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This information is for people who want to work with the source code for the viewer.
This information is for people who want to work with the source code for the viewer.


== Projeto Snowstorm - PTBR ==
==Project Snowstorm==


Este é o código mais recente Viewer.  
This is the latest Viewer code.
Código espectador é armazenado em um repositório Mercurial (hg) em [https://bitbucket.org/lindenlab bitbucket], Open Source um site de repositório web. Há muitas versões lá; o que você é mais provável interessado em ser.
Viewer code is stored in a Mercurial (hg) repository on [https://bitbucket.org/lindenlab bitbucket], an  Open Source repository web site. There are many versions there; the one you are most likely interested in being


* [Lançamento Visualizador https://bitbucket.org/lindenlab/viewer-release]
* [https://bitbucket.org/lindenlab/viewer-release Viewer Release]
* [Https://bitbucket.org/lindenlab/viewer-beta Visualizador Beta]
* [O https://bitbucket.org/lindenlab/viewer-development constrói último teste developer]  


Você pode procurar o código-fonte usando um navegador web comum, fazer o download para seu computador, ou usar Mercurial para gerenciar o processo para você.  
Other repositories where development for future features can be seen are listed on the [[Linden Lab Official:Viewer Source Repositories|Viewer Source Repositories]] page.


Uma das características interessantes do ramo Visualizador de Desenvolvimento é que você pode literalmente observar os Lindens trabalhando nas correções, de bugs e novas funcionalidades para o código diante dos seus olhos.  
Another good way to browse the source code, including UML diagrams,  is using the [http://lecs-opensource.secondlife.com/doxygen/index.html Doxygen pages].


Outra boa maneira de navegar o código fonte, incluindo diagramas de UML, está usando [http://dimentox.com/snowstorm/ Doxygen].  
Be sure to read [[Creating a version control repository]].


Não deixe de ler [[Criando um repositório de controle de versão.]]
=== Version Control ===


=== Controle de Versão ===
Viewer development uses the Mercurial (hg) distributed version control system.  To clone the current release repository, use:


Viewer de desenvolvimento usa a Mercurial (hg) sistema de controle de versão distribuído. Para clonar o repositório de desenvolvimento corrente primária, use:
<nowiki>hg clone http://bitbucket.org/lindenlab/viewer-release</nowiki>


<nowiki> hg clone http://hg.secondlife.com/viewer-development </ nowiki>
You are strongly encouraged to install the [[Mercurial Tools|Linden Lab Mercurial Tools]] as well.


Você é fortemente encorajado á instalar o [[Mercurial Ferramentas | Linden Lab Mercurial Tools]] também.
For a step-by-step outline of the source control workflow from the initial clone (above) to integration of your change, see [[Develop Viewer Code#Steps To Submit a Change|Steps To Submit a Change]].
 
Para uma descrição passo-a-passo do fluxo de trabalho de controle de origem do clone inicial (acima) para integração de sua mudança, veja [[Desenvolver Código Visualizador # Passos Para enviar uma alteração | Passos Para enviar uma alteração.]]


== Compiling ==
== Compiling ==


Per platform instructions are available in these topics:
Per platform instructions are available in these topics:
* [[Viewer 2 Microsoft Windows Builds|Windows]]
* [[Visual Studio 2013 Viewer Builds|Windows]]
* [[Compiling the viewer (Mac OS X)|Mac OS X]]
* [[Compiling the viewer (Mac OS X XCode 6.1)|Mac OS X]]
* [[Compiling the viewer (Linux)|Linux]]
* [[Compiling the viewer (Linux)|Linux]]


Line 51: Line 47:
* [[Build_3rd_Party_lib_with_Autobuild]]
* [[Build_3rd_Party_lib_with_Autobuild]]


== Hints on running ==
== Channels and Versions ==
 
=== Channels and Versions ===


Channels are just groupings of versions. Linden Lab uses channels to track and supply updates for Project, Beta, and Release Viewers separately.
Channels are just groupings of versions. Linden Lab uses channels to track and supply updates for Project, Beta, and Release Viewers separately.


If you get a message while trying to start your compiled viewer that there is a required update, don't panic.  All of your work is not lost.  You (usually) don't have to apply your changes to a new source release to test your code.  That's where channels come in.
On login, the combination of channel plus version is checked against a set of rules in the Viewer Version Management service. Within each channel, some versions are allowed and some are blocked. Viewers are blocked if they are too old, are unsafe (security issues),
 
incompatible (the protocol has been changed in some fundamental way), or
On login, the combination of channel plus version is checked against a list. Within each channel, some versions are allowed and some are blocked. Viewers are blocked that are unsafe (security issues),
are a test version and Linden Lab only wants data from the most recent. See [[Viewer Integration and Release Processes]] for an explanation of how different versions are managed by Linden Lab.
incompatible (the protocol has been changed in some fundamental way), not
supported (so old Linden Lab can't afford to provide support resources), or
(most relevant here) are in a test channel (Release Candidate, First
Look) and Linden Lab only wants test data from the most recent.
 
See [[Channel_and_Version_Requirements#Setting_a_Channel_and_Version_for_an_Open_Source_Viewer | Setting a Channel and Version for an Open Source Viewer]] for an explanation of how to do it in the source code.


See [[Channel and Version Requirements]] for a detailed explanation and official policy on how Linden Lab deals with channels and versions in Second Life.
'''If you are building a viewer, the [http://secondlife.com/corporate/tpv.php Policy on Third Party Viewers] requires that you set your own channel name.'''


The Third Party Viewer Policy requires that all viewers use a unique channel name.  Please see [http://secondlife.com/corporate/tpv.php here] for more information.
See:
:;[[Channel and Version Requirements]]
::a detailed explanation and official policy on channels and versions in Second Life, and an explanation of how to set your channel name when building.   


[[Category:Compiling viewer]]
[[Category:Compiling viewer]]

Revision as of 14:16, 6 July 2017

This information is for people who want to work with the source code for the viewer.

Project Snowstorm

This is the latest Viewer code. Viewer code is stored in a Mercurial (hg) repository on bitbucket, an Open Source repository web site. There are many versions there; the one you are most likely interested in being

Other repositories where development for future features can be seen are listed on the Viewer Source Repositories page.

Another good way to browse the source code, including UML diagrams, is using the Doxygen pages.

Be sure to read Creating a version control repository.

Version Control

Viewer development uses the Mercurial (hg) distributed version control system. To clone the current release repository, use:

hg clone http://bitbucket.org/lindenlab/viewer-release

You are strongly encouraged to install the Linden Lab Mercurial Tools as well.

For a step-by-step outline of the source control workflow from the initial clone (above) to integration of your change, see Steps To Submit a Change.

Compiling

Per platform instructions are available in these topics:

Notes

Autobuild

Autobuild is the new Linden Lab framework to maintain and build everything, from viewer to 3rd party libraries.

Instructions:

Channels and Versions

Channels are just groupings of versions. Linden Lab uses channels to track and supply updates for Project, Beta, and Release Viewers separately.

On login, the combination of channel plus version is checked against a set of rules in the Viewer Version Management service. Within each channel, some versions are allowed and some are blocked. Viewers are blocked if they are too old, are unsafe (security issues), incompatible (the protocol has been changed in some fundamental way), or are a test version and Linden Lab only wants data from the most recent. See Viewer Integration and Release Processes for an explanation of how different versions are managed by Linden Lab.

If you are building a viewer, the Policy on Third Party Viewers requires that you set your own channel name.

See:

Channel and Version Requirements
a detailed explanation and official policy on channels and versions in Second Life, and an explanation of how to set your channel name when building.