Difference between revisions of "How do I look at something from a different angle?"

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Revision as of 18:33, 6 October 2009

The Second Life® Viewer has Camera Controls which allow you to control your point of view inworld; you can move your camera to see what's happening far away, or you can magnify tiny details! When you first log in to Second Life, the Camera Controls appear on your screen along with Movement Controls. If you close the Camera Controls, you can make them reappear by choosing View > Camera Controls.

On-Screen Camera Controls

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  • Zoom - The middle strip zooms your view in when you click +, and zooms out when you click -.
  • Orbit - Click the arrows on the left compass to orbit your view around the center of the screen.
  • Pan - Click the arrows on the right compass to pan up, down, left, and right.

Use a combination of camera controls, as shown in the following video to view Second Life in all its depth. Zoom in on avatars and/or objects to see their fine details, orbit around them to examine them in 3D, and pan to fine-tune your viewpoint.

Your avatar's eyes and head track your camera's focus point, providing visual cues as to where you're looking. Just like outside Second Life, staring at people can be considered rude, and you may wish to become familiar with to SL's cultural sensitivities.

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Once you're comfortable using the on-screen camera controls, try their keyboard shortcut equivalents for greater proficiency. It's sort of like playing a musical instrument, because you'll find yourself "chording", or pressing several keys simultaneously.

Keyboard Camera Controls

Use the Alt (Cmd on Mac) key to zoom and orbit your camera around a single point. With practice, you can use the camera movement to observe almost anything from any angle.

To start, hold Alt. Notice your cursor changes to a magnifying glass. Click on the avatar or object you wish to view, and your view centers on it. If the avatar or object you're viewing moves, your camera follows it too.

Try the following key combinations, which are equivalent to the Camera Controls above, to click and drag your camera into almost any position:

  • Alt-drag - Zooms in when you move the mouse up and down. Orbits the camera around the focal point when you move the mouse left and right.
  • Alt-Ctrl-drag - Orbits the camera around the focal point when you move the mouse at any angle.
  • Alt-Ctrl-Shift-drag - Pans the camera up/down/left/right right parallel to the plane of your screen.

You can also press the above in tandem with the movement keys. For example. Alt-Ctrl-Shift-Left arrow pans to the left.

Press Esc at any time to snap the camera back to your avatar (same as View > Reset View). Moving your avatar also resets the camera.

If your mouse has a scroll wheel, roll the wheel up to zoom in, and roll the wheel away to zoom out. If this doesn't work as expected, check your mouse's instructions for a system control panel you can change.

Finally, with so many different ways of doing the same thing, there are also camera controls in Tools > Select Tool > Focus, which opens the build tools for object editing. It also lets you zoom, orbit, and pan without holding down the modifier keys. If you're already adept with View > Camera Controls and the keyboard shortcuts, Focus isn't needed.