Difference between revisions of "Get source and compile"

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==Project Snowstorm==
==Project Snowstorm==


This is the latest Viewer 2 code.
This is the latest Viewer code.
Viewer 2 code is stored in a Mercurial (hg) repository on [https://bitbucket.org/lindenlab bitbucket], an  Open Source repository web site.  There are many versions there; the ones you are most likely interested in being
Viewer code is stored in a [https://en.wikipedia.org/wiki/Git Git] repository on [https://bitbucket.org/lindenlab bitbucket], an  Open Source repository web site.  There are many versions there; the one you are most likely interested in being


* [https://bitbucket.org/lindenlab/viewer-release Viewer2 Release]
* [https://bitbucket.org/lindenlab/viewer Second Life Viewer]
* [https://bitbucket.org/lindenlab/viewer-beta Viewer2 Beta]
* [https://bitbucket.org/lindenlab/viewer-development The latest developer test builds]


You can browse the source code using an ordinary web browser, download it to your machine, or use Mercurial to manage the process for you.
Other repositories where development for future features can be seen are listed on the [[Linden Lab Official:Viewer Source Repositories|Viewer Source Repositories]] page.


One of the interesting features of the Viewer-Development branch is that you can literally watch Lindens merging bug fixes and new features into the code before your very eyes.
If you have not worked with BitBucket or distributed version control you may be interested in [https://confluence.atlassian.com/bitbucket/tutorial-learn-bitbucket-with-git-759857287.html BitBucket's Git Tutorial].
 
Another good way to browse the source code, including UML diagrams,  is using  [http://dimentox.com/snowstorm/ Doxygen].
 
Be sure to read [[Creating a version control repository]].


=== Version Control ===
=== Version Control ===


Viewer development uses the Mercurial (hg) distributed version control system.  To clone the current primary development repository, use:
Viewer development uses the git distributed version control system.  To clone the current release repository, use:
 
hg clone http://hg.secondlife.com/viewer-development


For a step-by-step outline of the source control workflow from the initial clone (above) to integration of your change, see [[Develop Viewer Code#Steps To Submit a Change|Steps To Submit a Change]].
<nowiki>git clone git@bitbucket.org:lindenlab/viewer.git</nowiki>


== Compiling ==
== Compiling ==


Per platform instructions are available in these topics:
Per platform instructions are available in these topics:
* [[Viewer 2 Microsoft Windows Builds|Viewer 2 Microsoft Windows Builds]]
* [[Visual Studio 2013 Viewer Builds|Windows]]
* [[Compiling the viewer (Mac OS X)|Mac OS X]]
* [[Compiling the viewer (Mac OS X XCode 6.1)|Mac OS X]]
* [[Compiling the viewer (Linux)|Linux]]
* [[Compiling the viewer (Linux)|Linux]]
* [[Microsoft Windows Builds|Microsoft Windows]] - older, but may still be helpful


=== Notes ===
=== Notes ===
Line 45: Line 35:


=== Autobuild ===
=== Autobuild ===
[[Autobuild]] is the new Linden Lab framework to maintain and build everything, from viewer to 3rd party libraries. At the moment (March 2011), it is not merged into the main linden/viewer-development branch and it is still experimental.
[[Autobuild]] is the new Linden Lab framework to maintain and build everything, from viewer to 3rd party libraries.  
 
Repositories:
* [[https://bitbucket.org/merov_linden/viewer-autobuild2010 viewer-autobuild2010]] : the experimental viewer using the autobuild framework and VS 2010 (on Windows) for building
* [[https://bitbucket.org/lindenlab/ 3p-xxx]] : all 3rd party libraries do have a 3p-xxx repository allowing developers who wish or need to build their own local 3rd party packages to do so


Instructions:
Instructions:
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* [[Build_3rd_Party_lib_with_Autobuild]]
* [[Build_3rd_Party_lib_with_Autobuild]]


== Hints on running ==
== Channels and Versions ==
 
=== Channels and Versions ===


Channels are just groupings of versions. Linden Lab uses channels to track and supply updates for Project, Beta, and Release Viewers separately.
Channels are just groupings of versions. Linden Lab uses channels to track and supply updates for Project, Beta, and Release Viewers separately.


If you get a message while trying to start your compiled viewer that there is a required update, don't panic.  All of your work is not lost.  You (usually) don't have to apply your changes to a new source release to test your code.  That's where channels come in.
On login, the combination of channel plus version is checked against a set of rules in the Viewer Version Management service. Within each channel, some versions are allowed and some are blocked. Viewers are blocked if they are too old, are unsafe (security issues),
 
incompatible (the protocol has been changed in some fundamental way), or
On login, the combination of channel plus version is checked against a list. Within each channel, some versions are allowed and some are blocked. Viewers are blocked that are unsafe (security issues),
are a test version and Linden Lab only wants data from the most recent. See [[Viewer Integration and Release Processes]] for an explanation of how different versions are managed by Linden Lab.
incompatible (the protocol has been changed in some fundamental way), not
supported (so old Linden Lab can't afford to provide support resources), or
(most relevant here) are in a test channel (Release Candidate, First
Look) and Linden Lab only wants test data from the most recent.
 
See [[Channel_and_Version_Requirements#Setting_a_Channel_and_Version_for_an_Open_Source_Viewer | Setting a Channel and Version for an Open Source Viewer]] for an explanation of how to do it in the source code.


See [[Channel and Version Requirements]] for a detailed explanation and official policy on how Linden Lab deals with channels and versions in Second Life.
'''If you are building a viewer, the [http://secondlife.com/corporate/tpv.php Policy on Third Party Viewers] requires that you set your own channel name.'''


The Third Party Viewer Policy requires that all viewers use a unique channel name.  Please see [http://secondlife.com/corporate/tpv.php here] for more information.
See:
:;[[Channel and Version Requirements]]
::a detailed explanation and official policy on channels and versions in Second Life, and an explanation of how to set your channel name when building.   


[[Category:Compiling viewer]]
[[Category:Compiling viewer]]

Revision as of 10:13, 11 May 2020

This information is for people who want to work with the source code for the viewer.

Project Snowstorm

This is the latest Viewer code. Viewer code is stored in a Git repository on bitbucket, an Open Source repository web site. There are many versions there; the one you are most likely interested in being

Other repositories where development for future features can be seen are listed on the Viewer Source Repositories page.

If you have not worked with BitBucket or distributed version control you may be interested in BitBucket's Git Tutorial.

Version Control

Viewer development uses the git distributed version control system. To clone the current release repository, use:

git clone git@bitbucket.org:lindenlab/viewer.git

Compiling

Per platform instructions are available in these topics:

Notes

Autobuild

Autobuild is the new Linden Lab framework to maintain and build everything, from viewer to 3rd party libraries.

Instructions:

Channels and Versions

Channels are just groupings of versions. Linden Lab uses channels to track and supply updates for Project, Beta, and Release Viewers separately.

On login, the combination of channel plus version is checked against a set of rules in the Viewer Version Management service. Within each channel, some versions are allowed and some are blocked. Viewers are blocked if they are too old, are unsafe (security issues), incompatible (the protocol has been changed in some fundamental way), or are a test version and Linden Lab only wants data from the most recent. See Viewer Integration and Release Processes for an explanation of how different versions are managed by Linden Lab.

If you are building a viewer, the Policy on Third Party Viewers requires that you set your own channel name.

See:

Channel and Version Requirements
a detailed explanation and official policy on channels and versions in Second Life, and an explanation of how to set your channel name when building.