervik Turns an object into text (and back). Allows people to transfer objects through notecards (or otherwise).
Online Indicator Kristy Fanshaw Will show if the user is online or not. Displays users profile picture and allows to send IM's to user. Also gives a link to open the users profile
Open Group Join Alicia Stella User Touches Object to Join Group from Group Info window, (no bot.)
Open Prim Animator Todd Borst Single script prim animation tool. Menu driven, easy to use.
Open Zyngo Skin Installer Tmzasz Luminos A Simple Script designed to install skins on the popular Skill machines.
Orbitor Wizardry and Steamworks Based on Wanderer, we create Orbitor which allows a primitive to orbit around an origin point.
One Script, many doors Kyrah Abattoir Door script able to manage more than 50 linked doors from a single script instance.
ParseString2List Strife Onizuka Same as llParseString2List and llParseStringKeepNulls, but not limited to 8 spacers or separators. Thus substitute a call to the llParseString2List and llParseStringKeepNulls functions by a call to ParseString2List whenever you have more than 8 separators or more than 8 spacers.
Password Generator Syntrax Canucci This is an over-complicated, semi-complex password generator, which goes through multiple steps.
Pathfinder Babbage Linden A potential field based pathfinding library.
Pay to Strip Wizardry and Steamworks This script is mainly meant for dancers and uses RLV to allow people to strip an avatar by making every clothes and attachment piece removable, respectively detachable for a settable price.
Permanent Primitive URL Wizardry and Steamworks A script that uses http://tiny.cc REST API to update a SIM URL and make it permanent. Full description on how to register and set up a "nice" URL, like: http://tiny.cc/Kira. Should work with most URL shortening services (I'm not affiliated with tiny.cc except for having a pass at them for not allowing OpenSIM-style generated URLs).
Personal ATM Machine Jessikiti Nikitin Allows deposits and withdrawals into another of your accounts, without the account being logged in.
Phantom Child Aeron Kohime Causes a child in a link set to become phantom without the entire object becoming phantom.
PHP_RegionFunctions Gypsy Paz and Zayne Exonar Three useful PHP functions to get region info
PhysicsLib Nexii Malthus Interesting set of fun physics functions.
Planar Tile Generator Wizardry and Steamworks A script to generate perfectly aligned tiles.
Play and Loop Sound Bellla Clarity Very short and simple script; plays and loops a sound in an object.
Posing Stand Bellla Clarity Just a pose script to edit attachments more easily.
PosJump Uchi Desmoulins A much more efficient alternative to the popular warpPos function for bypassing 10m distance-moved limitations.
Puppeteer Wizardry and Steamworks A simple puppeteer script that will allow you to record and animate prim movements and rotations.
Primitive Name Changer Wizardry and Steamworks A script that changes the primitive's name based on an user-configurable interval and a notecard list containing possible names.
Prefix Calculator Xaviar Czervik A calculator that evaluates expressions in prefix notation.

+ 3 4 = 5. * + 1 2 + 3 4 = 14.

