Difference between revisions of "Content Creation, Mesh Import, Scripting User Group"

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# It seems that a minimum 0.5 prim physics cost per linkset component now overrides the 0.1 per prim for "perfect" prims used for physics shape. This is a 5x increase in cost. Boxes now cost more than their hull equivalent (0.36). Is this deliberate? [Drongle McMahon]
# It seems that a minimum 0.5 prim physics cost per linkset component now overrides the 0.1 per prim for "perfect" prims used for physics shape. This is a 5x increase in cost. Boxes now cost more than their hull equivalent (0.36). Is this deliberate? [Drongle McMahon]
# Please give an update on physics (collision) shapes and costs. Can we have the physics cost in the upload floater p;ease? [Drongle McMahon].
# Please give an update on physics (collision) shapes and costs. Can we have the physics cost in the upload floater p;ease? [Drongle McMahon].
# Update on the state of physics decomposition
# please add your agenda items here
# please add your agenda items here



Revision as of 08:36, 18 April 2011

Topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.

Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.

Schedule

Mondays at 11 AM in Pacific time (SL standard time)

Next meeting scheduled for: April 18, 2011 at Mesh HQ on Aditi

Also see the calendar of public user group meetings.


Agenda

Agenda for the next user group meeting is:

Please add topics below prior to 10:50 AM. Also, please put your SL name down so we can follow up if we have questions. Thanks!

  1. For what reason is bone length data not honored by the importer? It is very likely BVH hacks will be used if this is not supported officially, something that has been stated that the mesh team doesn't wish to see.
  2. It seems that a minimum 0.5 prim physics cost per linkset component now overrides the 0.1 per prim for "perfect" prims used for physics shape. This is a 5x increase in cost. Boxes now cost more than their hull equivalent (0.36). Is this deliberate? [Drongle McMahon]
  3. Please give an update on physics (collision) shapes and costs. Can we have the physics cost in the upload floater p;ease? [Drongle McMahon].
  4. Update on the state of physics decomposition
  5. please add your agenda items here

Team

Charlar Linden, Nyx Linden, and Runitai Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.

Archive

Links to chat transcripts of past meetings: