Difference between revisions of "Day Cycle Editor"

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Revision as of 10:43, 26 October 2010

Kbsd Kb sky day cycle menu 2.jpg

Bring up the Day Cycle Editor by pressing the Day Cycle Editor button in the Advanced Sky Editor window. The Day Cycle Editor gives you control over the sky during Second Life's day/night cycle. This is the cycle that is used by the Basic Environment Editor's Time of Day slider.

The Day Cycle Editor works by setting keyframes. These are nodes (represented by the gray blips on the time graph) that have associated sky presets. As the time of day progresses, the sky "animates" as it interpolates between these keyframes. This is useful for creating everything from photorealistic day/night cycles to strange alien environments.

The yellow arrow above the timeline represents your current view, based on time of day. Click and drag it to see how your day will animate. You may add or delete keyframes by pressing the Add Key and Delete Key buttons to the right of the timeline.

You can set the time position of a keyframe by either dragging it along the timeline, or by setting its value manually in the Key Frame Settings frame. Within the Key Frame Settings frame, you'll be able to associate the keyframe with its respective preset.

Length of Cycle dictates the overall duration of a "day". Setting this to a low value (for instance, 2 min.) will mean your entire 24-hour timeline will animate in only two real minutes! Once you are satisfied with your timeline and keyframe cycle, use the Play and Stop buttons to preview the results. Remember- you can also move the yellow time-indicator arrow above the timeline to see the cycle animate interactively. Using the Use Estate Time button synchronizes your day length and time of day with the current Estate's day cycle.

Once you are pleased with your day cycle, save and load it with the Save Test Day and Load Test Day buttons. Note that, for now, we only allow one day cycle.