Difference between revisions of "How do I put things in an object's inventory?"

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{{Seal}}
 
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Objects inworld have Contents folders accessible by editing the object and selecting the '''Content''' tab from the '''Edit''' Tool. If you have permission to modify the object, you can:
 
Objects inworld have Contents folders accessible by editing the object and selecting the '''Content''' tab from the '''Edit''' Tool. If you have permission to modify the object, you can:
 
  
 
* Drag any objects from your Inventory into the Contents folder.
 
* Drag any objects from your Inventory into the Contents folder.
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* Permanently delete objects from the Contents folder.
 
* Permanently delete objects from the Contents folder.
 
*  
 
*  
 
  
 
===To add inventory to the object Contents folder:===
 
===To add inventory to the object Contents folder:===
 
  
 
# Right-click the object inworld and choose '''Edit''' from the pie menu (or press '''Ctrl+3''' and click on the object).
 
# Right-click the object inworld and choose '''Edit''' from the pie menu (or press '''Ctrl+3''' and click on the object).
 
# Open the Editor's Content tab (click '''More''' if you can't see it).
 
# Open the Editor's Content tab (click '''More''' if you can't see it).
 
# Drag the desired item from your Inventory into the Contents folder.
 
# Drag the desired item from your Inventory into the Contents folder.
 
  
 
===To remove objects from the Contents folder:===
 
===To remove objects from the Contents folder:===
 
  
 
# Right-click on the object inworld and choose Open from the pie menu. Use one of the following options:
 
# Right-click on the object inworld and choose Open from the pie menu. Use one of the following options:
 
  
 
* Open your Inventory and drag the contents to your Inventory window.
 
* Open your Inventory and drag the contents to your Inventory window.
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* Click '''Copy and Wear'''.
 
* Click '''Copy and Wear'''.
  
 
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{{KBnote| '''Note:''' If the contents have copy permissions, a copy is placed in your Inventory. If an object is '''(no copy)''', the object will leave the Contents folder and move to your Inventory.
 
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{{KBnote|1= If the contents have copy permissions, a copy is placed in your Inventory. If an object is '''(no copy)''', the object will leave the Contents folder and move to your Inventory.
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}}
 
}}
 
  
 
* Select one or more objects (Ctrl-select more than one object), right-click and select '''Delete''' (or press the '''Delete''' key on your keyboard) to remove objects without placing them in your Inventory.
 
* Select one or more objects (Ctrl-select more than one object), right-click and select '''Delete''' (or press the '''Delete''' key on your keyboard) to remove objects without placing them in your Inventory.
 
*  
 
*  
  
 
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{{KBcaution| '''Caution:''' Objects that are not rezzed, but are instead deleted from a Contents folder do not go to your Inventory Trash folder! They are permanently deleted. If the object is '''(no copy)''', be aware it will be gone if you select it and press the Delete key!
 
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{{KBcaution|1= Objects that are not rezzed, but are instead deleted from a Contents folder do not go to your Inventory Trash folder! They are permanently deleted. If the object is '''(no copy)''', be aware it will be gone if you select it and press the Delete key!
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}}
 
}}
  
 
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{{KBnote| '''Note:''' Unlike your own inventory, an object's inventory cannot have two items with the same name. If you copy an item with the same name as an existing item into the object's inventory, the new object will be renamed; e.g. ''object, object 1, object 2'' etc.
 
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{{KBnote|1= Unlike your own inventory, an object's inventory cannot have two items with the same name. If you copy an item with the same name as an existing item into the object's inventory, the new object will be renamed; e.g. ''object, object 1, object 2'' etc.
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}}
 
}}
 
 
 
  
 
====I removed a particle script from an object and the particles are still coming from the object.====
 
====I removed a particle script from an object and the particles are still coming from the object.====
 
  
 
Particles are saved as a state with the prim and will continue to emerge from the object even after the particle script is removed from the object's Contents folder. If the particle script was in an object that you want to keep, watch Torley's [[Particle editing - Video Tutorial|Particle Editing - Video Tutorial]] and learn how to create a script to set the particle state to blank. This will stop the particles from exiting the object.  
 
Particles are saved as a state with the prim and will continue to emerge from the object even after the particle script is removed from the object's Contents folder. If the particle script was in an object that you want to keep, watch Torley's [[Particle editing - Video Tutorial|Particle Editing - Video Tutorial]] and learn how to create a script to set the particle state to blank. This will stop the particles from exiting the object.  
 
