Content Creation/Scripting User Group/Transcripts/2011 05 23

From Second Life Wiki
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

List of Speakers

flexi campfire
Kennylex Luckless
Latif Khalifa
Void Singer

Transcript

[09:24] Ima Mechanique (nielarcher): hi Kelly

[09:24] Void Singer: oh look, he IS alive

[09:24] Kallista Arliss (kallista.destiny): So nice of you to join us Kelly

[09:24] tehKellz (kelly.linden): Hi! Sorry for being late. again.

[09:24] Kallista Arliss (kallista.destiny): rofl

[09:25] tehKellz (kelly.linden): If I'm not here please do ping me in IRC.

[09:25] Void Singer: next time I'll ping by email

[09:25] tehKellz (kelly.linden): It usually means I got wrapped up in writing some code and didn't watch the time.

[09:25] Kallista Arliss (kallista.destiny): IRC? where on IRC?

[09:25] tehKellz (kelly.linden): #opensl on efnet I think.

[09:25] Void Singer: in IRC?... well that'd help if we knew what server/channel/username

[09:25] Kallista Arliss (kallista.destiny): thanks

[09:25] tehKellz (kelly.linden): tehKellz

[09:26] Jonathan (jonathan.yap): IRC system Freenode, #opensl channel

[09:26] Ima Mechanique (nielarcher): #opensl@freenode.net

[09:26] tehKellz (kelly.linden): oh. right it is freenode. Thanks.

[09:26] tehKellz (kelly.linden): (I access through a bouncer, I never see the 'real' server name anymore)

[09:26] Void Singer: port?

[09:27] tehKellz (kelly.linden): pretty sure they accept the standard 6667 / 7000

[09:27] Ima Mechanique (nielarcher): irc.freenode.net/6667

[09:27] tehKellz (kelly.linden): SO! How is everyone doing?

[09:28] Void Singer: y not even be human at all

[09:27:28]

[09:28] Ima Mechanique (nielarcher): good, amazed I got here before you ;-)

[09:28] Void Singer: Fawk, couldnt connect, some error bzns (10061)

[09:29] tehKellz (kelly.linden): Ok. "news"

[09:29] Kallista Arliss (kallista.destiny): Brilliant

[09:29] tehKellz (kelly.linden): Mono2 Upgrade spent another week on Snack due to issues promoting a branch last week.

[09:30] tehKellz (kelly.linden): I think it should get a full RC this week. I haven't yet done my normal search through the comms channels for feedback yet though.

[09:30] Void Singer: saw that..... I've been pushing people to test on it

[09:30] tehKellz (kelly.linden): Cool, thank you.

[09:31] Kallista Arliss (kallista.destiny): I'll be bugging the weapons people too.

[09:31] tehKellz (kelly.linden): And thats all I have for news.

[09:31] Kaluura (kaluura.boa): What? No new function to play with?

[09:31] Kaluura (kaluura.boa): :P

[09:32] Kallista Arliss (kallista.destiny): I'm still waiting for llDoWhatIWANT();

[09:32] tehKellz (kelly.linden): Heh.

[09:32] Jonathan (jonathan.yap): Is that associated with llDoUntoOthers(); ?

[09:33] Void Singer: any word on teleport failurebetween SL and RL? =)

[09:33] Ima Mechanique (nielarcher): need the llPrettyPlease() immediately after

[09:33] tehKellz (kelly.linden): :)

[09:34] Kallista Arliss (kallista.destiny): However that is dependant on llReadMyMind(); which I understand is haveing internationalzation problems.

[09:34] tehKellz (kelly.linden): The one I've been noodling over this last week is MEAN_SCRIPT_TIME for llGetObjectDetails

[09:34] Ima Mechanique (nielarcher): lol

[09:34] Void Singer: actually I did have a question in regards to prim drift... I can't remember if I talked to you or andrew about it

[09:34] Kallista Arliss (kallista.destiny): YES?

[09:34] tehKellz (kelly.linden): Andrew would be the one for prim drift.

