Difference between revisions of "Damage"
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Gally Young (talk | contribs) (New entry for glossary (extract from Glossary)) |
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A parcel ca be "Damage"/"Not Safe" enabled, it means residents can be harmed on that parcel. | |||
=== Damage Scripting for Weapons === | === Damage Scripting for Weapons === | ||
[[llSetDamage]](float damage) : Sets the amount of damage that will be done when this object hits an agent. If '''damage''' is greater then 100.0, it will kill the agent... | |||
=== See Also === | === See Also === | ||
* [[Death]] | |||
* [[ Combat ]] | * [[ Combat ]] | ||
* [[ Weapon ]] | * [[ Weapon ]] | ||
* {{LSLG|PARCEL_FLAG_ALLOW_DAMAGE}} | * {{LSLG|PARCEL_FLAG_ALLOW_DAMAGE}} |
Revision as of 14:26, 7 August 2008
A parcel ca be "Damage"/"Not Safe" enabled, it means residents can be harmed on that parcel.
Damage Scripting for Weapons
llSetDamage(float damage) : Sets the amount of damage that will be done when this object hits an agent. If damage is greater then 100.0, it will kill the agent...