Difference between revisions of "Get source and compile"

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This is the latest Viewer code.
This is the latest Viewer code.
Viewer code is stored in a Mercurial (hg) repository on [https://bitbucket.org/lindenlab bitbucket], an  Open Source repository web site. There are many versions there; the one you are most likely interested in being
Viewer code is stored in a [https://en.wikipedia.org/wiki/Git Git] repository on [https://bitbucket.org/lindenlab bitbucket], an  Open Source repository web site.


* [https://bitbucket.org/lindenlab/viewer-release Viewer Release]
* [https://bitbucket.org/lindenlab/viewer Second Life Viewer]


Other repositories where development for future features can be seen are listed on the [[Linden Lab Official:Viewer Source Repositories|Viewer Source Repositories]] page.   
Other repositories where development for future features can be seen are listed on the [https://releasenotes.secondlife.com/repositories.html Release Notes Repositories] page.   


Another good way to browse the source code, including UML diagrams,  is using the [http://lecs.opensource.secondlife.com/doxygen/index.html Doxygen pages].
If you have not worked with BitBucket or distributed version control you may be interested in [https://confluence.atlassian.com/bitbucket/tutorial-learn-bitbucket-with-git-759857287.html BitBucket's Git Tutorial].


Be sure to read [[Creating a version control repository]].
=== Checking out Code ===


=== Version Control ===
To clone the current release repository:


Viewer development uses the Mercurial (hg) distributed version control system.  To clone the current release repository, use:
  <nowiki>git clone git@bitbucket.org:lindenlab/viewer.git</nowiki>
 
  <nowiki>hg clone http://hg.secondlife.com/viewer-release</nowiki>
 
You are strongly encouraged to install the [[Mercurial Tools|Linden Lab Mercurial Tools]] as well.
 
For a step-by-step outline of the source control workflow from the initial clone (above) to integration of your change, see [[Develop Viewer Code#Steps To Submit a Change|Steps To Submit a Change]].


== Compiling ==
== Compiling ==


Per platform instructions are available in these topics:
Per platform instructions are available in these topics:
* [[Visual Studio 2013 Viewer Builds|Windows]]
* [[Build the Viewer on Windows|Windows]]
* [[Compiling the viewer (Mac OS X XCode 6.1)|Mac OS X]]
* [[Build the Viewer on macOS|Mac]]
* [[Compiling the viewer (Linux)|Linux]]
* [[Build the Viewer on Linux|Linux]]


=== Notes ===
=== Notes ===

Revision as of 17:46, 5 February 2021

This information is for people who want to work with the source code for the viewer.

Project Snowstorm

This is the latest Viewer code. Viewer code is stored in a Git repository on bitbucket, an Open Source repository web site.

Other repositories where development for future features can be seen are listed on the Release Notes Repositories page.

If you have not worked with BitBucket or distributed version control you may be interested in BitBucket's Git Tutorial.

Checking out Code

To clone the current release repository:

git clone git@bitbucket.org:lindenlab/viewer.git

Compiling

Per platform instructions are available in these topics:

Notes

Autobuild

Autobuild is the new Linden Lab framework to maintain and build everything, from viewer to 3rd party libraries.

Instructions:

Channels and Versions

Channels are just groupings of versions. Linden Lab uses channels to track and supply updates for Project, Beta, and Release Viewers separately.

On login, the combination of channel plus version is checked against a set of rules in the Viewer Version Management service. Within each channel, some versions are allowed and some are blocked. Viewers are blocked if they are too old, are unsafe (security issues), incompatible (the protocol has been changed in some fundamental way), or are a test version and Linden Lab only wants data from the most recent. See Viewer Integration and Release Processes for an explanation of how different versions are managed by Linden Lab.

If you are building a viewer, the Policy on Third Party Viewers requires that you set your own channel name.

See:

Channel and Version Requirements
a detailed explanation and official policy on channels and versions in Second Life, and an explanation of how to set your channel name when building.