Difference between revisions of "Follower script"

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This script is based on an extract from the Batman Follower v1.2.  It is very basic.  If you put it in an object, that object will keep moving toward a position ''offset'' from it's owner.
 
This script is based on an extract from the Batman Follower v1.2.  It is very basic.  If you put it in an object, that object will keep moving toward a position ''offset'' from it's owner.
  
<pre>
+
<lsl>
  
 
vector offset = < -1, 0, 1>;  //1 meter behind and 1 meter above owner's center.
 
vector offset = < -1, 0, 1>;  //1 meter behind and 1 meter above owner's center.
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     }
 
     }
 
}
 
}
</pre>
+
</lsl>
  
{{LSLC|Library|Follower}} {{LSLC|Examples}}
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{{LSLC|Library|Follower}}  
 +
{{LSLC|Examples|Follower}}

Revision as of 07:06, 11 December 2007

This script is based on an extract from the Batman Follower v1.2. It is very basic. If you put it in an object, that object will keep moving toward a position offset from it's owner.

<lsl>

vector offset = < -1, 0, 1>; //1 meter behind and 1 meter above owner's center.

default {

   state_entry()
   {
       llSetStatus(STATUS_PHYSICS, TRUE);
       // Little pause to allow server to make potentially large linked object physical.
       llSleep(0.1);
       // Look for owner within 20 metres in 360 degree arc every 1 seconds.
       llSensorRepeat("", llGetOwner(), AGENT, 20.0, PI,1.0);
   }
   sensor(integer total_number)
   {   // Owner detected...
       // Get position and rotation
       vector pos   = llDetectedPos(0);
       rotation rot = llDetectedRot(0);
       // Offset back one metre in X and up one metre in Z based on world coordinates.
       // use whatever offset you want.
       vector worldOffset = offset;
       // Offset relative to owner needs a quaternion.
       vector avOffset = offset * rot;
       pos += avOffset;       // use the one you want, world or relative to AV.
       llMoveToTarget(pos,0.4);     
   }

} </lsl>