Profile Generator Wizardry and Steamworks A cynical script for generating boilerplate profiles by based on cliches and profile memes.
Profile Picture Jor3l Boa A working profile picture script with the new SecondLife API (1/11/2011)
Progress Bar Nexii Malthus Flexible and powerful little function for creating progress bars useful in hovertext.
Pseudo-random Number Generator Xaviar Czervik Generates a Pseudo-random number between -0x7FFFFFFF and 0x7FFFFFFF
Quick Collar Wizardry and Steamworks A simple, no-bulk, no external database and essential feature-packed RLV collar script for your pleasures.
Quicksort Wizardry and Steamworks LSL implementation of the Quicksort algorithm.
Quiz From Notecard Rolig Loon A multiple-choice testing script that reads questions and answer choices from a notecard and presents them in dialog boxes.
Racter Wizardry and Steamworks In-world, multi-purpose chatterbot (Eliza/A.L.I.C.E. inspired) supporting multiple configurable hot-swappable brain-files with a wide range of applications.
Rainbow_palette Rui Clary Build a color picker, using only one prim, and a few lines of code.
Random Gaussian Number Generator Vlad Davidson Generates a random number drawn from a normal (Gaussian; bell-curve) distribution, based on a specified mean/stdev
Random AV Profile Projector Debbie Trilling Randomly selects an AV from a crowd & then projects their profile picture as a 'holographic' image
Random Object Vendor CodeBastard Redgrave Simple vendor that gives out random objects when paid the right amount
Random Password Generator Jor3l Boa Generate Random passwords based on String Length.
RandomPrimParams Xintar Citron Simple script which randoms Prim Parameteres, in this example i used color, but you can use everything.
RavText Ravenous Dingo An alternate to XyText. This is a lightweight, multiple font 10 character text display system. It only supports uppercase alphanumeric text and a few special characters, but it is very fast, renders quickly and supports multiple fonts. It is meant for specialized use when all that is desired is basic, fast text display and the extra "bells and whistles" are not needed.
Real Object Inventory To Dialog PixelProphet Lane Display any amount of items contained in an Object in a Dialog, regardless of item name length.
Rental Box, Simply Sendao Goodman Simple explanation of how to make rental boxes.
Rental Cube Hank Ramos Simple cube for renting out a space.
Rental-Cube Daemonika Nightfire This is an Open-Source version of a Rental-Cube from Daemonika Nightfire. Just copy/paste this script into a inworld lsl-script and add one notecard called Info/Rules to the content of your cube.
Textbox2Hovertext Ackley A simple script to allow hovertext to be set with a dialog text box.
Remote Texture Loader Bobbyb30 Swashbuckler A set of scripts for remotely loading textures within a sim. This means that a single "texture server" can manage multiple changing billboards within a sim.
Region Frames Per Second Heymeriou Mystakidou Says the region name and frames per second out loud on command.
Security Orb Wizardry and Steamworks A regular security orb that ejects people from a land parcel supporting a menu configuration and a notecard based access list.
Resizer multi-prims Christy Mansbridge 1 Mono script to resize object (1 to 256 prims) by blue menu. Avoid risk to break the build by increasing link distance.
RLV Collision Grabber Vala Vella Grab people colliding with the object and sit them on a set target using RLV
sbDialog Siann Beck A simple replacement function for llDialog. It re-orders the button list so that the button values, as passed to it, display left-to-right, top-to-bottom. It also opens a listen on the specified channel, and returns the handle.
Scheduled Payments Wizardry and Steamworks A script that will allow you to make scheduled (and reoccurring) payments to multiple avatars via a notecard.
Scheduler Haravikk Mistral Schedule multiple events using a single script timer
Scheme Interpreter Xaviar Czervik A scheme interpreter capable of handling most scheme expressions, including lambda and lists.
Script Override Functions Revolution Perenti bypass default strings, integer etc in chat channel.
Script Scrubber Toady Nakamura Script scrubs memory resident script functions from prim and self-deletes the script. Does not damage the prim, or remove other scripts. Use this to kill bling or other particle effects!
Scripted Attachment Detector Bobbyb30 Swashbuckler A script that will display avatars wearing scripted attatchments in hovertext. This may be worn as an hud or rezzed.
Self Upgrading Script Enhanced Cron Stardust Keeps only latest version of the script on prim (even with multiple adds of the same script!)
Sensor Visualizer Cerise Sorbet Shows the size and shape you get with llSensor range and arc parameters
Serverless Key Exchange Sendao Goodman Maintains a network of object keys without using an external server.
SetLinkText Tacusin Memo Custom function like llSetText only applying to linked sets.
SHA-1 Hash Strife Onizuka Performs a SHA-1 Hash on an input text. Similar to MD5 only (slightly) more secure.
SHA-2 Hash Strife Onizuka Performs a SHA-2 Hash on an input text. Similar to SHA-1 only (slightly) more secure.
Shoutcast - radio controller v0.3 (remake of similar scripts) Flennan Roffo Control your shoutcast radio stations with this shoutcast controller. Uses notecard for info about genres and stations and menu to select the station. Sends info to Xytext display.
Show Agent Script Count and memory PixelProphet Lane Fast and efficient method to display the amount of scripts and memory usage for an agent
Sim Map Particle Projector Jesse Barnett Displays a floating map of the sim the script is in.
Sim Performance Collector (Web-based DeniseHoorn Slade Makes some graphs for your website on the sim-performance (DIL,FPS, PING). PHP and Round Robin Database on Server needed!
Sim Restart Logger Kyrah Abattoir Counts region restarts and displays log of last 9 restarts together with region FPS and dilation.
SIM status Wizardry and Steamworks A script that will scan and display the status of SIMs (up, down, starting, stopping, unknown, crashed) from a notecard in the same prim as the script.
Simple Elevator in a Box Hank Ramos Simple elevator example.
Simple Pay Door Giygas Static Simple door you pay to get access.
Skillingo AntiHack Script Tmzasz Luminos A simple Protection script for skillingo thats modifyable to work with other machines.
Skunk Money Hank Ramos Fun gambling machine of yesteryear, which only supports freeplay now due to SL regulations against gambling.
SLateIt Babbage Linden An augmented virtual reality HUD.
SLetanque Babbage Linden An LSL petanque game.
SLURL HUD CodeBastard Redgrave Touch this HUD to get a SLURL through IM, email and floating text.
BuildSlurl (NewAge) Archile Azalee A way to create a SLurl in a single function BuildSlurl
SL Mail V1.2 Flennan Roffo Second Life mail client V1.2 (released sept'07). Send and receive mail from within Second Life from and to any address. With Address Book function and many chat commands. V1.3 is upcoming soon!
SL NTPoHTTP client SignpostMarv Martin Second Life Needs Time Parsing over Hyper Text Transfer Protocol

