Difference between revisions of "How do I build objects?"

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{{KB Building Nav}}
This page presents a short "crash course" on building in the Second Life® virtual world.
 
==Getting Started==
 
[[Image:kb_nobuild_screenshot.png|right]]
 
You can create objects only on land that permits building. Land that prohibits object creation is marked '''Building/Rezzing not allowed''': when you are on such a parcel, you will see an icon at the top of your screen, as shown in the figure.
 
Right-click the ground and choose '''Create''' to open the Build window. You can also press '''Ctrl-4''' or select the '''Build''' button on your viewer.
 
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[[Image:kb_selectshape_screenshot.png|right]]
 
In the Build window, choose the type of basic shape ([[Tips and Tricks: Better Building with Primfficiency!|primitive]]) you wish to create, then click the location inworld where you wish to build it. The shape appears (typically with a resounding "whoosh" sound).
 
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==Editing Prims==
 
Use the build window to move, resize, rotate and otherwise manipulate inworld objects.
 
[[Image:kb_buildwindowminimize_screenshot.png|right]]
 
===Moving===
When the '''Position''' option is selected, click and drag the red/green/blue axes on an object to move it around. Clicking on the red (X), green (Y), and blue (Z) arrows lets you drag the object only along those axes.
 
===Resizing===
Hold down '''Ctrl-Shift''' to bring up the sizing box or select the '''Stretch''' option from the Build window. Click and drag one of the white corner boxes to scale the entire object proportionally. The object's opposite corner will move in the opposite direction if the editor window's '''Stretch Both Sides''' option is checked; it will remain in place if the option is unchecked.
 
Click and drag the red/green/blue box to re-size a prim's length/width/height without changing the other dimensions.
 
===Rotating===
Hold down '''Ctrl''' to bring up the rotation sphere or select '''Rotate''' from the Build window. Click and drag anywhere within the sphere to rotate the object freely along all three axes. Click and drag a specific ring (red/green/blue) to only rotate the object around that axis.
 
===Entering Specific Values===
Click on the editor's '''More''' button, then select the '''Object''' tab. Enter specific X, Y, and Z coordinates to move, re-size, or rotate the object. Changes to these values are always based on the center of the object (the point where the red/green/blue axes meet).
 
===Linking===
This makes the linked object act as one coherent piece (though the object prim count is maintained).
 
# With no object selected in the editor, hold down '''Shift''' and click on each prim you wish to link together, one at a time. Make the most important prim and/or scripted prim (root) the last one you select (such as the seat of a vehicle).
# Then, go to the '''Tools''' menu and select '''Link''', or just press '''Ctrl-L'''.
# You can select '''Tools-&gt;Unlink''' or press '''Ctrl-Shift-L''' to break the object apart.
 
There are [[Numerical limits within the Second Life world|limits]] to how large a creation you can link together:  No single object may have more than 255 prims, and no physics-enabled object may have more than 32 prims.Minimize the Build Window If you would like to keep your build in edit mode, but remove the Build window from view, select the Minimize option at the top of the Build window.
 
===Advanced Edits===
The '''Object''' tab offers several additional options for editing based on the basic prim shape. Here are some common examples:
 
* '''Path Cut Begin and End''''':'' Takes out a slice of the object along its Z axis. You can specify where the cut starts and finishes.
* '''Hollow''''':'' Puts a hollow center in the object starting from the center of the shape and expanding out. You can specify what percentage of the radius is hollow.
* '''Twist Begin and End''''':'' Puts twists into the object, warping its shape as well as texture alignment.
* '''Taper''': Reduces the size of the top or bottom sides (x or y axes, negative or positive) of the prim.
* '''Top Shear''''':'' Shifts (shears/skews) the top surface of the object away from the bottom. You can shift the X and Y axes separately.
* '''Dimple Begin and End''''':'' Cuts a hole in a sphere from ring of latitude (you specify the percentage) to the top or bottom of the Z axis. The dimple cuts straight to the origin of the object (leaving a cone-shaped hole).
 
[[Category:Building Objects]]
[[Category:Creators]]
[[Category:Second Life for Beginners]]
[[Category:Menus and Controls]]
[[Category:Building]]
[[Category:Knowledge Base]]

Latest revision as of 11:25, 2 March 2011

Redirecting to http://community.secondlife.com/t5/English-Knowledge-Base/Build-Tools/ta-p/700039