FadeEasy

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Revision as of 06:45, 10 September 2009 by Nika Rugani (talk | contribs)
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'''FadeEasy''' == Introduction == FadeEasy makes object fading easier for you to make an object fade in or out simply by entering a one line code. '''Example:''' llFade(LINK_SET, 0.0, 1.0, ALL_SIDES, 0.05); Or llFade(LINK_SET, 1.0, 0.0, ALL_SIDES, 0.05); == Usage == Function: llFade(integer linknumber, float AlphaStart, float AlphaEnd, integer faces, float speed); integer linknumber – Link number (0: unlinked, 1: root prim, >1: child prims) or a LINK_* flag float AlphaStart – from 0.0 (clear) to 1.0 (solid), This is the starting opacity of your object float AlphaEnd – from 0.0 (clear) to 1.0 (solid), This is the ending opacity of your object integer faces - LINK_THIS, LINK_ROOT, LINK_SET, LINK_ALL_OTHERS, LINK_ALL_CHILDREN float speed - How much opacity to gain or decrease by == Function Code == // Leave this part alone! llFade(integer linknumber, float AlphaStart, float AlphaEnd, integer faces, float speed) { if(AlphaStart<AlphaEnd) { for(;AlphaStart<AlphaEnd;) { AlphaStart+=speed; llSetLinkAlpha(linknumber, AlphaStart, faces); } return; } else if(AlphaStart>AlphaEnd) { for(;AlphaStart>AlphaEnd;) { AlphaStart-=speed; llSetLinkAlpha(linknumber, AlphaStart, faces); } return; } } == Entire Example Code == // Leave this part alone! llFade(integer linknumber, float AlphaStart, float AlphaEnd, integer faces, float speed) { if(AlphaStart<AlphaEnd) { for(;AlphaStart<AlphaEnd;) { AlphaStart+=speed; llSetLinkAlpha(linknumber, AlphaStart, faces); } return; } else if(AlphaStart>AlphaEnd) { for(;AlphaStart>AlphaEnd;) { AlphaStart-=speed; llSetLinkAlpha(linknumber, AlphaStart, faces); } return; } } // Global Integer Varibles integer faded; //==== default { on_rez(integer params) { llFade(LINK_SET, 0.0,1.0,ALL_SIDES,0.05); faded = TRUE; } touch_end(integer num_detected) { if(faded == TRUE) { faded = FALSE; llFade(LINK_SET, 1.0,0.0, ALL_SIDES, 0.05); } } }