Difference between revisions of "Community Bounties"

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(added more info regarding my crazy Pledges)
(removed long expired bounties)
 
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=Open Bounties=
* None yet.
=Incomplete Bounties=
These bounties may be offered by require additional support before they can be claimed.
=Closed Bounties=
These bounties have been closed (because they were finished or the offer lapsed)
== MSVC 2005 Support ==
== MSVC 2005 Support ==
HOWTO From Start to Finish, plus any codefixes required to get Second Life to successfully compile '''and run''' under MS Visual Studio 2005 (SP2) '''and''' Visual Studio 2005 Express.
HOWTO From Start to Finish, plus any codefixes required to get Second Life to successfully compile '''and run''' under MS Visual Studio 2005 (SP2) '''and''' Visual Studio 2005 Express.
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* $50 via PayPal [[User:Adam Zaius|Adam Zaius]] 10:33, 8 January 2007 (PST)
* $50 via PayPal [[User:Adam Zaius|Adam Zaius]] 10:33, 8 January 2007 (PST)


== Pixel Shader Support ==
* Done by [[User:Fox Diller|Fox Diller]] with the exception of the Mozilla libraries. HowTo available at [[Compiling the viewer (MSVS2005)]] -- [[User:Fairlight Lake|Fairlight Lake]] 10 January 2007
 
* $505 via PledgeBank [[User:SignpostMarv Martin|SignpostMarv Martin]] 17:43, 8 January 2007 (PST)
** $5 per pledger, 100 pledgers required by [[August 31]], [[2007]]
** See http://www.pledgebank.com/sl-pixelshader for more details
 
== VLC instead of QuickTime ==
Swap out QuickTime for Video Lan Client


* $510 via PledgeBank [[User:SignpostMarv Martin|SignpostMarv Martin]] 17:43, 8 January 2007 (PST)
== Meshes ==
** $10 per pledger, 50 pledgers required by [[August 31]], [[2007]]
Seamless support for meshes inside of Second Life, ''prehaps retask a unused prim type which will be ignored by the sim, and store the address inside of the objectdata[?].''
** See http://www.pledgebank.com/sl-vlc-not-qt for more details


== PNG Import/Export ==
To qualify for the bounty:
* Mesh objects must render inside of Second Life
* Mesh objects must be capable of scaling, rotation and movement as with normal prims, using the existing widgets.
* Selection/picking on the mesh object should work.
* Texturing and UV mapping must be handled sanely.
* Meshes should be processed by an interpreter which allows other formats to be added eventually.
* Implementation must be extensible to allow features such as mesh animation and internal shaders to be loaded.
* Implementation must be sane enough that it could be accepted back by Linden Lab.


* $50 via PledgeBank [[User:SignpostMarv Martin|SignpostMarv Martin]] 17:43, 8 January 2007 (PST)
Bounty:
** $1 per pledger, 49 pledgers required by [[August 31]], [[2007]]
* US$500 via PayPal [[User:Adam Zaius|Adam Zaius]] 18:00, 28 January 2007 (PST)
** See http://www.pledgebank.com/sl-png-support for more details


== Improvements to the Snapshot feature ==
* ''' Bounty completed via Sculpted Prims - completed by Linden Lab'''


* $100 via PledgeBank [[User:SignpostMarv Martin|SignpostMarv Martin]] 17:43, 8 January 2007 (PST)
** $5 per pledger, 19 pledgers required by [[August 31]], [[2007]]
** See http://www.pledgebank.com/sl-improve-snaps for more details


[[Category:Bounties]]
[[Category:Bounties|Bounties (Community)]]
[[Category:Future Roundtables|Bounties (Community)]]
[[Category:Feature Requests|Bounties (Community)]]

Latest revision as of 06:31, 5 February 2008

Open Bounties

  • None yet.

Incomplete Bounties

These bounties may be offered by require additional support before they can be claimed.

Closed Bounties

These bounties have been closed (because they were finished or the offer lapsed)

MSVC 2005 Support

HOWTO From Start to Finish, plus any codefixes required to get Second Life to successfully compile and run under MS Visual Studio 2005 (SP2) and Visual Studio 2005 Express.

  • $50 via PayPal Adam Zaius 10:33, 8 January 2007 (PST)

Meshes

Seamless support for meshes inside of Second Life, prehaps retask a unused prim type which will be ignored by the sim, and store the address inside of the objectdata[?].

To qualify for the bounty:

  • Mesh objects must render inside of Second Life
  • Mesh objects must be capable of scaling, rotation and movement as with normal prims, using the existing widgets.
  • Selection/picking on the mesh object should work.
  • Texturing and UV mapping must be handled sanely.
  • Meshes should be processed by an interpreter which allows other formats to be added eventually.
  • Implementation must be extensible to allow features such as mesh animation and internal shaders to be loaded.
  • Implementation must be sane enough that it could be accepted back by Linden Lab.

Bounty:

  • US$500 via PayPal Adam Zaius 18:00, 28 January 2007 (PST)
  • Bounty completed via Sculpted Prims - completed by Linden Lab