Difference between revisions of "Community Bounties"

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(MSVC 2005 Support)
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* Done by [[User:Fox Diller|Fox Diller]] with the exception of the Mozilla libraries. HowTo available at [[Compiling the viewer (MS Windows - MSVS2005-MSVC2005 Express)]] -- [[User:Fairlight Lake|Fairlight Lake]] 10 January 2007
 
* Done by [[User:Fox Diller|Fox Diller]] with the exception of the Mozilla libraries. HowTo available at [[Compiling the viewer (MS Windows - MSVS2005-MSVC2005 Express)]] -- [[User:Fairlight Lake|Fairlight Lake]] 10 January 2007
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== Meshes ==
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Seamless support for meshes inside of Second Life, ''prehaps retask a unused prim type which will be ignored by the sim, and store the address inside of the objectdata[?].''
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To qualify for the bounty:
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* Mesh objects must render inside of Second Life
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* Mesh objects must be capable of scaling, rotation and movement as with normal prims, using the existing widgets.
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* Selection/picking on the mesh object should work.
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* Texturing and UV mapping must be handled sanely.
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* Meshes should be processed by an interpreter which allows other formats to be added eventually.
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* Implementation must be extensible to allow features such as mesh animation and internal shaders to be loaded.
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Bounty:
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* US$500 via PayPal [[User:Adam Zaius|Adam Zaius]] 18:00, 28 January 2007 (PST)
  
 
== Pixel Shader Support ==
 
== Pixel Shader Support ==

Revision as of 18:00, 28 January 2007

MSVC 2005 Support

HOWTO From Start to Finish, plus any codefixes required to get Second Life to successfully compile and run under MS Visual Studio 2005 (SP2) and Visual Studio 2005 Express.

  • $50 via PayPal Adam Zaius 10:33, 8 January 2007 (PST)

Meshes

Seamless support for meshes inside of Second Life, prehaps retask a unused prim type which will be ignored by the sim, and store the address inside of the objectdata[?].

To qualify for the bounty:

  • Mesh objects must render inside of Second Life
  • Mesh objects must be capable of scaling, rotation and movement as with normal prims, using the existing widgets.
  • Selection/picking on the mesh object should work.
  • Texturing and UV mapping must be handled sanely.
  • Meshes should be processed by an interpreter which allows other formats to be added eventually.
  • Implementation must be extensible to allow features such as mesh animation and internal shaders to be loaded.

Bounty:

  • US$500 via PayPal Adam Zaius 18:00, 28 January 2007 (PST)

Pixel Shader Support

VLC instead of QuickTime

Swap out QuickTime for Video Lan Client

PNG Import/Export

Improvements to the Snapshot feature