Difference between revisions of "Compiling the viewer (MSVS2003)"

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The following instructions are for compiling the Second Life viewer on Windows.  For other platforms, see [[Compiling the viewer]]  If you get lost, or these instructions are incomplete, email ben@lindenlab.com - I'll try to get them fixed.
The following instructions are for compiling the Second Life viewer on Windows.  For other platforms, see [[Compiling the viewer]]. If you get lost, or these instructions are incomplete, email ben@lindenlab.com - I'll try to get them fixed.


=== Windows ===
=== Windows ===
==== Development Environment ====
==== Development Environment ====
The following dev environment is what LL uses for Windows development.  There is no reason that the Second Life viewer can not be built using other enviroments, but it will take some extra work.  We should soon have instructions for building the viewer using Microsoft's Visual Studio .NET 2005 Express, which at the time of writing, was freely available.
The following dev environment is what LL uses for Windows development.  There is no reason that the Second Life viewer can not be built using other environments, but it will take some extra work.  We should soon have instructions for building the viewer using Microsoft's Visual Studio .NET 2005 Express, which at the time of writing, was freely available.


* Visual Studio .NET 2003 Professional
* Visual Studio .NET 2003 Professional
Line 20: Line 20:


==== Libraries ====
==== Libraries ====
In the source directory, there are several empty placeholder folders for libraries which the Second Life viewer relies upon, but which Linden Lab can not ship the source. This section describes how to acquire the code, and how to install it. It is a good idea to install in order, as some libraries will rely on previous installs (ie, libcurl needs opensll and zlib).


*DLLs
If you have downloaded the library directory from LL, extract it, and copy the files to your code directory, maintaining the same directory structure. We have included all the libraries we can ship in this file, but we can not distribute the source to the following , and you will need to follow the instructions to acquire below:
** xul.dll - build moz?
** js3250.dll
** nspr4.dll
** plc4.dll
** plds4.dll
** smime2.dll
** nss3.dll
** softokn3.dll
** ssl3.dll
** those are all the moz
** fmod.dll
** freetype6.dll
** zlib1.dll


Fmod
Quicktime
In the source directory, there are several empty placeholder folders for libraries which the Second Life viewer relies upon. This section describes how to acquire the code, and how to install it. It is a good idea to install in order, as some libraries will rely on previous installs (ie, libcurl needs opensll and zlib).


===== Boost =====
===== Boost =====
Line 115: Line 105:
* Download [http://oss.sgi.com/projects/ogl-sample/sdk.html glext.h, glxext.h, and wglext.h]
* Download [http://oss.sgi.com/projects/ogl-sample/sdk.html glext.h, glxext.h, and wglext.h]
* Copy them to "libraries\i686-win32\include\GL"
* Copy them to "libraries\i686-win32\include\GL"
* WE PACK THE REST


===== OpenSSL =====
===== OpenSSL =====
Line 145: Line 134:


===== XMLRPC-epi =====
===== XMLRPC-epi =====
* WE SHOULD SHIP THIS
 
**Download and Extract XMRPC-epi
**Get the patch 1 & 3 from [[Patch_xmlrpc-epi]]
*Using cygwin:
<pre>$ tar xvzf xmlrpc-epi-0.51
$ cd xmlrpc-epi-0.51
$ patch -p1 < ../remove_iconv.patch
$ patch -p1 < ../excise_expat.patch
$ rm -rf expat
$ mkdir expat
$ cp $FOO expat
    Where $FOO is either
        /tmp/expat/include/* -- if you built expat recently
    or  ../../expat-1.95.8/src/lib/expat*.h -- if you haven't
    in this later case you'll need to have CVS gotten the expat
    lib, and expanded it's src.tar.gz file there
</pre>
*Copy over the Visual Studio files:
<pre>
$ cp ../src/xmlrpcepi.* .
</pre>
*Open the xmlrpcepi.sln file and build


===== Vorbis & Ogg =====
===== Vorbis & Ogg =====
Line 184: Line 194:
* copy "jpegsr6\jpeg-6b\libjpeg.lib" to "libraries\i686-win32\lib_debug"
* copy "jpegsr6\jpeg-6b\libjpeg.lib" to "libraries\i686-win32\lib_debug"
* [[Patch jpeglib]]
* [[Patch jpeglib]]
* RENAME??


