Content Creation/Mesh Import User Group
Currently topics are focused on anything related to the mesh import project. Feature requests, bug reports, design feedback, questions, comments, or example content are welcome.
Priority will be given to topics that are posted in advance and are relevant to the goals of the office hour. Feel free to include relevant links to JIRA or wiki pages.
Agenda for the next user group meeting is:
Please add topics below prior to 11:50 AM. Also, please put your SL name down so we can follow up if we have questions. Thanks!
Enter agenda items here (with name, please)
- Charlar Linden "I do not expect resource weights calculations to change". I heard from at least 3 Linden over the past 2 weeks that they started the PE limits high because its easier to lower them down later... and obviously now they are not being lowered at all I and MANY others are not satisfied at all. With the current costs and no hope for them coming down sculpties seems vastly superior to anything non AV related... So I guess my question is why did you guys even make mesh if it is inferior to the current stuff in SL? (Moo Spyker)
- Status on maptilegenerator, is the result i see in aditi the final way you want to render meshobjects on maps? (the bunny)
- Which viewer should we test? Which is the latest maintained viewer? Is it mesh-development or snowstorm_viewer-development or Second Life Beta Viewer? [Yuzuru Jewell]
- WE WANT NYX BEARS [Dahlia Trimble]
- (insert question here)
Charlar Linden, Nyx Linden, and Runitai Linden. Please contact one of us if you are unsure if your topic is relevant or appropriate.
Links to chat transcripts of past meetings:
Archived Agenda/Meeting Notes
No Usergroup 2012-05-28 (Linden Holiday)
No Usergroup 2012-01-16
No Usergroup 2011-12-26 or 2012-01-02
No meeting took place on 2011-09-05
No meeting took place on 2011-07-04
No meeting took place on 2011-05-31