Difference between revisions of "Damage"

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(New entry for glossary (extract from Glossary))
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=== Damage Types ===
A parcel ca be "Damage"/"Not Safe" enabled, it means residents can be harmed on that parcel.
 
Placeholder. This topic should exist, even if only as a pointer to existing material.


=== Damage Scripting for Weapons ===
=== Damage Scripting for Weapons ===
 
[[llSetDamage]](float damage) : Sets the amount of damage that will be done when this object hits an agent. If '''damage''' is greater then 100.0, it will kill the agent...
Placeholder. This topic should exist, even if only as a pointer to existing material.
 
LSL [[llSetDamage]] (545 bytes)
      3: |sort=SetDamage
      4: |func=llSetDamage|p1_type=float|p1_name=damage
      5: |func_footnote=If '''damage''' is greater then 100.0, it will kill the agent ...
      6: |func_desc=Sets the amount of damage that will be done when this object hits an agent.


=== See Also ===
=== See Also ===
 
* [[Death]]
* [[ Combat ]]
* [[ Combat ]]
* [[ Weapon ]]
* [[ Weapon ]]
* Edit Land (no damage)
* {{LSLG|PARCEL_FLAG_ALLOW_DAMAGE}}
* {{LSLG|PARCEL_FLAG_ALLOW_DAMAGE}}

Revision as of 14:26, 7 August 2008

A parcel ca be "Damage"/"Not Safe" enabled, it means residents can be harmed on that parcel.

Damage Scripting for Weapons

llSetDamage(float damage) : Sets the amount of damage that will be done when this object hits an agent. If damage is greater then 100.0, it will kill the agent...

See Also