History of Second Life

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Stuff to do: This page's focus is about canonical events involving Linden Lab and is being curated by Torley. Please expand sections, update stale references, and provide sources to substantiate events as-needed. .


The beginning of Second Life

Second Life (SL) evolved as an idea by founder and former Linden Lab CEO, Philip Rosedale (aka Philip Linden). He envisioned a vast green, continuous landscape, distributed across multiple servers — and went on to build it. While dreaming of virtual worlds since his childhood, Rosedale first thought of connecting computers via the Internet and creating a virtual world in 1994. In 1999, he founded Linden Lab (LL). Andrew Linden stated that Linden Lab was started as a hardware company geared towards the research and development of "Wikipedia logo"haptics. Although work was underway on a prototype called "The Rig, haptics were subsequently abandoned due to heavy patent concentration. The Linden Lab employees — "Lindens" for short — needed a virtual world to go with their hardware, so in 2001 they started building what became LindenWorld and, later, Second Life: the 3D virtual world with user generated content, where users could interact with each other in realtime.

In this early state, Linden World wasn't open to the public, was very gun-focused (like a shooter game) and its avatars were made out of prims (called Primitars). This video shows how the world looked back then and how users could interact with it.[1]

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LindenWorld was renamed into Second Life.

"Originally, during the Alpha period, the grid was known as Lindenworld. As we were getting ready to launch the Beta, we decided we needed a name that would convey the expansiveness, involvement and complexity we hoped would characterize this world as it grew. We started by debating the merits of a 'place' name versus a 'descriptive' name. We believed a place name would give people a sense of destination, and possibly some added layer of meaning. And we thought a descriptive name would help people understand this new concept of a shared, 3D collaborative space."

"We had a lot of ideas for place names --- one of my favorites was Sansara, which was not only euphonic, but had an interesting meaning in the original Sanskrit, meaning roughly 'ever changing world'. Ultimately, though, we chose to go with a descriptive name, and looked at many derivatives of Terra, Viva, and life. We kept coming back to Life2, and then landed on Second Life as more interesting, more evocative and more what we hoped the world could become as it evolved and grew to be as big as life."

"And that's how it came about!"

-Robin Linden, former VP of Marketing and Community Development[2]

2002

On March 13th, 2002, the first Resident (Steller Sunshine) joined Second Life and the public beta started seven month later in October. The grid consisted of 16 regions, the first one being called Da Boom, which might be a reference to the Big Bang of the virtual world. Da Boom, as well as the other early region additions were all named after alleyways in San Francisco. This was a nod to Linden Lab's original location on Linden Street. The original San francisco regions, from November of 2002, included Clara, Clyde, Da Boom, Federal, Freelon, Hawthorne, Minna, Natoma, Ritch, Shipley, Stanford, Stillman, Taber, Varney, Welsh, and Zoe.

Agni 2002-11-21.jpg

2003

While population and land slowly grew, Linden Lab released Second Life in June 2003. As shocking as it may seem in hindsight, back then, SL had neither a currency nor were Residents able to teleport. It was in the end of 2003 when the Linden Dollar was introduced, and the LindeX currency exchange followed about two years later.[3]

In order to restrict simulator usage, a tax system was introduced which required every Resident to pay a weekly fee, depending on the prims they had rezzed inworld. This system was easy to trick by packing all prims into the inventory on payment due day, then re-rezzing them again a day later.[4]

The first Second Life trailer was shown in 2003:

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The first Linden official blog post was made on October 4th, 2004 on the Official Second Life Blog.

The first Telehubs were introduced in Version 1.1.0, with the feature of paying to teleport from one Telehub to another.

While in the beginning, Second Life's business model was primarily based on paid memberships (which later evolved into Premium and Basic accounts}}, the focus soon shifted to land sales. Residents became able to acquire and rent land, which in turn also became a business model for some entrepreneurial Residents.

2005

In late 2005 Linden Lab removed most telehubs on the grid.

On February 13th of 2005, Linden Lab offered "amnesty" for the under-aged, in case they'd be beta testers for their new Teen Second Life (TSL). During all this time, Second Life was only open for Residents older than 17 years. Being 17 or younger resulted in a ban. The Residents were transfered to the so called Teen Grid (TG), which is exclusively for teens and were no communication with the Main Grid (MG) is possible. However, the Teen Grid was only open within the staffs office hours. During the first few months of TG Beta, the grid was restricted to those that were given an invite by an existing Resident or Linden Lab. Teens counted down to 1000 Residents on December 21, 2005. See "Teen Second Life" below.

2006

Linden Bear to celebrate the 1,000,000th Resident

On May 1st 2006, Second Life Resident Anshe Chung was featured on the cover of the U.S. magazine BusinessWorld and reported to be the first person becoming an Real Life (RL) millionaire due to Second Life business. This story brought great media coverage and pitched the population growth further.

On October 18th, 2006 at precisely 8:05:45 PST, the 1,000,000th Resident joined Second Life. A special Linden Bear was created to celebrate this milestone.

2007

The client was open sourced in January 2007[5] and Residents were asked to take part in the Architecture Working Group (AWG), to be able to influence it's development. The AWG had it's first meeting on September 13th, 2007.

On April 13th 2007 Linden Lab announced the Removal of Ratings in Beta.

