Difference between revisions of "Follower script"

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(fix bug in script that caused this to hassle other objects)
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This script was extracted from the Batman Follower v1.2, but the following distance was changed from .3 m to .1 m.
 
This script was extracted from the Batman Follower v1.2, but the following distance was changed from .3 m to .1 m.
  
To set the following distance (distance between follower and followee), change the value denoted by # in '''llMoveToTarget(pos,#)'''. This script has it set at 0.0 m.
+
To set the following distance (distance between follower and followee), change the value denoted by # in '''[[llMoveToTarget]](pos,#)'''. This script has it set at 0.0 m.
  
 
<pre>
 
<pre>

Revision as of 17:17, 30 May 2007

This script was extracted from the Batman Follower v1.2, but the following distance was changed from .3 m to .1 m.

To set the following distance (distance between follower and followee), change the value denoted by # in llMoveToTarget(pos,#). This script has it set at 0.0 m.

default
{
    state_entry()
    {
        vector pos = llGetPos();
        llSetStatus(STATUS_PHYSICS, TRUE);
        llSleep(0.1);
        llMoveToTarget(pos,0.1);
        key id = llGetOwner();
        llSensorRepeat("", id, AGENT, 96.0, PI, 0.4);
    }
    sensor(integer total_number)
    {
        vector pos = llDetectedPos(0);
        vector offset =<-1,0,1>;
        pos+=offset;
        llMoveToTarget(pos,0.0);     
    }
}