Difference between revisions of "Damage"

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== Damage Scripting for Weapons ==
== Damage Scripting for Weapons ==
[[llSetDamage]](float damage): Sets the amount of damage that will be done when this object hits an agent. If '''damage''' is greater then 100.0, it will instantly "kill" the agent.
[[llSetDamage]](float damage): Sets the amount of damage that will be done when this object hits an agent. If '''damage''' is greater than 100.0, it will instantly "kill" the agent.


== See Also ==
== See Also ==

Revision as of 10:51, 27 June 2010