[09:34] Void Singer: ok

[09:35] Ima Mechanique (nielarcher): is that a way to tell off the object for using too much? ;-)

[09:35] Void Singer: lol... badprim, you are misusing your scripts!

[09:36] Kallista Arliss (kallista.destiny): no that is SMACK_DOWN in llSetPrimitiveParams()

[09:36] tehKellz (kelly.linden): Yeah. Basically a way to surface the improved data in the estate manager Top Scripts tool to more users.

[09:36] Ima Mechanique (nielarcher): excellent

[09:36] Kallista Arliss (kallista.destiny): Brilliant

[09:37] Ima Mechanique (nielarcher): "bad script time, be nice, SHARE..."

[09:37] Kallista Arliss (kallista.destiny): Now all we need is an llGetRealScriptMemory( UUID);

[09:37] Void Singer: I was browsing the wiki recently, and saw an old LSL decision graphic you uploaded... is that still the standard for inclusion

[09:38] Ima Mechanique (nielarcher): Void, got a URL?

[09:38] Void Singer: one sec

[09:39] tehKellz (kelly.linden): It is a very, very rough guide. Meant to frame the discussion and no step in it is absolute.

[09:39] tehKellz (kelly.linden): (There is at least 1 infinite loop in it too)

[09:40] Kallista Arliss (kallista.destiny): lather, rinse, repeat type of loop?

[09:40] tehKellz (kelly.linden): heh yea

[09:40] Ima Mechanique (nielarcher): not infinite loop "iterative process"

[09:41] Void Singer: I can't figure out how to search the image namespace =(

[09:41] tehKellz (kelly.linden): http://wiki.secondlife.com/wiki/User:Ama_Omega/archive

[09:41] Void Singer: I ask because I wanted to ::cough:: bring up PRIM_POS_LOCAL again

[09:42] tehKellz (kelly.linden): That is something we want to do.

[09:42] tehKellz (kelly.linden): I think it passes the checks in the graph.

[09:42] Kaluura (kaluura.boa): PRIM_POS_LOCAL would be really useful...

[09:43] tehKellz (kelly.linden): Yes. It would.

[09:43] Void Singer: than and scripted return functions.... ::whistles innocently::

[09:43] Void Singer: that*

[09:43] Kaluura (kaluura.boa): hehehe

[09:43] tehKellz (kelly.linden): We would probably take the opportunity to make either it or another version that didn't have the 10m limit as well. (especially since you can link things more than 10m now)

[09:44] Void Singer: hmm yes, is that still a factor in the standalone function?

[09:44] tehKellz (kelly.linden): I think so

[09:44] Void Singer: I honestly didn't notice because I avoid it since it means using it in all the child prims

[09:45] Void Singer: which is ugly as sin

[09:46] Kallista Arliss (kallista.destiny): Now that is fashionably late.

[09:46] Void Singer: but relying on the prim not moving to get correct relative positions is more than a little risky

[09:46] Kennylex Luckless: Omg, I did get stuck in griefer boxes near here :-/

[09:47] Void Singer: yes, any one that hasn't reported those already, please do....

[09:48] Kennylex Luckless: I did so at sunday, I do it again, what shall I file them under, "Object littering"?

[09:48] tehKellz (kelly.linden): not on my property is it?

[09:48] Void Singer: I like disturbing the peace or harrasment myself... they seem to get more attention

[09:49] Kallista Arliss (kallista.destiny): Nope

[09:49] Void Singer: no, SW of here mostly Kelly

[09:49] Kallista Arliss (kallista.destiny): to your right front about 200 M

[09:49] Kaluura (kaluura.boa): Must be a disposable account... Must be really stupid to try to grief the Lindens...

[09:49] Kennylex Luckless: NW on "Linden Village Plot".

[09:50] Void Singer: pretty much w through S with a few straglers opposite

[09:51] Kallista Arliss (kallista.destiny): Poof

[09:51] tehKellz (kelly.linden): k cleaned em up I think.

