Content Creation, Mesh Import, Scripting User Group

From Second Life Wiki
Jump to navigation Jump to search

Although the header says "Content Creation/Mesh Import/Scripting", currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.

Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.

Schedule

Mondays at Noon in Pacific time (SL standard time)

Next meeting scheduled for: June 6, 2011 *note delay due to memorial day (US holiday)* at Mesh HQ on Aditi

Also see the calendar of public user group meetings.


Agenda

Agenda for the next user group meeting is:

Please add topics below prior to 11:50 AM. Also, please put your SL name down so we can follow up if we have questions. Thanks!

  1. What's the current focus for the Mesh team? Where should residents focus to assist with testing new features?
  2. Bone lengths! Please give us an update on this.
  3. Presently, decomposing physics shape with multiple objects greys out upload button and prevents upload. Is this restriction intended? Will it remain through release? [Drongle McMahon]
  4. Will the mesh beta regions remain after release? If not, at which stage will they disappear? If so, for how long? [Drongle]
  5. Ensure physics type stays consistent between rezzes. Some meshes default to Convex Hull (even with a physics shape) when spawned by an object.
  6. When creating a partially-rigged mesh (ie: a shirt), how much of the skeleton rig is required in the dae? The whole thing? The relevant bones only? Everything from the hip up through the relevant bones? [bloodsong]
  7. If two rigged meshes are worn and both have custom bone length/positions, which settings will be used? [bloodsong]
  8. very strange behaviour on Mesh sandbox 20: new uploaded mesh rezzes as flat disc. sculpties do not rezz. Is that a known bug ? [Gaia Clary]
  9. Will fractional prim costs be used to calculate the total prim usage on a land (can there be actually more than 15000 prims on a sim ?) or will we always have to pay an integer number of prims regardless of the fractional cost ? [Gaia Clary]
  10. Not a mesh issue per se, but (IMHO) very related: Have you ever thought of also introducing fractional costs for sculpties with small sculptmaps ? e.g. make a sculpty made of 4*4 faces significantly cheaper than a sculpty of 32*32 faces ?
  11. (When...) can we expect to see a reliable prim-cost display in the object editor ? [Gaia Clary]
  12. Costs display: Even with the hover text it is not clear to me how much my prim actually costs. is it always the "cost:prims", or always the higher one of "cost:prims" and "cost:physics complexity" ? [Gaia Clary]
  13. Do you plan to add a generic import tool for ALL sorts of prims(regular prims,sculptes,meshes) similar to what is used e.g. by Phoenix as backup solution for regular prims and sculpties at the moment ? [Gaia Clary]
  14. If some third party would provide such an import tool for regular prims, sculpties and meshes, would that tool fall under the category "third party viewer" even if it has no graphical interface (no 3D viewer) ? [Gaia Clary]
  15. I'm trying to upload a model with 17968 tri and 13292 verts. The auto generated medium LOD counts 5988 tris and 5700 verts. I made a medium LOD with 2762 tris and 4853 verts, less than the auto generated LOD, but the uploader says "Level of details has too many vertices". It seems this message needs to contain some more information. [Mikki Miles]
  16. developer-> render metadata-> render physic costs turns my viewer window black and I can't see any physic shapes. [Mikki Miles]
  17. Can you give us an estimate of when we will get a viewer to upload new mesh format? [Drongle]
  18. What is "PRIM TEST 11.05.23.230743" on Mesh City 2 and why can't it upload mesh? [Drongle]
  19. Is there a change increasing streaming cost calculation in Mesh Import 11.06.02.231785, and can we have the details? [Drongle]
  20. I made a physics shape for an arch that has an opening. If I pick analyze in the uploader, it closes the hole. Should we not try to decompose shapes with openings? [Ashasekayi Ra]
  21. With the announcement of mesh on SL grid coming at such a quick date, is there any documentation yet? [Eleanora Newell]
  22. please add your agenda items here

Team

Charlar Linden, Nyx Linden, and Runitai Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.

Archive

Links to chat transcripts of past meetings: