Difference between revisions of "Damage"

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=== Damage Types ===
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A [[parcel]] can be "Damage"/"Not Safe" enabled, it means [[Resident]]s can be harmed on that parcel.


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Residents take damage from collisions with physical objects. Once the Resident's energy reaches 0%, s/he's send back to the [[home]] destination. Residents '''can not''' permanently die in Second Life.


=== Damage Scripting for Weapons ===
== Damage Scripting for Weapons ==
[[llSetDamage]](float damage): Sets the amount of damage that will be done when this object hits an agent. If '''damage''' is greater than 100.0, it will instantly "kill" the agent.


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== See Also ==
* [[Death]]
* [[Combat]]
* [[Weapon]]
* {{LSLG|PARCEL_FLAG_ALLOW_DAMAGE}}

Revision as of 10:51, 27 June 2010