Color conversion scripts

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Revision as of 12:43, 21 August 2007 by Sally LaSalle (talk | contribs) (Color conversion script for conversion to and from RGB to HSV)
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The following functions convert between LSL color in Red Green Blue (RGB) format and color in Hue Saturation Value (HSV) format. The functions are based on "c" algorithms from c color conversion but required some debugging and extensive re-working to fit them in to LSL. For a discussion of HSV color format please see the wikipedia entry at HSV Color

// by Sally LaSalle, code released to the public domain under GNU license.

// takes an RGB color as a vector, with range <float R[0,1], float G[0,1], float B[0,1]>
// returns a vector with HSV ranged from <float H[0,360], float S[0,1],  float V[0,1]>
// H ranges smoothly from Red=0, Yellow=60, Green=120, Cyan=180, Blue=240, Violet=300 and back to Red

vector RGBtoHSV( vector rgb )
{
    float R = rgb.x;
    float G = rgb.y;
    float B = rgb.z;
    
    float H;
    float S;
    float V;
    
    list rgbList = [R, G, B]; // list used to get min and max
        
    float min;
    float max;
    float achromatic;  // =1 if R=G=B
    float delta;
    
    vector hsv;  // the return HSV vector

    min = llListStatistics(LIST_STAT_MIN, rgbList); //MIN of ( R, G, B );
    max = llListStatistics(LIST_STAT_MAX, rgbList); //MAX of ( R, G, B );
    if (R==G && G==B)
		achromatic= 1;  // it is a shade of grey, white or black
	else
		achromatic= 0;

    V = max;                    // V = brightness Value form 0 to 1
    delta = max - min;

    if( max != 0 )
        S = delta / max;        // S = saturation from 0 to 1
    else {
        // R = G = B = 0        // S = 0, V = 0, H = 0
        S = 0;                  
        V = 0;                  
        H = 0;
        
        hsv.x = H;
        hsv.y = S;
        hsv.z = V;
        return hsv;             //H = S = V = 0
    }

    if (achromatic == 1)
        H = 0;
    else if( R == max )
        H = 0 + ( G - B ) / delta;    // between red & yellow
    else if( G == max )
        H = 2 + ( B - R ) / delta;    // between yellow & cyan
    else
        H = 4 + ( R - G ) / delta;    // between cyan & red
    

    H *= 60;                	      // H is traditionally a figure between 0 and 360 degrees
    if( H < 0 )
        H += 360;

    hsv.x = H;
    hsv.y = S;
    hsv.z = V;
    return hsv;
}