Example Particle Script

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Revision as of 16:27, 24 October 2008 by Strife Onizuka (talk | contribs)
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For a simpler, always on particle script, just cut out the entire touch_start event.

<lsl>// Particle Script 0.5 // Created by Ama Omega // 3-26-2004

// Mask Flags - set to TRUE to enable integer glow = TRUE; // Make the particles glow integer bounce = FALSE; // Make particles bounce on Z plane of object integer interpColor = TRUE; // Go from start to end color integer interpSize = TRUE; // Go from start to end size integer wind = TRUE; // Particles effected by wind integer followSource = TRUE; // Particles follow the source integer followVel = TRUE; // Particles turn to velocity direction

// Choose a pattern from the following: // PSYS_SRC_PATTERN_EXPLODE // PSYS_SRC_PATTERN_DROP // PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY // PSYS_SRC_PATTERN_ANGLE_CONE // PSYS_SRC_PATTERN_ANGLE integer pattern = PSYS_SRC_PATTERN_EXPLODE;

// Select a target for particles to go towards // "" for no target, "owner" will follow object owner // and "self" will target this object // or put the key of an object for particles to go to key target = "self";

// Particle paramaters float age = 1; // Life of each particle float maxSpeed = 1; // Max speed each particle is spit out at float minSpeed = 1; // Min speed each particle is spit out at string texture = ""; // Texture used for particles, default used if blank float startAlpha = 1; // Start alpha (transparency) value float endAlpha = 0.1; // End alpha (transparency) value vector startColor = <0,1,0>; // Start color of particles <R,G,B> vector endColor = <1,0,0>; // End color of particles <R,G,B> (if interpColor == TRUE) vector startSize = <1,1,1>; // Start size of particles vector endSize = <1,0,1>; // End size of particles (if interpSize == TRUE) vector push = <0,0,0>; // Force pushed on particles

// System paramaters float rate = 1.5; // How fast (rate) to emit particles float radius = 1; // Radius to emit particles for BURST pattern integer count = 1; // How many particles to emit per BURST float outerAngle = 1.54; // Outer angle for all ANGLE patterns float innerAngle = 1.55; // Inner angle for all ANGLE patterns vector omega = <0,0,0>; // Rotation of ANGLE patterns around the source float life = 0; // Life in seconds for the system to make particles

// Script variables integer pre = 2; //Adjust the precision of the generated list.

integer flags; list sys; integer type; vector tempVector; rotation tempRot; string tempString; integer i;

string float2String(float in) {

   return llGetSubString((string)in,0,pre - 7);

}

updateParticles() {

   flags = 0;
   if (target == "owner") target = llGetOwner();
   if (target == "self") target = llGetKey();
   if (glow) flags = flags | PSYS_PART_EMISSIVE_MASK;
   if (bounce) flags = flags | PSYS_PART_BOUNCE_MASK;
   if (interpColor) flags = flags | PSYS_PART_INTERP_COLOR_MASK;
   if (interpSize) flags = flags | PSYS_PART_INTERP_SCALE_MASK;
   if (wind) flags = flags | PSYS_PART_WIND_MASK;
   if (followSource) flags = flags | PSYS_PART_FOLLOW_SRC_MASK;
   if (followVel) flags = flags | PSYS_PART_FOLLOW_VELOCITY_MASK;
   if (target != "") flags = flags | PSYS_PART_TARGET_POS_MASK;
   sys = [  PSYS_PART_MAX_AGE,age,
            PSYS_PART_FLAGS,flags,
            PSYS_PART_START_COLOR, startColor,
            PSYS_PART_END_COLOR, endColor,
            PSYS_PART_START_SCALE,startSize,
            PSYS_PART_END_SCALE,endSize, 
            PSYS_SRC_PATTERN, pattern,
            PSYS_SRC_BURST_RATE,rate,
            PSYS_SRC_ACCEL, push,
            PSYS_SRC_BURST_PART_COUNT,count,
            PSYS_SRC_BURST_RADIUS,radius,
            PSYS_SRC_BURST_SPEED_MIN,minSpeed,
            PSYS_SRC_BURST_SPEED_MAX,maxSpeed,
            PSYS_SRC_TARGET_KEY,target,
            PSYS_SRC_ANGLE_BEGIN,innerAngle, 
            PSYS_SRC_ANGLE_END,outerAngle,
            PSYS_SRC_OMEGA, omega,
            PSYS_SRC_MAX_AGE, life,
            PSYS_SRC_TEXTURE, texture,
            PSYS_PART_START_ALPHA, startAlpha,
            PSYS_PART_END_ALPHA, endAlpha
       ];
                           
   llParticleSystem(sys);

}

default {

   state_entry()
   {
       updateParticles();
   }
   
   touch_start(integer num)
   {
       llWhisper(0,"...Generating List...");
       for (i=1;i<42;i+=2)
       {
           type = llGetListEntryType(sys,i);
           if(type == TYPE_FLOAT)
           {
               tempString = float2String(llList2Float(sys,i));
               sys = llDeleteSubList(sys,i,i);
               sys = llListInsertList(sys,[tempString],i);
           }
           else if (type == TYPE_VECTOR)
           {
               tempVector = llList2Vector(sys,i);
               tempString = "<" + float2String(tempVector.x) + "," 
                   + float2String(tempVector.y) + "," 
                   + float2String(tempVector.z) + ">";
               sys = llDeleteSubList(sys,i,i);
               sys = llListInsertList(sys,[tempString],i);
           }
           else if (type == TYPE_ROTATION)
           {
               tempRot = llList2Rot(sys,i);
               tempString = "<" + float2String(tempRot.x) + "," 
                   + float2String(tempRot.y) + "," 
                   + float2String(tempRot.z) + "," 
                   + float2String(tempRot.s) + ">";
               sys = llDeleteSubList(sys,i,i);
               sys = llListInsertList(sys,[tempString],i);
           }
           else if (type == TYPE_STRING || type == TYPE_KEY)
           {
               tempString = "\"" + llList2String(sys,i) + "\"";
               sys = llDeleteSubList(sys,i,i);
               sys = llListInsertList(sys,[tempString],i);
           }
       }
       sys = llListSort(sys,2,TRUE);
       if (target == "") sys = llDeleteSubList(sys,38,39);
       else if (target == llGetKey() ) 
           sys = llListInsertList(llDeleteSubList(sys,39,39),["llGetKey()"],39);
       else if (target == llGetOwner() ) 
           sys = llListInsertList(llDeleteSubList(sys,39,39),["llGetOwner()"],39);
       if (texture == "") sys = llDeleteSubList(sys,24,25);
       if (!interpSize) sys = llDeleteSubList(sys,12,13);
       if (!interpColor) sys = llDeleteSubList(sys,6,7);
       llWhisper(0,"[" + llList2CSV(llList2List(sys,0,21)) + ",");
       llWhisper(0,llList2CSV(llList2List(sys,22,-1)) + "]");
   }

}</lsl>