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− | == Introduction ==
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− | == A brief history of virtual worlds ==
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− | * <<<The only thing I can bring to this section is a small acquaintance since 1996 with what became ActiveWorlds, a decade of excessive online gaming in 3 major MMOs, and 5 years of Second Life + a little Opensim. I don't consider that a usable background for writing a history of VWs. Morg>>>
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− | == The Second Life virtual world model ==
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− | * <<<Intro to Linden Lab and the rise of SL>>>
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− | * <<<Paragraph on the SL grid/simulator/client model>>>
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− | * <<<Short paragraph on the SL data model>>>
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− | == Opensim and open source virtual worlds ==
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− | * <<<libsecondlife and reverse engineering of SL protocols>>>
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− | * <<<Founding of Opensim project and goals>>>
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− | * <<<OSgrid and other Opensim-based grids>>>
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− | * <<<Interop mechanisms available in Opensim>>>
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− | * <<<User expectations for the SL/Opensym ecosystem>>>
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− | == Defining the VW interop problem space ==
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− | * <<<LL+IBM, founding of the AWG, and scary numbers>>>
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− | * <<<The OGP agent domain + region domain model>>>
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− | * <<<One-sentence description of capabilities>>>
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− | * <<<The OGP interop trial of Summer 2008>>>
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− | * <<<Taking OGP to the IETF --- MMOX>>>
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− | * <<<Narrowing the VW interop problem space: OGPX>>>
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− | == VWRAP: a services model of VW interop ==
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− | * <<<Extending OGP to multiple VWs through policy-defining RDs == OGPX>>> (acceptable simplification?)
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− | * <<<A successful OGPX BoF, and the foundation of VWRAP workgroup>>>
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− | * <<<Brief description of expected VWRAP services>>>
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− | * <<<High level overview of protocol entities>>>
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− | == VWRAP goals, rough timeline, and open invitation ==
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