Difference between revisions of "Hot Topics"

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{{Obsolete|The volunteer information on this page is now out of date and will be kept for historical purposes. Please do not update information on this page.}}
Please use this page to share "Hot Topics."  Describe issues that are currently affecting Residents and add links to resources that can help Volunteers deal with these issues.  Please add a date next to whatever you add.
Please use this page to share "Hot Topics."  Describe issues that are currently affecting Residents and add links to resources that can help Volunteers deal with these issues.  Please add a date next to whatever you add.


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== Current Hot Topics ==
== Current Hot Topics ==


[http://secondlife.com/knowledgebase/article.php?id=348 Tips for Teleport Issues]
* [[Inventory Recovery Steps]] A list of steps a resident can follow to recover inventory. The first two sectionals also help with residents who are having appearance problems.


[http://secondlife.com/knowledgebase/article.php?id=339 How do I find the 'Client' and 'Server' menus?]
* [http://secondlife.com/knowledgebase/article.php?id=348 Tips for Teleport Issues]


[http://secondlife.com/knowledgebase/article.php?id=339 How do I rebake textures?]
* [http://secondlife.com/knowledgebase/article.php?id=339 How do I find the 'Client' and 'Server' menus?]


2007-02-19: People reporting trouble with global map.
* [http://secondlife.com/knowledgebase/article.php?id=339 How do I rebake textures?]
2007-01-18: People report recurring client freezes every 5-10 minutes for a couple seconds and chat lag since the new update. No solution yet.


2007-01-18: If anyone but the sim owner tries to manage a telehub, they crash. Known bug, no solution yet.
2007-02-02: ghostly objects in near-full parcels: In parcels or sims that are almost totally filled up prim-wise, prims may 'appear' that do not count in the parcel's "About Land", are undetectable even with Show Transparent, and yet still cause physical collisions with avatars and objects. These are ghost prims whose actual location in the sim is at origin corner ofthe sim (0,0,0). This is a known bug with the current updates and can be temporarily fixed by estate manager or Linden intervention at 0,0,0. Removal of the actual objects will cause the doppelgangers to vanish and normal physics collisions to resume. --[[User:Patchouli Woollahra|Patchouli Woollahra]] 05:17, 2 February 2007 (PST)
29 April 2009: We have encountered the same bug, as I learned just now, on our island and it was fixed quite simply actually in our case. To put briefly our situation, we were called in, the sim owner and me, the estate manager, to see to some objects, totally invisible by any means but yet, solid enough to stand on at 600m. No "Return objects", nor reclaiming the land had any effect on them. As a last measure before panicking, I restarted the sim and all objects, 11 of them, some small some 10x10, vanished without any further action needed. The tenant said that they had appeared after a crash of his while trying to move them around. Anyway. The fact is that the parcel, which I had reclaimed in the process, showed as absolutely empty with all prims available for the owner to use. I hope this edition helps since I understand it is something that can happen to all sim owners and in view of a fix in the future.
Xenos Nikolaidis, April 2009


2007-01-18: Several people reporting viewer crashes on teleports, no solution yet
== Previous Hot Topics ==
 
2007-01-19: '''Why Request Help gets so many 2 or 3 character IMs...''' When you use Alt+Mouse to adjust your camera, releasing the Alt key frequently "activates" the top Menu Bar. The next thing that commonly happens is the user types "hehe" or "hello" or "hey bob!" ... Since the Menu Bar is active, the "h" selects the Help menu, and the "e" selects Request Help... You've now got a Help IM session open with "he" or "llo" or "y bob!" etc. (If someone wants to "wikify" this note, please feel free - Don Misfit)
 
2007-02-02: PSYS_SRC_OMEGA is fubared on llParticleSystem. The X and Y omegas work, but the Z is somehow not being properly reflected on previously compiled llParticleSystem-based emitters. As far as I can tell, this isn't affecting Particle systems compiled this update.--[[User:Patchouli Woollahra|Patchouli Woollahra]] 23:45, 1 February 2007 (PST)


2007-02-02: ghostly objects in near-full parcels: In parcels or sims that are almost totally filled up prim-wise, prims may 'appear' that do not count in the parcel's "About Land", are undetectable even with Show Transparent, and yet still cause physical collisions with avatars and objects. These are ghost prims whose actual location in the sim is at the exact center of the sim (0,0,0). This is a known bug with the current updates and can be temporarily fixed by Linden intervention at the exact centre of the sim: removal of the actual objects will cause the doppelgangers to vanish and normal physics collisions to resume. --[[User:Patchouli Woollahra|Patchouli Woollahra]] 05:17, 2 February 2007 (PST)


2007-02-02: '''Help for no Offer Teleport from Profile''' To help out with the current "no offer teleport from profile" situation, I created a simple SLURL Maker - HUD and "Bracelet" - versions. Free to take, copy and give away. Wear it, touch it, it "says" a SLURL for your current location.. copy/paste it into an IM as a Teleport Offer. You can get it - again free - here: http://slurl.com/secondlife/Thetidia/26/229/21 --[[User:Don Misfit|Don Misfit]] 15:17, 2 February 2007 (PST)
== Related Topics ==
 
* [[Recent JIRAs concerning Volunteers]]
== Previous Hot Topics ==

Latest revision as of 13:38, 24 April 2012

KBwarning.png This article is out of date!
The volunteer information on this page is now out of date and will be kept for historical purposes. Please do not update information on this page.


Please use this page to share "Hot Topics." Describe issues that are currently affecting Residents and add links to resources that can help Volunteers deal with these issues. Please add a date next to whatever you add.


Current Hot Topics

  • Inventory Recovery Steps A list of steps a resident can follow to recover inventory. The first two sectionals also help with residents who are having appearance problems.

2007-02-02: ghostly objects in near-full parcels: In parcels or sims that are almost totally filled up prim-wise, prims may 'appear' that do not count in the parcel's "About Land", are undetectable even with Show Transparent, and yet still cause physical collisions with avatars and objects. These are ghost prims whose actual location in the sim is at origin corner ofthe sim (0,0,0). This is a known bug with the current updates and can be temporarily fixed by estate manager or Linden intervention at 0,0,0. Removal of the actual objects will cause the doppelgangers to vanish and normal physics collisions to resume. --Patchouli Woollahra 05:17, 2 February 2007 (PST) 29 April 2009: We have encountered the same bug, as I learned just now, on our island and it was fixed quite simply actually in our case. To put briefly our situation, we were called in, the sim owner and me, the estate manager, to see to some objects, totally invisible by any means but yet, solid enough to stand on at 600m. No "Return objects", nor reclaiming the land had any effect on them. As a last measure before panicking, I restarted the sim and all objects, 11 of them, some small some 10x10, vanished without any further action needed. The tenant said that they had appeared after a crash of his while trying to move them around. Anyway. The fact is that the parcel, which I had reclaimed in the process, showed as absolutely empty with all prims available for the owner to use. I hope this edition helps since I understand it is something that can happen to all sim owners and in view of a fix in the future. Xenos Nikolaidis, April 2009

Previous Hot Topics

Related Topics