Difference between revisions of "Damage"
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Placeholder. This topic should exist, even if only as a pointer to existing material. | Placeholder. This topic should exist, even if only as a pointer to existing material. | ||
LSL llSetDamage (545 bytes) | |||
3: |sort=SetDamage | |||
4: |func=llSetDamage|p1_type=float|p1_name=damage | |||
5: |func_footnote=If '''damage''' is greater then 100.0, it will kill the agent ... | |||
6: |func_desc=Sets the amount of damage that will be done when this object hits an agent. | |||
24: {{LSLC|Stub|SetDamage}} | |||
=== See Also === | === See Also === |
Revision as of 17:56, 22 February 2007
Damage Types
Placeholder. This topic should exist, even if only as a pointer to existing material.
Damage Scripting for Weapons
Placeholder. This topic should exist, even if only as a pointer to existing material.
LSL llSetDamage (545 bytes)
3: |sort=SetDamage 4: |func=llSetDamage|p1_type=float|p1_name=damage 5: |func_footnote=If damage is greater then 100.0, it will kill the agent ... 6: |func_desc=Sets the amount of damage that will be done when this object hits an agent. 24:
See Also
- Combat
- Weapon
- Edit Land (no damage)
- PARCEL_FLAG_ALLOW_DAMAGE