Difference between revisions of "Click actions"

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A '''click action allows you to interact with an object with a single left click'''. In addition, each click action has a special cursor indicating what it does. This makes using objects easier, especially for new Residents. For example, if you set a box to the '''Buy object''' click action, a customer will see a "$" cursor as they hover it. They can then purchase it by clicking once, then clicking again to confirm the purchase.
A '''click action allows you to interact with an object with a single left click'''. In addition, each click action has a special cursor indicating what it does. This makes using objects easier, especially for new Residents. For example, if you set a box to the '''Buy object''' click action, a customer will see a "$" cursor as they hover it. They can then purchase it by clicking once, then clicking again to confirm the purchase.
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*  No special click action is used.
*  No special click action is used.
* If the object is scripted, it responds to what it's programmed to do when touched (clicked on).
* If the object is scripted, it responds to what it's programmed to do when touched (clicked on).
* "Grab" means if you hold down Ctrl (PC) or Cmd (Mac), the cursor changes to a hand, and you can drag objects you have permission to.
* "Grab" means if you hold down Ctrl (PC) or Cmd (Mac), the cursor changes to a hand, and you can move objects you have permission to.


=== Sit on object ===
=== Sit on object ===


* The cursor changes to a chair when you hover over the object.
* The cursor changes to a chair when you hover over the object.
* If clicked, your avatar sits on it (or tries to).
* When clicked, your avatar sits on it (or tries to).
* The same result as right-clicking the object and selecting '''Sit Here'''.  
* The same result as right-clicking the object and selecting '''Sit Here'''.
* This also makes it easier to sit on an object instead of right-clicking and choosing '''Sit Here''' repeatedly, which tends to result in "No room to sit here..." error messages on narrow and odd-shaped objects.


=== Buy object ===
=== Buy object ===


* This requires the object to be set for sale.
* The cursor changes to a "$" when you hover over the object.
* The cursor changes to a "$" when you hover over the object.
* If clicked, a Buy dialog appears, then you can purchase  
* When clicked, a Buy window appears, then you can purchase  
* The same result as right-clicking the object and selecting '''Buy'''.
* The same result as right-clicking the object and selecting '''Buy'''.
* This requires the object to be set for sale.


=== Pay object ===
=== Pay object ===


* The cursor changes to a stack of coins when you hover over the object. If clicked, a pay dialog is shown.
* This requires a script in the contents to work, and is a common alternative to '''Buy object'''  when choose-your-own-price flexibility, stats tracking, and other options are needed.
* The cursor changes to a stack of coins when you hover over the object. When clicked, a pay window appears
* The same result as right-clicking the object and selecting '''Pay...'''.
* The same result as right-clicking the object and selecting '''Pay...'''.
* This requires a script in the contents to work, and is a common alternative to '''Buy object'''  when choose-your-own-price flexibility, stats tracking, and other options are needed.
 


=== Open ===
=== Open ===


* This is very useful if you ''do'''
* You must own the object and it must have contents to open it.
* You must own the object and it must have contents to open it.
* This is very useful if you sell content which is intended to be packaged and "unwrapped" from boxes.
* The cursor changes to an open box when you hover the object. When clicked, an Object Contents window appears.
* The same result as right-clicking the object and selecting '''Open'''.


=== Play parcel media ===


=== Play parcel media ===
* The same result as clicking the Play button on your toolbar, only more immersive since it's inworld.
* The same result as


=== Open parcel media ===
=== Open parcel media ===

Revision as of 12:51, 15 October 2009

A click action allows you to interact with an object with a single left click. In addition, each click action has a special cursor indicating what it does. This makes using objects easier, especially for new Residents. For example, if you set a box to the Buy object click action, a customer will see a "$" cursor as they hover it. They can then purchase it by clicking once, then clicking again to confirm the purchase.

For Sale - Contents - Buy object CLICK ACTION.png

You can easily see all the available click actions in a few, well, clicks:

  1. Right-click an object and select Edit from the pie menu.
  2. Click the General tab, if it isn't already selected.
  3. Look under When Left-Clicked.

Click action types

Touch/grab (default)

  • No special click action is used.
  • If the object is scripted, it responds to what it's programmed to do when touched (clicked on).
  • "Grab" means if you hold down Ctrl (PC) or Cmd (Mac), the cursor changes to a hand, and you can move objects you have permission to.

Sit on object

  • The cursor changes to a chair when you hover over the object.
  • When clicked, your avatar sits on it (or tries to).
  • The same result as right-clicking the object and selecting Sit Here.
  • This also makes it easier to sit on an object instead of right-clicking and choosing Sit Here repeatedly, which tends to result in "No room to sit here..." error messages on narrow and odd-shaped objects.

Buy object

  • This requires the object to be set for sale.
  • The cursor changes to a "$" when you hover over the object.
  • When clicked, a Buy window appears, then you can purchase
  • The same result as right-clicking the object and selecting Buy.

Pay object

  • This requires a script in the contents to work, and is a common alternative to Buy object when choose-your-own-price flexibility, stats tracking, and other options are needed.
  • The cursor changes to a stack of coins when you hover over the object. When clicked, a pay window appears
  • The same result as right-clicking the object and selecting Pay....


Open

  • You must own the object and it must have contents to open it.
  • This is very useful if you sell content which is intended to be packaged and "unwrapped" from boxes.
  • The cursor changes to an open box when you hover the object. When clicked, an Object Contents window appears.
  • The same result as right-clicking the object and selecting Open.

Play parcel media

  • The same result as clicking the Play button on your toolbar, only more immersive since it's inworld.
  • The same result as

Open parcel media

Video tutorials

Learn more about click actions in... action!


See also