On May 21st, 2007, the windlight rendering were announced[6] and became part of the regular release in client version 1.19.1 on April 2nd, 2008.[7] With the introduction of this feature, the graphics of Second Life improved dramatically.

2008

On February 22, 2008, Blue Linden announced on the official Second Life blog that there would be a new set of city style sims, named Bay City. Bay City opened for viewing on May 8th, 2008, and on May 24th, 2009, Bay City content package was released to residents.

Philip Rosedale announced to step back from CEO in mid March 2008[8] and introduced new CEO Mark D. Kingdon (M Linden) one month later.[9]. Philip is still an integral part of the company and became chairman of the board.[8]

First Grid TP on July 8th, 2008[10], start of the Open Grid Public Beta July 31st in the same year.[11]

Mono was launched in August 2008 as part of the 1.24 Server deploy[12]

2009

On January 20th, 2009, Linden Lab announces that it acquired the SL online marketplaces OnRez and XStreet SL in order to merge and integrate them in the SL service.[13]

In March 2009 Linden Lab started a project to create a new continent especially designed for adult content which came online in October 2009. The Adult policy went live September 15, 2009.

In August 2009 Tom Hale gave a tour of the new Second Life 2.0 viewer due to be launched sometime in 2010. Back in June 2009 SL Massively posted a sneak preview post on the new user-interface.

2010

On January 29th, 2010, Linden Lab acquired, Avatars United. Avatars United, is a social network for users of multiple virtual worlds to connect.

On February 9th, 2010, Linden Lab launched the new Second Life Forums. The Second Life Forums have been transitioned to the integrated Clearspace software. The old vBulletin forums will be archived.

On February 23rd, 2010, Linden Lab announced the new Second Life Viewer 2.0 Public Beta on the Official Second Life Blog. Viewer 2 went out of beta and was launched as the main viewer on March 31st 2010.

On June 24th, 2010, Mark Kingdon (M Linden) stepped down as CEO of Linden Lab.Philip Rosedale has been named interim CEO, and CFO Bob Komin has assumed the additional role of COO.

On July 22nd, 2010, Philip Linden announced that Burning Life will be renamed to BURN 2.0 starting this year. http://www.burn2.org will be the website for news and information about this unique community event.

On September 23rd, 2010, Linden Lab has announced that Avatars United will be shut down on Wednesday 29th September 2010.

On October 13th, 2010, Jack Linden announced that Mesh Import Beta Starts Today on the test grid called Aditi.

On December 23rd, 2010, BK Linden announced that Rod Humble is the new CEO of Linden Lab..

2011

On March 3rd, 2011, Linden Lab launched the new Second Life Community Platform. "The new platform integrates Blogs, Forums, Answers, and the Knowledge Base".

On March 29th, 2011, Linden Lab launched Basic & Advanced modes in Viewer 2 to improve new resident experience in Second Life.

Teen Second Life

On January 1st, 2006, the TG opened 24/7.

In March 2006 Global Kids was the first educational organization to enter Teen Second Life, opening an island.

On December 24th, 2006 Eye4You Alliance Island was opened in Teen Second Life. Eye4you Alliance island closed on 12th July 2009.

As of January, 2007, Linden Lab started to host TG Office Hours in Teen Second Life.

On March 17, 2007, Blue and Philip Linden hosted a townhall meeting on GK island about past, present, and future of TSL.

During 2007 there was problems for teens registering outside of the US WEB-734 because of a server issue. After January 2009 this issue has been fixed.

On June 25th, 2008, at 2pm SLT, Torley Linden came to do a 1 hour long special TSL Q&A session with Teen Residents at TG Multimedia Stage. On July 3rd, 2008, M Linden came to the Teen Grid and hosted a TSL special speech about Second Life 5th Birthday.

In early 2009, the TSL Mentors 2.0 program was shut down by Linden Lab.

As of 2009, Teen Second Life has around 50,000 Residents and over 200-300 concurrent online Residents on average online. There are 203 Teen Grid regions, however only around 130 are open to Teens.

For Second Life 6th Birthday in 2009, SL6B Teen region from Teen Second Life was moved over to the Main Grid and was attached to the SL6B regions. The theme this year for both SL6B and TSL Teen was The Future of Virtual Worlds.

As of 2010, the Teen Grid has 93 Mainland regions, 7 resident-owned estates, and 97 educational/project estates. At any given time, there is around 2,000 teens who have been active over the last 30 days. The usual TG concurrency is about 350 residents.

In February 2010, the TSL Forums was integrated into the new Second Life Forums. Teens and Adults will now share the Forums.

On March 16th, 2010, Green Fun on the Teen Grid.

On August 14th, 2010, Philip Linden announced that the Teen Grid would be shut down.

On August 20th, 2010, Terrence Linden announced that the Teen Grid will be shut down on 31st December 2010.

On December 29th, 2010, Global Kids hosted a Youth Forum on the Teen Grid Merger inworld. Teens Express Concerns, Hopes and Plans at Forum on Second Life Teen Grid Merger.

On January 21st 2011, after 1 PM Pacific Teen Grid merged with the Main Grid. (14th February 2005 – 21st January 2011)

References

Learn more

The above contains some highlights, and further details about Second Life's history can be found in the and categories.