Follower script

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Revision as of 00:23, 24 June 2012 by Zelena DeCuir (talk | contribs)
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This script is based on an extract from the Batman Follower v1.2. It is very basic. If you put it in an object, that object will keep moving toward a position offset from it's owner.

<lsl>

vector offset = < -1, 0, 1>; //1 meter behind and 1 meter above owner's center.

default {

   state_entry()
   {
       llSetStatus(STATUS_PHYSICS, TRUE);
       // Little pause to allow server to make potentially large linked object physical.
       llSleep(0.1);
       // Look for owner within 20 metres in 360 degree arc every 1 seconds.
       llSensorRepeat("", llGetOwner(), AGENT, 20.0, PI,1.0);
   }
   sensor(integer total_number)
   {   // Owner detected...
       // Get position and rotation
       vector pos   = llDetectedPos(0);
       rotation rot = llDetectedRot(0);
       // Offset back one metre in X and up one metre in Z based on world coordinates.
       // use whatever offset you want.
       vector worldOffset = offset;
       // Offset relative to owner needs a quaternion.
       vector avOffset = offset * rot;
       pos += avOffset;       // use the one you want, world or relative to AV.
       llMoveToTarget(pos,0.4);     
   }

} </lsl> <lsl> //adding this script as a less laggy and more efficient way of doing the same as above //this is for havok4's new functions vector offset = < -1, 0, 1>; //1 meter behind and 1 meter above owner's center.

default {

   state_entry()
   {
       llSetStatus(STATUS_PHYSICS, TRUE);
       // Little pause to allow server to make potentially large linked object physical.
       llSleep(0.1);
       llSetTimerEvent(1.0);
   }
   timer()
   {
       list det = llGetObjectDetails(llGetOwner(),[OBJECT_POS,OBJECT_ROT]);//this will never fail less owner is not in the same sim
       // Owner detected...
       // Get position and rotation
       vector pos   = llList2Vector(det,0);
       rotation rot = (rotation)llList2String(det,1);
       // Offset back one metre in X and up one metre in Z based on world coordinates.
       // use whatever offset you want.
       vector worldOffset = offset;
       // Offset relative to owner needs a quaternion.
       vector avOffset = offset * rot;
       pos += avOffset;       // use the one you want, world or relative to AV.
       llMoveToTarget(pos,0.4);
   }

} </lsl>

This following is a bit less laggy, as it does not use sensor

<lsl>


integer count;
key followee;

vector agent;


position()
{
  vector pos = llList2Vector(llGetObjectDetails(followee, [OBJECT_POS]),0);
                  
                  
                 llSetPos(pos); 
                 
                  count += 1;
                  
                   if (count > 50)
                   {
                       llResetScript();
                      // llSay(0,"resetting");
                   }
   position2();
   }
   
   
   
position2()
{
  vector pos = llList2Vector(llGetObjectDetails(followee, [OBJECT_POS]),0);
                 
              
                 
                   
                  if (pos == <0,0,0> | pos.z > 1000 | pos.z < 800 )
                 {
                     
                    
                     
                   
                   
                     llRegionSay(-8765433,(string)followee);
                     llSleep(1);
                     llDie();
                   }
                 
                
               
                 llSetPos(pos); 
                  count += 1;
                
   position();// yes this script loops between position(); and position2(); 
   
   }
   
   

default {

 state_entry()
 {
     llSleep(3);
     llMessageLinked(LINK_THIS,700,"who",""); //asks another script in contents who is wanted to be followed (maybe the other script has a listener, getting the to-be-followed agent from a central server or something)
    // llSay(0,"reseted");
  
 }

 link_message(integer sender_num, integer num, string message, key id)
   {
       if (num == 500)//the other script replies, giving us an agentkey to follow
       {
           // llfolloweeSay("I follow: " + (string) message);
           followee = (key)message;
          // llfolloweeSay("I will follow: " + (string) followee);
          // llSleep(1);
           if (followee != "")
           {
               llMessageLinked(LINK_THIS,600,"got it","");//we tell the other script we got the name and we are ready
            
         
          position();
              
           }
          return;
       }
   }
   on_rez(integer start_param)
   {
       llResetScript();
   }


} </lsl>