Emulates the function of llGetWallclock for any timezone by using SLOpenID's SLNTPoHTTP service. Also supports ISO 8601 and RFC 2822 timestamps. Script is dependent upon an external service operated by the author!

Slide Display Wizardry and Steamworks A display for presentations or talks supporting multiple slides as well as zooming-in on the slides.
Smile Wizardry and Steamworks An extended smile script supporting two smiles (extendable via a list) and a time delay triggering them at random.
Smooth Rotating Door Toy Wylie A script for doors that open and close smoothly using llTargetOmega
Smooth Rotating Linked Door With Hinge Lyn Mimistrobell A script for linked uncut (mesh) doors that smoothly rotates around a virtual hinge without the use of timers
Smooth Sliding Door SimonT Quinnell A script for sliding doors that open and close smoothly using llMoveToTarget. Asjusts for prim orientation.
Snake Game Wizardry and Steamworks The game of snake in Second Life.
Song Requests Wizardry and Steamworks Helper script for DJs, allowing listeners to request songs and make dedications.
Sound Preloader Trinity Dejavu A tripwire that preloads a selection of sound files when avatar collides with prim.
Speed Tester Bobbyb30 Swashbuckler Similar to the Efficiency Tester, this script allows you to test the speed of a particular function or snippet with multiple trials giving min/max/avg/median and the standard deviation.
Spiral Staircase Generator Meyermagic Salome Generates nice looking spiral staircases without much hassle.
String Compare Xaviar Czervik Compares two strings and reliably returns either 1, -1, or 0 if they are the same.
Synchronize Cay Trudeau Makes synchronized start to a task on even/odd seconds
String: Reverse Void Singer Returns an input string in reverse order
String: Last Index Void Singer Returns the last index of search found in string (the backward equivalent of llSubStringIndex)
Tail Messages (NewAge) Asia Snowfall A super nice easy to use script for those non-scripters out there! NewAge coding has done it again where you no longer need to scroll up and down adding buttons and adding messages, Features a tag system (you'll see what i mean :P)
Taper Door (minimalistic) Kopilo Hallard A basic script for doors which open and close using taper.
Teleport HUD Jesse Barnett WORKS TO 4096 METERS!! Very user friendly teleport HUD. Add destinations by touching "Add" & naming destination in chat. Automatically gets sim name and coordinates. Will only display the destinations in the sim you are currently in. Demonstrates more advanced list manipulation and stride functions.
Teleporter (landmark based) Void Singer Uses Landmarks to offer map teleports. Works as Hud or inworld objects, just drop in landmarks and go.
Text Scroller Fred Gandt A simple text display object that scrolls text (applied as a texture) from right to left (like those LED signs) in a continuous loop.
Texture Changers Bobbyb30 Swashbuckler A collection of texture changing scripts.
Texture Management Revolution Perenti Dialog Menu based Texture Selection.
Texture Particle Poofer Wizardry and Steamworks This is a generic dialog-based particle poofer, emitting textures towards an avatar for a configurable amount of time.
Texture Slide Xen Lisle Slides a texture on mouse movement
Tic Tac Toe CG Linden Step by step demo on how to implement a larger scripting project
TightList Strife Onizuka Tight List is a family of functions for encoding lists as strings and then decoding them back into lists.

