Difference between revisions of "Get source and compile"

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This is the latest Viewer code.
This is the latest Viewer code.
Viewer code is stored in a Mercurial (hg) repository on [https://bitbucket.org/lindenlab bitbucket], an  Open Source repository web site.  There are many versions there; the one you are most likely interested in being
Viewer code is stored in a [https://en.wikipedia.org/wiki/Git Git] repository on [https://bitbucket.org/lindenlab bitbucket], an  Open Source repository web site.  There are many versions there; the one you are most likely interested in being


* [https://bitbucket.org/lindenlab/viewer-release Viewer Release]
* [https://bitbucket.org/lindenlab/viewer Second Life Viewer]


Other repositories where development for future features can be seen are listed on the [[Linden Lab Official:Viewer Source Repositories|Viewer Source Repositories]] page.   
Other repositories where development for future features can be seen are listed on the [[Linden Lab Official:Viewer Source Repositories|Viewer Source Repositories]] page.   


Another good way to browse the source code, including UML diagrams,  is using the [http://lecs.opensource.secondlife.com/doxygen/index.html Doxygen pages].
If you have not worked with BitBucket or distributed version control you may be interested in [https://confluence.atlassian.com/bitbucket/tutorial-learn-bitbucket-with-git-759857287.html BitBucket's Git Tutorial].
 
Be sure to read [[Creating a version control repository]].


=== Version Control ===
=== Version Control ===


Viewer development uses the Mercurial (hg) distributed version control system.  To clone the current release repository, use:
Viewer development uses the git distributed version control system.  To clone the current release repository, use:
 
<nowiki>hg clone http://hg.secondlife.com/viewer-release</nowiki>
 
You are strongly encouraged to install the [[Mercurial Tools|Linden Lab Mercurial Tools]] as well.


For a step-by-step outline of the source control workflow from the initial clone (above) to integration of your change, see [[Develop Viewer Code#Steps To Submit a Change|Steps To Submit a Change]].
<nowiki>git clone git@bitbucket.org:lindenlab/viewer.git</nowiki>


== Compiling ==
== Compiling ==


Per platform instructions are available in these topics:
Per platform instructions are available in these topics:
* [[Viewer 2 Microsoft Windows Builds|Windows]]
* [[Visual Studio 2013 Viewer Builds|Windows]]
* [[Compiling the viewer (Mac OS X)|Mac OS X]]
* [[Compiling the viewer (Mac OS X XCode 6.1)|Mac OS X]]
* [[Compiling the viewer (Linux)|Linux]]
* [[Compiling the viewer (Linux)|Linux]]


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* [[Build Viewer With Autobuild]]
* [[Build Viewer With Autobuild]]
* [[Build_3rd_Party_lib_with_Autobuild]]
* [[Build_3rd_Party_lib_with_Autobuild]]


== Channels and Versions ==
== Channels and Versions ==
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See:
See:
:;[[Channel and Version Requirements]]
:;[[Channel and Version Requirements]]
::a detailed explanation and official policy on channels and versions in Second Life.
::a detailed explanation and official policy on channels and versions in Second Life, and an explanation of how to set your channel name when building.   
:;[[Channel_and_Version_Requirements#Setting_a_Channel_and_Version_for_an_Open_Source_Viewer | Setting a Channel and Version for an Open Source Viewer]]
::an explanation of how to set your channel name when building.   


[[Category:Compiling viewer]]
[[Category:Compiling viewer]]

Revision as of 10:13, 11 May 2020

This information is for people who want to work with the source code for the viewer.

Project Snowstorm

This is the latest Viewer code. Viewer code is stored in a Git repository on bitbucket, an Open Source repository web site. There are many versions there; the one you are most likely interested in being

Other repositories where development for future features can be seen are listed on the Viewer Source Repositories page.

If you have not worked with BitBucket or distributed version control you may be interested in BitBucket's Git Tutorial.

Version Control

Viewer development uses the git distributed version control system. To clone the current release repository, use:

git clone git@bitbucket.org:lindenlab/viewer.git

Compiling

Per platform instructions are available in these topics:

Notes

Autobuild

Autobuild is the new Linden Lab framework to maintain and build everything, from viewer to 3rd party libraries.

Instructions:

Channels and Versions

Channels are just groupings of versions. Linden Lab uses channels to track and supply updates for Project, Beta, and Release Viewers separately.

On login, the combination of channel plus version is checked against a set of rules in the Viewer Version Management service. Within each channel, some versions are allowed and some are blocked. Viewers are blocked if they are too old, are unsafe (security issues), incompatible (the protocol has been changed in some fundamental way), or are a test version and Linden Lab only wants data from the most recent. See Viewer Integration and Release Processes for an explanation of how different versions are managed by Linden Lab.

If you are building a viewer, the Policy on Third Party Viewers requires that you set your own channel name.

See:

Channel and Version Requirements
a detailed explanation and official policy on channels and versions in Second Life, and an explanation of how to set your channel name when building.