Difference between revisions of "Gun Script"
Jump to navigation
Jump to search
Lady Sumoku (talk | contribs) m (Replaced old <LSL> block with <source lang="lsl2">) |
|||
(5 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
Uses tons of useful functions and a great example for those starting out. I've had tons of fun with this and all its variants i've made in my time here in Second Life. Obviously only can be used were you can rez and run scripts. | Uses tons of useful functions and a great example for those starting out. I've had tons of fun with this and all its variants i've made in my time here in Second Life. Obviously only can be used were you can rez and run scripts. Corrected and improved. | ||
< | <source lang="lsl2"> | ||
float | float gVelocity = 15.0; | ||
float | float gReloadTime = 0.30; | ||
string | string gShootSound = "gun"; | ||
string | string gShootAnimation = "hold_R_bazooka"; | ||
string | string gBullet = "bullet 1.0"; | ||
integer | integer gPermFlags; | ||
default | default | ||
{ | { | ||
state_entry() | |||
{ | { | ||
llOwnerSay(" | // sanity check | ||
if (llGetInventoryType(gBullet) != INVENTORY_OBJECT) { | |||
llOwnerSay("This needs a physical object called " + gBullet + " in it to work"); | |||
return; | |||
} | |||
gPermFlags = PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS | PERMISSION_TRACK_CAMERA; | |||
if ( llGetAttached() ) | |||
llRequestPermissions(llGetOwner(), gPermFlags); | |||
} | } | ||
attach(key id) | attach(key id) | ||
{ | { | ||
if (id) | |||
llRequestPermissions(id, gPermFlags); | |||
if (id | else | ||
llRequestPermissions( | |||
else | |||
{ | { | ||
llStopAnimation( | llStopAnimation(gShootAnimation); | ||
llReleaseControls(); | llReleaseControls(); | ||
} | } | ||
Line 34: | Line 37: | ||
changed(integer change) | changed(integer change) | ||
{ | { | ||
if (change & (CHANGED_OWNER | CHANGED_INVENTORY)) | if (change & (CHANGED_OWNER | CHANGED_INVENTORY) ) | ||
llResetScript(); | llResetScript(); | ||
} | } | ||
run_time_permissions(integer perm) | run_time_permissions(integer perm) | ||
{ | { | ||
if (perm & | // ensure ALL required permissions have been granted | ||
if ( (perm & gPermFlags) == gPermFlags) | |||
{ | { | ||
llTakeControls(CONTROL_ML_LBUTTON, TRUE, FALSE); | llTakeControls(CONTROL_ML_LBUTTON, TRUE, FALSE); | ||
llStartAnimation( | llStartAnimation(gShootAnimation); | ||
llOwnerSay("Gun is ready. Enter mouselook to fire!"); | llOwnerSay("Gun is ready. Enter mouselook and use left click to fire!"); | ||
} | } | ||
} | } | ||
control(key | control(key id, integer held, integer change) | ||
{ | { | ||
rotation Rot = llGetCameraRot(); | |||
rotation | if ( held & change & CONTROL_ML_LBUTTON) | ||
if ( | |||
{ | { | ||
if (( | if (llGetInventoryType(gShootSound) == INVENTORY_SOUND) | ||
llPlaySound(gShootSound, 1.0); | |||
llPlaySound( | llRezAtRoot(gBullet, llGetCameraPos() + <1.5, 0.0, 0.0>*Rot, gVelocity*llRot2Fwd(Rot), Rot, 10); | ||
llSleep(gReloadTime); | |||
} | } | ||
} | } | ||
} | } | ||
</ | </source> |
Revision as of 02:25, 22 January 2015
Uses tons of useful functions and a great example for those starting out. I've had tons of fun with this and all its variants i've made in my time here in Second Life. Obviously only can be used were you can rez and run scripts. Corrected and improved.
float gVelocity = 15.0;
float gReloadTime = 0.30;
string gShootSound = "gun";
string gShootAnimation = "hold_R_bazooka";
string gBullet = "bullet 1.0";
integer gPermFlags;
default
{
state_entry()
{
// sanity check
if (llGetInventoryType(gBullet) != INVENTORY_OBJECT) {
llOwnerSay("This needs a physical object called " + gBullet + " in it to work");
return;
}
gPermFlags = PERMISSION_TRIGGER_ANIMATION | PERMISSION_TAKE_CONTROLS | PERMISSION_TRACK_CAMERA;
if ( llGetAttached() )
llRequestPermissions(llGetOwner(), gPermFlags);
}
attach(key id)
{
if (id)
llRequestPermissions(id, gPermFlags);
else
{
llStopAnimation(gShootAnimation);
llReleaseControls();
}
}
changed(integer change)
{
if (change & (CHANGED_OWNER | CHANGED_INVENTORY) )
llResetScript();
}
run_time_permissions(integer perm)
{
// ensure ALL required permissions have been granted
if ( (perm & gPermFlags) == gPermFlags)
{
llTakeControls(CONTROL_ML_LBUTTON, TRUE, FALSE);
llStartAnimation(gShootAnimation);
llOwnerSay("Gun is ready. Enter mouselook and use left click to fire!");
}
}
control(key id, integer held, integer change)
{
rotation Rot = llGetCameraRot();
if ( held & change & CONTROL_ML_LBUTTON)
{
if (llGetInventoryType(gShootSound) == INVENTORY_SOUND)
llPlaySound(gShootSound, 1.0);
llRezAtRoot(gBullet, llGetCameraPos() + <1.5, 0.0, 0.0>*Rot, gVelocity*llRot2Fwd(Rot), Rot, 10);
llSleep(gReloadTime);
}
}
}