  
 
===Why are the options in the Edit Tool gray?===
 
===Why are the options in the Edit Tool gray?===
 
  
 
* The object permissions are set to '''(no modify)''' and you are not the creator of the object.
 
* The object permissions are set to '''(no modify)''' and you are not the creator of the object.
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* '''Select Only Movable Objects''' is selected in '''Tools''' from your Viewer menu and it is not a movable object.
 
* '''Select Only Movable Objects''' is selected in '''Tools''' from your Viewer menu and it is not a movable object.
 
*  
 
*  
 
 
 
  
 
{{KBhint| '''Tip:''' You can place objects in a box and sell the box's contents, or place objects to be rezzed (placed inworld) by a script. You can add sounds that will be played, or notecards to distribute to people.
 
{{KBhint| '''Tip:''' You can place objects in a box and sell the box's contents, or place objects to be rezzed (placed inworld) by a script. You can add sounds that will be played, or notecards to distribute to people.
 
}}
 
}}
 
  
 
If you are planning to sell objects or object contents, see the following Knowledge Base articles for more information:  
 
If you are planning to sell objects or object contents, see the following Knowledge Base articles for more information:  
 
  
 
* [[How do I sell things|How do I Sell Things?]]
 
* [[How do I sell things|How do I Sell Things?]]

Revision as of 17:00, 31 December 1969

Kb-seal.png

This article is part of the Extended Second Life Knowledge Base that includes advanced and specialized information. This information was originally provided by Linden Lab, but is not actively maintained nor guaranteed to be accurate. Linden Lab does not certify nor assume any responsibility for this information.

See the official Second Life Knowledge Base for the most current information.

Objects inworld have Contents folders accessible by editing the object and selecting the Content tab from the Edit Tool. If you have permission to modify the object, you can:

  • Drag any objects from your Inventory into the Contents folder.
  • Copy or move the contents of an object to your Inventory.
  • Permanently delete objects from the Contents folder.

To add inventory to the object Contents folder:

  1. Right-click the object inworld and choose Edit from the pie menu (or press Ctrl+3 and click on the object).
  2. Open the Editor's Content tab (click More if you can't see it).
  3. Drag the desired item from your Inventory into the Contents folder.

To remove objects from the Contents folder:

  1. Right-click on the object inworld and choose Open from the pie menu. Use one of the following options:
  • Open your Inventory and drag the contents to your Inventory window.
  • Click Copy to Inventory.
  • Click Copy and Wear.
KBnote.png Note: Note: If the contents have copy permissions, a copy is placed in your Inventory. If an object is (no copy), the object will leave the Contents folder and move to your Inventory.
  • Select one or more objects (Ctrl-select more than one object), right-click and select Delete (or press the Delete key on your keyboard) to remove objects without placing them in your Inventory.
KBcaution.png Important: Caution: Objects that are not rezzed, but are instead deleted from a Contents folder do not go to your Inventory Trash folder! They are permanently deleted. If the object is (no copy), be aware it will be gone if you select it and press the Delete key!
KBnote.png Note: Note: Unlike your own inventory, an object's inventory cannot have two items with the same name. If you copy an item with the same name as an existing item into the object's inventory, the new object will be renamed; e.g. object, object 1, object 2 etc.

I removed a particle script from an object and the particles are still coming from the object.

Particles are saved as a state with the prim and will continue to emerge from the object even after the particle script is removed from the object's Contents folder. If the particle script was in an object that you want to keep, watch Torley's Particle Editing - Video Tutorial and learn how to create a script to set the particle state to blank. This will stop the particles from exiting the object.

Why are the options in the Edit Tool gray?

  • The object permissions are set to (no modify) and you are not the creator of the object.
  • Select Only My Objects is selected in Tools from your Viewer menu and you are not the owner of the object.
  • Select Only Movable Objects is selected in Tools from your Viewer menu and it is not a movable object.
KBtip2.png Tip: Tip: You can place objects in a box and sell the box's contents, or place objects to be rezzed (placed inworld) by a script. You can add sounds that will be played, or notecards to distribute to people.

If you are planning to sell objects or object contents, see the following Knowledge Base articles for more information: