Difference between revisions of "IEEE Internet Computing: VWRAP for Virtual Worlds interop"

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* <<<User expectations for the SL/Opensym ecosystem>>>
* <<<User expectations for the SL/Opensym ecosystem>>>


== Narrowing the VW interop problem space ==
== Defining the VW interop problem space ==
 
* <<<LL+IBM, founding of the AWG, and scary numbers>>>
 
* <<<The OGP agent domain + region domain model>>>
 
* <<<The OGP interop trial of Summer 2008>>>
 
* <<<Taking OGP to the IETF --- MMOX>>>
 
* <<<Narrowing the VW interop problem space>>>


== VWRAP: a services model of VW interop ==
== VWRAP: a services model of VW interop ==

Revision as of 20:04, 28 October 2009

Introduction

A brief history of virtual worlds

  • <<<The only thing I can bring to this section is a small acquaintance since 1996 with what became ActiveWorlds, a decade of excessive online gaming in 3 major MMOs, and 5 years of Second Life + a little Opensim. I don't consider that a usable background for writing a history of VWs. Morg>>>

The Second Life virtual world model

  • <<<Intro to Linden Lab and the rise of SL>>>
  • <<<Paragraph on the SL grid/simulator/client model>>>
  • <<<Short paragraph on the SL data model>>>

Opensim and open source virtual worlds

  • <<<libsecondlife and reverse engineering of SL protocols>>>
  • <<<Founding of Opensim project and goals>>>
  • <<<OSgrid and other Opensim-based grids>>>
  • <<<Interop mechanisms available in Opensim>>>
  • <<<User expectations for the SL/Opensym ecosystem>>>

Defining the VW interop problem space

  • <<<LL+IBM, founding of the AWG, and scary numbers>>>
  • <<<The OGP agent domain + region domain model>>>
  • <<<The OGP interop trial of Summer 2008>>>
  • <<<Taking OGP to the IETF --- MMOX>>>
  • <<<Narrowing the VW interop problem space>>>

VWRAP: a services model of VW interop

Access control through capabilities

VWRAP workgroup charter and goals