Difference between revisions of "Client Lag"

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{{Help |Glossary=*}}Client Lag is lag caused by a high load on the user side client. This can include prim clutter, particles, llTargetOmega(rotation), large numbers of avatars or highly interactive games.
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{{Help |Glossary=*}}Client Lag is lag caused by a high load on the user side client. This can include prim clutter, particles, llTargetOmega(rotation), large numbers of avatars or highly interactive games.<br>
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Open ''Help'' > ''Lag Meter'' to find out if the lag you're experiencing is considered client side.

Latest revision as of 07:46, 6 September 2008

Client Lag is lag caused by a high load on the user side client. This can include prim clutter, particles, llTargetOmega(rotation), large numbers of avatars or highly interactive games.

Open Help > Lag Meter to find out if the lag you're experiencing is considered client side.