Difference between revisions of "Content Creation/Mesh Import User Group"

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# With Karl no longer in SL, Is the code for the mesh deformer going to be released officially here, perhaps as part of some sort of avatar redesign or update? As open source code, and with the additional patch he added for the use of it in InWorldz, it seems very close to being doable if there are some changes to the avatar, as have been discussed in the JIRA. (Maxwell Graf).
# With Karl no longer in SL, Is the code for the mesh deformer going to be released officially here, perhaps as part of some sort of avatar redesign or update? As open source code, and with the additional patch he added for the use of it in InWorldz, it seems very close to being doable if there are some changes to the avatar, as have been discussed in the JIRA. (Maxwell Graf).
# I would like to know why sometimes uploading the same mesh it gives me different prim count (land impact) .Also when uploading custom physics models sometimes the same model uploads well, other times the prim count when rezzed is completely diferent, and sometimes the same mesh gives me errors refusing to upload. I make tests using exactly the same mesh. (Kendra Zaurak)
# I would like to know why sometimes uploading the same mesh it gives me different prim count (land impact) .Also when uploading custom physics models sometimes the same model uploads well, other times the prim count when rezzed is completely diferent, and sometimes the same mesh gives me errors refusing to upload. I make tests using exactly the same mesh. (Kendra Zaurak)
# Will we see LSL functionality enriched to control normal and specular maps to match their respective textures? [[User:Mona Eberhardt|Mona Eberhardt]]
# Enter your topic ABOVE this line! End with 3 or 4 ~ to add your name or name and date
# Enter your topic ABOVE this line! End with 3 or 4 ~ to add your name or name and date



Revision as of 12:07, 21 October 2013

Come discuss any issues around content creation - its challenges, limitations in the tools, workarounds and successes. Land is provided next to the office build for rezzing example content. Bug reports and feature requests should have JIRA ticket numbers if at all possible, as it makes it easier to collaborate on issues both internally and externally.

Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.



Schedule

Mondays at Noon in Pacific time (SL standard time) at Borrowdale on AGNI

Also see the calendar of public user group meetings.


Agenda

Agenda for the next user group meeting is:

Please add topics below prior to 11:50 AM. Also, please put your SL name down so we can follow up if we have questions. Thanks!

Enter agenda items here (with name, please)

  1. With Karl no longer in SL, Is the code for the mesh deformer going to be released officially here, perhaps as part of some sort of avatar redesign or update? As open source code, and with the additional patch he added for the use of it in InWorldz, it seems very close to being doable if there are some changes to the avatar, as have been discussed in the JIRA. (Maxwell Graf).
  2. I would like to know why sometimes uploading the same mesh it gives me different prim count (land impact) .Also when uploading custom physics models sometimes the same model uploads well, other times the prim count when rezzed is completely diferent, and sometimes the same mesh gives me errors refusing to upload. I make tests using exactly the same mesh. (Kendra Zaurak)
  3. Will we see LSL functionality enriched to control normal and specular maps to match their respective textures? Mona Eberhardt
  4. Enter your topic ABOVE this line! End with 3 or 4 ~ to add your name or name and date

Team

Nyx Linden, Vir Linden, Prep Linden, and occasional other guest lindens. Please contact one of us if you are unsure if your topic is relevant or appropriate.

Archive

Links to chat transcripts of past meetings:

Archived Agenda/Meeting Notes

2014-06-16

2014-06-09

2014-05-05

2014-04-28

2014-04-21

2014-04-14

2014-03-10

2014-03-03

2014-02-24

2014-02-10

2014-02-03

2014-01-27

2014-01-13

2014-01-06

2013-12-16

2013-12-09

2013-12-02

2013-11-18

2013-11-11

2013-11-04

2013-10-28

2013-10-21

2013-10-07

2013-09-30

2013-09-23

2013-09-16

2013-09-09

2013-08-26

2013-08-19

2013-08-12

2013-08-05

2013-07-29

2013-07-22

2013-07-15

2013-06-30

2013-06-24

2013-06-17

2013-06-10

2013-06-03

2013-05-06

2013-04-29

2013-04-22

2013-04-15

2013-04-08

2013-04-01

2013-03-25

2013-03-18

2013-03-11

2013-03-04

2013-02-25

2013-02-11

2013-02-04

2013-01-28

2013-01-14

2013-01-07

2012-12-17

2012-12-10

2012-11-26

2012-11-19

2012-11-12

2012-11-05

2012-10-29

2012-10-22

2012-10-15

2012-09-24

2012-09-17

2012-09-10

2012-08-27

2012-08-20

2012-08-13

2012-07-30

2012-07-23

2012-07-16

2012-07-09

2012-07-02

2012-06-25

2012-06-18

2012-06-11

2012-06-04

No Usergroup 2012-05-28 (Linden Holiday)

2012-05-21

2012-05-14

2012-05-07

2012-04-30

2012-04-23

2012-04-16

2012-04-09

2012-04-02

2012-03-26

2012-03-19

2012-03-12

2012-03-05

2012-02-27

2012-02-13

2012-02-06

2012-01-30

2012-01-23

No Usergroup 2012-01-16

2012-01-09

No Usergroup 2011-12-26 or 2012-01-02

2011-12-19

2011-12-12

2011-12-05

2011-11-28

2011-11-21

2011-11-14

2011-11-07

2011-10-31

2011-10-24

2011-10-17

2011-10-10

2011-10-03

2011-09-26

2011-09-19

2011-09-12

No meeting took place on 2011-09-05

2011-08-29

2011-08-22

2011-08-15

2011-08-08

2011-08-01

2011-07-25

2011-07-18

2011-07-11

No meeting took place on 2011-07-04

2011-06-27

2011-06-20

2011-06-13

2011-06-06

No meeting took place on 2011-05-31

2011-05-23

2011-05-16

2011-05-09

2011-05-02

2011-04-25

2011-04-18

2011-04-11

2011-04-04

2011-03-28

2011-03-21

2011-03-14

2011-03-07

2011-02-28

Archived transcripts from other related meetings

Prior meeting notes

Nyx's 29 September 2010 office hour

Nyx's 22 September 2010 office hour

Nyx's 15 September 2010 office hour, with Falcon and some closed beta folks

Jeremy's 15 September 2010 office hour, featuring Mesh questions answered by Vir Linden