===== Fmod =====
===== Fmod =====
Line 192: Line 201:
* Copy "fmodapi375win\api\lib\fmodvc.lib" to "libraries\i686-win32\lib_release"
* Copy "fmodapi375win\api\lib\fmodvc.lib" to "libraries\i686-win32\lib_release"
* Copy "fmodapi375win\api\lib\fmodvc.lib" to "libraries\i686-win32\lib_debug"
* Copy "fmodapi375win\api\lib\fmodvc.lib" to "libraries\i686-win32\lib_debug"
===== MKS =====
* need to seperate this from the build?


===== Quicktime =====
===== Quicktime =====
Line 207: Line 213:
* Copy "openjpeg10_win32\LibOpenJPEG.lib" to "\libraries\i686-win32\lib_release".
* Copy "openjpeg10_win32\LibOpenJPEG.lib" to "\libraries\i686-win32\lib_release".
* Copy "openjpeg10_win32\LibOpenJPEG.lib" to "\libraries\i686-win32\lib_debug".
* Copy "openjpeg10_win32\LibOpenJPEG.lib" to "\libraries\i686-win32\lib_debug".
* might need to compile by hand


===== TUT =====
===== TUT =====
* Download and extract [http://tut-framework.sourceforge.net/download/ tut]
* Download and extract [http://tut-framework.sourceforge.net/download/ tut]
* Copy "tut.h", "tut_reporter.h", and "tut_restartable.h" to "libraries\include\tut"
* Copy "tut.h", "tut_reporter.h", and "tut_restartable.h" to "libraries\include\tut"
* Errors in test?


===== Mozilla =====
===== Mozilla =====
Line 218: Line 222:
* Is there an easier way to get the .dll's then building mozilla?
* Is there an easier way to get the .dll's then building mozilla?


==== Other Notes ====
=== Building ===
For everything that doesn't fall under dev environment or libs
* Open the \indra\indra_complete\indra_complete.sln solution in Visual Studio.
* Set newview to be the startup project.
* Build either ReleaseNoOpt (for debugging) or ReleaseForDownload (for production).
* newview.exe will be built in \indra\newview\ReleaseNoOpt or \indra\newview\ReleaseForDownload
* create a shortcut to newview, and change the start location to \indra\newview\ (all the .dll will be found there.)

Revision as of 12:16, 22 December 2006

The following instructions are for compiling the Second Life viewer on Windows. For other platforms, see Compiling the viewer. If you get lost, or these instructions are incomplete, email ben@lindenlab.com - I'll try to get them fixed.

Windows

Development Environment

The following dev environment is what LL uses for Windows development. There is no reason that the Second Life viewer can not be built using other environments, but it will take some extra work. We should soon have instructions for building the viewer using Microsoft's Visual Studio .NET 2005 Express, which at the time of writing, was freely available.

  • Visual Studio .NET 2003 Professional
    • Microsoft Platform SDK
    • NEED NEWER DIRECTX DirectX 9.0 SDK Update (Summer 2003)
    • Set up the project globals:
      • Start Visual C++
      • Go to Tools/Options/Projects/VC++ Directories
      • Make sure that the includes and libraries paths have the DirectX SDK paths first, then the Platform SDK paths, and then the Visual C++ paths.
  • ActivePython 2.3x
  • ActivePerl
  • Cygwin
    • When you run the cygwin setup utility make sure you have selected to install patchutil, flex, and bison (all located under "devel").

Libraries

If you have downloaded the library directory from LL, extract it, and copy the files to your code directory, maintaining the same directory structure. We have included all the libraries we can ship in this file, but we can not distribute the source to the following , and you will need to follow the instructions to acquire below:

Fmod Quicktime

In the source directory, there are several empty placeholder folders for libraries which the Second Life viewer relies upon. This section describes how to acquire the code, and how to install it. It is a good idea to install in order, as some libraries will rely on previous installs (ie, libcurl needs opensll and zlib).

