# Difference between revisions of "Content Creation/Mesh Import User Group"

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# Importing Mesh calculates triangles well but calculates vertices about five times more than it should, increasing the PME too high and also distorting textures. | # Importing Mesh calculates triangles well but calculates vertices about five times more than it should, increasing the PME too high and also distorting textures. | ||

# How much do you need to simplify each lower Mesh LOD to match how much a Sculpties lower LOD is simplified? At first I thought half of the faces at each LOD, but it should be half squared, shouldn't it? Could you please enlighten me with the correct way to calculate this. [Davido Chrome] | # How much do you need to simplify each lower Mesh LOD to match how much a Sculpties lower LOD is simplified? At first I thought half of the faces at each LOD, but it should be half squared, shouldn't it? Could you please enlighten me with the correct way to calculate this. [Davido Chrome] | ||

+ | # (redirected from Oz Linden's group) Is there any chance to get Invisiprim effect-like functionality back? [Talarus Luan] | ||

|archive= | |archive= |

## Revision as of 11:03, 12 March 2012

Currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.

Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.

**Schedule**

Mondays at Noon in Pacific time (SL standard time) at Borrowdale on AGNI

Also see the **calendar of public user group meetings**.

## Agenda

Agenda for the next user group meeting is:

Please add topics below **prior to 11:50 AM**. Also, please put your SL name down so we can follow up if we have questions. Thanks!

Enter agenda items here (with name, please)

- Importing Mesh calculates triangles well but calculates vertices about five times more than it should, increasing the PME too high and also distorting textures.
- How much do you need to simplify each lower Mesh LOD to match how much a Sculpties lower LOD is simplified? At first I thought half of the faces at each LOD, but it should be half squared, shouldn't it? Could you please enlighten me with the correct way to calculate this. [Davido Chrome]
- (redirected from Oz Linden's group) Is there any chance to get Invisiprim effect-like functionality back? [Talarus Luan]

## Team

Nyx Linden, Runitai Linden, and occasional other guest lindens. Please contact one of us if you are unsure if your topic is relevant or appropriate.

## Archive

Links to chat transcripts of past meetings:

### Archived Agenda/Meeting Notes

No Usergroup 2012-05-28 (Linden Holiday)

No Usergroup 2012-01-16

No Usergroup 2011-12-26 or 2012-01-02

No meeting took place on 2011-09-05

No meeting took place on 2011-07-04

No meeting took place on 2011-05-31

Nyx's 29 September 2010 office hour

Nyx's 22 September 2010 office hour

Nyx's 15 September 2010 office hour, with Falcon and some closed beta folks

Jeremy's 15 September 2010 office hour, featuring Mesh questions answered by Vir Linden