There are two flavors: TightList and TightListType. TightListType preserves types and uses a 6 char header, while TightList uses a 1 char header that doesn't preserve type.

Timer Module Isabelle Aquitaine Manage multiple timers via linked messages.
Two Avatars on single prim Cay Trudeau Allow two (or more) avatars to sit on same prim
Timestamp:
Unix time code to list format
Void Singer converts Unix timestamps to their [Y, M, D, h, m, s] equivalents (ex: 1234567890 to [2009, 2, 13, 3, 31, 30])
Timestamp:
List format to Unix time code
Void Singer converts [Y, M, D, h, m, s] timestamps to their Unix equivalents (ex: [2009, 2, 13, 3, 31, 30] to 1234567890)
Timestamp:
Weekday from Unix timestamp
Void Singer Gets weekday from Unix timestamps (ex: "Friday" from 1234567890)
Texture Repeater Jenna Felton Observes textures and texture parameters on the prim. If changed, bulk-updates other prims in linkset.
The Stash (Bank) Wizardry and Steamworks This is a depositing system to link your secondary account (alt) to a prim in-world so you can retrieve money without switching back and forth between accounts. It supports setting an upper limit, sharing the stash if you wish, logging everybody who deposited money and retrieved money, sending money to a list of bookmarked avatars and getting a status of your current holdings. It also explains some tricks for developers, for example, how to get another timer() if your current timer() is used up already.
Tipjar Wizardry and Steamworks This is a fully fledged tipjar supporting shared access, split profits, inviting to group, handing over gifts, maintaining statistics of who tipped most and who tipped in general, eliminating deed to group and comes with an innovative feature: it periodically moves around from avatar to avatar in the room and returns back to its initial position after a sweep. This way your tijpar will not be static, but participate in the party!
Timestamp:
Weekday from (Y, M, D) format
Void Singer Gets weekday from (Y, M, D) timestamps (ex: "Friday" from (2009, 2, 13))
Touch A Quote CodeBastard Redgrave Touch an object to read quotes sequentially from a notecard
Touring Balloon Hank Ramos Automated touring balloon with many options from long ago. Always seems to work on one SL release, and not the other.
Towncrier Wizardry and Steamworks A simple towncrier to be used in role-play SIMs or wherever there is a need to broadcast news in random intervals.
Trivia Wizardry and Steamworks A trivia game engine with provided ready-made notecards.
Under Age Boot Chance Unknown Security device example to teleport home accounts below a minimum age limit; can be useful in combating free griefer accounts.
UNDO_PosRot Rolig Loon Allows user to undo position and rotation changes that have been made "manually" to any or all prims in a linkset.
Universal Translator Hank Ramos Chat listener that handles seamless translation of public chat between 50+ written languages without the need for configuration. Handles numerous avatars, auto-detects languages, and works together with multiple copies of translators to spread-workload using a sophisticated back-end communications sub-system.
Unix2DateTime Flennan Roffo Conversion from Unix time (llGetUnixTime()) to date and time string and vice versa.
Unmutable Descript Nagger Bobbyb30 Zohari To nag avatars to take off their scripted attatchments.
Unpacker On Rez (NewAge) Asia Snowfall A very simple to use script for all you creators out there, This script will enable you to send out boxed items and make it easier for users to unpack, Also features auto die on completion. Very simple to configure!
Unpacker On Touch (NewAge) Asia Snowfall Exactly like Unpacker On Rez, But changed some things about to make it Unpack On Touch
Update distributor Dale Innis Distribute an object (like a project update) to a list of people named in a notecard.