Boost
  • Download & extract Boost source for win32.
  • Copy the "boost_X_XX_X\boost" folder to "libraries\include\".
  • Run "boost_X_XX_X\tools\build\jam_src\build".
  • Copy "boost_X_XX_X\tools\build\jam_src\bin.ntx86\bjam.exe" to "boost_X_XX_X\".
  • Using the command prompt, build the static libraries:
    • cd linden\libraries\boost-X_XX_X\
    • set PYTHON_ROOT=C:\Python23
    • set PYTHON_VERSION=2.3
    • bjam stage
  • copy "boost_X_XX_X\stage\lib\libboost_python-vc71-mt.lib" to "\libraries\i686-win32\lib_release\"
  • copy "boost_X_XX_X\stage\lib\libboost_python-vc71-mt-gd.lib" to "\libraries\i686-win32\lib_release\libboost_python-vc71-mt.lib"
  • copy "boost_X_XX_X\stage\lib\libboost_regex-vc71-mt-s.lib" to "\libraries\i686-win32\lib_release\"
  • copy "boost_X_XX_X\stage\lib\libboost_regex-vc71-mt-sgd.lib" to "\libraries\i686-win32\lib_release\libboost_regex-vc71-mt-s.lib"
Expat
  • Download and run Expat Win32 Binary
  • copy "Expat-X.X.X\Source\lib\expat.h" to "libraries\include\expat\".
  • copy "Expat-X.X.X\Source\lib\expat_external.h" to "libraries\include\expat\".
  • copy "Expat-X.X.X\StaticLibs\libexpatMT.lib" to "libraries\i686-win32\lib_release\".
  • copy "Expat-X.X.X\StaticLibs\libexpatMT.lib" to "libraries\i686-win32\lib_debug\".
ZLib
  • Download & extract Zlib
  • copy "zlibXXX\zlib.h" to "libraries\include\zlib\".
  • copy "zlibXXX\zconf.h" to "libraries\include\zlib\".
  • Using the command prompt, build the static libraries:
    • "C:\Program Files\Microsoft Visual Studio .net 2003\Common7\Tools\vsvars32.bat"
    • cd %ZLIB_FOLDER%
    • nmake -f win32/Makefile.msc
  • copy "zlibXXX\zlib.lib" to "libraries\i686-win32\lib_release\".
  • copy "zlibXXX\zlib.lib" to "libraries\i686-win32\lib_debug\".
Apache Portable Runtime
  • Take out XML dependancies, move expat headers!!!!
  • Download & extract apr, apr-util, and apr-iconv.
  • For simplicity place all three in a parallel directory structure, and rename the directories:
    • C:\work\apr\
    • C:\work\apr-iconv\
    • C:\work\apr-util\
  • Open the "\apr-util\aprutil.dsp" project in VS2003.
  • For the apr, apr-util & aper-iconv projects, change the Runtime Library from Multi-threaded DLL to Multi-threaded:
    • Right click each project in the Solution Explorer, choose properties.
    • In the C/C++ folder, choose Code Generation.
    • Change the Runtime Library to Muli-threaded.
    • Repeat for both debug and release.
  • Remove the apr-util's dependency on xml:
    • Right click the apr-util project, and choose dependencies.
    • Uncheck xml.
    • Right click the xml project in the Solution Explorer.
    • Choose Remove.
  • copy "Expat-X.X.X\Source\lib\expat.h" to "apr\apr-util\xml".
  • copy "Expat-X.X.X\Source\lib\expat_external.h" to "apr\apr-util\xml\".
  • Build Solution for Debug, and build solution for release.
  • copy "\apr-util\LibR\aprutil-1.lib" to "libraries\i686-win32\lib_release".
  • copy "\apr-util\LibR\aprutil_src.pdb" to "libraries\i686-win32\lib_release".
  • copy "\apr\LibR\apr-1.lib" to "libraries\i686-win32\lib_release".
  • copy "\apr\LibR\apr_src.pdb" to "libraries\i686-win32\lib_release".
  • copy "\apr-util\LibD\aprutil-1.lib" to "libraries\i686-win32\lib_debug".
  • copy "\apr-util\LibD\aprutil_src.pdb" to "libraries\i686-win32\lib_debug".
