Combat

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Revision as of 03:34, 21 November 2008 by Warford Westland (talk | contribs)
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Combat in Second Life is a dynamic and ever changing world. This article will try to teach you some of the basics of this world.

Introduction

Some areas of Second Life are designed for the sole purpose of inter-resident combat, in other areas combat is part of a larger role-playing ambiance. There are two basic types of combat system in second life:

  • The built-in Linden Lab Combat System (LLCS)
  • User-created combat systems.

Linden Lab Combat System (LLCS)

The Linden Lab Combat System is in effect in any parcel that the owner has designated as "unsafe". When you are in one of these areas there will be a heart with a percentage next to it on your upper menu bar. When you see this meter, it means you can be killed in the area. When this percentage drops to zero, you are then 'dead', and you will teleported to your home location.

Please note that being killed is not a big deal. You have to teleport back into the combat simulation from your home location, if you want to return to the combat. You will not lose anything (money, attachments, inventory) if you happen to die in this manner. However, NEVER set your home to an area that has Damage enabled, or else you may become stuck in an infinite teleport loop by a weapon that continuously kills you.

In the LLCS, damage is dealt by collisions with scripted objects that have used LlSetDamage to make themselves damaging. Residents also take damage when they collide with any object, or with the ground (as in falling), at sufficiently high speed.