Difference between revisions of "Glow"

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Glow is a flashy tool for your special effects palette. Increasing this value creates a glowing colored aura around the selected prim; the color is determined by the prim's color. To alter a prim's glow setting while editing it, go to its Texture tab and set a '''Glow''' value between 0.0 and 1.0.
 
 
[[Image:kbsd_Firstlook_glow.jpg]]
 
 
==Water Glow==
 
 
You'll also find that the sun and moon now cast dramatic, glowing shimmers on the water!! (Basic Shaders need to be enabled in [[Graphics Preferences Layout|Graphics Preferences]].)
 
 
[[Image:kbsd_Water_glow_02.jpg]]
[[Category:Building Objects]]
[[Category:Creators]]
[[Category:Menus and Controls]]
[[Category:Working with Textures]]
[[Category:Knowledge Base]]

Latest revision as of 09:15, 21 November 2011

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