  • copy "\apr\LibD\apr-1.lib" to "libraries\i686-win32\lib_debug".
  • copy "\apr\LibD\apr_src.pdb" to "libraries\i686-win32\lib_debug".
  • copy header files:
    • copy the contents of "apr\include" to "libraries\i686-win32\include\apr-1".
    • in "libraries\i686-win32\include\apr-1\arch\" only the "win32" dir and "apr_private_common.h" are required.
    • copy the contents of "apr-util\include" to "libraries\i686-win32\include\apr-1".
Freetype
  • Download and run FreeType for Windows.
  • copy the contents of "GnuWin32\include\freetype2\freetype" into "\libraries\include\freetype"
  • copy "GnuWin32\libfreetype.lib" to "libraries\i686-win32\lib_release".
  • copy "GnuWin32\libfreetype.lib" to "libraries\i686-win32\lib_debug".
  • copy "GnuWin32\include\ft2build.h" to "libraries\include".
gl
OpenSSL
  • Download and extract
  • Using the command prompt, build the static libraries:
    • cd %PATH%
    • perl Configure VC-WIN32
    • ms\do_masm
  • Edit openssl-X.X.Xy\ms\nt.mak
    • Change /MD to /MT in CFLAGS
  • back in the command prompt:
    • nmake -f ms\nt.mak
    • copy all the ".lib" files from "openssl-X.X.Xy\out32" to "libraries\i686-win32\lib_release"
cURL
  • Download & extract the curl source.
  • Edit "curl-X.XX.X\lib\Makefile.vc6"
    • Change OPENSSL_PATH to ../../../openssl-<version>
    • Change the ZLIB_PATH to ../../../zlib-<version>/src
    • Change RTLIB to /MT
    • Change RTLIBD to /MTd
  • Using the command prompt, build the static libraries:
    • "C:\Program Files\Microsoft Visual Studio .net 2003\Common7\Tools\vsvars32.bat"
    • cd %PATH%\lib\
    • nmake /f Makefile.vc6 CFG=release-ssl-zlib
    • Copy "curl-X.XX.X\lib\release-ssl-zlib\libcurl.lib" to "libraries\i686-win32\lib_debug"
    • Copy "curl-X.XX.X\lib\release-ssl-zlib\libcurl.lib" to "libraries\i686-win32\lib_release"
    • Copy all the header files in "curl-X.XX.X\include\curl" to "libraries\include\curl"
XMLRPC-epi
  • Using cygwin:
$ tar xvzf xmlrpc-epi-0.51
$ cd xmlrpc-epi-0.51
$ patch -p1 < ../remove_iconv.patch
$ patch -p1 < ../excise_expat.patch
$ rm -rf expat
$ mkdir expat
$ cp $FOO expat
    Where $FOO is either
        /tmp/expat/include/* -- if you built expat recently
    or  ../../expat-1.95.8/src/lib/expat*.h -- if you haven't
    in this later case you'll need to have CVS gotten the expat
    lib, and expanded it's src.tar.gz file there
  • Copy over the Visual Studio files:
$ cp ../src/xmlrpcepi.* .
  • Open the xmlrpcepi.sln file and build
Vorbis & Ogg
  • Download & extract libvorbis.
  • Download & extract libogg.
  • Build & copy libogg first:
    • Open "libogg-X.X.X\win32\ogg_static.dsp" in visual studio.
    • Build both debug and release solutions.
    • Copy "libogg-X.X.X\include\ogg" into "libvorbis-X.X.X\include"
    • Copy "libogg-X.X.X\include\ogg\ogg.h" to "libraries\include\ogg"
    • Copy "libogg-X.X.X\include\ogg\os_types.h" to "libraries\include\ogg"
    • Copy "libogg-X.X.X\win32\Static_Release\ogg_static.lib" to "libraries\i686-win32\lib_release"
    • Copy "libogg-X.X.X\win32\Static_Debug\ogg_static_d.lib" to "libraries\i686-win32\lib_debug\ogg_static.lib"
  • Build & copy libvorbis:
    • Build release & debug "libvorbis-X.X.X\win32\vorbis_static.dsp"
    • Build release & debug "libvorbis-X.X.X\win32\vorbisfile_static.dsp"
