Difference between revisions of "How high can I fly?"

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In Second Life, there's no effective height limit to flying. Unaided, an avatar can reach approximately 200 vertical meters, but if you've got a flight assist script, you can continue to propel yourself upwards to millions, even billions of meters. Some Residents in search of thrills and discovery or who are just plain bored have performed such experiments, and there's much history to setting flight height records in Second Life.
 
In Second Life, there's no effective height limit to flying. Unaided, an avatar can reach approximately 200 vertical meters, but if you've got a flight assist script, you can continue to propel yourself upwards to millions, even billions of meters. Some Residents in search of thrills and discovery or who are just plain bored have performed such experiments, and there's much history to setting flight height records in Second Life.
  
 
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However, do note, as [http://forums.secondlife.com/showpost.php?p=1309402&postcount=4 Andrew Linden explains]:
However, do note, as Andrew Linden explains:
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<blockquote>
 
<blockquote>
 
  
 
... there is a technical reason for not allowing arbitrarily high builds relating to initial balances of the physics engine settings. Right now the build limit is 768 meters. Above that physical collisions don't have the same resolution or correctness.
 
... there is a technical reason for not allowing arbitrarily high builds relating to initial balances of the physics engine settings. Right now the build limit is 768 meters. Above that physical collisions don't have the same resolution or correctness.
 
  
 
</blockquote>
 
</blockquote>
 
  
 
Related, you'll notice when you fly very, ''very'' high, your avatar will start to appear crazily deformed, the skyline will warp, and you'll witness other oddities. These apparent changes will have no permanent harm on your experience once you're back on the ground, but it's good to be prepared. Actual experiences from Residents include:
 
Related, you'll notice when you fly very, ''very'' high, your avatar will start to appear crazily deformed, the skyline will warp, and you'll witness other oddities. These apparent changes will have no permanent harm on your experience once you're back on the ground, but it's good to be prepared. Actual experiences from Residents include:
  
 
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* Outy Banjo's "[http://forums.secondlife.com/showthread.php?t=125574 1 Billion Meter Flight]"
* Outy Banjo's "1 Billion Meter Flight"
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* Allar Kamloops asks "[http://forums.secondlife.com/showthread.php?t=160751 How high can you go?]" on Teen Second Life's forums
* Allar Kamloops asks "How high can you go?" on Teen Second Life's forums
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[[Category:Moving Around]]
 
[[Category:Moving Around]]
 
[[Category:Controls and Getting Around]]
 
[[Category:Controls and Getting Around]]
 
[[Category:Menus and Controls]]
 
[[Category:Menus and Controls]]
 
[[Category:Knowledge Base]]
 
[[Category:Knowledge Base]]

Revision as of 17:00, 31 December 1969

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This article is part of the Extended Second Life Knowledge Base that includes advanced and specialized information. This information was originally provided by Linden Lab, but is not actively maintained nor guaranteed to be accurate. Linden Lab does not certify nor assume any responsibility for this information.

See the official Second Life Knowledge Base for the most current information.

In Second Life, there's no effective height limit to flying. Unaided, an avatar can reach approximately 200 vertical meters, but if you've got a flight assist script, you can continue to propel yourself upwards to millions, even billions of meters. Some Residents in search of thrills and discovery or who are just plain bored have performed such experiments, and there's much history to setting flight height records in Second Life.

However, do note, as Andrew Linden explains:

... there is a technical reason for not allowing arbitrarily high builds relating to initial balances of the physics engine settings. Right now the build limit is 768 meters. Above that physical collisions don't have the same resolution or correctness.

Related, you'll notice when you fly very, very high, your avatar will start to appear crazily deformed, the skyline will warp, and you'll witness other oddities. These apparent changes will have no permanent harm on your experience once you're back on the ground, but it's good to be prepared. Actual experiences from Residents include: