Difference between revisions of "Creating clothing"

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Clothing in Second Life® can refer to two things:
Clothing in Second Life® can refer to two things:
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# To add a texture or otherwise edit the new clothing item, double-click it to wear it, then right-click your avatar and enter the Appearance Editor.
# To add a texture or otherwise edit the new clothing item, double-click it to wear it, then right-click your avatar and enter the Appearance Editor.


{{KBnote| '''Note:''' All mesh clothing you make using '''Create New''' will show your name as original creator. Modifying clothing made by someone else, even if you change the texture, will not change the creator name.
{{KBnote|''' All mesh clothing you make using '''Create New''' will show your name as original creator. Modifying clothing made by someone else, even if you change the texture, will not change the creator name.
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This video visually guides you through the above steps.
This video visually guides you through the above steps.


<videoflash type="vimeo">4357805</videoflash>
<videoflash type="vimeo">4357805|640|480</videoflash>
[[Category:Making Clothing]]
[[Category:Making Clothing]]
[[Category:Creators]]
[[Category:Creators]]

Revision as of 16:09, 6 October 2009

Clothing in Second Life® can refer to two things:

  • Mesh clothing items - These include textures that are baked directly onto your avatar mesh in a specific location and order, as well as customizable settings like length and height. There are 9 types of mesh clothing, including shirts, pants, and socks. Each mesh clothing type has its own icon in your inventory. This article covers how to create this kind of clothing.
  • Objects made of prims - These attach to specific attachment points on your avatar. Many clothing designers make prim skirts, cuffs, collars, and shoes in tandem with mesh clothing to create a richer effect. You can learn more about attachments in our articles on building and attaching items.

If an item of mesh clothing is modifiable, you can alter it using the Appearance Editor. You can figure out if you can modify a piece of clothing by finding it in your Inventory: if it says "(no modify)", it can't be changed.

You can create custom textures for clothing using an image editor like Adobe Photoshop or GIMP. There are many ways to do this; visit the Clothing Tutorials wiki page for resources such as templates and guides.

Creating new clothing in Appearance mode

  1. If you have a custom clothing texture, open File > Upload Image to bring your texture into Second Life.
  2. Right-click your avatar and choose Appearance.
  3. Click the clothing tab for the item of clothing you wish to create (e.g., Shirt). If you're currently wearing that type of clothing, click Take Off.
  4. Click the Create New (clothing) button.
  5. If asked to confirm if you'd like to automatically wear the clothing item you create, click Yes.
  6. Adjust the sliders until the clothing is the shape you want.
  7. Click the Fabric box to select the uploaded clothing texture, or drag the texture from your Inventory onto Fabric. It'll be applied and visible within moments.
  8. If desired, click Tint and add an additional color to the entire article of clothing.
  9. Add a description, then click Save As to save your work.

Creating new clothing outside Appearance mode

  1. Open your Inventory and choose a folder in which to create your new clothing item.
  2. Right-click the folder and choose New Clothes > [clothing item name] or use Create > New Clothes > [clothing item name] at the top of the Inventory window.
  3. Rename the clothing item as desired.
  4. To add a texture or otherwise edit the new clothing item, double-click it to wear it, then right-click your avatar and enter the Appearance Editor.
KBnote.png Note: All mesh clothing you make using Create New will show your name as original creator. Modifying clothing made by someone else, even if you change the texture, will not change the creator name.

Video tutorial

This video visually guides you through the above steps.

<videoflash type="vimeo">4357805|640|480</videoflash>