UUID2Channel Project Neox Optimised version of the original key2channel generators.
UUID Song Generator Sendao Goodman Translates a UUID into a simple song and plays it.
Visitor Greeter Void Singer Reduced spam visitor greeter, highly configurable, easy to modify.
VariText Geneko Nemeth (Kakurady) Display text on a prim, without looking like from a typewriter
Visitor Logger (Web/Basic) Buddy Sprocket A very basic visitor logger - log visitors in SL to a text file on your web-site.
Visitors Wizardry and Steamworks A series of scripts to hold lists of visitors taking into account display names and supporting tracking multiple visits.
Volleyball Game (Kira's Artillery Variations) Wizardry and Steamworks The game of Volleyball in SecondLife, based on the Artillery script and freefall theory. Full build instructions, scripts, import archive and marketplace freebie product. All full permission.
Vote Simple JB Kraft Simple vote collector. One avi, one vote.
Walking Sound (NewAge) Asia Snowfall Very powerful walking sound script, Featuring customer ability to add their own sounds with the API Sound Feature!
Wanderer Wizardry and Steamworks A script that can be used to randomly move a prim around relative to its origin point. Can be used for breeders, robots, birds and other applications where a primitive has to move around by itself.
WarpPos Keknehv Psaltery Non-physical movement without the 10m limit.
Watchdog Tika Oberueng LSL Watchdog scripts to monitor other scripts in the prim and restart them if they crash or stop running.
Wiki3DBuilder Wiki3DBuilder1.0 Salahzar Stenvaag Allows a group of people to collectively build up complex 3D mindmaps with connected concepts. Uses particles for connections and low prim usage. Nodes can be textured, colored, changed form size moved collectively by everybody and can distribute notecards, landmarks, URL, objects, textures. I provide two version 0.1 and 1.0 and probably next version will communicate with moodle and sloodle external websites.
Window Control Emmas Seetan For window opacity, helpful for buildings.
XTEA Strong Encryption Implementation Morse Dillon An LSL implementation of XTEA (eXtended Tiny Encryption Algorithm). This is the first known public release of a 'real' strong encryption implementation in LSL and is released under the GNU General Public License (GPL).
XyText Xylor Baysklef Display text (up to 10 characters) on a prim. Use as many prims as desired.
XyyyyzText Criz Collins Display text (up to 10 characters) on a prim. Displays different text for each line instead of one single text, that will be broken into the next lines. Watch here for what that means: http://screencast.com/t/1wMLujLcEO
XyzzyText Thraxis Epsilon and Gigs Taggart Display text (up to 10 characters) on a prim. Way more efficient than XyText.
Youtube TV Morgam Biedermann Watch your favorite Youtube videos / auto set the texture to the parcel media texture.
Input number of seconds, get a string back that shows days, hours, minutes, seconds Fire Centaur Returns a string that displays days, hours, seconds
Presenter with Timer User:Fire Centaur Yet another texture presenter with a timer, lock, next/prev etc
Random Giver Prim Damian Darkwyr A randomized item giver with a game-like twist
Client Specific Contents Giver Damian Darkwyr Give Contents only to users of a specific Client. Such as Phoenix, CoolVL or 2.0
Zen Resizer Void Singer Single script object resizer w/ multi-language & multi-menu support, + many other features for simple or advanced use.
Weaver Spell Grid Yumi Murakami Designs simple objects and creates them with magic words.
Zero Lag Poseball Jippen Faddoul and Daemonika Nightfire A simple poseball with no lag
Bézier Toy Dora Gustafson Strictly for fun! The toy is made by one prim and a script. The prim will move along a smooth closed Bézier curve in space until it is stopped.

