How do I ensure I'm shown as the creator of my content?

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Revision as of 18:33, 6 October 2009 by Fritz Linden (talk | contribs) (Revised Parature import)
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A common confusion you may come across when creating content is: you've modified a skin or shape and want to sell it, but when you check its properties (in Inventory, right-click the item and select Properties), it shows someone else as the creator. This tends to happen if you use one of our system default avatar templates in your Inventory's Library > Clothing folder.

If the item is fully-permissive, then there are no functional restrictions: you can modify and sell it, but for the sake of consistency and perceived creatorship, you may still prefer to have your name listed as its creator.

How to ensure future items are created in your Second Life® name:

To make sure your name is listed as the creator of an object:

  1. Click the Inventory button at the bottom of the Second Life Viewer window.
  2. At the top of the Inventory window, click Create. You'll see you can make new item types like scripts, notes, gestures, clothes, and body parts. All of these will list you as creator. Try it and see!

While you can't change the creator of an item, if it's modifiable, you can copy its settings to another item that does list you as creator. For example, a body shape consists of numerous slider settings, so using those slider settings on another shape will give you the same results. You should respect intellectual property, so don't use this to infringe on someone else's copyright.

What about objects?

All objects you originally rez inworld are created in your name. If you link multiple objects together to form a linkset (Tools > Link), the last selected prim will be the visible creator when an object's properties are shown, although that doesn't tell the full story.

To show all prim creators in an object:

  1. Right-click the object.
  2. Click More > More > Inspect.

This will open a window that lists the individual prims and who originally created them.