Difference between revisions of "Content Creation/Mesh Import User Group"

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# Mesh attachments can not be dropped. This is not consistant with other objects. Is there are good reason for this, or is there a way to make this match up with prims and sculpties? I make food and ammo items which get used up by players who use my combat system. When the item is empty, you would normally drop the item and it automatically deletes itself from your inventory. See my zombie food example, which is a mesh brain. [Medhue Simoni]
# Mesh attachments can not be dropped. This is not consistant with other objects. Is there are good reason for this, or is there a way to make this match up with prims and sculpties? I make food and ammo items which get used up by players who use my combat system. When the item is empty, you would normally drop the item and it automatically deletes itself from your inventory. See my zombie food example, which is a mesh brain. [Medhue Simoni]
# Wish list: New material setting: Water. Imagine riding a Simboard on a mesh wave which behaves just like water with vehicles set to boat! Pure bliss man! (And more commonly I suspect, the possibility of making a mountain lake with water that behaves like sea-level water.) [Davido Chrome]  
# Wish list: New material setting: Water. Imagine riding a Simboard on a mesh wave which behaves just like water with vehicles set to boat! Pure bliss man! (And more commonly I suspect, the possibility of making a mountain lake with water that behaves like sea-level water.) [Davido Chrome]  
# Can I upload physics Shape using <box>, <sphere>, etc. of the Collada physics section? [Yuzuru Jewell]
# Sample agenda item [Charlar Linden]
# Sample agenda item [Charlar Linden]



Revision as of 12:54, 13 February 2012

Currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.

Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.



Schedule

Mondays at Noon in Pacific time (SL standard time) at Borrowdale on AGNI

Also see the calendar of public user group meetings.


Agenda

Agenda for the next user group meeting is:


Please add topics below prior to 11:50 AM. Also, please put your SL name down so we can follow up if we have questions. Thanks!

Enter agenda items here (with name, please)

  1. Having studied this document I am curious about some things. Since primitives are by far the most efficient physics shape, how about lowering the LI cost for the basic primitives in a linkset that are invisible? (100% transparancy) And then make sure that no graphics is streamed that won't be seen anyway. Thus encouraging vehicle makers and terrain-makers to use primitives as collision shapes rather than more physics costly Mesh triangle shapes. As a builder, it is a hell of a lot easier to do it this way, and set the meshes to physics type none, instead of trying to understand how to get the best decompose results. [Davido Chrome]
  2. Mesh attachments can not be dropped. This is not consistant with other objects. Is there are good reason for this, or is there a way to make this match up with prims and sculpties? I make food and ammo items which get used up by players who use my combat system. When the item is empty, you would normally drop the item and it automatically deletes itself from your inventory. See my zombie food example, which is a mesh brain. [Medhue Simoni]
  3. Wish list: New material setting: Water. Imagine riding a Simboard on a mesh wave which behaves just like water with vehicles set to boat! Pure bliss man! (And more commonly I suspect, the possibility of making a mountain lake with water that behaves like sea-level water.) [Davido Chrome]
  4. Can I upload physics Shape using <box>, <sphere>, etc. of the Collada physics section? [Yuzuru Jewell]
  5. Sample agenda item [Charlar Linden]

Team

Charlar Linden, Nyx Linden, and Runitai Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.

Archive

Links to chat transcripts of past meetings:

Archived Agenda/Meeting Notes

2014-06-16

2014-06-09

2014-05-05

2014-04-28

2014-04-21

2014-04-14

2014-03-10

2014-03-03

2014-02-24

2014-02-10

2014-02-03

2014-01-27

2014-01-13

2014-01-06

2013-12-16

2013-12-09

2013-12-02

2013-11-18

2013-11-11

2013-11-04

2013-10-28

2013-10-21

2013-10-07

2013-09-30

2013-09-23

2013-09-16

2013-09-09

2013-08-26

2013-08-19

2013-08-12

2013-08-05

2013-07-29

2013-07-22

2013-07-15

2013-06-30

2013-06-24

2013-06-17

2013-06-10

2013-06-03

2013-05-06

2013-04-29

2013-04-22

2013-04-15

2013-04-08

2013-04-01

2013-03-25

2013-03-18

2013-03-11

2013-03-04

2013-02-25

2013-02-11

2013-02-04

2013-01-28

2013-01-14

2013-01-07

2012-12-17

2012-12-10

2012-11-26

2012-11-19

2012-11-12

2012-11-05

2012-10-29

2012-10-22

2012-10-15

2012-09-24

2012-09-17

2012-09-10

2012-08-27

2012-08-20

2012-08-13

2012-07-30

2012-07-23

2012-07-16

2012-07-09

2012-07-02

2012-06-25

2012-06-18

2012-06-11

2012-06-04

No Usergroup 2012-05-28 (Linden Holiday)

2012-05-21

2012-05-14

2012-05-07

2012-04-30

2012-04-23

2012-04-16

2012-04-09

2012-04-02

2012-03-26

2012-03-19

2012-03-12

2012-03-05

2012-02-27

2012-02-13

2012-02-06

2012-01-30

2012-01-23

No Usergroup 2012-01-16

2012-01-09

No Usergroup 2011-12-26 or 2012-01-02

2011-12-19

2011-12-12

2011-12-05

2011-11-28

2011-11-21

2011-11-14

2011-11-07

2011-10-31

2011-10-24

2011-10-17

2011-10-10

2011-10-03

2011-09-26

2011-09-19

2011-09-12

No meeting took place on 2011-09-05

2011-08-29

2011-08-22

2011-08-15

2011-08-08

2011-08-01

2011-07-25

2011-07-18

2011-07-11

No meeting took place on 2011-07-04

2011-06-27

2011-06-20

2011-06-13

2011-06-06

No meeting took place on 2011-05-31

2011-05-23

2011-05-16

2011-05-09

2011-05-02

2011-04-25

2011-04-18

2011-04-11

2011-04-04

2011-03-28

2011-03-21

2011-03-14

2011-03-07

2011-02-28

Archived transcripts from other related meetings

Prior meeting notes

Nyx's 29 September 2010 office hour

Nyx's 22 September 2010 office hour

Nyx's 15 September 2010 office hour, with Falcon and some closed beta folks

Jeremy's 15 September 2010 office hour, featuring Mesh questions answered by Vir Linden