Support Script Library

These are scripts in other languages, intended to be run on other systems that support scripts written in LSL

Name Creator Description
phpPathfinding Nexii Malthus PHP script for offloading complex pathfinding operations away from heavy use simulators onto external servers. Primarily A* Algorithm. Flexible -- works with any type of node graph. Public Domain. Clean and minimalistic code.
Calendar Image UUID API Ina Centaur API that gives the UUID of an image of a calendar image give month and year arguments.
HTTP Post request to a PHP server Corto Maltese This small library allows you to make simple POST requests to your website. The libraries allow you to get your request through the variable $_POST on the server. It also include a basic security mechanism aimed to stop hacking. Comprises of LSL client script and PHP server script.
Key2Name.php Ina Centaur Get Avatar's Name using Second Life search service. (like in LSL Key2Name)
HTTP-IN DNS Darien Caldwell Public Domain DNS and HTTP-IN URL Distribution system running on GAE (the original). Deploy your own for maximum utility and security.
Lame Object DNS and Cross Sim Messaging Liandra Ceawlin Simple, cheeseball method of doing cross-sim communications with http-in and an external object DNS service.
LSL Minify Wizardry and Steamworks LSL Minification and obfuscation tool written in JavaScript. Contains a form on the wiki using a widget where you can post LSL scripts to be minified as well as the source-code. For another full-screen demo you may check it on my website. To use, paste any LSL code and press ctrl+alt+enter to get the minified version.
llXorBase64StringsCorrect SignpostMarv Martin An implementation of llXorBase64StringsCorrect in PHP- should be useful if you're using llXorBase64StringsCorrect to do cryptography work in LSL2 and posting it out to the web via llHTTPRequest.
lsl_fu.php SignpostMarv Martin A basic OOP'd PHP Class containing VeloxSeverine's $_POST fixer and Marv's own eccentric ideas for "fixing" things.
Name2Key.php Jor3l Boa Get Avatar's UUID using Second Life search service. (like in LSL Name2Key)
Public Object DNS Liandra Ceawlin Public object DNS-like system running on GAE, for http-in. Hopefully scalable enough for wide-spread usage.
Rake Wizardry and Steamworks A C# utility meant to create full inventory backups to your local hard-drive including Textures/Sculpts, Animations, Notecards and Scripts.
Silo Zero Linden General purpose data store in PHP. Use this to persist arbitrary data from LSL via llHTTPRequest. See:
Silverday ObjectDNS Till Stirling Dynamic Object-DNS-System to provide dynamic mapping of LSL-URLs to persistent domains. Features include redirect service, password protected domains, write protected domains, LSL-API for all necessary functions, optional web-interface.
SLDB Luc Aubret Flexible web database storage using PHP/MySQL. Used to store per-user field/value pairs from in-world objects using llHTTPRequest.
SL Asset Data Trimda Hedges A set of Java classes to retrieve information about Groups, Parcels and Agents/Avatars based on their key (UUID). Includes caching of requests and results and example application. Copyright under Eclipse Public License v1

See Also

Articles

Subcategories

This category has the following 2 subcategories, out of 2 total.

Pages in category "LSL Library"

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