From Second Life Wiki
Revision as of 13:01, 23 September 2016 by Jeremy Linden
This page links to tools & tutorials for making clothing and skins Please add your fave tuts, remove obviated bits, and improve the usefulness of this resource!
Clothing texture templates
- Linden body and clothing templates, for eyes, head, face, hair, upper and lower body, skirt; templates as PSD with instructions as PDF; 7 MB. Available under the Creative Commons 3.0 license.
- Chip Midnight's improved clothing templates, ZIP of 512x512 PSD files for head, upper and lower body, skirt; 10.7 MB
- Robin Wood's clothing templates
- Higher Resolution Clothing & Skin Templates - By Chip Midnight. These templates are even higher-rez than the official ones. Chip Midnight is an original master of fine fashions in SL. Once you get really serious about detail, you’ll want to get these and have a deep look. (Note: The higher resolution is just to help you with your creation work in your paint program. They won't affect the resolution of your in-world clothing and skins. All outfit textures in SL are baked at 512x512 when worn on the avatar, no matter what. So, don't forget to downsize your output files to 512x512, before you upload them to SL. Otherwise, you'll just be wasting resources.)
Second Life avatar models
- Second Life avatar meshes in .obj and .cr2 format, includes assets to preview the avatar in Poser, SLCP, Photoshop Extended, etc. Available under the Creative Commons 3.0 license.
- Also see Rigging Fitted Mesh for .ma, .fbx, .blend and .dae formats with revised skeletons.
- Improved Second Life avatar meshes for 3D texture painting - By Chosen Few. These OBJ files feature cleaned up geometry and proper UV tilings, for painting textures directly onto the models, in Mudbox, Zbrush, Photoshop Extended, etc.
- Avatar Databank is an extended alternative avatar mesh library that includes all avatar extremes (fat, skinny, etc...). Models are in AC3D and .obj formats with .png format 1024x1024 texture templates. For the very advanced clothing and make-up designers.
- Second Life tutorials - By Robin Sojourner AKA Robin Wood. She has a really elegant, organized approach. Check out her fantasy art as proof! She’s mentioned that she’ll be adding more to this site, so keep watching, and check out her posts on the forums too, like her fab T-Shirt Template — learn how to make wrinkles without photo-sourcing!
- Second Life Clothing Tutorials - By LeeZu Baxter. The creator of [LeeZu!] Designs, LeeZu Baxter offers step by step tutorials to assist new builders as they face the challenges of creating their own original designs.
- Second Life Clothing Tutorials - By Minmo Dreadlow. A Simple tutorial on how to create a t-shirt using photoshop, or turn your own clothing into secondife clothes with photoshop. Offers several free shirt fabrics as well.
- Tutorials - By Nicola Escher. The presentation of these tuts is aesthetically pleasing. These have been newly updated for ‘07, and are also available in German, Dutch (Nederlands), Chinese, and Norwegian translations. Nicola says: "I’ve got Spanish and Italian on the way." Very easy to follow, effectively illustrated. These elegant episodes include:
- Blender 2.63a Setup Tutorial for Mesh Clothes - By Nalates Urriah May 2012. Includes information on selecting the base/default avatar for future Mesh Deformer.
- Page 1 – Blender Install, Base Mesh Selection
- Page 2 – Details on Files and Base Avatar Meshes Available
- Page 3 – Deconfuser, File to Use, Actual Mesh Differences, Easy File Fix
- Page 4 – Not So Easy Fix for Learning, Exporting Shapes from SL, What’s Needed
- Page 5 – Getting Started, Customize Blender, GPU Kick-in, Load Mesh – Import OBJ, Setup Layers
- Page 6 – Join Parts or Not, Remove Doubles, Parenting, Check Parenting, Start Weighting – Vertex Weight Painting
- Page 7 – Weight Painting, Checking Weight Painting,
- Page 8 – Checking the Weighting, Exporting Collada for Second Life
- Second Life Shape Export - 4/2013 - There are currently problems with all the OBJ export features for SL. Only the XML exports produce correctly sized avatar exports. All the importers for XML are, so far, retail products. This article shows how to get an OBJ export correctly sized in Blender, or any modeling program.
- Tattoo Creation - By Amber Stonecutter. Tattoos may be likened to clothes that are harder to take off, at least offline. The magic unfolds in this thread. Amber had never made a tutorial before, and in response to Flugel inquiring, she spontaneously cooked one up — pictures and all! She even got props from Chosen and Robin.
- How to make SL clothes in the Gimp - By Seshat Czeret. The first installment of a series of SL clothing tutorials, each linked to the next. The series starts with preparation, and continues with making a simple t-shirt and adding highlights and shadows. It explains why you do each step, as well as how.
- Also see The Theory of Second Life Skin and Clothing. This is useful regardless of which image program you use.
- Cassie Clowes Clothing Videos - By Cassie Clowes. Read the FAQ regarding information. Video tutorials that are high quality and with clothing templates (socks, tshirts, pants, etc)
- Random Rambling, Tips & Tricks - By Claire Hartford. Sporadically updated blog with tutorials for clothing (and skin) creation. Of particular note is the video tutorial on the use of Multi Chan Hax.
- Guide to Making Second Life Clothing - By Chimera Firecaster. Nicely presented, Chimera's site includes a number of fully illustrated, well researched, and up-to-date tutorials. Complementing the tutorials are free packages composed of useful tools, templates and graphic files. Also found on the site are annotated lists of SL clothing resources found elsewhere on the web.
- SL Clothes Creation: The Basics (Feb 2012) - By TD Templates. An introduction for beginners providing an overview of the basics when creating SL clothing and starting your fashion store in Second Life.
- Create Mesh Video Tutorials for Maya - Everything you need to know to make clothing for Second Life with Maya, from various modeling techniques, sizing around an avatar, rigging, and even draping cloth around your model. The Clothing Course is about eight hours of step-by-step instruction from leading designer, Leviathan Flux. The site currently offers other courses on using Maya with basic introductory tutorials and an introduction to architecture, focusing on efficient builds, LODs, lighting, and physics.