    • Build release & debug "libvorbis-X.X.X\win32\vorbisenc_static.dsp"
    • copy "libvorbis-X.X.X\include\vorbis\codec.h" to "libraries\include\vorbis"
    • copy "libvorbis-X.X.X\include\vorbis\vorbisfile.h" to "libraries\include\vorbis"
    • copy "libvorbis-X.X.X\include\vorbis\vorbisenc.h" to "libraries\include\vorbis"
    • copy "libvorbis-1.1.2\win32\Vorbis_Static_Release\vorbis_static.lib" to "libraries\i686-win32\lib_release"
    • copy "libvorbis-1.1.2\win32\VorbisEnc_Static_Release\vorbisenc_static.lib" to "libraries\i686-win32\lib_release"
    • copy "libvorbis-1.1.2\win32\VorbisFile_Static_Release\vorbisfile_static.lib" to "libraries\i686-win32\lib_release"
    • copy "libvorbis-1.1.2\win32\Vorbis_Static_Debug\vorbis_static_d.lib" to "libraries\i686-win32\lib_debug\vorbis_static.lib"
    • copy "libvorbis-1.1.2\win32\VorbisEnc_Static_Debug\vorbisenc_static_d.lib" to "libraries\i686-win32\lib_debug\vorbisenc_static.lib"
    • copy "libvorbis-1.1.2\win32\VorbisFile_Static_Debug\vorbisfile_static_d.lib" to "libraries\i686-win32\lib_debug\vorbisfile_static.lib"
JPEGlib
  • Download & extract jpeglib.
  • Copy "jpegsr6\jpeg-6b\makefile.vc" to the file "jpegsr6\jpeg-6b\Makefile"
  • Copy "jpegsr6\jpeg-6b\jconfig.vc" to "jpegsr6\jpeg-6b\jconfig.h"
  • At the command prompt:
    • "C:\Program Files\Microsoft Visual Studio .net 2003\Common7\Tools\vsvars32.bat"
    • cd %ZLIB_FOLDER%
    • nmake -f Makefile
  • copy "jconfig.h", "jerror.h", "jmorecfg.h", "jpeglib.h", and "jinclude.h" from * to "libraries\include\jpeglib"
  • copy "jpegsr6\jpeg-6b\libjpeg.lib" to "libraries\i686-win32\lib_release"
  • copy "jpegsr6\jpeg-6b\libjpeg.lib" to "libraries\i686-win32\lib_debug"
  • Patch jpeglib
Fmod
  • Download & extract fmod 3.75 api for win32.
  • Copy "fmodapi375win\api\inc\fmod.h" to "libraries\include"
  • Copy "fmodapi375win\api\inc\fmod_errors.h" to "libraries\include"
  • Copy "fmodapi375win\api\lib\fmodvc.lib" to "libraries\i686-win32\lib_release"
  • Copy "fmodapi375win\api\lib\fmodvc.lib" to "libraries\i686-win32\lib_debug"
Quicktime
  • Download & install the Quicktime SDK for Windows
  • Copy "QuicktimeSDK\Libraries\QTMLClient.lib" to "\libraries\i686-win32\lib_release".
  • Copy "QuicktimeSDK\Libraries\QTMLClient.lib" to "\libraries\i686-win32\lib_debug".
  • Copy the contents of "QuicktimeSDK\CIncludes" into "\libraries\include\quicktime".
OpenJPEG
  • Download and extract openjpeg for win32.
  • Copy "openjpeg10_win32\openjpeg.h" to ""\libraries\include\openjpeg"
  • Copy "openjpeg10_win32\LibOpenJPEG.lib" to "\libraries\i686-win32\lib_release".
  • Copy "openjpeg10_win32\LibOpenJPEG.lib" to "\libraries\i686-win32\lib_debug".
TUT
  • Download and extract tut
  • Copy "tut.h", "tut_reporter.h", and "tut_restartable.h" to "libraries\include\tut"
Mozilla
  • We need to ship llmozlib.h and llmozlib.lib
  • Is there an easier way to get the .dll's then building mozilla?

Building

  • Open the \indra\indra_complete\indra_complete.sln solution in Visual Studio.
  • Set newview to be the startup project.
  • Build either ReleaseNoOpt (for debugging) or ReleaseForDownload (for production).
  • newview.exe will be built in \indra\newview\ReleaseNoOpt or \indra\newview\ReleaseForDownload
  • create a shortcut to newview, and change the start location to \indra\newview\ (all the .dll will be found there.)