Difference between revisions of "How to find the UUID of an inventory item"

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[[Image:UUID.png|right]]
 
If you make extensive use of LSL scripts, you may want to know the UUID (''Universally Unique Identifier'') of a texture or sound in your avatar's inventory. You can easily copy any inventory item's UUID to your computer's clipboard by right-clicking it and selecting '''Copy Asset UUID'''.
 
===Caveats===
 
This method is great for finding sound and texture UUIDs, but is not always effective for other inventory types. Here is a short list of exceptions:
 
* A notecard's UUID changes every time it is edited and saved.
* There is no way to find an object's UUID until it is rezzed inworld; this is because each rezzed copy of the object must have a unique UUID. Similarly, if you take an object into your inventory, it is assigned a new UUID the next time you rez it.
* There is no way to find an LSL script's UUID while it is in your inventory, for similar reasons.
* You must have ''full permissions'' on any inventory item to copy its UUID; this also applies to calling cards, which are by nature "no-transfer" items.
 
==Other resources==
 
LSL has several [[:Category:LSL Detected|detection functions]] that can help determine an object or avatar's UUID. If you are interested in learning to use LSL for this purpose, see the [[LSL Portal]].
 
[[Category:Content creation]]
[[Category:Content creation]]
[[Category:Scripting]]

Revision as of 08:10, 5 December 2011

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