[09:51] Ima Mechanique (nielarcher): hmm, musta been there a while, they show on the map

[09:51] Kallista Arliss (kallista.destiny): The power of tehkellz

[09:51] draconis.neurocam (draconis.neurocam): i found someone who already made the proposal for seeing if a specific avatar key is in a specific group key, just needs to be moved into scr, which i don't have the ability to https://jira.secondlife.com/browse/SVC-2670?

[09:51] flexi campfire: [#SVC-2670] llMatchGroup() - Checks if an object or agent is active in a specified group.

[09:52] Void Singer: I can do that now....

[09:53] draconis.neurocam (draconis.neurocam): I'm sorry i wasnt here earlier, just woke up.

[09:53] tehKellz (kelly.linden): Me too draconis!

[09:53] draconis.neurocam (draconis.neurocam): haha

[09:54] Latif Khalifa: it's too early.

[09:54] Latif Khalifa: this group :P

[09:54] tehKellz (kelly.linden): Actually I woke up before 4 this morning and couldn't get back to sleep.

[09:54] Ima Mechanique (nielarcher): I wasn't even in bed by 4 ;-)

[09:54] Latif Khalifa: hehe

[09:54] Void Singer: newly reminted https://jira.secondlife.com/browse/SCR-79

[09:55] flexi campfire: [#SCR-79] llMatchGroup() - Checks if an object or agent is active in a specified group.

[09:55] Kallista Arliss (kallista.destiny): I used to do that when working on an interesting problem.

[09:55] draconis.neurocam (draconis.neurocam): yay, thank you

[09:55] Latif Khalifa: Kelly,, you will be able to sleep normally in 2-3 years or so :P

[09:55] Ima Mechanique (nielarcher): lol

[09:55] Ima Mechanique (nielarcher): that will last a few months before worrying about them keeps you awake

[09:56] Latif Khalifa: lol

[09:56] Ima Mechanique (nielarcher): that lasts the next 15-20 years

[09:56] Void Singer: I found a solution to having a screwey sleep schedule... get a job that logs hours and not times, and sleep whenever you bloody well please =)

[09:57] Void Singer: .... also helps to have a bedroom with no windows

[09:57] Kaluura (kaluura.boa): A cave?

[09:57] Ima Mechanique (nielarcher): .. or a sumptuous coffin ;-)

[09:57] draconis.neurocam (draconis.neurocam): i just have purple curtains, so the light in the room turns into such

[09:57] Void Singer: lol for certain values of "no windows" sure

[09:57] Ima Mechanique (nielarcher): if you're gonna get called vampire might as well enjoy it ;-)

[09:58] Kallista Arliss (kallista.destiny): Most companies can't stand that for programmers because we tend to work 160 hour weeks sometimes and that drives the bean counters crazy

[09:58] Void Singer: I have been, and do

[09:58] Kennylex Luckless: Yes, Coca-Cola and 6 cups of coffe is the best sleeping pill.

[09:58] Void Singer: lol I think I've built up a resistance to caffiene... sugar on the other hand....

[09:58] Kennylex Luckless: llSetIronyMode()

[09:59] tehKellz (kelly.linden): All right! Not a particularly useful hour this time.

[09:59] Void Singer: eh no.... lol

[09:59] draconis.neurocam (draconis.neurocam): aww

[09:59] Jonathan (jonathan.yap): Is the hour over?

[09:59] Kallista Arliss (kallista.destiny): Yeah....

[09:59] tehKellz (kelly.linden): Next week may be better as we can discuss how well or not well the mono branch is doing in RC. :)

[09:59] Void Singer: but that's ok... gave me an excuse to get out and not work on projects

[09:59] tehKellz (kelly.linden): assuming it doesn't get rolled back.

[10:00] Kallista Arliss (kallista.destiny): We all need a break.

[10:00] Kallista Arliss (kallista.destiny): 15 seconds early

[10:01] Kallista Arliss (kallista.destiny): 4 bells of the forenoon watch

[10:01] Void Singer: Kaluura, you forgot to mention your listen test